

Emptiness
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Posts
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Joined
Reputation Activity
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Emptiness reacted to DanilShe in DU is BORING!
This is all good, but if I just started? You have a SPACE STATION (or several), a SHIPS, a QUANTAS! And I have a pair of small buildings on Sanctuary, a free Speeder and a small ship, which I built myself and planned to expand it to travel to space. Just before 0.23... Well, now I'm planning nothing. Acually, I unsubscribed from DU and unlikely will subscribe back. Only if NQ change things.
Listen to people here. Who will you sell your schematics? Who will transport you? The only answer (not good for me) - DU will be populated by people with mentality of EVE players. I afraid of it, and if that happens... It's total disaster.
And, by the way, what are communication means? How can I receive an order from a person, who need a lift for example?
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Emptiness got a reaction from Iorail in Next economical surprise from NQ? Your bets.
Find another game(s) to play for a few months and check back on DU in half a year. It's what I've decided to do. The current game just isn't worth wasting my time on.
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Emptiness reacted to GraXXoR in Schematics
Oh look... Warp drives are back down to 1.5M on a number of markets after hitting a high of about 8M a few days ago.... That didn't take long. LOL.
JC, was that too quick for you? Are you going nerf tf out of everything again?
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Emptiness reacted to Memoti in Schematics
I should start off by saying, this is specifically for the devs & NQ. I'm not trolling anyone on the thread, nor demeaning anyone else.
I have tried defending most of the updates, even ones I didn't personally like, because the game is in beta, and there is still soooo much to do before it's released. But the schematic thing is complete bullshit. "That's not how the game is suppose to be played" is a cop-out answer. At least have the common decency to tell the truth and say "we don't care what ppl want, we already got your money, we want this so this is what we're doing...deal with it or f*ck off. We don't care either way."
The biggest draw to this game was I could build anything I wanted. I could do anything I wanted. As long as I could imagine it, and I put in the work to get it, I could accomplish it. With or without a group to play with. There were obvious, and large, advantages to playing with a group, but it wasn't necessary to enjoy the game, or to accomplish things. But this latest change, this is the last kick in the juju bees I'm willing to take without voicing my displeasure. And there is no defense for this. There was nothing in the fund raising that said anything about this game being another version of Eve. If I wanted to play Eve, I'd renew my sub and go play. This had sooo much more potential. Me and my group of friends played for 2 yrs, and we still hadn't got a lot of things that we wanted, and hadn't done a lot of things we wanted to do simply because of the time involved in going out to get the materials, refining, skills, etc.....,we do after all have some semblance of a life. But we were still having fun. We were a small group, less than 1/2 a dozen, that played well together, were able to coordinate and accomplish a lot. We could keep relative pace even with the larger orgs. But with this, there's absolutely no point in even logging on. We can't do anything. Go mine, sell it to bots to purchase schems so we can go mine so we can refine so we can sell, so we can mine, so we can refine, then build. Gee...that sounds like FUN! The point is to get together, work for a common goal, ie build a specific ship, building, etc..., and enjoy doing it because we could see progress and the results of our time and effort. Now it's just a grind fest.
I understand wanting people to work together. i get it...MMorpg does start with multi-player. However, there are much better ways to encourage it than this abomination. The players seemed to be pretty involved and working together well before this non-sense. The dev's want to slow things down? News flash, it taking months upon months of mining, crafting, planning, and working to complete ONE build is plenty 'long' enough. I even encourage the intricate crafting system. I love that part. The better you are, the more resilient, the more of a product, the less materials consumed or the better a product should turn out. So I don't even have issues with that. But again, making me buy a schem to be able to make it is inane.
You don't like the pace at which large orgs were progressing, then do something that would limit them. Not the community as a whole. People will always figure out a way around your idiotic, artificial time sinks. They have hundreds of players to harvest $ from so they can purchase w/e you have set up to try and 'slow' down progress. You still haven't slowed down anything, all you've done is make it impossible for smaller orgs, or small groups of players playing together to be able to do anything except mine. So effectively you've turned all of us into mining slaves for the large orgs. Nice job.
If you had put this crap in your fund-raising efforts, instead of the promise to be able to build anything we can imagine, I would never have put out the money to support the game. But since I did, I get to bitch about it on the forums. For all the good it will do.
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Emptiness reacted to Greydog in Schematics
I'll never understand why some people are so intent on prescribing how other peoples playstyles should be. It just so happens some people enjoy the challenge of trying to do it all. You want to limit yourself to the boring task of producing one item be my guest. I buy multiple accounts just so I can "do it all" ...now it seems that playstyle is not in the vision so my multiple accounts have been unsubbed. What folks don't realize is that solo players are actually the majority of paying customers is these games, not because of the number of individual solo players but because we usually have multiple accounts. (it's hard to be self sufficient with one character)
What should have been done would have been to offer the basic schems needed to get a start in the game for free. Then as items produced get more complex they could start charging for them, with the more common ones being dirt cheap and the most rare being the most expensive and difficult to acquire.
