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Novean-61657

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  1. Like
    Novean-61657 got a reaction from Messaline in NQ, are you removing shopping bots from T1?   
    From the mouth of Deckard during the live stream: T1 bot orders are supposed to refresh, they are currently not, but that will be 'fixed'.
  2. Like
    Novean-61657 got a reaction from GraXXoR in Do we really need the old planets back or is the game more buzzing?   
    After two years of beta... Have you not learned that no amount of complaining, cursing, helping, etc. will change anything to the way NQ runs the game or their business? Over those two years I've moved through all stages of grief and am now thoroughly stuck in 'Acceptance'... 😉
     
    At this point the complaining and 'improvement' attempts by community members just isn't particularly useful to anyone really... Let's try to get everyone quickly through their grieving stages to acceptance. Those who cannot are doomed forever to roam the forum and... REDDIT! Oh the horror! 😉
     
    That said, I'm still wondering if I'll still be around 'playing' (or should I say 'working') DU, come the new year? With this 'launch' I'm already playing less then during beta. I'm also seeing 'makers' in DU (of ships and LUA) just prioritizing DU a lot less then during beta, some have left already (again?)... The 'big' updates seem to be released slow and 'light' on new content. I'm doing the resource/quanta grind, but you'll eventually get burned out on that. Better hope you'll have some reserves ready before that happens...
  3. Like
    Novean-61657 got a reaction from FryingDoom in Revamp of tile ores necessary?   
    Ore distribution is fine when combined with Asteroid mining.
  4. Like
    Novean-61657 reacted to IvanGrozniy in Frustrated Industrialist banging head at every turn   
    Exotic screw specialist... 
  5. Like
    Novean-61657 reacted to CodeInfused in Industry Status HUD AR [Update v1.3!!!]   
    https://tinyurl.com/indyhud
     
    IndyHUD v1.2 Major Update
    ## Changelog
    ## v1.2
    - FIXED: initialization load bug for larger factories
    - Improved position of status box
    - Improved render performance when maxDist is lower and filters are applied
    - Reduced hover hitbox of distant units
    - Increased overall opacity
    - Added visual distance scaling of mini-boxes
    - Added recipe data to status detail view (optional)
    - Added containers to machine list (optional)
    - Added font size option (in Parameters)
    - Added opacity distance option (in Parameters)
    - Added hotkey to reload machines and location data
  6. Like
    Novean-61657 reacted to Megabosslord in Space/Static BP Alignment (Finally) Solved!   
    PRO TIPS:
    - If you're rotating your BP other than 180° or 0° (e.g.: 90°) you may get a bad angle on the BP due to a possible glitch in the way it calculates intersect with the voxel mesh. To fix this, try placing a pane of glass over the voxels as this bypasses the mesh intersect and, to be more precise, nudge the voxels back to account for the thickness of the glass. Or, place down blank aligned template cores around the area, and place your OG BP from the direction where it requires no rotation.
     
    - To make aiming your mouse at the reticule easier, drop the sensitivity on your mouse in settings to ~0.5.
     
    - If lag rendering the holo on a large, complex core is making it hard to aim, toggle off 'deploy construct', aim, and toggle it back on.
  7. Like
    Novean-61657 got a reaction from GraXXoR in NQ Hates Safe zone asteroid miners!   
    *facepalm*
    There are 'game mechancis' that you need to consider:
    #1 If you want high value minerals in pvp space, you don't stay for an hour unless you're heavily armed!
    #2 Maybe see if there is some sort of frequency for asteroids mining in save space...
    #3 Be already in place relatively close by when that happens, in a fast ship...
    #4 Quickly get the higher value ore, take the time with T1 ore in save space...
    #5 There's a LOT of T1 ore in save space asteroids, if you mine that, sell it, you can buy higher Tech ore from the market...
     
    Stop expecting NQ to make a game just for you, they are making a game that (they think) appeals to different kinds of people. Learn how the mechanics work, and play with those!
     
