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DarkAster's Achievements


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  1. one of the emails you received when subscribing to Du by xsolla has an unsubsicribe link in it. thats how i did it.
  2. I dont want to sound like I'm mocking pvp'ers but wanting for warp mechanics to go away because they don't have pvp content is laughable the amount of time ppl spend mining and building ships so they can then risk for your entertainment makes me laugh.
  3. Sounds like it's bugged and probably not the only talent that's not working.
  4. Subscription will renews automatically unless you know how to cancel it.
  5. Whats with that price tag to create blueprints. 125000 quanta seems excessive. When will you learn? When will you learn.... that your actions have consequences?
  6. They're going to make their vision of a game whether there's a large or small player base. They don't care what we think, the incoming changes are not going to be what we want, and its only going to get worse. Adapt or die goes both ways, for us and for NQ.
  7. Time will tell but you might be onto something. If they remove industry. What is going to replace gamplay loop for me. Flying to and even more overcrowded market and have 5 to 10 computer crashes?
  8. Because NQ is directly asking what is causing ppl to leave or want to leave. And ppl are letting them know. If you haven't notice the lack of activity in the forums, discord, in game. Thats great that you're enjoying the game but they notice it as much as we did and thats what they're trying to figure out. Player retention is key for games to survive an a few ppl happy with the game does not keep it afloat.
  9. Blue print means they can build it as many times as they want as long as they have the materials. Token means selling the actual ship without being able to bluprint it themselves(there's some workarounds ro this however)
  10. I dont think being self sufficient is bad. I spend about the same amount of time in the markets as I have in other games. (When I wanted something or for convenience) the economy needs help but forcing the already dwindling player base to something radical will probably won't bode well.
  11. This. ^^^^ It could probably have more explanation but at its core this. The game wants to be tedious because "realism" or because that's the "designers vision" in areas it really doesn't need to. But where is the realism in bot trading, magical safe zones, scrap repairs, nano pack crafting, etc. Also, one of my biggest complaints would be that they want to make the game harder and I don't think is going to pay off like they want it to. One example I can think off is with the new power management system is going to make ir so you can't use the same amount of brakes you can use right now. A new player goes building a ship so he can leave atmosphere and when coming back he crashes because breaking and landing from atmo is not as easy as most space games. You can say realism but loss of progression because of mechanics in game that are not well explained will make a lot of new players want to rage quit on the spot..... they crashed in....
  12. Ooooooh someone is lying to start some drama oooooh
  13. Basic things new players should do is go to sanctuary once you get sanctuary territory UNIT(you only get one) deploy speeder nonetheless. And find empty hex (usually 20 to 30k away from the sanctuary market because most of the close ones are taken). Deploy territory unit in empty hex then do whatever you want from there. Keep in mind sanctuary has around a total of 500k total ore per hex so you might wanna move out of there as soon as you can buy and transport a regular territory unit, which is a challenge in itself when you first start(a good gun challenge) but a challenge nonetheless.
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