We also should not need a schematic for each machine. This could have been handled by uploading them to database's of varying sizes that could then be linked to a series of industries. Small factories would only need the smaller, relatively inexpensive db's, while the mega-factories would need many much larger, much more expensive db's to operate.
I understand why they did it this way ...IMO they tripped over themselves in the process. The upcoming need for power generation will accomplish their goal. The current implementation of schematics has come in as more of a wall than the curb they intended.
Schematics are good and should stay as they add a level of complexity. But implement them so as to add to the fun, not impede it.
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Emptiness reacted to Mordgier in Schematics
Illusion of content.
Before many felt like they had nothing to do - they had a factory that could produce everything and they just needed to sink in hours mining to throw in the ore to get the stuff out on the other end.
Now - they need to sink in months of mining to get the same factory running again. They have a 'goal' now - to get back to where they were a week ago - or they can quit.
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Emptiness reacted to le_souriceau in Next economical surprise from NQ? Your bets.
Yes, but most players who were involved in this see it coming and invested quick money into valuable assets, or splitted money between alts/friends, so neglegable ammount of money was actualy lost/wiped with this mostly decorative action of NQ.
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Emptiness reacted to Dhara in DU is BORING!
Yeah its just plain boring now. I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them. I can't believe how rudimentary the search features are in this game. Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and I realize I have to go to another planet for three of the schematics. So that means I now have to build up my skills again. Nope. I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen.
So that's like four hours of game play and nothing, whatsoever, fun about any of it. I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money. This game might sound good on paper, but its just not fun at all for me anymore. Most of my org has quit playing too. Everyone playing different games now. I dont know if NQ can fix it, so idk if I'll play again. Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not.
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Emptiness reacted to RumRunnerI in DU is BORING!
Wait? Huh? Not sure who you guys are but this doesnt make much sense. DU also is not a survival game. My goto game is a survival game and it actually has survival elements. I for one do not want DU to become a survival game, there are way better ones that DU will never surpass.
I also dont agree that everyone should NOT be able to build anything they want. You should be able to make everything however, doing that takes time, RL time that is scarce and I simply could not devote the time needed to do everything so that is why I go to the markets. Plus I'd rather buy at a discount then make everything but the issue is allowing something doesnt mean that everyone will choose that course.
Real life example - I CAN sail around the world however it takes to long so I'd rather fly. The creators allowed me to sail but instead of making me fly, they let me decide and since my time is scarce, I choose what they were going for anyway but I still have options and can sail and or fly when I want to. See the difference now?
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Emptiness reacted to Microwave in DU is BORING!
My solution was to send in a cancellation request and just not play anymore.
It's a shame, but not my decision.
Like it or leave as the saying goes.
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Emptiness reacted to DanilShe in DU is BORING!
Yes, it is. Especially after last update. Am I supposed to dig-dig-dig all the time? Now, after last update I have nothing to do, but dig. To be able to produce now I have to buy a recipe. This is total bullshit! There are plethora of games, where I should dig a shit out of a planet so a game starts to be interesting after a MONTHS of real gameplay. I do not want another such game. I have it enough in EVE. I suppose to stop playing DU, if things not change. This is sad. I had a hope, that DU will be different...
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Emptiness reacted to Kormolos in Spaceboys ask big wipe
hello, i'm a big player with thousands of hours on DU already since the beta started. We have one of the prettiest bases in the game (Spaceboys) on Sanctuary, very well developed.
I ask for a general WIPE and without BP magic. A new start on the basis of the original 0.23 with Sanctuary as the only safe place as promised at the start.
No more ships with 30 wings, pvp everywhere except sanctuary.
breaks elements whatever the conditions (PVE / PVP / crash etc)
here
bonjour, je suis un gros joueurs avec deja des milliers d heures sur DU depuis le lancement de la beta. Nous avons une des plus jolie base du jeu (Spaceboys) sur Sanctuary, tres bine dévelloppé.
Je demande un WIPE générale et sans BP magic. Un nouveau départ sur les base de la 0.23 originale avec Sanctuary comme seul lieu safe comme promis au départ.
Pas de ships avec 30 wings, pvp partout sauf sanctuary.
casse des éléments quel que soient les conditions (PVE / PVP / crash etc)
voilà
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Emptiness reacted to Aaron Cain in Will this be another Cyberpunk 2077 disaster?