    I'm not into pvp myself, but the potential that it is there is what attracted me to DU (and EVE). During beta I spend a LOT of time between planets in pvp space and getting that working correctly is it's own challenge to figure out and I like that puzzle.
  8. Like
    Novean-61657 got a reaction from Cybob19 in NQ, are you removing shopping bots from T1?   
    That is not completely true I seem to remember, there were certain points during beta that some bot orders were refreshed, while others were removed completely (like those for intermediary products). The question becomes, will NQ refresh those same orders during some event or patch? And even if they say NO now, they have a history of doing YES later...
     
    But I saw this weekend that the Quartz NPC buy ordere were almost completely gone (800k left at one market)... So it's a bit of a moot point, unless NQ in their infinite wisdom resets the NPC buy orders (intentional or otherwise)...
  9. Like
    Novean-61657 reacted to Zeddrick in NQ Hates Safe zone asteroid miners!   
    A lot of people go out into the PvP zone and provide pirates with an easy kill.  Then they assume that PvP must be easy because it was easy for someone to kill *them*.
     
    But just because you are bad at PvP doesn't mean that everyone else is too.  Not all pirates are friends, a lot of the time when you go out looking for a fight you find other PvP groups who will try to kill you. 
     
    Often that's what people are hoping for.  Nobody will turn down an easy kill if you provide it but it doesn't mean all PvPers are gankers or doing something easy just because you did it badly.
     
  10. Like
    Novean-61657 reacted to CodeInfused in Industry Status HUD AR [Update v1.3!!!]   
    Added a new augmented reality HUD for tracking the output and states of your factory's industry machines. This display is free forever, and simple to set up (you just need a programming board element).
     
    The display can filter the view by status type, and you can filter with search keywords.. industry unit types or output product names (partial searches work). For more info, demo video here:
     
     
  11. Like
    Novean-61657 got a reaction from Knight-Sevy in NQ Hates Safe zone asteroid miners!   
    No they don't.
     
    What you assume is that in an MMO you can do all content without player interaction, there's a huge flaw in that! Yes, there's an issue with Alien Goo at Alien stations, but that's not what you're talking about. You want ore? Buy it, pick it up (harvesting), auto mine it, asteroid mine it. Each has it's own 'gameplay' loop, you're only focusing on one loop you can't get to do on your own terms...
     
    There are issues in DU, many, many issues! This is not one of them...
  12. Like
    Novean-61657 got a reaction from OrionSteed in Rebalancing schematics   
    IF schematics go, rewards for missions need to go down, significantly. A pretty penny of that missioning income is being spent on schematics, if costs for schematics go, massive inflation is going to happen. Something like 1/10th of current mission rewards. For most starting single players, anything beyond T2 is almost impossible. Prices for T3+ ore on market either inflate or stay the same, but the quanta income goes down significantly...
     
    Is the current Schematics 'system' an absolute pain? Absolutely, you need to micromanage even more! Especially for the T1 Product You can go through 500+ schematics per day per machine... But if you pull on just the Schematics 'system' you'll be pulling on other systems as well, missions, challenges, land taxes, buying/selling/trading, etc.
     
    NQ is gating 'content' and 'achievements' like crazy! You finally have a bit of quanta, nope! You have to spend it on taxes and Schematics... Back to the quanta grind for you! 😉 If you're playing a single account solo, you'll ALWAYs be at a disadvantage, that is the whole premise of the game. That you can actually single account solo is the reason why I'm even here in the first place. That I'll never compete with large orgs, is not an issue. I don't play EVE to compete with GOONSWARM... Having multiple accounts did make my live in DU easier and allowed me to keep up with what I wanted out of the game. Sure that is 4x the subsription, but back then the subscriptions were cheap! But I heard in the first week there was an org already deploying a Space Core L, which requires so much planning and coordination in that first week, that I can't help but be impressed!
  13. Like
    Novean-61657 got a reaction from Knight-Sevy in NQ Hates Safe zone asteroid miners!   
    *facepalm*
    There are 'game mechancis' that you need to consider:
    #1 If you want high value minerals in pvp space, you don't stay for an hour unless you're heavily armed!
    #2 Maybe see if there is some sort of frequency for asteroids mining in save space...
    #3 Be already in place relatively close by when that happens, in a fast ship...
    #4 Quickly get the higher value ore, take the time with T1 ore in save space...
    #5 There's a LOT of T1 ore in save space asteroids, if you mine that, sell it, you can buy higher Tech ore from the market...
     
