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Ethariel

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  1. Like
    Ethariel got a reaction from CptLoRes in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Very helpful thread, makes me realise that the masses of us who left post .23 will never be returning as the vast majority would be voting Yes here so obviously all those left will be voting No.
  2. Like
    Ethariel got a reaction from Metallical in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Very helpful thread, makes me realise that the masses of us who left post .23 will never be returning as the vast majority would be voting Yes here so obviously all those left will be voting No.
  3. Like
    Ethariel got a reaction from hdparm in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Very helpful thread, makes me realise that the masses of us who left post .23 will never be returning as the vast majority would be voting Yes here so obviously all those left will be voting No.
  4. Like
    Ethariel got a reaction from Cabana in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Very helpful thread, makes me realise that the masses of us who left post .23 will never be returning as the vast majority would be voting Yes here so obviously all those left will be voting No.
  5. Like
    Ethariel got a reaction from Microwave in Let's talk DU quits   
    I was very new in DU (up till 10/12/20 anyway) and really having a lot of fun, i ignored most of the tutorial (having seen it twice on you tume) and was just itching to go find a hex on Sanctuary.
     
    Un-eventful journey there, particularly unsettling was flying through trees only to being slammed into an invisible rock on top of a hill and brought to a halt but none the less i made it to an empty hex, had a look about and didn't see any obvious holes in the ground so thought, 'ok that's mine, mine' (pun intended).
    Started with the nano crafter and a mining tool and found the talent queue.
    Over the next few weeks I've managed to amass a whopping 2.3Mil in the bank, L,M,S,XS assemblers and 2 or more of most of the assemblers and i'm happy as a pig in muck, not sure if I left my hex once other than to try a test ride in a Hover then flying vessel (always carry scrap with you....) of some personal freakish design.
     
    Take a couple of weeks off due to work and living out of a hotel room just to get home and find out about some big patch.
     
    Oh dear, no longer fun to me in any way shape or form, I can no longer tinker with building or make even the components for parts to do what I was doing before and don't have remotley close to enough cash to buy the schematics to even think about building anything.
     
    Suggestions from Discord - Pimp myself out as a slave miner to supply ore to someone with a lot of money.............
     
    Sorry but a game should be fun, i found the un-sub method, have employed it and it is with great regret I've uninstalled
     
    As an aside I still have EQ installed on my PC and an active account that's 20 years old, Eve installed and a subbed toon there that's on a 15 year old account, but no DU after just 6 short weeks.
     
    My personal take on this is very similar to SWG, it was a thriving game, player cities, crafting up the wazoo and PvP, then along came the CU - the player base shrank over a couple of weeks and after that it's time was numbered.
     
    I do wish you well in building a working release game but until such time as the developers and owners actually try playing the game they are creating there is no hope. 
     
    Final thing
     
    PvP - I detest PvP with a vengeance these days, I've had 15 years of it in various games and just can't be bothered with it anymore any game that forces me into the position of having to PvP is a no go and unfortunately DU seems to be caving in to the vocal PvP playerbase as most games seem to these days (which is depressing and to be honest they don't have a great population a couple of years down the line)

    Why not have a 'PvP switch,

    In the off position, you don't even show up on radar can't be targeted and are an 'Illegal Target'
    You can flip it to 'On' when on a planet and after XX - say 30 minutes - it switches your status to PvP enabled - you are now a legitimate target for anyone else who has pvp up and you show on radar.
    To turn off PvP, simply land on a planet and switch off, after 30 mins your status switches to non PvP
    Allow say 2 state changes in 24 hours as we know all PvP'ers just love PvP so they won't mind having restrictions in turning it on and off as they would run with it on all the time anyway.....right?
  6. Like
    Ethariel got a reaction from StaticAstraeus in Continue playing or quit the game (after 0.23)   
    Trolls like you need to be nailed to your bridge, doused in gas and torched for the amusement of all.

    However I pre-empted your advice and have un-installed the client and have absolutely no interest in returning to a community with a cockwomble like you in it.
  7. Like
    Ethariel reacted to Biblitz in Wishing NQ the best, Oh man this patch.   
    So near the end of my 3 month sub, played for a solid 2 months of it then just occasionally the last couple of weeks up until the patch. I will not be renewing (decided this pre-patch already)
     
    This patch has honestly terrified me, I can see what NQ is trying to do - but IMO its a big gamble that may backfire. I'll use myself as an example:
     
    I've been playing the game to have fun (like most players I hope!), amass some wealth, mine and had the most fun hooking up factories to produce everything of all sizes up to T3.  After producing almost everything, (and honestly have more fun knitting the factory together than anything else) and being happy to have amassed ~32m (which is not much relative to some players and a lot to others) I thought after this patch I'd be able to have some fun still buying a few schematics and setting up a few specialized assembly lines for a few of the T2-3 things. I should add I'm out on Feli and kinda like it here, along with probably dozen other players or so... 
     
