CodeInfused Posted October 19, 2022 Share Posted October 19, 2022 Added a new augmented reality HUD for tracking the output and states of your factory's industry machines. This display is free forever, and simple to set up (you just need a programming board element). The display can filter the view by status type, and you can filter with search keywords.. industry unit types or output product names (partial searches work). For more info, demo video here: Jeronimo, Novean-61657, Noddles and 7 others 10 Link to comment Share on other sites More sharing options...
Yoarii Posted October 19, 2022 Share Posted October 19, 2022 Pure awesomeness. CodeInfused and Msoul 2 Link to comment Share on other sites More sharing options...
Jinxed Posted October 19, 2022 Share Posted October 19, 2022 how is this even possible? I can't even.... wow! I'm gonna have to download this and check it out. CodeInfused 1 Link to comment Share on other sites More sharing options...
CodeInfused Posted October 19, 2022 Author Share Posted October 19, 2022 5 hours ago, Jinxed said: how is this even possible? I can't even.... wow! I'm gonna have to download this and check it out. The magic of Lua You should also check out the AR Damage Report by Koruzarius, similar concept to this (and the inspiration for this project), but shows all the damaged elements on your ship in AR. Link to comment Share on other sites More sharing options...
Thunderblaze Posted October 20, 2022 Share Posted October 20, 2022 This is really awesome, great job man. Got one request that would save a lot of resources....any way to highlight infinite run machines that may not be intentional? CodeInfused 1 Link to comment Share on other sites More sharing options...
Yoarii Posted October 20, 2022 Share Posted October 20, 2022 5 hours ago, Thunderblaze said: This is really awesome, great job man. Got one request that would save a lot of resources....any way to highlight infinite run machines that may not be intentional? Oh, this is an awesome idea. Link to comment Share on other sites More sharing options...
CodeInfused Posted October 20, 2022 Author Share Posted October 20, 2022 13 hours ago, Thunderblaze said: This is really awesome, great job man. Got one request that would save a lot of resources....any way to highlight infinite run machines that may not be intentional? I'll see what I can do Yoarii 1 Link to comment Share on other sites More sharing options...
Doombad Posted October 20, 2022 Share Posted October 20, 2022 Excellent work. Thanks for making this! CodeInfused 1 Link to comment Share on other sites More sharing options...
CodeInfused Posted October 21, 2022 Author Share Posted October 21, 2022 https://tinyurl.com/indyhud IndyHUD v1.2 Major Update ## Changelog ## v1.2 - FIXED: initialization load bug for larger factories - Improved position of status box - Improved render performance when maxDist is lower and filters are applied - Reduced hover hitbox of distant units - Increased overall opacity - Added visual distance scaling of mini-boxes - Added recipe data to status detail view (optional) - Added containers to machine list (optional) - Added font size option (in Parameters) - Added opacity distance option (in Parameters) - Added hotkey to reload machines and location data Novean-61657 1 Link to comment Share on other sites More sharing options...
CodeInfused Posted October 21, 2022 Author Share Posted October 21, 2022 Language localization for DE and FR is coming next. Link to comment Share on other sites More sharing options...
Jeronimo Posted October 21, 2022 Share Posted October 21, 2022 well done! some credit would have been apreciated aswell one thing i would add, is constant display of container names when expanding industry and adding machines and containers, its just necessary for easy linking from far, specially for ppl doing 1 item per container Sejreia 1 Link to comment Share on other sites More sharing options...
CodeInfused Posted October 21, 2022 Author Share Posted October 21, 2022 8 minutes ago, Jeronimo said: well done! some credit would have been apreciated aswell one thing i would add, is constant display of container names when expanding industry and adding machines and containers, its just necessary for easy linking from far, specially for ppl doing 1 item per container Hi! I've heard you had one, but I haven't found it. I saw on a stream the one at Hadron (is that yours?) and thought this looked like a fun project for me to tackle in my own style. For names, you can hover over the box and it'll expand to the name (perhaps not as convenient as always showing). I'll play around with a setting for "always showing" in the next update. Link to comment Share on other sites More sharing options...