    Stop expecting NQ to make a game just for you, they are making a game that (they think) appeals to different kinds of people. Learn how the mechanics work, and play with those!
     
    I'm not into pvp myself, but the potential that it is there is what attracted me to DU (and EVE). During beta I spend a LOT of time between planets in pvp space and getting that working correctly is it's own challenge to figure out and I like that puzzle.
  14. Like
    Novean-61657 got a reaction from Underhand Aerial in NQ Hates Safe zone asteroid miners!   
    *facepalm*
    There are 'game mechancis' that you need to consider:
    #1 If you want high value minerals in pvp space, you don't stay for an hour unless you're heavily armed!
    #2 Maybe see if there is some sort of frequency for asteroids mining in save space...
    #3 Be already in place relatively close by when that happens, in a fast ship...
    #4 Quickly get the higher value ore, take the time with T1 ore in save space...
    #5 There's a LOT of T1 ore in save space asteroids, if you mine that, sell it, you can buy higher Tech ore from the market...
     
    Stop expecting NQ to make a game just for you, they are making a game that (they think) appeals to different kinds of people. Learn how the mechanics work, and play with those!
     
    I'm not into pvp myself, but the potential that it is there is what attracted me to DU (and EVE). During beta I spend a LOT of time between planets in pvp space and getting that working correctly is it's own challenge to figure out and I like that puzzle.
  15. Like
    Novean-61657 got a reaction from Zeddrick in NQ Hates Safe zone asteroid miners!   
    *facepalm*
    There are 'game mechancis' that you need to consider:
    #1 If you want high value minerals in pvp space, you don't stay for an hour unless you're heavily armed!
    #2 Maybe see if there is some sort of frequency for asteroids mining in save space...
    #3 Be already in place relatively close by when that happens, in a fast ship...
    #4 Quickly get the higher value ore, take the time with T1 ore in save space...
    #5 There's a LOT of T1 ore in save space asteroids, if you mine that, sell it, you can buy higher Tech ore from the market...
     
    Stop expecting NQ to make a game just for you, they are making a game that (they think) appeals to different kinds of people. Learn how the mechanics work, and play with those!
     
    I'm not into pvp myself, but the potential that it is there is what attracted me to DU (and EVE). During beta I spend a LOT of time between planets in pvp space and getting that working correctly is it's own challenge to figure out and I like that puzzle.
  16. Like
    Novean-61657 reacted to Kezzle in Exploit with mining units   
    It's absolutely not an exploit, because NQ have repeatedly said it isn't. They've known that this is how it works since Beta, and they're "happy" to leave it as it is. I mean, it's had to make an Element retain "memory" of when it was used when you pick it back up into Inventory, innit?
     
    Cruddy design? Sure, arguably. But hey, it's NQ. Expecting them to appreciate the consequences of their game systems is starting to become a naive standpoint. The "eruption" of ore ought to be proportional to the abundance of that ore in the tile, so recalibrating on a 1L/hour tile gets you 1% of recalibrating on a 100L/hour tile. That would make intuitive sense. You could make Haven an exception so newbies aren't shafted by such a change.
     
