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Memoti

Alpha Tester
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  1. I agree. This is one of the benefits to being on Sanct. It was promised that it would be a backers only area, to change that now and open it up to everyone would be another great big middle finger to the backers.
  2. I appreciate the clarification. It's frustrating that I have to spend over 3,000 quanta for a xs square light. But that's another thing entirely. Thanks again for the response.
  3. Regarding the T1 XS Element schems.... I've noticed this on the xs square lights and xs relays. 1 schem is suppose to make 6 lights or 2 relays. However, when I put them in the machine and hit start, the machine is eating 6 & 2 schems (respectively) for every 1 time the machine is run. I'm not currently running schems, outside of pure ore, or ones that make 1:1, to check and see if this is consistent over all the sizes or if it's just xs's that this is affecting. Am I wrong in thinking this is a bug? If not, wth would they not just make everything requiring a schem 1:1 instead of implying that you only need 10 xs schems to make 60 lights (for example).
  4. This is complete BS. First you say it's not an exploit, then you stealth nerf it w/o warning. This has been working like this since beta was was put in place to help offset the amount of ore we lost when we were actually able to go out and mine. Just a quick question, does NQ sit around thinking of different ways they can screw small orgs/individual players, or is it just a tax write-off so you're trying to lose players.
  5. Exactly how long does it take to spawn a ship? Or at the very least, spawn the missing items so I can deploy the ship. I purchased a ship from the Alioth mrkt. It's an NQ market, so there shouldn't have been any issues. However, I didn't get everything I paid for. The ship won't deploy because I wasn't given all the materials required. I put in a ticket over 4 days ago to try and have this resolved. As of now, I am still sitting on my thumb waiting for a resolution. I went so far as to take the teleport to another market to purchase the missing items so I could deploy, but because I have over 100KL in a nanopack that holds less than 5k it's not a viable option. I dare not travel anywhere for fear of dying and losing the ship. I don't have any other place to offload the materials I do have. So I'm stuck. Every day I am losing quanta, time, and progression. This is unacceptable. I would feel differently if I had purchased this from a player market, or if this was due to something I had done. However, it's not. I bought this from a market NQ set up, supplied, and runs. It's been 2 days since I've had any response from customer service, and 4 days since I purchased the ship. This is BEYOND frustrating. This can't be the best you guys can do.
  6. The gating of the community at T2 is insanely stupid. You're limiting virtually everything players can do beyond the very basic. Unless, of course, you want to go crawling to the large orgs that have already staked out the very few T2 tiles available and purchase the ores from them at whatever price they feel like charging. The asteroids are fine, but as been mentioned several times before, the odds of acquiring one if you're a lone player or a small org is akin to hitting the lottery. Over 100 scans on Madis' Moon, and not a single hit on a T2 resource. Almost 60 scans on Madis and there's been 1 hit (5L ph) on a T3 resource, and nothing on T2's. This is untenable. NQ has already gated players behind the time sink of talents and the money sink of schematics, none of which, by the way, in of of themselves are a bad thing. Annoying and frustrating at times maybe, but not game breaking. But to promise players can build and create anything they want, but to forget to put in the disclaimer *as long as you can afford to buy the material from the large orgs, buy and maintain the tiles, and continue to buy elements broken in pvp, or crashes, or etc....All while trying to farm enough T1's to sell the to the bots on the market in this 'player driven economy'** is a bit misleading. Again, as mentioned in other threads by other players, for NQ to constantly tell the community they will do something, or players will be able to do something, keep something, or create something, only to come back later and say...'gee, sorry...we know we said "-----" but instead we're going to do "xxxx" is frustrating the first couple of times. But it's happened so much it's more of a mantra now. It's no wonder there are a great many in the community that feels like NQ is just saying FU to the community. And to top everything off, now, unless you have no further ambition than building a basic small ship or building with sodium or other T1 honeycomb, your life will suck because you won't be able to get T2 materials.
