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Everything posted by Burble

  1. Classic psychological manipulation. Make you eat shit until you are almost dead then offer a brief reprieve in a grand act of charity and understanding. Soon you'll be eating shit again and will have forgotten how the cycle controls you and keeps relieving you of your money.
  2. This is exactly why I quit also. I loved this game. Spent months building a race track and eventually earned great quanta from the location once it was finished. But I absolutely hated being lied to and treated like a commodity, rather than a customer, by the developers. We would have given them a million chances to get it right if they were just honest.
  3. Fair point indeed. My curse is the convoluted mind space I live in daily.
  4. Simple solution. All stacked elements are instantly irreparably destroyed upon any damage to a construct (collision or PvP hits) The only way to keep using your exploit construct is to never take even 0.1% damage from any means. Exhibition pieces and collectables can be displayed in museum style. Any exploit rich construct that is being used for regular game functions will not last long. You get to keep the voxel design of the construct but the exploited elements are gone.
  5. We let ourselves bicker and condemn each other as a community over this issue. This is not the player's fault. If you don't want players to do something then make it impossible. Don't put the burden on the players with the threat of repercussions. Fix the fucking game.
  6. I feel like the main impressive factor in seeing an amazing voxel creation is that the person spent time and effort making it...out of voxels. While I can appreciate a beautiful 3D model converted into voxels I feel like it would be somewhat less impressive as an achievement
  7. Player owned markets would solve a lot of issues with the economy. Aphelia should own one market that sells a few noob friendly items for first day players. After that...go explore.
  8. it's like a train wreck on a frictionless, steeply declining slope that never ends
  9. I like the spirit of the challenge but the current mechanics of PvP don't give me any incentive to join the story. Mechanics of flying skill and three dimensional real time CQB gunnery skill with a stable server. That would make it fun. In fact, PvP that involved any kind of skill at all would be an improvement.
  10. Excellent rant. Would read it again. 9.5/10
  11. I stopped because of the constant and obvious management of the players by NQ. I understand the need for diplomacy and marketing at times. But for a tiny community like this in such a niche environment, full and honest disclosure would have been more respectful, would have won my loyalty and kept me playing. I love the game concept and enjoyed my time here. But I hate being treated as a commodity instead of a valued customer.
  12. I understand this. That is why when I stopped playing I donated all my money, materials, real estate and constructs to someone who intended to keep playing. When you quit, do your bit for for the future of the game and don't horde binary wealth in a black hole that you will never open again.
  13. I would open up and tell all the remaining followers exactly what we were thinking, what our truthful current condition was, a realistic and honest roadmap of the game's future and a spanking great big apology for being so clandestine for so long.
  14. you say it's pay to win like this, but what do they win? Being rich at a game where there is literally nothing worth spending it on other than building materials to build things that almost nobody will ever see or care about? DU is an impressive and beautiful game in it's best moments. But there is absolutely nothing to win no matter what you pay. If people exploiting loopholes and oversights to get rich is the issue here, fear not, people have been doing that since forever and those that wanted to get stupid level of rich have already done so and secured that wealth for eternity.
  15. I would think any activity other than mining that is possible should be encouraged. We were trying to work out how to do LUA gambling on the race track. With a little more effort on smoothing the desync issues it would be incredibly fun.
  16. Go for it, you'll get 3 months of fun just building and exploring. Be careful with xsolla when it comes time to terminate the sub. They are sketchy.
  17. Actually your own advise is good OP. But misdirected. Take a step back from your addictive nature of collecting resources and building that cool thing, or amassing useless amounts of virtual money. Stop playing for a few months and see the situation with clear eyes. Nothing is happening. No new content. No developer communication. No CEO who's vision was the driving force of the project. The only thing that continues is allowing people to pay a monthly fee. Oh, and the insultingly hollow and 'diplomatic' responses that occasionally filter back through the forums. We are being managed like cattle. Absolute refusal to give us any real information or answer any real concerns truthfully. While at the same time being as careful as possible so as not to scare away the remaining cash cows who donate money every month. I agree with you that if we don't want to play we should leave and not post negative comments. That's is why I hardly visit here anymore. But trust me, I was seeing things exactly like you are now. It's foolish, a fantasy. What is worse is that I argued this exact same point against decent people in the community for a couple of months. Those same people were probably equally seeing things like you do at one point. NQ's biggest crime in all of this is having people who will defend them and back them up all day only to let those same people down and crush their enthusiasm one by one until we all end up in this same cynical position. I get it now. It took me a while.
  18. Fair point there. I remember seeing youtube and other social media advertising a while back and thinking DU was getting to the main stage. Not so much now.
  19. I doubt very much if there is even a development team left. Even with zero guidance or incentive a group of coders and concept designers would have come up with more than we have seen since December. The game now is to release previously shelved, low importance content at a fast enough rate to keep capturing a few new subscribers. But it's obvious that no one is doing any new work at all. All it took was to quit the game to see things more clearly. At this point my only honourable move is to say I was wrong, foolish, smitten by the charm of my own fantasy of what the game could be. You guys were very much right. This is a very high profile abandonware project from all I can tell now.
  20. Sounds pretty much like every classical French love story :()
  21. As your rehab councillor I strongly advise you not to keep that stash of meth under your mattress. I gave the whole ownership of my race track, a bunch of ships, 30 mil quanta and 5kt of inventory to someone who still wants to play and wants to keep working on that project. Do the right thing, cut away properly. Then we can start you on the 12 step program
  22. I actually found the mining experience quite fun. I liked the feeling of being deep underground hunting for riches. Especially when finding a mega node, the cavern experience was epic in the sense of scale. I never cared about building wealth just for the sake of it, so for me mining was a job to buy what I needed and not too tedious. Once set up there are other forms of income possible to a creative player after the early game grind. What did strike me as odd though was the many, many small nodes scattered around the hex. My own idea if I had been making this game would be vast deposits, much larger than the megas we had. Mines that would be active for months, infrastructure built into them, hangars with haulers ready to go, defences in place to secure the asset, mining settlements and so forth. A mine should be a semi-permanent feature on the map that is utilised over a very long term and ownership should be able to be contested, mining rights sold, etc.
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