Jump to content

Frigidman

Member
  • Posts

    108
  • Joined

  • Last visited

Profile Information

  • Location:
    Outer rim of Tau Ceti
  • Interests
    Space, science, logic.
  • Gender
    Not Telling

Contact Methods

  • Website URL
    http://frigidman.com/

Recent Profile Visitors

666 profile views

Frigidman's Achievements

  1. It does seem like an important part of making a Release Product that relies on a constant connection to play, right? 😆
  2. Are we supposed to link our steam account, and add the demo to library, then go back to the DU website, to click some button, to get the access working?
  3. I dont have the game on steam. Its the direct install from DU website. Still getting: NOT AUTHORIZED TO CONNECT TO PRIVATE SERVER (ERROR:112)
  4. And their support site error codes don't list what "112" means.
  5. Yes. The whole notion of 'finite ore' was ill conceived from the start. They really need to work on that, if they are going to begin adding resource sinks like element destruction.
  6. With a tool being added to "replace an element" (replace broken with brand new), does this open up the possibility to have that "replace" tool work to replace/upgrade elements for current talents?
  7. I'm guessing it was abrasive. Judging by the title alone. Or they may be considering it a duplicate of the topic already posted and planned.
  8. Exactly. While its 'nice' to have some game provided massive shipwrecks that are half buried in the ground and all for better atmosphere ... but so few, and like ores, finite... they will all vanish in short order, and that 'feature' will be null and void again.
  9. I enjoyed coming across wrecked or abandoned cores and stuff. It made 'exploring' worth a piece of salt in the 'safe zones' (namely alioth and sanctuary). Granted most the salvage I got in sanctuary was by newbs who had no idea how to either A: fix their broken ship, or B: remove their static cores. So I was just doing them a service by cleaning it up for them. Not a fan of the pansy-assed silent nerf to salvaging. Bring it back, I like the proposal in the OP (to compromise for the newb-moon). I'd like to add: Wrecked ships at markets will become free range in an hour or two. All that smoke and debris needs to get cleaned up, and no one should be allowed to just leave junk there.... in any kind of zone.
  10. Where is a location of a wedge, or good pieces library blueprint, on Alioth? And why the hell can't VR keep the blueprints you gain through it ?!
  11. This has been asked for quite a lot by builders, and its one of the highest voted items so far on their official suggestions website: https://upvote.dualuniverse.game/suggestions/122830/voxel-vertices-editor
  12. Indeeeeed. Industry LUA! Industry LUA! Industry LUA! Say it with me
  13. This would be essentially like simply allowing LUA to change recipes on devices. Because if that is allowed, writing a lua script to change recipes down a chain of industry to get the proper parts made, could be done, and then even coded in to a screen element where you could pick what to make (your saved profiles, so to speak). BUT, if they (NQ) are absolutely against the idea of allowing LUA into the equation, then yes... saving a static construct's industry setup into loadable profiles could be helpful.
×
×
  • Create New...