    Wow, the price to get started is not only steep, they are astronomical - this game would be a complete grind fest for me to continue moving forward. I do not want to make and sell 300 billion xs & s parts to eventually afford enough to buy an M schematic and M related components. I'm afraid to buy any higher priced schematic because the game is still in flux and i have a feeling they may have to adjust pricing a few times, or everyone else has the same idea and will build the same thing.  Additionally, i'll likely have to move back to the soul crushing FPS Destroying markets on Alioth... around people... this is really against the grain with my own playstyle.
     
    Looks like solving complex factory wirings will be going away for me as well. I had the most fun making a do-everything factory - now I'm forced to make a simple widget factory in order to grind out enough widgets and dollars to maybe one day afford another widget factory to do this all over again. ? 
     
    I sure hope this game works out in the long run, I've had a blast playing it so far - Good luck NQ! I'll check back in a year and see where it's at
     
  8. Like
    Ethariel reacted to Alpinesun in Roll Back   
    Wow. Difficult to leave a planet without a ship. Not sure the noobie speeder is going to cut it. Older, richer players roll on, new players die quickly. Game over man. Game over. 
  9. Like
    Ethariel reacted to Sinclair in Roll Back   
    To add insult to injury, they scatter the schematics to build parts and anything over Tier 1 off of Alioth and also into the PVP unprotected area. A lot of us more humble and smaller orgs (like 2-5 person orgs) like just playing on Alioth and don't have a space-faring ship yet. So the insult....? Now the richie riches buy those schems we can't get on Alioth and post them on markets on Alioth at a big premium. More revenue for the rich, more tax for the poor. Like a slap in the face to those who are not in a big org or already rich and space-faring. Ridiculous.
     
  10. Like
    Ethariel reacted to Kruzer in Continue playing or quit the game (after 0.23)   
    Can you imagine being a new player? Every hex that isn't a 25km flight to the nearest market is claimed or mined out.  Testing the cargo limits of whatever ship you've managed to scrape together you hit the lagfest aka markets and crash your ship.  Your little xs core is destroyed and you need to buy a new core.  Just as you are feeling lucky that the market you've crashed at actually has one in stock, the price of the thing comes into your field of vision.  You stare blankly at the screen for 30 seconds before hitting the escape key and punching the exit to desktop.  The only bright spot is that they've probably quit the game before seeing the price of a schematic.
  11. Like
    Ethariel reacted to FURILKA in One step forward, two steps back   
    but this is a sandbox game, why would someone tell me how I should play it?
  12. Like
    Ethariel got a reaction from DarkAster in Let's talk DU quits   
    I was very new in DU (up till 10/12/20 anyway) and really having a lot of fun, i ignored most of the tutorial (having seen it twice on you tume) and was just itching to go find a hex on Sanctuary.
     
    Un-eventful journey there, particularly unsettling was flying through trees only to being slammed into an invisible rock on top of a hill and brought to a halt but none the less i made it to an empty hex, had a look about and didn't see any obvious holes in the ground so thought, 'ok that's mine, mine' (pun intended).
    Started with the nano crafter and a mining tool and found the talent queue.
    Over the next few weeks I've managed to amass a whopping 2.3Mil in the bank, L,M,S,XS assemblers and 2 or more of most of the assemblers and i'm happy as a pig in muck, not sure if I left my hex once other than to try a test ride in a Hover then flying vessel (always carry scrap with you....) of some personal freakish design.
     
    Take a couple of weeks off due to work and living out of a hotel room just to get home and find out about some big patch.
     
    Oh dear, no longer fun to me in any way shape or form, I can no longer tinker with building or make even the components for parts to do what I was doing before and don't have remotley close to enough cash to buy the schematics to even think about building anything.
     
    Suggestions from Discord - Pimp myself out as a slave miner to supply ore to someone with a lot of money.............
     
    Sorry but a game should be fun, i found the un-sub method, have employed it and it is with great regret I've uninstalled
     
    As an aside I still have EQ installed on my PC and an active account that's 20 years old, Eve installed and a subbed toon there that's on a 15 year old account, but no DU after just 6 short weeks.
     
    My personal take on this is very similar to SWG, it was a thriving game, player cities, crafting up the wazoo and PvP, then along came the CU - the player base shrank over a couple of weeks and after that it's time was numbered.
     