  7. When I first got into this game, it was under the promise that it was a open world, sandbox type game. A player could come in, and if they wanted they could join up with a large organization and enjoy the benefits of it, or they could either join up with a small group of friends, or go it alone. And although joining with a large org would definitely have it's benefits, playing the game with a small group or without any obligation to a large org would be possible. It would take longer to achieve certain things, you wouldn't be able to have many bases on many different planets, etc...but you would be able to play & enjoy the game if that's what you chose. We were also promised that, although there would be wipes, they would be minimal at best, and they would never reset our talent points or wipe the money we had made. By the time the first of these promises were broken, my small group of friends had managed to build up a respectable business. We had a factory for our personal use, we were able to build most of what we needed, as long as we could feed it. But we had also managed to work out some beneficial trade deals with several orgs in the game. It worked out well. We met some really great people, had fun organizing mining runs to different places, fulfilling orders for different materials, and had managed to bank a tidy sum that was helping us grow our org. We rarely if ever used the market, but that was because we were able to conduct our business bartering for what we needed. And we were trading things all the time. So the first big wipe comes along, and we find out that not only are we going to lose the structures we had build, that materials we had accumulated, and the ships we'd built, but they were going to reset and wipe the accumulated talent points, and wipe all the money from the game. So everyone started over from 0. All the work and effort we had in the game, thousands of hours of play time, all wiped out with nothing to show for it. Didn't like it...in fact...hated it...but fine...whatever...it's a new game and there is so much potential, so we'll bitch & moan, but we'll start over. We built it up once, we can do it again. Like everyone else we start over. We start rebuilding what we had lost within the new parameters. As we start to get back to something resembling sustainable, here comes schematics and another wipe. Revamping mining, changing the way factories work, making it so it's extremely hard & expensive for anyone not in a large organization to fare. So we rebuild...again. Now, after spending hundreds of millions of quanta on schems, hundreds of hrs redesigning factories so they'll work, and trying to get back to where we can actually create a service that can be sold or traded in game we are once again screwed. Factories have been revamped, schems have been completely wiped and again...we're having to start over with nothing to show for our work, time, & effort. I get that it is a game in development. We all got into it know that there would be hiccups, changes, and unforeseen circumstances that may make parts of the original vision of the game unattainable. However, you don't continually bend over your player base, break promises, change fundamental aspects of the game, and refuse to compensate for those loses without expecting to take a serious hit on the number of people logging in. And if fewer people log in, fewer are paying your subscription...which leads to problems affording to keep up servers. This game was never going to compete with WoW, however you have/had a chance to make a very good game, with a very respectable player base. The more this game changes...the more it reminds me of another sandbox MMO that was very popular in the early 00's, and it went down the same path of changing things up. They got greedy. They forgot that they were a niche game and that while they would have a dedicated & avid player base...it was never going to rival WoW. Ask Sony how Galaxies worked out for them. I refuse to be forced into joining a large organization just to be able to play the game. I enjoyed interacting with the other players and organizations without having to be in one. I'm tired of starting over. I'm tired of re-learning basic aspects of the game. I'm tired of building things up just to have them erased with absolutely nothing to show for it. And most of all, I'm tired of being lied to. And yes, whether intentional or not, the players were and are being lied to. And anyone who doesn't think they knew this latest wipe was necessary months before it happened is kidding themselves. They just didn't want to deal with the anger they knew would ensue beforehand. I don't know if I'll continue playing, if I'll just log in once in while to ck things out, or if I'll try and start over...yet again. This isn't a 'I'm mad and going to quit' rant. This is a 'this is BS' rant. /rant off
  8. I should start off by saying, this is specifically for the devs & NQ. I'm not trolling anyone on the thread, nor demeaning anyone else. I have tried defending most of the updates, even ones I didn't personally like, because the game is in beta, and there is still soooo much to do before it's released. But the schematic thing is complete bullshit. "That's not how the game is suppose to be played" is a cop-out answer. At least have the common decency to tell the truth and say "we don't care what ppl want, we already got your money, we want this so this is what we're doing...deal with it or f*ck off. We don't care either way." The biggest draw to this game was I could build anything I wanted. I could do anything I wanted. As long as I could imagine it, and I put in the work to get it, I could accomplish it. With or without a group to play with. There were