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Alpha Tester
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Everything posted by Walter

  1. This is 100% intentional by NQ and for every PvP player one of the most fun things to do to jump on an unexpected target. It is great and should stay
  2. Amazing I agree on all your points and want to double down on the need to balance ores also that asteroids need huge nodes of ore it is very frustrating to have an ore on tracker and then it's just 400 L, or that you track T5 on an asteroid and the node is filled up with T1 on the inside. People loved to have mega nodes back then. For some to mine these it was therapy of sorts. I know many that ended playing DU because planetary mining was removed. On your final point, I found once an Exotic asteroid 2 su from Madis safe zone what it's a complete joke on the intend of it.
  3. Instead of a game, I searched for a salt farm that is sadly not to be had. We came close to it at Beta at one point. DU is full of safe spaces now and with warp you can skip 5 hours flight in an instant. Legion is able to project a large fleet due to warp and there is no other group that can put these numbers. Not to forget that other groups are broke and mission will remain nerfed for long.
  4. From your narration, I understand that our Opposition did not even consider building a real fleet with spare ships so when someone is shot down he spawns at the nearest spot and grabs the next ship, and goes back into battle. Well if the Situation for the adversaries of Legion is so bad in an economic term then I understand why everyone else gave up. But even your suggestions in nerfing warp would not make a difference in our commitment to defend our cores. The point is that the PvP problem will not be solved until there is a huge population increase. Even after a Wipe at release, the situation does not change unless there join big alliances from other games. And even then it's not the same as a group of players grinding for a nice city base or fancy PvE ships in the opposite of an Alliance that is battle tested and is just grinding for PvP dominance. I find your arguments in the case of the Opposition to Legion intruiging and that deserves its own thread. This is about that DU gets some sorts of pew pew. Yes people need to get experience somhow
  5. If they can implement something like NPC craft I know it won't be quick. At gamma fight the adversaries of Legion were so close to winning then came the radar bug and PvP in DU lost momentum since then. If other groups would organize and work together a few cores could be taken from Legion.
  6. I have built already what I wanted to build until next PvP meta change. Alien cores are secured by our Aliance keep getting Plasma and t5 ores each week. Have a few bases on them factories running that I feed with ores I get from Mu's that's Endgame. And that there is nothing or no one to shot just makes this endgame to anyone that want to pew pew unattractive. And that is a NQ problem
  7. Once NQ made a stress test with plenty of bots these can be the pilots and gunners and NQ needs to script a flight path and create some sort of turret that autofires why is this not feasible?
  8. I like your first idea but second idea does not work because you are not able to shot in sz
  9. I grind ore fuel and elements for the sole reason to be able to PVP in Dual Universe. Sadly due activity is being low these days there is no one to fight on an Asteroid or an Alien core. - I suggest for NQ to make a Dreadnought that patrols the pipes and fires at anything that comes close to it 2 su with maybe 8 seats of firepower and 90 mil of ccs. When dead in the containers to find random advance rare and exotic shematics. -If a large org wants to abuse this by sending more ships the Dreadnought spawns more dangerous drones equivalent to the numbers of ships present with in 2 su. The Dreadnought spawns at random times and goes for an example from Jago pvp border to Sanctuary moon PvP border and despawns Archeage had a similar gameplay with the Kraken that spawned on certain times I borrow this idea from there.
  10. Its funny that you want the PvPers to be wiped OP. In my case I doubt the ones that are not active will return to start fresh again. I would not.
  11. If it was not fun we in Legion would not be eager to have again such a fight.
  12. Whatever, then Abominus is the worst mech ever. No its not but you said I was trolling
  13. People like different things like it seems you like Gundam from your Profile Picture and for me these the most ugly mechs in existence but me not going to a Mecha Anime Forum to complain about these and make them to be removed
  14. You seen a Video on youtube and decided that Du pvp was the worst ever. But did you I play DU PvP try it out by yourself? I play DU PvP from the first day it went live back in Alpha. I would prefer it many times over let's say War Thunder PvP that I played for like 4 years non-stop before getting into DU. You say there is no strategy in DU PvP which is absolutely wrong. In DU PvP you have a 3D space Map that is empty, yes but the composition of the forces fighting and their setup is very important. Also to have many hours in combat favors the most experienced pilot in a Fight, not just the elements and talents you bring. This is the only game I know where you can bring your own Design to a Fight that it's not a template served already. In our Alliance we get exited each time there is a fight happening in DU. If it is that bad how you state why is this so? DU PvP has been badly promoted and has not been made easy to learn for newcomers.
  15. Guess what? We just had again a Fight at an Alien core. It really just needs to get radars back it seems.
  16. The reason for it is simple Legion can field every day 30 ships for defense of the cores without sweat. And the adversaries of Legion are not able to do the same. No one likes to be sealclubed and the fight for Gamma was their one and only shot to be relevant again (Empire and co) So until a group is formed that can put togheter 50 players there is just no contest
  17. Dual universe PvP has been always problematic due to many technical problems. When it works and players come out in masses it is great fun to have. Like in the Gamma Fight We still talk about it how it was a great experience. People bashing PvP and dismissing it as bad for the most part did not put much effort in it to begin with. I think to have atmo PvP is posible and I want it, but needs to be scaled down from Space pvp to deal with desync much. I will not fight you on excel you need to hop in a ship with few guns to fight me.
  18. I could live with that what you suggest that one putting more and more packs into the ship gets so slow that it will take a few days to reach destination
  19. My point was that just calling missions an afk activity that needs to be removed is wrong. If you fly just in a line and do not change trajectory a few times and watch radars you will not succeed. This while the population is normal also radar is working. Outcry because of alting yes also but also screwed the mission running business for people that did them legit for Orgs. Many hauled for others, with randomized special missions that activity is done. Much better if it is allowed to stack missions for each player making redundant alting and adjust less reward for each extra package.
  20. I like to be able to be productive in the game just be keeping an eye on radar and do others things while flying missions. Got plenty of combat already out of running missions, hauling myself or intercepting others. Hauling its a valid gameplay not that afk how many want you belive and other games have this like SC or Archeage. But God forbid DU gets running missions and its lucrative then the ones not willing to take the risk to haul go full outcry. What are we supposed to do then ? Just stand by a MU and calibrate all day? Some people like that its their gameplay and its how they generate income. Let us also have our way to generate income how we like then.
  21. The Nerf was because alt abusing but that each player can carry a few packages would make alts obsolete
  22. You need to exit seat and enter it again to see someone on radar that makes it really bad to chase someone, warp scouting no more due it so you can fly in the middle of a pipe PvP org will not see you ever
  23. With radar bug you can now fly all the missions you want unhindered. But its not ment to stay this way forever
  24. NQ consider please to increase rewards for missions because you nerfed income strongly for Organisations and Single players to hinder alt abuse. Suggestions: 1. Increase reward for single mission considerably 2. Or a player could carry now 3 or 4 mission packages 3. Or player can carry as many mission packages ship can fit (but mission packages are to be seen for other players in pvp space this would force to work in groups and have escorts bringing back team gameplay) There are almost no mission runs right now because most players will not risk a ship that cost between 50 Mil and 100 Mil to fly over 5 hours to gain just 7 Mil.
  25. Radar not working like before the radar patch. -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar. Seems that below 50 km from an asteroid's surface radar stops working. -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed. So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight.
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