Another reason we will never see those is because they first told us we could build them, then they showed they could be build and we should all build our dreams!!! And then came the restrictions for: Performance, Pvp, PvP, statics have no goal, pvp, why would anyone build statics so more restrictions on dynamic, flying is to easy more restrictions, pvp, industry is cheap this hurts pvp,, etcetera.
so after killing of most ideas and hopes for small organizations to push everyone in some large organization there is only a need of a few people with ideas and telling a few individuals about what is going to change or what is bugged and can be exploited does not help. DU was promised as build in freedom everything you want, combination of minecraft and eve, pure freedom... But in the end apparently it can only live with enough PVP people and thus is alot restricted to push in that direction.
Once there was a posibility to actually build a +8km dynamic space city with merchant zones and industry, now it lives on in Space engineers because clang is much more forgiving then general restrictions.
And because everytime someone shouts, they never said that, here is the kickstarter page that holds all the info:
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Emptiness reacted to Umibozu in Support chat (or not...)
We have been asking for a separate Global/ Community support channels for months, with ability to split tabs, so we can pay attention to more than one.
So far we have been ignored
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Emptiness reacted to Deintus in Support chat (or not...)
This. When I first started a month or so ago, I had questions that tutorials and the minimal game instructions did not answer. The community there, whether talking about loose morals of mothers or just giving out the joke of the day, responded quickly, immediately, accurately. I myself have never been trolled or ridiculed there.
Yes they need better ingame communications, thats a fact. It has been asked for. Eventually it may or may not come, but in the meantime any moderation in the ONE channel we all have would serve to just anger more players.
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Emptiness reacted to Kirth Gersen in Continue playing or quit the game (after 0.23)
Failed experience. Let's move on.
At this point NQ should scrap everything, close the beta. Persisting will hurt more the game.
Go back to a closed alpha without NDA. Because that NDA is what misled this game: small echo chamber with a few people without fresh ideas and fresh opinions from the outside world.
Do like Starbase: don't invite people to a closed alpha simply because they give you money. Invite people who are constructive and actually test and brake stuff.
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Emptiness got a reaction from Vilifier in Creative mode is coming.. Seriously NQ?
Question: Why do CAD and simulation software exist in real life? Why do humans IRL not just slap stuff together and see if it will fly?
If the game still required balancing thrust around center of mass (like I hear it did way back in early Alpha), this becomes even more important.
People should be able to learn game systems without needing to risk days, weeks, or months of grinding if they get it wrong.
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Emptiness reacted to GraXXoR in [Discuss] We've Heard You!
It beggars belief that JC still has bots in the game...
bots giving out free money, bots buying ore at a fixed price and bots taking all the quanta back by selling magic potions.
This is basically the China factory syndrome: pay your workers then force them to use your restaurants, accommodation and leisure facilities, completely capturing the flow of capital and leaving little “leakage” for third parties.
I’m no economist, but this just seems like patent nonsense to me from a gaming (not a hyper-exploitative cotton farm in China) viewpoint.
JC has decried the lack of human interaction. Hell he was even willing to risk losing or at least alienating half his player base to address the issue...
and what does he go and do? Basically set up a short circuit between a sweet trifecta of his own bots, effectively cutting human interaction out of the entire transaction from ore to store.
dig by yourself. Sell to bots. Get money for existing, the give all that money back to JC... so that you can once again craft your own shit for your own ships.
Well played, JC, you could have probably written the background story to Brazil!
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Emptiness reacted to JoeKing in Hoping to return
I think the silence from NQ to PAYING subscribers like us is deafening. I was unaware that the game was so underdeveloped when I signed up for it, I assumed (I know, Ass of U and Me) that if it was being released, and charged for, its core mechanic would be pretty much rock solid, with 'enhancements' and new content coming in iterative updates.
Even though I despise this patch with a passion, I would be willing to continue to support DU's development if we had a clear acknowledgement from NQ of the general feeling of the players and some glimmer of hope that it will SOON become playable again for new, unestablished players - with a clear and well developed plan that wont mean me paying a sub for 6 months with absolutely nothing to do but re-skill my talents and collect my daily Q's.
But as it stands NQ just seem like an arrogant bunch of rip-off merchants, so the balance between my love for the game (as it was) and my annoyance with NQ at their lack of consideration, responsibility, and an accessible public response has made me unsub too. I may come back in 6 months or so and see whats developed, but to be honest, I feel pretty ripped off...
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Emptiness reacted to JakeRivers in [Discuss] We've Heard You!
I don't think you have listened to everyone.
I was under the impression this game was a sandbox, but you don't want people to 'lone wolf' in the game, so this means its not really a sandbox. The term 'sandbox' means a player is open to what they want to do without having to conform to some standard type of game play.
I have spent the past few months doing my own thing and building my ships and such, but now you introduced a patch that priced everything out of reach for the average player. It boggles my mind how much ore I will need to mine to buy a schematic for the uncommon assembly XL in addition to the schematics for the parts to make this, this is just a tier 2 item I will have to spend a month or so mining ore to be able to make it.
