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Warlander

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Everything posted by Warlander

  1. It just needs rival solar systems fighting against each other to work with two factions. They missed that boat and unfortunately its likely not going to work at this point in the way they want it to since honestly the big orgs dont really have to fight at all. Sure you got some people blocading planets every now and then but nothing will really ever turn this into a good pvp game unless they just stripped all the pvp protection zones straight up, took away speed limits, and make it non tab target to actually require some kind of skill requirements in combat if not just completely ditching the
  2. There is nothing stopping a solo solo player from starting a pocket org like everyone else for 500k-h. It can also be handled just like if you dont have anything qued if there is a research exp as their is personal growth exp. Most of all any researched technologies should be massive and require much larger cores or zoning to place down such as industry units that are XL and higher should require massive machines to make or ground based defense units like surface to air batteries, nuke silos etc. But also for things like giant reactors for a zoned power plant, solar arrays, Communi
  3. @op I have been also suggesting that Orgs should have their own tech tree that add both higher technology/upgrades but also that it should also unlock new features or functions to the table that makes orgs more than just an industry but that they can provide civil functionality such as city halls, police force, ship yards, player markets, military bases, powerplants, etc that require zoning but serve real pusposes that are lacking in the game for territory wars. But also that Orgs should have their own versions of TUs that range from a 7 cluster tile to regions/sectors that are muc
  4. Been asking for rotors or drone rotors/tail rotors myself for a while now. We need some kind of hover engine that goes from hoverpad height to 1+km. +1 from me.
  5. Lol thats pretty stupid and completely ass backwards way to put a band-aid on the problem. So because megaorgs are destroying the market and the bots are automatically buying their ore already for super cheap and then adding it back in when the market actually starts moving to anchor it in place when actual demand hits the solution is to kill the competition of the mega orgs so that it forces you to join one to further help destroy the market through more hyper saturation of items nobody really needed in the first place because they took out the one thing that actually made sense t
  6. Non tab targeted combat is a good start that isnt circa 1999 game mechanics.
  7. "Its not personal, Its just business." There needs to be a sepperation of church and state as it were. They arent your friends as much as you think they should be or want them to be if you get up close and personal with them in your org. I have seen in at least a half dozen games where gms or devs have summoned items, mats, and stacked the deck as it were. In this game they didnt even roll back the markets with the schematic debacle what do you think happens if Naunet gets honeypotted into giving an org build mode, unlimited ships, and things they didnt otherwise earn? It happens m
  8. I just wonder how he got those kid gloves on when he recorded that. I think my fav quote was: "I will say though dual universe has impressed me. It really has pulled off something amazing and if this is what we can expect from the next generation of massive multiplayer games I think that our future is probably going to have a lot of games like this that are almost science fiction it is amazing that this is even technically possible and I think dual universe is setting the bar for a whole new genre of games." /kneeslapper Been hearing that same th
  9. Im not shy about my past. Its precisely what happens when devs, GMs, CMs, and anyone with an ounce of power is allowed to mingle with the masses and are allowed to get close enough to be friends or more with the GP. If they want to look into me go for it I played this game 100% legit, though some of those PvP scripts people are using are kinda suspect tho....
  10. You would be surprised how many gm's/guides/cm's whatever have been fired over the years for befriending and doing personal favors over the years. I used to have multiple pocket gms who would rez me or just teleport me to wherever I wanted or lock the other way hacking. Lol favoritism is real and there is a good reason to avoid it at all costs. You wouldnt also believe how many guilds have also had their own pocket gms doing their bidding for pvp or territory wars as well in other game. When devs takes sides everybody loses. But hey this game is going down in flames so enjoy it whi
  11. Their current plan is dead in the water any way you slice it. Nothing short of a full re-design will save it in the condition and future content they plan to impliment. Some things are salvageable dont get me wrong but this is by far a failed concept. There is only so much time left to change course or they wont be able to keep the lights on at some point. PSS: Dont really care.