    "Duping" constructs or Quanta is a whole different realm of exploit, and while you could argue that it's just as bad for the economy, replace-recalibrate has been drawn to NQ's attention enough by now that we can be confident it's just their usual nonsense.
  17. Like
    Novean-61657 got a reaction from Kezzle in NQ Hates Safe zone asteroid miners!   
    *facepalm*
    There are 'game mechancis' that you need to consider:
    #1 If you want high value minerals in pvp space, you don't stay for an hour unless you're heavily armed!
    #2 Maybe see if there is some sort of frequency for asteroids mining in save space...
    #3 Be already in place relatively close by when that happens, in a fast ship...
    #4 Quickly get the higher value ore, take the time with T1 ore in save space...
    #5 There's a LOT of T1 ore in save space asteroids, if you mine that, sell it, you can buy higher Tech ore from the market...
     
    Stop expecting NQ to make a game just for you, they are making a game that (they think) appeals to different kinds of people. Learn how the mechanics work, and play with those!
     
    I'm not into pvp myself, but the potential that it is there is what attracted me to DU (and EVE). During beta I spend a LOT of time between planets in pvp space and getting that working correctly is it's own challenge to figure out and I like that puzzle.
  18. Like
    Novean-61657 got a reaction from GraXXoR in Still a joke.   
    In what kind of fantasy universe did you expect anything else? You know... It's puff, puff, pass. 😉
  19. Like
    Novean-61657 got a reaction from Owl_Superb in Money Sinks and the "Player driven economy"   
    That is weird, currently my income from ore sales to NPCs is maybe 20% of my income, ~5% comes from the daily log in rewards and the rest comes from mission running...
    I'm currently operating on Alioth (with a 3 day base on Thades for the Chromium), I've considered going to the outer planets, but the choices aren't great yet imho. I might go to the next batch of planets NQ releases or wait until they're all there... If income is an issue, maybe you've colonized too early?
     
    I've currently got 16 tiles that are 'active', I've staggered aquisition in groups of three, so I'm not due one huge bill after a week. This is primarily T1 ore (with only one tile mining a little Limestone), and I'm using most of it for building more stuff. I get a little overproduction of Quartz, which I sell to NPCs (thus the maybe 20% income) and I buy the underproduction ore with like Coal (or Natron). I'm getting to a point where I overproduce a little in the en product department, I need to do some math and I'll probably be selling products on the market in a short while (the further decreasing sales to NPCs)...
     
    Selling Nitron with max production skills is still profitable at 10q/L, the NPC orders are at 50q/L, those are NOT low NPC order prices. A Basic Atmo Engine M is 97.066q from an NPC order, the lowest PC sell order is 68.000q and at that price you're still making a super healthy profit.
     
    What I'm reading in the OP is a ton of assumptions that you don't do your own research on and/or you're expectations are completely out of whack (sell prices being too low)... DU is hanging together from 'grind' missions, ore mining, ore picking up, automining, production chains, buying/selling, moving product from A to B, etc. That you don't like a certain kind of grind I totally 'get' though, but that doesn't suddenly make the rest of DU less grindy! I don't mind if the grind is fun, but many of the gameplay loops just aren't fun (or interesting) for repeated use (where is my fun NQ!?!? 😉 ). For me it's about the building up to something and the persistence in that, but we all know how NQ Advanced Screwed us over on that and left the door open to do that again (but that is for another rant).
     
    My advise: Do some math, both on what things cost to make and what it's being sold for. Do some research on where to sell it and how to sell it.
     
    Tips: You can make a tile an HQ tile, no taxes means no industry or automining, but a space station doesn't require taxes to do industry... Horizon has BPs for space elevators... Buy one, build one, deploy on your HQ tile, go to space, deploy Space Core and do all your production in there...
  20. Like
    Novean-61657 got a reaction from Hazaatan in Schematics   
    NQ has you covered, introducing DAC, for all your needs! Just swipe right with your credit card! 😉
     
  21. Like
    Novean-61657 got a reaction from BlindingBright in Schematics   
    NQ has you covered, introducing DAC, for all your needs! Just swipe right with your credit card! 😉
     
  22. Like
    Novean-61657 got a reaction from GraXXoR in HEXTEK Announcement   
    This is every community online (these days), the 'DU community' is not some sort of coherent whole that collective follow a single moral direction.
     
