Jump to content

Gottchar

Member
  • Posts

    234
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Gottchar got a reaction from Maxim Kammerer in Clearing abandoned junk   
    why is there a need to punish people?

    There would be far more acceptance for an idea like this if nobody is being punished for not playing for some months, or having some RL coming up. If the stuff gets despawned and the blueprint is waiting for the owner when he comes back the problem is already solved.
  2. Like
    Gottchar got a reaction from Madrummer in Clearing abandoned junk   
    All subs are active, they don’ run out. If somebody get’s a 1 month sub, he can play on, even after that month.

    So for your idea, inactive accounts would have to be a thing.

    I still disagree with you anyway, crafts should just be despawned after 24h on an Aphelia tile and you can spawn them again via magic blueprint (found at nearest market) but only at the tile it was despawned.
  3. Like
    Gottchar got a reaction from Skimus in [suggestion] A site like server status, but with who wasn’t fired yet   
    Are you also getting annoyed because you chat with somebody from NQ, but after a normal few days of not hearing back you find out they got fired? 

    If we had just a list of people who were not fired yet, we could at least check before we answer somebody, if they still work for NQ.

    Given how the server is rarely down for maintainence, and never for patches, I think an "Employee status site" is far more important than a "Server status" site.
  4. Like
    Gottchar got a reaction from blazemonger in [suggestion] A site like server status, but with who wasn’t fired yet   
    Are you also getting annoyed because you chat with somebody from NQ, but after a normal few days of not hearing back you find out they got fired? 

    If we had just a list of people who were not fired yet, we could at least check before we answer somebody, if they still work for NQ.

    Given how the server is rarely down for maintainence, and never for patches, I think an "Employee status site" is far more important than a "Server status" site.
  5. Like
    Gottchar got a reaction from Lethys in [suggestion] A site like server status, but with who wasn’t fired yet   
    Are you also getting annoyed because you chat with somebody from NQ, but after a normal few days of not hearing back you find out they got fired? 

    If we had just a list of people who were not fired yet, we could at least check before we answer somebody, if they still work for NQ.

    Given how the server is rarely down for maintainence, and never for patches, I think an "Employee status site" is far more important than a "Server status" site.
  6. Like
    Gottchar got a reaction from DontPanic in Clearing abandoned junk   
    why is there a need to punish people?

    There would be far more acceptance for an idea like this if nobody is being punished for not playing for some months, or having some RL coming up. If the stuff gets despawned and the blueprint is waiting for the owner when he comes back the problem is already solved.
  7. Like
    Gottchar got a reaction from Revelcro in Dredger Mining Efficiency Skill Nerfed?   
    the idea is bad and you should feel bad, necroing threads to post it there as well doesn’t make it better.
  8. Like
    Gottchar got a reaction from GraXXoR in the roleplay world in DU (question for porco, drakonus and bright)   
    please add "somebody else" as answer for q3
  9. Like
    Gottchar got a reaction from ELX987 in the roleplay world in DU (question for porco, drakonus and bright)   
    please add "somebody else" as answer for q3
  10. Like
    Gottchar got a reaction from XKentX in Do you think this is a good game to teach math and science?   
    I strongly disagree. Being good with (newtonian) physics or having played physics based building games just means there is an even longer list of things you have to unlearn in this game. 
    Any craft is just a list of parts and their arrangement matters far less than just a few talents for piloting. The skill floor and ceiling for practical building is super low. Knowledge of DU bugs and DU exclusive mechanics is far more important compared to any normal knowledge in normal physics or math.

    Math helps when it comes to industry, but what helps even more is a lot of spare time, a second screen for netflix and a mouse macro for digging.

    Being good in DU is not a matter of skill, it is more a matter of having no shame when spamming advertisement, reading every comment in the discord to know about upcoming features or current bugs and abuses. Getting some ATV scoop or being online while schematics are sold for 1% is great.

    So I strongly disagree with you, science does not make you a good DU player or give you any other advantages. It also does not teach you anything about science, it may actually teach wrong concepts (like engines not creating torque etc).
  11. Like
    Gottchar got a reaction from le_souriceau in Do you think this is a good game to teach math and science?   
    I strongly disagree. Being good with (newtonian) physics or having played physics based building games just means there is an even longer list of things you have to unlearn in this game. 
    Any craft is just a list of parts and their arrangement matters far less than just a few talents for piloting. The skill floor and ceiling for practical building is super low. Knowledge of DU bugs and DU exclusive mechanics is far more important compared to any normal knowledge in normal physics or math.

    Math helps when it comes to industry, but what helps even more is a lot of spare time, a second screen for netflix and a mouse macro for digging.

    Being good in DU is not a matter of skill, it is more a matter of having no shame when spamming advertisement, reading every comment in the discord to know about upcoming features or current bugs and abuses. Getting some ATV scoop or being online while schematics are sold for 1% is great.