    I do wish you well in building a working release game but until such time as the developers and owners actually try playing the game they are creating there is no hope. 
     
    Final thing
     
    PvP - I detest PvP with a vengeance these days, I've had 15 years of it in various games and just can't be bothered with it anymore any game that forces me into the position of having to PvP is a no go and unfortunately DU seems to be caving in to the vocal PvP playerbase as most games seem to these days (which is depressing and to be honest they don't have a great population a couple of years down the line)

    Why not have a 'PvP switch,

    In the off position, you don't even show up on radar can't be targeted and are an 'Illegal Target'
    You can flip it to 'On' when on a planet and after XX - say 30 minutes - it switches your status to PvP enabled - you are now a legitimate target for anyone else who has pvp up and you show on radar.
    To turn off PvP, simply land on a planet and switch off, after 30 mins your status switches to non PvP
    Allow say 2 state changes in 24 hours as we know all PvP'ers just love PvP so they won't mind having restrictions in turning it on and off as they would run with it on all the time anyway.....right?
  13. Like
    Ethariel got a reaction from Greydog in Continue playing or quit the game (after 0.23)   
    Trolls like you need to be nailed to your bridge, doused in gas and torched for the amusement of all.

    However I pre-empted your advice and have un-installed the client and have absolutely no interest in returning to a community with a cockwomble like you in it.
  14. Like
    Ethariel got a reaction from Lavayar in Let's talk DU quits   
    I was very new in DU (up till 10/12/20 anyway) and really having a lot of fun, i ignored most of the tutorial (having seen it twice on you tume) and was just itching to go find a hex on Sanctuary.
     
    Un-eventful journey there, particularly unsettling was flying through trees only to being slammed into an invisible rock on top of a hill and brought to a halt but none the less i made it to an empty hex, had a look about and didn't see any obvious holes in the ground so thought, 'ok that's mine, mine' (pun intended).
    Started with the nano crafter and a mining tool and found the talent queue.
    Over the next few weeks I've managed to amass a whopping 2.3Mil in the bank, L,M,S,XS assemblers and 2 or more of most of the assemblers and i'm happy as a pig in muck, not sure if I left my hex once other than to try a test ride in a Hover then flying vessel (always carry scrap with you....) of some personal freakish design.
     
    Take a couple of weeks off due to work and living out of a hotel room just to get home and find out about some big patch.
     
    Oh dear, no longer fun to me in any way shape or form, I can no longer tinker with building or make even the components for parts to do what I was doing before and don't have remotley close to enough cash to buy the schematics to even think about building anything.
     
    Suggestions from Discord - Pimp myself out as a slave miner to supply ore to someone with a lot of money.............
     
    Sorry but a game should be fun, i found the un-sub method, have employed it and it is with great regret I've uninstalled
     
    As an aside I still have EQ installed on my PC and an active account that's 20 years old, Eve installed and a subbed toon there that's on a 15 year old account, but no DU after just 6 short weeks.
     
    My personal take on this is very similar to SWG, it was a thriving game, player cities, crafting up the wazoo and PvP, then along came the CU - the player base shrank over a couple of weeks and after that it's time was numbered.
     
    I do wish you well in building a working release game but until such time as the developers and owners actually try playing the game they are creating there is no hope. 
     
    Final thing
     
    PvP - I detest PvP with a vengeance these days, I've had 15 years of it in various games and just can't be bothered with it anymore any game that forces me into the position of having to PvP is a no go and unfortunately DU seems to be caving in to the vocal PvP playerbase as most games seem to these days (which is depressing and to be honest they don't have a great population a couple of years down the line)

    Why not have a 'PvP switch,

    In the off position, you don't even show up on radar can't be targeted and are an 'Illegal Target'
    You can flip it to 'On' when on a planet and after XX - say 30 minutes - it switches your status to PvP enabled - you are now a legitimate target for anyone else who has pvp up and you show on radar.
    To turn off PvP, simply land on a planet and switch off, after 30 mins your status switches to non PvP
    Allow say 2 state changes in 24 hours as we know all PvP'ers just love PvP so they won't mind having restrictions in turning it on and off as they would run with it on all the time anyway.....right?
  15. Like
    Ethariel reacted to MrMeaner in Let's talk DU quits   
    Blazemonger is correct, there is no main pillar.  There are different reasons people play games like this and PvP is just one of them.  A successful MMO gives different players incentives to play in a way that interacts with and supports all the other "pillars" of the game.  I've played this game obsessively since the beta launch and have recently run into a hard wall when I realized this game has fundamentally failed on every one of these pillars.  What has been created here is a beautiful framework with tons of potential, but the game itself is missing.  Just take a look at each of these pillars along with my personal ratings.
     
