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Still nothing. Dead industry incoming
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Lavayar reacted to a post in a topic: NEW SCHEMATICS - Discussion Thread
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Maxim Kammerer reacted to a post in a topic: NEW SCHEMATICS - Discussion Thread
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after patch ΠΆ1 and t2 product shematics copies still exist. I think NQ you don't get it. It's question of quantity of copies. It's about annoynoce. Running form smelter to smelter with pack of t1 copies At least make shematics copies like other resourses that can be pulled out of container. If you are so stubborn.
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Moulinex reacted to a post in a topic: NEW SCHEMATICS - Discussion Thread
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Lavayar reacted to a post in a topic: NEW SCHEMATICS - Discussion Thread
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Facial_Fracture reacted to a post in a topic: NEW SCHEMATICS - Discussion Thread
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Shematics needed for t1 alloys. They have like 2 min cycle. NQ you are [filtered]ing kidding me. Fix this asap
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Ask Aphelia Episode #9 - Schematics Edition Discussion Thread
Lavayar replied to NQ-Nyota's topic in General Discussions
I understand why this should be implemented. But 5 copy slots is nonsence. industrialists must have some self-sufficiency and not rely in every run on copies availability on market -
The biggest problem is that people can do everything ....
Lavayar replied to Verliezer's topic in General Discussions
OP you are wrong. Limitations is considered bad game design today. Only limit is time - 24 hours in a day -
NQ, please revisit element obstruction mechanics.
Lavayar replied to TobiwanKenobi's topic in General Discussions
Same problem. -
Same problem. Webview2 is piece of crap
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Lavayar reacted to a post in a topic: Expansions for market landing pads
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Lavayar reacted to a post in a topic: [Discuss] We've Heard You!
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This will lead to overproducrion of items again. PvP occupies not big part of the game. Game needs ways to sink elements not only in PvP. Just fix your physics. It's not sustanible when whole ship blows up from hitting small rock.
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Lavayar reacted to a post in a topic: Space Map with Warp Cell Calculator
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Lavayar reacted to a post in a topic: Wishing NQ the best, Oh man this patch.
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Lavayar reacted to a post in a topic: Wishing NQ the best, Oh man this patch.
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Lavayar reacted to a post in a topic: Schematics
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Making it Harder for Individual Players, Forcing Interdependencies Through Arbitrary Mechanics & The Overall Condescending Presumption That Comes With it Won't Kickstart "Civilization" - Stop This Top-Down Approach on Forcing Civilizations to Materialize
Lavayar replied to lucagrabacr's topic in General Discussions
Nice cup of rage -
Tying shematic prices to manufacture time is ridiculous. Not to mention that manufactoring time of some products are just ridiculous timewall. And now we have ridiculous paywall and timewall. And dont tell me about that it's MMO. No, it's bad gamedesign. Just watch some video from GDC EVE Devs thought that ridiculous paywall and timewall will save them from Titans and Supercarriers produsing like mad. But in the end this striked them hard.
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The only valid example is EvE. And even EvE now is goingh through hard times in balansing sinks and faucets.
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noob can make simple speeder by himself just after digging few nodes. this way at least he will lern few things about geme world. Not just mindlesly bying stuff from market.
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Well said Devs must make powerfull foundation for game world first. Put maximum effords in things that makes whole game world running. Cosmetics can be done later. No matter how players want them here and now.
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Proposal: Standings and security status
Lavayar replied to plmkoi's topic in The Gameplay Mechanics Assembly
Standings shure. I think devs will add something like that as a part of RDMS system. But Security Status is not that simple question. Devs have their own view on players interactions including griefing. I would like to see what they are up to. Unfortunely SSin Eve did not prove itself. It works like bunch of band aids. We need new aproach. Old ones discredit themselfs- 17 replies
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- political mechanics
- player standings
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(and 1 more)
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