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Fix missions poll


Asimov
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NQ should get rid of the 1 mission package per character  

47 members have voted

  1. 1. Change missions

    • Yes
      24
    • No
      23


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  • Asimov changed the title to Fix missions poll

This will made much part of game play for mission runners useless. Mission runners will not need to wait while their clients will grab the mission packages... Why would you wait for someone if you can do all by your self? And this is bad for making sense in grouping people together.

 

Definitely voting NO.

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Honestly, I think you should be able to have sustainable play via your gameplay of choice. I feel mission running should have roughly equivalent reward per time invested as mining, if that was the case I would love to run missions, right now it is just an endless slog of AFK flying.

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you guys do know how ppl are actually doing missions
the problem is the guy with 14 alts running 3 missions in parallel

they run missions in parallel by using multiple GFNs and ppl can have  ore than 9 GFN instances of DU running on a pc at the same time

this one guy does 3 mission routes at the same time which take about 6 hours each meaning you can do 3 sets a day with time to sleep
with the average of your mission packages being worth 8.5 mil and doing that with 15 characters

3x3x8.5x15 = 1147.5 mil
which means hes making 1,147,500,000 q per day all by himself

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3 hours ago, Waffle Boy said:

Get ready for inflation v2 then lol.


Inflation is not THE problem, the problem is equal access to missions
whats been happening in DU is that a small elite of players have been gaining vast amounts of wealth just for themselves at billions per day
and we know this is directly related to parallel GFN mission running that as soon as GFN went offline the inflation rate has not just become low but even regressive
if DU had a Gini coefficient statistic done we would see it approaching close to one as probably 10 players hold 90 % of all quanta

inflation is also not a problem so long as people are having a pay inrease thats about the same as inflation which does happen in DU as miners earn more as more quanta is brought into the game
i would probably lower mission output so that there is still a meaning to be a billionaire and not like being a billionaire in Zimbabwean dollars

NQ also has to raise / decrease the price of schems in relation to the inflatio rate otherwise there is no barrier to entry to enter factory production abd makes the whole 0.23 patch pointless

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I kinda feel like the packages themselves are a bit heavier than it says on the description as well as it would be nice if it also said whos package was whos and where it was going as it can be a nightmare sometimes.

 

Been saying that you should be able to pick up multiple packages since missions came out as if you got a 50+ box ship you should be able to use it since most people either dont want to do it, the whole system is cumbersome, or you are stuck waiting for them to VR to do it at all.

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9 hours ago, Asimov said:

you guys do know how ppl are actually doing missions
the problem is the guy with 14 alts running 3 missions in parallel

they run missions in parallel by using multiple GFNs and ppl can have  ore than 9 GFN instances of DU running on a pc at the same time

this one guy does 3 mission routes at the same time which take about 6 hours each meaning you can do 3 sets a day with time to sleep
with the average of your mission packages being worth 8.5 mil and doing that with 15 characters

3x3x8.5x15 = 1147.5 mil
which means hes making 1,147,500,000 q per day all by himself


I feel like this whole problem is exactly what the multi-boxing rule was meant to prevent.
Those doing this should be banned if they continue for exploiting the system to circumvent the rules. 

A Fix For Mission Exploits:

@Deckard 

1. If more than 3 people (offline & online player total) are boarded on the ship the ship cannot pickup NPC Mission parcel.
2. If the ship already has NPC Mission parcel then they ship will not allow more than 3 people to board.
3. Make sure the volume of all packages is enough that no player can fit NPC Mission parcel in their nanopack.

4. Ship will only allow one NPC Mission Parcel on ship at a time.
5. No VR mission drop off / pickup!

I say three boarded people allowed because you may need a crew of people if flying through pvp space.

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25 minutes ago, Honvik said:

Come now the main issue is the beta accounts.  If all accounts were sub i.e paid then well you'd see less of that.

That depends on what happens with the DAC concept from the original kickstarter.  If an account can pay for a DAC with one week of mission running we are back where we were with beta accounts except now everyone can have one.