My auto renew is stopped, and I would not even be logging in right now if it was not for my friend insisting things will get better, with a month left I honestly see no point in playing this anymore.
The chat UI is clunky and near impossible to use. Yet each month I see the dev's gushing about the latest emote they have added for players, what's the point when you can't even start a simple conversation with someone you meet.
There seems to be no way to keep track of schematics you buy or use, and the schematic scavenger hunt to track down the ones you want is no pick nick either that is if you can afford them anyways.
Also there is the worry about loosing my ship now if I fly it and it crash's for no reason, so there is no more flying when there are so many ways for bugs to crash your ship still, it really is not worth the risk, especially a ship with parts where you no longer have the means to replace.
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Emptiness reacted to Pleione in Dec 7 Twitch Q&A - Let's Discuss!
And that is exactly the problem. I don't want to be an org slave. I don't want to become the worlds best Advanced LED manufacturer. I do find exploring ED's 400 Billion stars to be a draw vs. the dozen'ish planets in DU.
Lets look at a bit of what was promised in the original roadmap (JC YouTube, August 8th, 2018):
Alpha 1 (Nov 2018): Craft your components: produce the interactive components you need for your bases and ships. Today: Specialize and make a few components.
Alpha 2 (1H19): Become an industrialist: setup factories to mass produce vehicles for you, your friends or sell them on the market. Today: Specialize and make a few components. Note the 1st person in the original description. Not "Join and org and...".
Alpha 2 (1H19): Set-up your own markets and trading centers, become a mogul and build a trade empire. Today: Economy feature for Release in 2021 along with Economy Specialization at Release. Original feature pushed to Post Release.
Beta (1H20): Galaxy: reach for the stars, discover and explore new solar systems. Today: Post Release - enjoy some new planets we will release sometime in the future. All planets will be a hybrid of hand customized (for beauty) and proceeduralized (for bulk). Hand customization means discovery will only be those those planets NQ releases. No galaxy, no 400 Billion Stars - just a few dozen planets as time permits.
Others have called it as I see it: The game is evolving from a sandbox to a micromanaged economy simulator, and in so doing, is losing the interest of a lot of its original backers. Add to that a horrible Customer Service experience (never good, worse since Beta release), lack of communication from NQ (although they repeatedly have promised to do better), information leaks, failure to fix basic bugs/game stability, shutting down API's that allowed us to see actual player counts, refusal to wipe and level set, half-baked undos of patches that primarily benefit the orgs, etc. and its just been too much. Now with the streamers disappearing (a very bad sign), it just feels like this potentially great game is in a death spiral.
The game needs STRONG leadership, the type of strength that shows vision, the willingness to admit errors and LISTEN to the player base, to go forward with transparency, to acknowledged fixing things is simply counter-productive (think about all the cores that have been replaced due to 0.23, then a week later no longer needing to be replaced - it could take them weeks to analyze logs and give them back, presuming such players had space available, doing something else if not (e.g. all the problems that people exploited or were victims off)) and wiping instead, and an understanding that original direction promised in the early days is what got them the funding they have - changing the game direction is probably not in their best interest.
I continue to watch (play a little) and unfortunately continue to be disappointed.
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Emptiness reacted to Warlander in [Discuss] We've Heard You!
I couldnt help but laught when reading the op, because either they arent listening or they need to put their heading aids in and turn that shit up to 10.
I cant help feeling like NQ was like hey we have this car and for a monthly fee we will let you drive it. Obviously they dont trust us or like how we drive so they put all sorts of limits on what we can do. But it feels like we have hit the point where NQ is like hey we dont like how you turn the steering wheel 60 degrees in either direction and we only intended it to turn at like 15 degrees in either direction so we are going to have to take the steering capability from you or make it so you can only turn the wheel every couple mins bc we dont like how you drive. So we sit here and debate why they shouldnt take the steering whell from us or the windshield next which is on their list and why it is important to us in its purpose and function when we know damn well no matter what we say they already got the tools out ready to take the winshield in the end. If we are lucky they just shatter the windshield and leave it broken and useless while we debate why they shouldnt loosen all the lug nuts off the wheels next.
The devs at EverQuest Next said it best when they shut down EQN and Landmark when they said "It just wasnt fun".
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Emptiness got a reaction from Dupont in [Discuss] We've Heard You!
And yet again, NQ has proven they're out of touch with how the players have been playing the game.
Setting up a factory to produce everything one desires is just the first step, for many of us, through ensuring we have a reliable supply of elements and material with which to build our ships. The market is unreliable or too time consuming. Why would we spend hours traveling to different markets to pick up various ship building parts when we can just mine ore from our tiles and make what we need?