Jump to content

Chrius

Alpha Tester
  • Posts

    20
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Chrius got a reaction from Frigidman in Backers having DACs can't use them yet for play time and can't play without paying more   
    Considering how many account issues I had on alpha/beta I kinda expected them to have all the issues fixed by release... looks like they got me again... 
  2. Like
    Chrius got a reaction from MrLightWell in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  3. Like
    Chrius got a reaction from GrimReaper in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  4. Like
    Chrius got a reaction from Maxim Kammerer in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  5. Like
    Chrius got a reaction from Hazaatan in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  6. Like
    Chrius got a reaction from Crazy_Hermit in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  7. Like
    Chrius got a reaction from Pleione in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  8. Like
    Chrius got a reaction from Novean-61657 in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  9. Like
    Chrius got a reaction from hdparm in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  10. Like
    Chrius got a reaction from merihim in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  11. Like
    Chrius got a reaction from Zcrewball in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  12. Like
    Chrius reacted to CptLoRes in NEW SCHEMATICS - Discussion Thread   
    This game needs fun, and adding more micromanagement tedium is generally not considered fun by players..
  13. Like
    Chrius got a reaction from CptLoRes in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  14. Like
    Chrius reacted to blundertwink in NEW SCHEMATICS - Discussion Thread   
    A balanced MMO is about more than sinks and faucets. The economy doesn't exist for its own sake. It's meant to drive fun. There should be a reason to buy and sell things. Getting a deal, making profit, buying new stuff is supposed to be part of the fun. 
     
    Maybe this will add more sinks, and maybe that helps with balance...but if it also introduces more micromanagement and grind, that reduces engagement. The economy exists to support the game, not the other way around. 
     
    This doesn't make people want to engage with the economy, it just makes quanta vanish. Not because you bought something fun, not because you're investing in your ship or your org, but because of more grind. 
     
    NQ is designing a game, not an economy -- the economy exists to support the engagement of the game. NQ vacuuming up your money for the sake of having more sinks isn't engaging. 
  15. Like
    Chrius got a reaction from PlumYeti in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  16. Like
    Chrius got a reaction from TonyTones in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  17. Like
    Chrius got a reaction from kulkija in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  18. Like
    Chrius got a reaction from Ving in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  19. Like
    Chrius got a reaction from Kurosawa in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  20. Like
    Chrius got a reaction from CoyoteNZ in Where is the player driven content?   
    This. Every single game where pvp is an option, for whatever reason pvpers always think removing pve will somehow make pvp perfect. It doesn't.
     
    All you are getting by making this change is giving free targets to pvpers. Ganking is not pvp, might as well add npcs to be killed, it would fulfill the exact same outcome, and wouldn't make gameplay for pvers worse...
     
    If pvers want to pvp, they will go to the areas that can pvp. If they don't want to pvp and are forced to do it, they will stop playing eventually.
     
    People have lives and DU already takes too damn much time to do anything. If I built an entire factory and ship to just be killed by some [filtered] that plays 24/7 I wouldn't be playing this. 
  21. Like
    Chrius got a reaction from Zarcata in Where is the player driven content?   
    This. Every single game where pvp is an option, for whatever reason pvpers always think removing pve will somehow make pvp perfect. It doesn't.
     
    All you are getting by making this change is giving free targets to pvpers. Ganking is not pvp, might as well add npcs to be killed, it would fulfill the exact same outcome, and wouldn't make gameplay for pvers worse...
     
    If pvers want to pvp, they will go to the areas that can pvp. If they don't want to pvp and are forced to do it, they will stop playing eventually.
     
    People have lives and DU already takes too damn much time to do anything. If I built an entire factory and ship to just be killed by some [filtered] that plays 24/7 I wouldn't be playing this. 
  22. Like
    Chrius got a reaction from merihimRefin in Where is the player driven content?   
    This. Every single game where pvp is an option, for whatever reason pvpers always think removing pve will somehow make pvp perfect. It doesn't.
     
    All you are getting by making this change is giving free targets to pvpers. Ganking is not pvp, might as well add npcs to be killed, it would fulfill the exact same outcome, and wouldn't make gameplay for pvers worse...
     
    If pvers want to pvp, they will go to the areas that can pvp. If they don't want to pvp and are forced to do it, they will stop playing eventually.
     
    People have lives and DU already takes too damn much time to do anything. If I built an entire factory and ship to just be killed by some [filtered] that plays 24/7 I wouldn't be playing this. 
  23. Like
    Chrius reacted to Aaron Cain in Where is the player driven content?   
    See this is what some people here do not understand.
     
    A pve player calculates risk and reward before venturing in a non-safe zone, DU makes ships and property to valuable so the risk will always be to high. Add easier mining and industry and pve players will in the end go to pvp space. 
    But there must be a reward, artifacts, unique gear, just remember to any PvE player Glamour is the real endgame
     
    Add unique skins and unique building blocks in PvP and they will go. 
     
    Lets say there is this ultimate flightsuit that can be found on crates on moons in pvp space, they will go. But only if the ship they can use to get there is expandable
     
  24. Like
    Chrius got a reaction from Aaron Cain in Where is the player driven content?   
    This. Every single game where pvp is an option, for whatever reason pvpers always think removing pve will somehow make pvp perfect. It doesn't.
     
    All you are getting by making this change is giving free targets to pvpers. Ganking is not pvp, might as well add npcs to be killed, it would fulfill the exact same outcome, and wouldn't make gameplay for pvers worse...
     
    If pvers want to pvp, they will go to the areas that can pvp. If they don't want to pvp and are forced to do it, they will stop playing eventually.
     
    People have lives and DU already takes too damn much time to do anything. If I built an entire factory and ship to just be killed by some [filtered] that plays 24/7 I wouldn't be playing this. 
  25. Like
    Chrius reacted to CoyoteNZ in Where is the player driven content?   
    Forcing T4&T5 production into PvP zone, removing outer planets from safe zone. All this would be doing is trying to force PvE players into PvP. Which successful games out there which aren't just PvP games have worked doing this? (serious question)
     
    You don't build up one by trampling on the other.
     
    If there are so many people out there wanting PvP, why is it that every single alien core is currently controlled by one alliance, Legion. Are they the only PvP players, or are the others not really looking for a hard fight, but targets instead?
     
    If they are the only PvP players, maybe they are the problem, and they need to disband, so there are more PvP groups fighting each other. After all, there can't be conflict if everybody is on the same team.
     
    I'm not a PvPer. So I don't get the best resources; the asteroids with the high yields of high tier ore, the plasma from the cores. Take away the outer planets, you won't then get to fight me, I'll just retreat to the inner planets. But if you keep trampling on one player base to help the other, eventually we'd get sick of it and leave.
     
    So back to how I started, don't trample on one to build up the other. Build both, help both.
×
×
  • Create New...