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Madrummer

Alpha Tester
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  1. The sub model is fine. It beats having to pay for the base game AND a monthly sub like WoW, EQ, etc. Honestly, the cost is soooo low that it's completely negligible. And it keeps them focused on developing the game, not developing cash grabs and loot boxes and skins and bullshit.
  2. How come the forum is running so poorly? Is anyone else getting this? Scrolling the page up/down, typing has input lag, and it effects other tabs as well. It's only this site (board.dualthegame.com) and it's really, really dragging and annoying.
  3. I'm loving what I'm hearing, but...I think we can all agree there are two major things we need to see the next couple updates. BETTER ROTATION TOOL! Please please please give us more axes of rotation! Having to bullshit around it by making weird structures, placing it on them, flipping, rotating, move it, etc etc, it's just stupid. It doesn't make building any more intricate, just frustrating and it's silly that you don't have a multi-axial rotation tool. EVERYONE would appreciate this. FULL VERTICAL VIEW! I know you probably didn't include the ability to aim straight up/down so people don't just AFK and dig straight through the earth, but so what? For building and placement and repair etc purposes, it's just ridiculous. I mean, just make it so with the mining tool you can't aim up/down at the full angle, but give us the ability to look straight up and down, ESPECIALLY in build modes! Thanks.
  4. My biggest request would be hands-down that the Rotation tool needs more axes to rotate around. Holding Alt or Control should allow you to move it over the other two axes. As it stands, you can do all the rotations anyway, but you have to really, really cheese it by placing it up against voxels, rotating, then moving with arrow keys and page up/down to get the element back in place. It really, really can't be that hard to add some modifiers to give extra axes of rotation to a selected element. After that, I see absolutely no reason why you can't look at +/-90 degrees. What's this 75 degree limitation when looking up and down? It is SO frustrating for placing things accurately and for pasting objects or working on ceilings, designs, or carefully placing stuff. PLEASE please please give us the full range of view up and down! I really don't care about seeing my own space suit, I'd rather have it hidden and get full head movement, at least when in build mode or when holding the mining tool. This last one is more of a QOL than an actual improvement to game features, but I'd like to still be able to auto-run and have the chat window open. It would make those long sprints back to your last death location or between long areas much nicer if you could chat with your buddies or in general channels while doing so. Any thoughts on these?
  5. I agree that they should just add a contrast slider to the game, and reset the base contrast back to what it was. Ambient lighting was a TERRIBLE idea. No more fun use of shadows and spooky corridors. I actually really enjoyed the darkness, made lights look cooler. Also, the dark is okay! We have lights with no battery cost, so we can not only use our suit's light, but build lights everywhere we want that are fairly small and very effective. It was so cool setting down on the dark side of a planet and watching my ship's lights hit the surroundings as I set down.
  6. I don't know how "quiet" it is when they have a huge update patch and a forum post and dev logs and videos and a long-ass full patch list. I mean, what, you want them to come to your house personally or go on TV and shout "THIS IS THE NEW PATCH!" Haha I mean c'mon, it's a small incremental development patch. How loud should it be? It was a patch during the beta process, it wasn't ground-breaking. What did you think they should've done? I think it's appropriate, nothing bigger than the actual changes they gave.
  7. (basically a re-write of a comment I made, then saw I'd be making the same response to most of these topics and figured I'd just plop it here) edit: (I start by being generous to the devs, and understanding to the people who aren't so happy, but I give my honest thoughts on it) So, as someone who's done a lot of alpha and beta tests over the past couple decades (on both successful games and ones that deserve to burn in the fieriest regions of Hell), the full change log is actually decent considering the last patch came out about 3 months ago (I had to look that up, so the timeline is about right). They did do a LOT of tweaking to under-the-hood stuff, which in a game that has so many interconnected elements is a big feat. But then again, I just started back up like a week ago after over a year-and-a-half of being away and letting the turkey bake in the oven without checking it every ten minutes. So, for me, I've seen a HUGE improvement from alpha, but I know for most of you that have been on this journey the whole time, you're just watching the scenery go by slowly and not really noticing the change as being as impactful as I did. And after just being back for a week, I'm already seeing a patch go up that's making things look nicer, adds a new voxel object to edit with (and the cone will be fun to play with) and improving a couple tools. Also, they are putting on some band-aids to the market and GUI showing that they know more needs to be done and are adding the foundation to further improve on it. So, I'm hopeful, there.But, as a cynical player, I also really am disappointed that the rotation tool didn't get any additional axes added to it. And I was hoping that the missions would include a bit more "meat" to it. Still though, I'm happy they did add a new basis for a major game mechanic (missions) that let you get away from just mining and selling stuff you build from mining, and that they show that they are aware of the issues with the market and building and clutter (gotta till the soil and plant seeds before your crops can grow). So y'know... I think it's alright. And I think they're moving in the right direction, and are still very much so involved in trying to produce the product that we all want, even if they're on a shoestring budget.
  8. To be fair, as someone who's done a lot of alpha and beta tests over the past couple decades, the full change log is actually decent as long as the last patch came out like 2-3 months ago (I honestly don't know, I'm just saying for a timeline that wouldn't be horrible). They did do a LOT of tweaking to under-the-hood stuff. But then again, I just started back up like a week ago after 2 years of being away. So, for me, I've seen a HUGE improvement from alpha, and now I'm already seeing patch that's prettying things up, adds a new voxel object to edit with (and the cone will be useful|) and improving a couple tools, and they are putting on some band-aids to the market and GUI showing that they know more needs to be done and are adding the stuff to further improve on it. But, as a player, I also really am disappointed that the rotation tool didn't get any additional axes added to it. And I was hoping that the missions would include a bit more "meat" to it. Still though, I'm happy they did add a new basic major game mechanic (missions) that let you get away from just mining and selling stuff you build from mining, and that they show that they are aware of the issues with the market and building and clutter (gotta till the soil and plant seeds before your crops can grow)
  9. Hopefully some of the metals will be hotfixed but I'm pretty happy about the forward momentum so far. But one thing I was suuuper disappointed about is that the rotation tool still doesn't have multiple axes of rotation ? Please, please, please please please please for the sake of my sanity and saving everyone's time from having to use work-arounds, PLEASE add more rotation axes to the element rotation tool! Just like, have the X be default, hold shift for Y, hold alt for Z. I swear to you, this will be the single most valuable change to the editing tool set you could make.
  10. HAHAHA ohh damn man, we got a real killjoy here. I'm not a Southern Baptist or an old black lady. The saying "Y'all need Jesus!," is like an almost 100 year-old meme in the USA. I don't know if anyone's said it seriously since the 1950s. It's a comical saying, but I guess... r/woooooosh Sorry if it triggered you in some way, I was just trying to disarm with sarcastic comedy. I see I failed miserably.
  11. My biggest fear for this game is Chinese Gold Farmers getting in the mix.
  12. Wow that is super-heartwarming. I'm glad they did that, and it sucks that I missed it. You know, one thing (that I know will be super time-intensive but would be amazingly helpful for people) that would be great would be a more inclusive wiki, including what schematics go to which industry producers, what talents effect what things, etc etc.
  13. I think removing bots is a bad idea. I'd say keep them limited to the sanctuary zones, though. But honestly there needs to be a system for an enforced foundational level of economics, otherwise it turns more into an accountant and stock exchange simulator instead of a fun diversion from work.
  14. I mean....almost every major mafia movie or bank heist movie ever lol I'm not rooting for him, I'm just saying, like...damn! Good job! Truly devious shit, but Hell if that wasn't an impressive act of espionage!
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