Thunderblaze Posted October 22, 2022 Share Posted October 22, 2022 2 hours ago, CodeInfused said: Hi! I've heard you had one, but I haven't found it. I saw on a stream the one at Hadron (is that yours?) and thought this looked like a fun project for me to tackle in my own style. For names, you can hover over the box and it'll expand to the name (perhaps not as convenient as always showing). I'll play around with a setting for "always showing" in the next update. To prepare for the LUA fix -- would you be able to reserve/implement a shortcut for schematic < X number entered too please as a find function against the schematic count returned? Link to comment Share on other sites More sharing options...
Jeronimo Posted October 22, 2022 Share Posted October 22, 2022 4 hours ago, CodeInfused said: Hi! I've heard you had one, but I haven't found it. I saw on a stream the one at Hadron (is that yours?) and thought this looked like a fun project for me to tackle in my own style. For names, you can hover over the box and it'll expand to the name (perhaps not as convenient as always showing). I'll play around with a setting for "always showing" in the next update. i had posted 2 weeks ago multiple versions on the official lua channel and construct gallery, hoping someone like you, would make it better. AR is defenitly the way to go for industry, just sucks that NQ cant give us properly working functions even after release talking about containers, beside having names, i did add a magnifier for far away ones, which will increase the font size when hover mouse over the containers also have an other display option, by floors height, where only markers at same floor you are at will appear Link to comment Share on other sites More sharing options...
CodeInfused Posted October 22, 2022 Author Share Posted October 22, 2022 That's a cool idea, would users input floor heights for that? Link to comment Share on other sites More sharing options...
Jeronimo Posted October 22, 2022 Share Posted October 22, 2022 assuming floors are all same height, can use the position of the player and display Xmeters above player, where X can be an exported variable Link to comment Share on other sites More sharing options...
Leniver Posted October 23, 2022 Share Posted October 23, 2022 I really like your AR version. I am using a "NQ" like Gui with arrow that lead to the unit when selected. In beta the script was handling 7000+ unit without any overload. It's design to control all units but it's a pain to link all of them to a PB, so for now I am using it only as a information display. Jeronimo 1 Link to comment Share on other sites More sharing options...
Leniver Posted October 23, 2022 Share Posted October 23, 2022 I wish we had more information about industry units, like the "input links" "output links" etc... We could manage more efficiently big factory Link to comment Share on other sites More sharing options...
CodeInfused Posted October 23, 2022 Author Share Posted October 23, 2022 In theory this script can handle 7000+ units in the construct. There are some scaling caveats of course. Data fetching is slower with more units to read. And depending on how tightly packed the area is, and what you set your config MaxDest option to; the AR render might be laggy. But the largest test I've run on so far was around 2k elements. Link to comment Share on other sites More sharing options...
Pragna Posted October 27, 2022 Share Posted October 27, 2022 is it possible to check the schematics left in machines? Link to comment Share on other sites More sharing options...
CodeInfused Posted October 28, 2022 Author Share Posted October 28, 2022 14 hours ago, Pragna said: is it possible to check the schematics left in machines? This is already included in the HUD... however, that API function doesn't truly work at the moment. It's listed in NQ's "known bugs" updates, so hopefully that means they can resolve it soon. Then this HUD will already be pulling that data. Link to comment Share on other sites More sharing options...
CodeInfused Posted October 31, 2022 Author Share Posted October 31, 2022 IndyHUD 1.3, now has DE and FR translations (Lua Parameters) thanks to @Ikara2184 and @EliasVilld ### v1.3 - Added DE and FR language translations for menus and machine states - Added a 3rd mode for Containers, "full" shows all names within range (screenshot 1) - Added a corner highlight on machines that are set to "run forever" (screenshot 2) - Improved the foreground highlight of boxes being hovered on - Improved maintain levels when pending - Improved max machine load (no limit found yet) - Minor performance improvements https://github.com/codeinfused/Indy-Hud 3rd mode of SHIFT+G Indicator for machines set to "always run" Novean-61657, Jeronimo and fiddlybits 3 Link to comment Share on other sites More sharing options...
Thunderblaze Posted November 1, 2022 Share Posted November 1, 2022 Thank you for the infinite run addition!!! CodeInfused 1 Link to comment Share on other sites More sharing options...
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