    @DekkarTV While the whole 'building' the wall thing was a 'D-move', people threatening your life is absolutely NOT acceptable. Please report this to NQ (via ticket) and depending on local laws, report it to local law enforcement with the NQ ticket number as a reference. While chances are good that 100% of the people making the threats won't ever follow up, you never want to be the exception to the rule! And maybe, just maybe NQ will ban them from DU and law enforcement will get seriously punished.
     
    * Never did run into the wall, but almost ran into other ships twice, as that wall is funneling ships in a specific direction. My advise from Beta, is build low, not only does that make life easier for others, it also is better for yourself. If you need a platform for AG, build one (relatively thin) at the proper height and use the space elevators (check Horizon) to move between the ground and the platform.
  23. Like
    Novean-61657 got a reaction from Wolfram in HEXTEK Announcement   
    This is every community online (these days), the 'DU community' is not some sort of coherent whole that collective follow a single moral direction.
     
    @DekkarTV While the whole 'building' the wall thing was a 'D-move', people threatening your life is absolutely NOT acceptable. Please report this to NQ (via ticket) and depending on local laws, report it to local law enforcement with the NQ ticket number as a reference. While chances are good that 100% of the people making the threats won't ever follow up, you never want to be the exception to the rule! And maybe, just maybe NQ will ban them from DU and law enforcement will get seriously punished.
     
    * Never did run into the wall, but almost ran into other ships twice, as that wall is funneling ships in a specific direction. My advise from Beta, is build low, not only does that make life easier for others, it also is better for yourself. If you need a platform for AG, build one (relatively thin) at the proper height and use the space elevators (check Horizon) to move between the ground and the platform.
  24. Like
    Novean-61657 reacted to MopnexAndreyno in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  25. Like
    Novean-61657 reacted to Archaegeo in So Long - And thanks for all the fish (UPDATED)   
    UPDATE
    Given a conversation with NQ this weekend and expected rule clarifications next week (not sure which way, just clarified rules) I plan to continue playing for the moment. This might end up being like when you plan to quit a job, you are offered some so you stay, and you end up quitting 6 months later, but we will see. I honestly do want DU to work out, I didnt put 2 years of coding into it because I want it to fail. When you have a game with GM enforced rules, they must be clear and they must be enforced, especially in PvE areas where all other players have no recourse. If we had territory warfare and could have dealt with this on our own, it would be a totally separate situation. Anyway, ArchHUD will be maintained and continue to be improved for now (as much as I was ever able to improve it).
     
     
     
    It is with some amount of deep regret that I say goodbye to DU.
     
    I have tried to support the game, beyond ArchHUD, but NQ's attitude to blatant griefing is just too much.
     
    This is not how you help a game grow.  We all know there are lots of issues, but I was hoping that the wipe and release would be a nice fresh start.
     
    I want to thank everyone who has supported ArchHUD (and ButtonHud before that) and who have provided support and kind words over the 2 years.
     
    I hated the fact we have T1 bots buying ore injecting unlimited quanta into the economy (why should coal be worth anything if no player willing to pay for it).
    I hated there are bots selling elements (takes way player market niche setting ceiling prices)
    I hated the fact that there is no decay of elements (life count is bugged, nothing on my ship goes below 2 lives left, and of course static elements never run out).
    I hated that we didnt get Territory Warfare (original promise)
    I hated that their solution to pvp problems was a stupid floor max speed no matter mass of ship.  (And floor burn speed no matter size of ship).
     
    I was willing to overlook it, and hope they would make the game better, but ....
     
    I cannot continue supporting a game where the dev's ignore blatant griefing and refuse to enforce their own rules.  (see below post).
     
    So I am done.  I wish you all well, and will see you around the pond.
     
    So long, and thanks for all the fish.
     
    Archaegeo
     
    (Regarding ArchHUD - I will leave it up for the time being.  I will not be providing support for it though going forward.  There are many who will, and someone might pick up the mantel).
     
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