obvious, and large, advantages to playing with a group, but it wasn't necessary to enjoy the game, or to accomplish things. But this latest change, this is the last kick in the juju bees I'm willing to take without voicing my displeasure. And there is no defense for this. There was nothing in the fund raising that said anything about this game being another version of Eve. If I wanted to play Eve, I'd renew my sub and go play. This had sooo much more potential. Me and my group of friends played for 2 yrs, and we still hadn't got a lot of things that we wanted, and hadn't done a lot of things we wanted to do simply because of the time involved in going out to get the materials, refining, skills, etc.....,we do after all have some semblance of a life. But we were still having fun. We were a small group, less than 1/2 a dozen, that played well together, were able to coordinate and accomplish a lot. We could keep relative pace even with the larger orgs. But with this, there's absolutely no point in even logging on. We can't do anything. Go mine, sell it to bots to purchase schems so we can go mine so we can refine so we can sell, so we can mine, so we can refine, then build. Gee...that sounds like FUN! The point is to get together, work for a common goal, ie build a specific ship, building, etc..., and enjoy doing it because we could see progress and the results of our time and effort. Now it's just a grind fest. I understand wanting people to work together. i get it...MMorpg does start with multi-player. However, there are much better ways to encourage it than this abomination. The players seemed to be pretty involved and working together well before this non-sense. The dev's want to slow things down? News flash, it taking months upon months of mining, crafting, planning, and working to complete ONE build is plenty 'long' enough. I even encourage the intricate crafting system. I love that part. The better you are, the more resilient, the more of a product, the less materials consumed or the better a product should turn out. So I don't even have issues with that. But again, making me buy a schem to be able to make it is inane. You don't like the pace at which large orgs were progressing, then do something that would limit them. Not the community as a whole. People will always figure out a way around your idiotic, artificial time sinks. They have hundreds of players to harvest $ from so they can purchase w/e you have set up to try and 'slow' down progress. You still haven't slowed down anything, all you've done is make it impossible for smaller orgs, or small groups of players playing together to be able to do anything except mine. So effectively you've turned all of us into mining slaves for the large orgs. Nice job. If you had put this crap in your fund-raising efforts, instead of the promise to be able to build anything we can imagine, I would never have put out the money to support the game. But since I did, I get to bitch about it on the forums. For all the good it will do.
  9. This patch seems to be perfectly in line with most of the others that have come out over the months. Some of the changes are good, or at least expected and understandable, (elements that need to be replaced occasionally, alt f4, & man. tool), however, the problem is that there are some serious bugs that are still in the game that make some of those 'outs' necessary (alt f4) like that bug where an adjuster gets stuck on and sends a ship into a spin, or brakes not working responding. But quit frankly, most of the changes just suck. However, regardless, even with the changes that are good &/or expected, JC just can't seem to resist throwing in a kick to the giblets. The changes to industry will be a deal killer to a lot of people. PvP isn't the reason I played this game. I got into it to build/create things. And part of that was the industries, factories, etc. I don't mind the mining, it's not my fav activity, but it has to be done and I don't mind, although going out to find t4 & t5 now is like finding a virgin in a whorehouse. But the creation of factories, ship design, etc. was what I enjoyed in the game. Now you change it and tell me I have to have schems, and billions of credits on a market that may or may not work. Quit honestly, if I wanted to play Eve, I would renew my sub and play Eve. I don't want to be required to go mine up insane amounts of ore just to turn around and sell it to a bot or someone who will give a 1/10 of value just to turn around and use that money to purchase materials to build buildings or ships. I want to be able to go out, mine, work, design, and create those myself. There are a lot of people out there that detest mining, but enjoy building. They hate building factories, but they enjoy mining or combat/flying. There are players that love to fly but don't like building/designing ships. Let the markets work based on that. /my2cents
  10. So what your asking is for NQ to force players to build ships & ship designs that you approve of, that you deem worthy, and that you feel has had enough thought, prep, and innovation put in it that it's up to your high, impeccable, & un-erring build status, that everyone else in DU must measure up to. And through game mechanics, you want NQ to restrict anything that may result in a ship design that is unworthy or beneath your high standards? That sounds like a wonderful idea to. Forcing a player base or population into doing things always brings out the best in them, encourages innovation, and lets design & imagination explode. Excellent idea!
  11. Just saying Hi & I really hope this ends up to be as much fun as it looks.
  12. discordauth:tIzgwmOIfVqhHO_iPnzkzBaPSKak-Fu0HZGDGHG8zr0=

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