  12. Lol that clown JC actually has a PhD in AI and wont even do anything for this game? Honestly players are not devs and we can only really use the tools we are given. Who in their right mind wants to go to somewhere to check out someones playschool playhouse you cant do anything with vs fighting some kind of AI alien armada, npc police force, npc vendors, npc military, npc dungeons, fight creatures in all those tunnels we dig vs what players make you cant do anything with? Hell JC right now could just as well give NPC access to the same talent tree, same skills, same mini
  13. If they cant or dont have the budget they should then explore all avenues to making money to fill the budget. This game is a train wreck at best in the current format. Until they open up P2W servers, host some kind of gold farmer type E-Bay type thing where you can buy/sell scripts, skins, mats, ships, etc and its not rediculous to do so, or anything else like real estate, or just plain out renting servers they will never make money drawing out subs for 27 years to finally play the game. The sub model simply is not sustainable in this regard at least not without content to back up
  14. Schematics were just a hurdle. The bigger and more well equipped the org the easier it was to jump over and take advantage of production, market potential, and saturation of the market as the rest of the game caught up. It was just a momentary fix and until they limit how much you can put into the market along with adding upkeep/maintenence via repairing damage sustained through mass production as in rl and parts/machines constantly going down, and also how fast you can grab ore and process it due to scanners being used constantly to find what is left of the ore in the solar system nothing wil
  15. This iteration of the game is a failure in pretty much all spects stemming from world generation on up through mining, crafting, and transfers into PvP. Until all those things recieve complete re-designs this game will never go anywhere. Because it all goes back to world generation and mining being short sighted and nothing will change that until the solar system itself is adapted to the actual needs of the players or fixing the myriad of issues that stem from it that basically make this game feasable for any form of longevity. Also if you think this UI is complex Everquest 1 had a
  16. I just say that the only solution is Player run markets because NQ is completely unwilling to really police markets in any real capacity and their constant catering to megaorgs and all the walking cube cores along with scripts havesting data and all the advertisements and general crap stacks and the used car lot its becoming at launch is going to make markets unuseable after launch. At least if players can maneuver tool ships off their land I could at least drop their ships off the side of my platform. When TWs happen a player cluttered market it likely the least of my worries. The
  17. Its only fair that their game is broken so it should be free to play. "We heard you"!
  18. The only solution is player run markets from their own tiles connected to the market system that draw people away from the markets and restricting all the crap people put there at the markets. Until that happens nothing else will fix anything really. But if NQ actually does give us our own personal markets then we can talk about restrictions, fees, and limits.
  19. You should consider that when you do any updates to put it to the top of the OP so that you have the current issue on the top but also maybe the last two issues below the new one. So when there is a new issue out you can check it out right in the op. Or like any newspaper/chronicle you should also have a (your ad here) sort of thing or in the upper right having a 50h cost on there lol. Otherwise keep up the good work.
  20. Personally I think that there needs to be a catch up system that gives like 120 exp or more to get you within like 5-10mil of the current top exp player. Not only does coma grinding exp ruin competition whenever the dormant players who havent even played can suddenly have everything ready to go qued. If you are actually logged in you should get +30exp per min. I also think that this game needs some kind of Ultima Online style approach that you get Exp for actually doing piloting/mining/pvp/industry to actually gain exp doing things. If people have it maxed it does not matter you do
  21. NQ needs to do the following at bare minimum: Charge parking fees for 5-20k h parking fee per vehicle per ingame day cycle to anyone over 5mil exp based on the size class of the ship (XS-L core) Charge an additional storage fee of 5-25k h per container you have stored at the market depending on the size of the container. (XS-XL-E) Restrict container boxes and instead offer "lockers" with a sliding inventory system with rental fee per ingame day cycle. Create an impound lot between the district and the district market where ships are packed and sent when people fail to p
  22. If the hijacking has been dealt with then my apologies. I did make a suggestion for a sensor array in which a fleet flagship had a large area radar or sensor beacon in which orgs could set up for additional viewing of what is in the area along with a ship sensor/diagnostic tool which could allow an org to see where all ships were along with their radar added to the flag ship along with the health/status of the ship. In that sort of light I can see a rescure beacon being useful if you can count on someone within an org to come to your rescue and placing a blip on org rad
  23. You could have just mined anything else endlessly for weeks and bought the ore. Im not saying that the finite resources arent completely broken at this point or that mining does not need to randomly be reseeded from time to time through gold rush events or just random tiles being selected on each planet per day in minimal amounts to just keep ore in this solar system going to make it anywhere close to launch without mining surface rocks. Scanning is the real problem as people have already mined and scanned and are constanly honing in on whats left. NQ needs to figure th
  24. Im not really sure what the purpose of this would be tbh but ill bite. For search and rescue to work you need something to happen. If that is PvP then you pretty much lose your ship and the transponder beacon is moot once they claim the core. If there is a crash somewhere or a ship is deralect on a planet somewhere then you can always run to a market or mine to buy what you need there. Pinging a signal with a beacon is pretty much asking for trouble and potentially getting hijacked if you already crash landed in an occupied tile or even if you crash in an unclaimed terr
  25. Whats wrong with a pirate changing their Alias? Eventually people will know its you if you still fly the same ship(s) you did before you changed your name. Some people just outgrow the name they chose when they started years down the line. If you are a pirate a nobody or somebody it does not change anything really. NQ could still profit. Orgs merge and or need to rebrand their name if they again dont like it for whatever reason. Even if the names change it does not change their mode of opperation, geography, or outcome of the game. NQ can still profit.
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