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33 minutes ago, Creator said:


I feel like this whole problem is exactly what the multi-boxing rule was meant to prevent.
Those doing this should be banned if they continue for exploiting the system to circumvent the rules. 

A Fix For Mission Exploits:

@Deckard 

1. If more than 3 people (offline & online player total) are boarded on the ship the ship cannot pickup NPC Mission parcel.
2. If the ship already has NPC Mission parcel then they ship will not allow more than 3 people to board.
3. Make sure the volume of all packages is enough that no player can fit NPC Mission parcel in their nanopack.

I say three boarded people allowed because you may need a crew of people if flying through pvp space.

You know that you only need one character to be on the ship to run missions, right?  You just VR into the end point to turn it in.

 

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3 minutes ago, Zeddrick said:

You know that you only need one character to be on the ship to run missions, right?  You just VR into the end point to turn it in.

 


I'm not following what you are trying to say, could you explain a bit more?

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23 minutes ago, Creator said:


I'm not following what you are trying to say, could you explain a bit more?

Players are setting up VR locations at the mission pick up and drop off locations.  They will then just log their alt and VR to either pick up or drop their packages.  they only ever need the pilot on the mission running ship.

They should just stop mission packages being able to be collected via VR as a starting point, there is still many other changes that are need to fix missions though as alts can then just be placed on a the ship.  It will be hard to fix the issue and still allow organisations to run missions in a legitimate way.

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So if I understand correctly, People VR to mission pickup, load up the cargo on the ship, and then when it arrives vr to drop off? I had thought someone said earlier in the thread that you can only have one NPC Mission Package on a ship? If not I did later add that as a condition, but I agree, no VR pickup/drop off bs.

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17 minutes ago, Creator said:

So if I understand correctly, People VR to mission pickup, load up the cargo on the ship, and then when it arrives vr to drop off? I had thought someone said earlier in the thread that you can only have one NPC Mission Package on a ship? If not I did later add that as a condition, but I agree, no VR pickup/drop off bs.

 

Yup thats how it works and it seems intentional to limit how much money and time it takes to run missions. VR just seems like its there to build bigger ships, force people into creating extra space stations, elevators, or ground box constructs on top of it for the barrier to entry to make any money off of it or slowboat and get your ship pink slipped. Either way you are spending hundreds of millions or forced to be in a large org or build a network of randos and hope they do it right. Not to mention the hours of time traveling and waiting.

 

On one hand the system needs to be free up from all the red tape and or allow players to use what they build to make money but I think if this were to happen it would come with new strings and conditions or weight to the boxes. But on the other hand you are just replacing the current system with the same thing and opening it up to everyone who could participate as it is now for 7mil per person round trip to probably way less than that to do the same thing for more gasp expenses even though I would love if they did NQ seems bent on punishing rather than liberating their limits and red tap with even more limits and red tape every chance they get.

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I think we all can agree that this is an issue. Even the guys raking in 1 bill a day.  However gotta find a solution that does not hurt friends running missions together.  Obviously removing VR from missions would be a start.  But that wont solve the problem. Limiting it to one parcel per ship would hurt friends from playing together. 

 

I think a solution that would work is the mission runners need to perform actions during the mission.  And there is two options for this. One is to have the mission runner need to make multiple stops. Either picking up at multiple locations or dropping off at multiple locations, or a combination of them.  And the second option would be to require players to perform actions on the cargo.  For instance the parcel container needs to fuel put into it. And it only holds 30 min, or an hours worth of fuel.  and only the mission taker could add fuel to his own parcel container. 

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33 minutes ago, RugesV said:

I think we all can agree that this is an issue. Even the guys raking in 1 bill a day.  However gotta find a solution that does not hurt friends running missions together.  Obviously removing VR from missions would be a start.  But that wont solve the problem. Limiting it to one parcel per ship would hurt friends from playing together. 