    1) RPG - Score 2 out of 10.  We have a set of worlds in a distant future and a minimal backstory, but that's about it.  There are no other aspects of RPG present.  There are no skills to hone, no factions to support or oppose, no arc of personal growth, no quests, no pve.   You can do nearly everything right from the start.  Those few things you need to unlock with a skill such as being able to place larger cores can just be put in a skill que, log out for a day and when you come back you are done.  As an industrialist I have access to build everything in the game right from the start.  All I need to do is have the materials and the appropriate industrial unit and I can on day 1 make the most advanced items in the game. 
     
    2) Exploration - Score 4 out of 10.  The worlds are quite beautiful when they finally load in.  I have spent a lot of time flying around just to see the different type of landscapes, however flying 5 hours to another planet does not make for compelling gameplay.  Once you have seen the sights the only real reason to explore is to look for mining resources.  If mining isn't your thing then this pillar runs pretty flat.  Without creatures or any type of PVE, the worlds feel sterile.
     
    4) Social - Score 3 out of 10.  I'm primarily a solo player, or only run with my small group of friends.  However, that being said, I enjoy games where I feel like the world is alive and what I do on a solo level somehow contributes to the playing community.  There seems to be no reason to interact with anyone.  Anybody can build anything, and nothing is ever destroyed.  There is nothing to strive for as a community, only your personal goals.   Here lately I don't get the sense that there is anybody else out there.  I can go weeks without even seeing another player if I don't go to one of the districts.
     
    5) Economy - Score 0 out of 10.  To me this by far is their biggest failure.  These developers have absolutely no clue how to create a functioning economy.  If you want to make a player driven economy you can't have bots.   If you don't want a player driven economy then you need to develop the whole system yourself.  Half-assing it never works and using bots is half-assing it.  How do you get money?  Log in, or sell to bots.  Nothing which is built ever decays or disappears.  How can you call that a player driven economy?  What are your money sinks?  Bots and Territory markers.  That's it.  When I can make far more money selling the raw ore than I can selling finished product the economy is completely broken.
     
    6) Building - Score 5 out of 10.  This is to me where they have had the most succes.  The ability to terraform  and create your own bases and ships is pretty incredible.   However, as good as this ability is, it is very cumbersome and non-intuitive.  If I have to go outside the game to only to see the ridiculous and very time consuming steps I need to do in order to make even fairly basic shapes then as a developer you are doing it wrong.  You have created immense barriers to one of your best features.
     
    7) PVP - I will leave it unscored in that I have not personally engaged in PvP yet, however I will still classify it as a complete failure.  First off, you need 2 people, or yourself and al alt in order to PvP??  That alone is such a baffling decision and is one of the big reasons I have never bothered.   What I have seen on youtube of PvP looks completely lifeless and boring.  My gamestyle is geared more to mining and crafting but I very much like the idea of building bases and becoming an industrialist in a high-risk environment.  The only problem is so far it's the empty promise of a high risk environment.  Decisions on building ships, bases, factories, and supply routes all depend on what the PvP environment is and of right now it's just not present.  If I build a base or a space station will it be safe?  Don't know, that system isn't present.   If it's not safe what kind of defenses would be practical?  Don't know, that system isn't present.  How will I dodge pirates when seeking  materials?  Don't care.. not worth flying 4+ hours and spending the time to set up a base and mining operation when I have no idea if I'll be able to keep anything or how risky it will be to fly materials back because the territory PVP system doesn't exist yet.  As of right now it seems like it would be relatively safe in that I am hearing all the PvP players are quitting because they are bored.  What sort of items should I manufacture?  Answer - Nothing.  It's more efficient to sell raw ore and buy anything I need.    No point in building anything for PvP either because nothing is ever destroyed.
     
    Now I understand there are "big things to come" but the very basic things which make a game a game worth playing are simply missing.  It may be a sandbox, but there isn't much sand.  This game in it's current "beta" state is like being asked to test drive really nice looking sports car.  It looks great from the outside but when i get in there is no steering wheel, no gas tank and no engine.  I'm asked to imagine and get excited about the roar of the engine coming to life sometime perhaps in the next year.  Imagine how it will handle the corners and check out the awesome high-tech navigation system we have planned to implement in the future.  Why did you ask me to pay for the opportunity to test drive a pretty shell not even capable of driving?
     
