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PlumYeti

Alpha Tester
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    Ruby Founder
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  1. I'm Glad this thread seems to have progressed to acceptance, however this is still the most horrible idea ever. depending on the market to supply the rest of the schematics and paying whatever over inflated prices people come up with so they can afford the new ships is going to be horrible inflation on all things. Trying to explain away how other things make this ok. Does not make this change ok. These changes no matter how the implement them will make the game less fun for the people building industry. no amount of trying to figure out how it works or how to work with the system changes these issue with a broken system that they have some how made worse, and NQs decision to go strait to the live server with such a massive change (because of time constraints) tells me they are trying to rush things out the door, to "Fix" the servers for release. so I'm guessing they plan on releasing this December to kill all the beta accounts because they think that will fix the money issues. And yes this change does make it easier for a new player to get into industry, and yes it does help ne players join the servers, but the argument here is, how long are you a new player? how long will it take new players to want to go from making pure ingots to something more costly and this change chokes them out. For players that are mostly here for the industry game play this is a massive straw on the proverbial camels back. For me its the last straw. This change WILL cause me to leave the game. (Yeah I know can I have your stuff) This wont change what NQ is doing. I know NQ doesn't care about the people playing the game they just want the money. I'm fine with that its their company, they can chose what they want, but its also my money an I chose to give it to a developer that will actually listen to feedback.
  2. Its obvious that neither side will win this conversation, and that NQ doesn't care about player input. I have already made up my mind that these changes kill the game for me. There is nothing that is going to happen at this point, short of NQ not deploying the changes that will get me to continue playing, and supporting DU. However since NQ is looking for ways to "Fix" stuff I think we should apply the same schematic fix to PVP. Its easy. 1. All weapons now need a Charge to be able to fire. (Oh and they will still need ammunition) 2. you can buy a Charge from Aphelia so that you can make additional charges 3. you have 5 slots to produce additional charges to apply to your weapons. (Small time and quanta investment will apply) so that now it can cost millions of quanta to fire your weapons in PVP. This way you really need to think about if you should fire or not. This should cut down on the amount of people engaging and PVP and solve the whole issue. Granted I think this is the stupidest idea ever. Much like applying the exact same ideas to industry. But ask yourself if we as the player base stand by and say nothing at what point does the AFK timer BS stop. When will be able to just play the game in the sandbox we were promised and have a good time.
  3. Yeah that would be great. But how many times have you crashed due to server issues? Lag? Disconnections? and just general server overload? This combined with the industry changes would just kill players and put them into a death loop where you could no longer play the game due to a couple of crashes.
  4. So your argument that its ok because if I just throw more quanta at it then i can buy and make more schematics. because you assume that there is going to be massive amounts of people making extra schematics and selling them on the open market that just happen to be exactly the schematics I need? and yes we can multiply that out... and have 10 accounts all making warp cells. so we can make 4K a day. but that's 10 accounts making nothing else but warp cells. Great plan have fun playing your dead game. I'm out.
  5. I just cant anymore. This is possibly the worst idea I have heard of in a game. The numbers from the video show 10 Warp cells in 3 hours. Per slot.. so max a single player can do is 400 Warp cells in a day. Not including Pures if we need them. This will add 2Million Quanta to a trip from Alioth to Thades and back for my Medium hauler carrying my ore. I don't know who come up with these numbers, thought it was a good idea to implement them with NO testing, because we need to push to release as fast as possible. Thanks NQ for making it a easy choice for me to cancel my alt accounts and move on to a new game. I had fun but time to go vote with my walet.
  6. Re Reading the Post now and This Gem caught my eye. "Remaking a feature means investing time into something that may not improve the game if we misfire. It also means risking making something worse, requiring even more time to fix later." Please Listen @NQ-Kyrios and @NQ-Entropy I believe this is exactly what these changes will do. I fear this will destroy the game that I have come to love, and I want to succeed so badly. Listen to the Factory Builders, and the Ship Builders, I know endgame is PVP space battles, but you cant have that without a good foundation. You need us builders, and honestly with these changes, I may have to look for a new favorite game.
  7. First I will say I'm glad that the Schematics will still exist. However with the current idea that has been presented, I have MANY MANY questions. As a factory builder who was attracted to this game for the Factory building aspects, (I have no interest in combat or PVP.) the changes that are proposed to the schematics seem to be aimed at frustrating and destroying factories in DU. Looking at Large operations like SVEA and Gottchar this will def wound those operations. Even small factories having to print and load schematics for 2000 programming boards? The post calls out HoneyComb RIP Honeycomb Central. We have several large player built cities that exist in the world and are being built. Atlantis comes to mind. This will make that project so much more frustrating, since now they will need millions of schematics to make the billions of honeycomb needed for the build. I understand we want player interaction, and that Mega factories cause lag and other issues for the game. But with the addition of the Exchange and this change to schematics. IS NQ building a Sand Box for us to play in? or a playpen? Do you want player interaction? or do you want player interaction that NQ has control in and gets a cut of the profits? Also how is Fuel going to work? will we need Schematics for those? how about Warp Cells? We need more information, and once again we have a massive sweeping change to the game. that will destroy at least 2 days of my work building my little tiny medium core factory. Don't even get me started on larger factories that I have no information of. I can imagine how much chaos this will add to SVEA, Gotttchar, Honjo and so many other large factories. Not to mention the new Mini game of loading the schematics in to the machines. I want to play a game to have fun escape the real world for a little while and meet new and awesome people, Not be stuffed into the bowels of my factory twice a week attempting to find all the machines that are now idle because they ran out of copies of copies of schematics. Also why charge players for making copies of schematics that they bought? seems like an un needed Tax on the economy? we are already taxed on the land we mine on, The Selling of items in the exchange, Storing Items in the Exchange, Do we think there is going to be a large market for selling single use schematics on the exchange? is that going to be the new way to generate and bleed the factories to death? Much like the real world. If we make it difficult for people to produce the things we need in game, then we wont have the items we need to build the ships to play. If you kill all the farms in the real world then we have no food to eat. Sorry for the Rambling, just a little confused as to why NQ doesn't want us to play their amazing creation. TLDR; Schematic Changes sound like a bad plan that will kill factories.
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