    So I strongly disagree with you, science does not make you a good DU player or give you any other advantages. It also does not teach you anything about science, it may actually teach wrong concepts (like engines not creating torque etc).
  12. Like
    Gottchar got a reaction from aliensalmon in Do you think this is a good game to teach math and science?   
    I strongly disagree. Being good with (newtonian) physics or having played physics based building games just means there is an even longer list of things you have to unlearn in this game. 
    Any craft is just a list of parts and their arrangement matters far less than just a few talents for piloting. The skill floor and ceiling for practical building is super low. Knowledge of DU bugs and DU exclusive mechanics is far more important compared to any normal knowledge in normal physics or math.

    Math helps when it comes to industry, but what helps even more is a lot of spare time, a second screen for netflix and a mouse macro for digging.

    Being good in DU is not a matter of skill, it is more a matter of having no shame when spamming advertisement, reading every comment in the discord to know about upcoming features or current bugs and abuses. Getting some ATV scoop or being online while schematics are sold for 1% is great.

    So I strongly disagree with you, science does not make you a good DU player or give you any other advantages. It also does not teach you anything about science, it may actually teach wrong concepts (like engines not creating torque etc).
  13. Like
    Gottchar got a reaction from Mataluuka in BOO Ruined The Event To Spam Salt Memes   
    Some guys wanted to have some fun on their terms, why not just let them?
  14. Like
    Gottchar got a reaction from ELX987 in Bug list   
    Thx for listing anything you heard of. The more the merrier.
  15. Like
    Gottchar got a reaction from ELX987 in Bug list   
    already in the list
     
    too minor to be mentioned, see post above. You are 100% right, but I dont want to add too much purely cosmetic stuff.
    will check, lets stop talking about it here for obvious reasons.
    will add, tested
     
    to be expected, even large factories dont work
    will add, unable to test
     
    to be expected, as the game re-checks where you are. It is a tech restriction, not a bug. I sound like an ass, sorry.
     
    Correct, tested, confirmed, but again, I dont want to list exploits, lets not talk about it.
     
    so far it always worked after some amount of time and relogs, even when just "refresh construct rights" didnt initially did it.
     
    is that only for "share with nearby player"?
     
    never seen talk about it, unaware of it being intended. guess they dont want to do it, as it would allow for free teleporting
  16. Like
    Gottchar got a reaction from OrionSteed in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  17. Like
    Gottchar got a reaction from Jasper_1 in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  18. Like
    Gottchar got a reaction from Shaman in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  19. Like
    Gottchar got a reaction from fiddlybits in Game trial and two q.   
    1 month sub (including my tracker, so if it works I might get a share, feel free to get rid of the part behind "buy" to cut me out)
     
    https://www.dualuniverse.game/play/lp1/buy?utm_source=JHp1EThW&utm_campaign=5f2d918e0d1b3&refn=gottchar&tracking_id=icxtt6ZR1Rcf75V72aB47RTkyONh0zCl
  20. Like
    Gottchar reacted to joaocordeiro in What kind of game is this to you?   
    Historically this type of questions, trying to frame the unframable usually have an agenda. I wander if this one also has one. 
     
    "What kind of game is this to you?"... 
    This assumes the definition of "the kind of game" is not set by NQ but a open topic with several divergent opinions. 
     
    A proper question could be:
    "What kind of game would you like DU to evolve to? " 
    OR
    "What aspect of the game do you enjoy the most? " 
    Those 2 questions have personal opinions as answer. 
    Yours does not. 
  21. Like
    Gottchar got a reaction from Hirnsausen in MARKET OVERLOAD - Two Solutions   
    This is why there should be no fine or anything like it. If you left the stove on and come back after two hours, there should be little effort and no punishment to just continue with the game.
     
    See my suggestion above.
  22. Like
    Gottchar got a reaction from Hirnsausen in MARKET OVERLOAD - Two Solutions   
    as it may happen that people have a dc or whatever, becauser there is really no need to do a monetary punishment, and because there is an issue when the craft belongs to the org, why even involve a fee?

    If you leave the zone without the craft or 30 minutes pass you get a popup and can either pay to extend time or not.
    After an hour (unless you extend time) the craft is despawned and you can pick up a magic blueprint for it, no cost involved (so no issues for DC or other unplanned things).
    The magic blueprint contains the whole ship, with cargo, but weighs twice as much as the ship did, to avoid abuse. So you can’t just use this to easily transport things. It is lost on death and can be gotten at market again until used (otherwise people can teleport with it), that should be abuse proof and yet not impact anybody who didnt intend to leave his craft on the market, like people who got a dc or left the stove on. It is the equivalent of youtube asking "are you still there?"
  23. Like
    Gottchar reacted to Aaron Cain in Bug list   
  24. Like
    Gottchar reacted to XKentX in Bug list   
    Rate of fire skills work opposite: as you learn the skill you fire slower.
     
    T5 radars not affected by handling skills
  25. Like
    Gottchar got a reaction from Yamamoto in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
×
×
  • Create New...