    I see the potential for this game and still have high hopes of what it could be, however I have very little confidence they will actually pull it off.  There needs to be far more game theory and far less "tech demo" of a single shard universe.  No point in making a single shard universe that is lifeless and absent players because those who are interested came, saw, and left.   You have lost a lot of good will from what would have been your most loyal fans by releasing this in the utterly incomplete state its in.
     
     
     
     
       
  16. Like
    Ethariel got a reaction from Casegard in Roll Back   
    What broke the economy?

    Ships with 3 territory scanners and maganodes.
     
    Take those two away and progress would have been slowed right down as the raw resources would not be available in the bulk needed to go nuts, but no, they reward the rich and kick everyone else in the nads.
     
    I love to play, craft mess about - everything on my starter pad i built from the ore I dug up, now it's useless.
     
    Good luck to all who can be bothered to stick about. My Un-sub won't mean anything till Jan 2021 but then, heck im just another statistic that does not fit in with thier deluded vision of the way forward.
  17. Like
    Ethariel got a reaction from Emptiness in Roll Back   
    What broke the economy?

    Ships with 3 territory scanners and maganodes.
     
    Take those two away and progress would have been slowed right down as the raw resources would not be available in the bulk needed to go nuts, but no, they reward the rich and kick everyone else in the nads.
     
    I love to play, craft mess about - everything on my starter pad i built from the ore I dug up, now it's useless.
     
    Good luck to all who can be bothered to stick about. My Un-sub won't mean anything till Jan 2021 but then, heck im just another statistic that does not fit in with thier deluded vision of the way forward.
  18. Like
    Ethariel got a reaction from Mamba_Lev in Roll Back   
    What broke the economy?

    Ships with 3 territory scanners and maganodes.
     
    Take those two away and progress would have been slowed right down as the raw resources would not be available in the bulk needed to go nuts, but no, they reward the rich and kick everyone else in the nads.
     
    I love to play, craft mess about - everything on my starter pad i built from the ore I dug up, now it's useless.
     
    Good luck to all who can be bothered to stick about. My Un-sub won't mean anything till Jan 2021 but then, heck im just another statistic that does not fit in with thier deluded vision of the way forward.
  19. Like
    Ethariel reacted to Umibozu in Patch ruined the game (for me)   
    We are paying for the game to play it as we see fit , not to be told what to do. if we cant play the game in the way we enjoy it , we will move to on one that will let us to so.
  20. Like
    Ethariel reacted to Maxim Kammerer in NQ - You're doing it wrong.   
    The problem is not just ignoring the player base but always trying to fix issues from the wrong end. This is just another example. NQ realized that players don't use the markets as much as expected (this is the good part). But instead of fixing the markets they are nerfing the industry (and maybe even mining if I read the previous posts correctly). That's an awful idea. Fixing the industry because the industry is broken would be OK. But it is actually is one of the very few working gameplay loops. Yes, there is a small chance that both, the industry and the markets will be saved. But it is more likely to lose both and in the result a lot of players. Good luck with civilisation-building without a population.
  21. Like
    Ethariel reacted to GraXXoR in NQ - You're doing it wrong.   
    I think I might just come back to DU when there is a fully functioning civilization in place. Because building one sure as hell sounds a lot like a job now and not much like a game I’d choose to pay to play. 
     
    Mine more so you can buy less. Sell to those who control the markets for a pittance. Then Rely on bots to sell magical slave potions at exorbitant prices to power the Ars Industria controlled by the mega corps. 

    sound like the plot to the movie Brazil... or just real life in a few years’ time. And we all know how much fun that’ll be. 
     
    jeezus the Bladerunner phrase “More real than real” just got really real. 
  22. Like
    Ethariel got a reaction from Supermega in Dec 2020 Patch   
    Well what can I say that others have not.
     
     
    I'm not rich, like to solo so I guess Nova don't want folks like me about any more so I'll take the hint.
     
    Un-Subbed and Un-Installed.
     
    Good luck with the direction you are going in but really not for me.
  23. Like
    Ethariel got a reaction from Vanquish383 in Dec 2020 Patch   
    Well what can I say that others have not.
     
     
    I'm not rich, like to solo so I guess Nova don't want folks like me about any more so I'll take the hint.
     
    Un-Subbed and Un-Installed.
     
    Good luck with the direction you are going in but really not for me.
  24. Like
    Ethariel got a reaction from Alpinesun in Dec 2020 Patch   
    Well what can I say that others have not.
     
     
    I'm not rich, like to solo so I guess Nova don't want folks like me about any more so I'll take the hint.
     
    Un-Subbed and Un-Installed.
     
    Good luck with the direction you are going in but really not for me.
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