 

I think a solution that would work is the mission runners need to perform actions during the mission.  And there is two options for this. One is to have the mission runner need to make multiple stops. Either picking up at multiple locations or dropping off at multiple locations, or a combination of them.  And the second option would be to require players to perform actions on the cargo.  For instance the parcel container needs to fuel put into it. And it only holds 30 min, or an hours worth of fuel.  and only the mission taker could add fuel to his own parcel container. 

 

Remove VR and you kill missions. Strangle it to death with red tape, limits, etc and you kill missions. Its boring and tedius as is without making it worse. Hell we just sat in the mines and spawned pocket bikes with VR did our picks/drops and just kept mining making more than mining than from the missions anyways so there is that.

 

Now that mining is getting nixed missions are the only thing really left to do since asteroids are a 1 day thing unless you want to pinkslip your ship. 

 

When the whole thing is not even tied to any real economic part of the game via the taxes collected, products made via ore gathering or soon to be mining units to fill ore orders, pay industrials to make the parts, pilots to do the logistics, or pilots to escort them to their destination. The whole thing is disjointed and disconnected and causing inflation anyhow. But without any meaningful purpose to it in terms of building some kind of government type system and actual civ concepts of why its there in the first place its pointless even though it was supposed to be a big thing.

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1 hour ago, i2eilly said:

Players are setting up VR locations at the mission pick up and drop off locations.  They will then just log their alt and VR to either pick up or drop their packages.  they only ever need the pilot on the mission running ship.

They should just stop mission packages being able to be collected via VR as a starting point, there is still many other changes that are need to fix missions though as alts can then just be placed on a the ship.  It will be hard to fix the issue and still allow organisations to run missions in a legitimate way.

I actually hate how VR is so limiting.  I hate having to fly all over to just do one thing, where I could be doing something else!.  Doing more via VR would be helpful lol :P

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2 minutes ago, Honvik said:

I actually hate how VR is so limiting.  I hate having to fly all over to just do one thing, where I could be doing something else!.  Doing more via VR would be helpful lol :P

 

Yeah im not a fan of 2+ hour commutes or constant 6-12 hour roadtrips that are 95% inactive and mind numbingly boring. Its just not my thing I like active gameplay that actually has me do something rather than netflix type mini-games that are like "are you still playing?" with mining units for rock spawns when I could avoid the whole charge system by placing additional miners to avoid the efficiency drop in the first place when you should never use it on anything lower than T2 in the first place every 35 hours.

 

I dont mindless grind, been doing it for years but what is left after mining is gone aint that its just auto this auto that and spot checks.

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23 hours ago, Honvik said:

I actually hate how VR is so limiting.  I hate having to fly all over to just do one thing, where I could be doing something else!.  Doing more via VR would be helpful lol :P

Yeah I wouldn't mind being able to access indy machines etc in VR, it just doesn't make sense that we can't use machinery or mine in VR but can still pick up and drop off packages in VR.

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1 hour ago, i2eilly said:

Yeah I wouldn't mind being able to access indy machines etc in VR, it just doesn't make sense that we can't use machinery or mine in VR but can still pick up and drop off packages in VR.

We should also be able to VR our ships, because that would be handy too.  infact just VR our ore. even buildings.  No reason to travel those dangerous PVP area's.  /end sarcasm. 

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On 11/14/2021 at 11:12 PM, Asimov said:

NQ should get rid of the 1 mission package per character so that any person can run as many missions as their ship can carry
this will make Missions equal to all players. And maybe to save the title of billionaire they should decrease the rewards

It will never ever be equal for all or any players.

 

People with ingame resources can do what you think you can do, but way, way bigger. So you're still not on equal footing.

People with outgame resources can just have way more accounts (see above).

People with more time can do more in game then you can.

People who are smarter then you can do things fore efficiently.

People who've played the game longer will have better talents. (Piloting talents are important for slowboating.)

 

The only thing this would accomplish is devaluating the Quanta even more.

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18 hours ago, RugesV said:

We should also be able to VR our ships, because that would be handy too.  infact just VR our ore. even buildings.  No reason to travel those dangerous PVP area's.  /end sarcasm. 

Yeah apart from getting some t3+ ore...do you even play the game?

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