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Noddles

Alpha Tester
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Posts posted by Noddles

  1. 10 hours ago, HellToupee said:

    Uhh to sell their ship.

     

    I don't remember the community interacting with me designing a ship.

     

    All inteeraction took place with the finished product, unless you guys think the only goal of the game is to sit and look at a pretty ship and never use it.

     

     

    But if you have a seperate space with infinite material you never buy things to make the ship. You just take money from the economy by selling the BP. 

     

    At worst id be fine with a system where you could build a plan for a ship that could go into a projector. You cant sell the plan and you have to actually build a ship to make sellable BPs.

  2. I dont get how people cant see this splitting the community. One of DUs good points is the voxel engine. Even with the limited creation tools we have now, people are still making impressive ships and structures. If all someone wants to do is build cool stuff, what reason is there to interact with the rest of the community? 

     

    And this thread doesn't even cover the fact that they mentioned adding instances PvP arenas where you can fight without putting your ship on the line. Thats honestly an even bigger blunder in the single shard mission.

  3. I should have put this in my original post, but Im too lazy to edit. This system doesn't prevent large factories. It just delays them. Ill still be able to make everything eventually, itll just take a few more weeks. Especially if I have friends and we can all split up talent lines. Power should have and needs to come first. Every single "balance" patch NQ has done or proposed in the last month means nothing when power finally comes. 

     

    We all know power should have been one of the first mechanics in the game, but here we are. NQ has to focus on power if they want any of these balance changes to mean anything. 

  4. 18 minutes ago, blazemonger said:

     

    The Q&A session today will get ... interesting...

    Tbf if it is like previous Q&A sessions, they'll ignore the actual good questions and just answer the same ones they have answered for the last 6 months. 

     

    On topic though, there was clearly not a lot of thought that went into implementing this system. Assuming you need a schematic for every single part, why should I need to buy a schematic from a bot to build basic screws, when I can already do that in my nanopack?

     

    In the end, Ill be fine. I already have a massive factory and the backing of BOO. But what about the small groups? The ones who don't have millions or billions of quanta at their disposal. And what of the new players? How are they supposed to get involved in industry? Because its hard to find an org with an industry setup that will just let you hop in considering you lack basically all skills. The new players cant exactly afford to spend a million quanta just to break into industry. NQ has added another quanta sink without a faucet to balance. 

     

    As a side note, what happens to Transfer units? Its not like they're different than regular industry units. Will I need to buy a schematic for my Transfer units so that way I can make my industry actually efficient? 

  5. 5 minutes ago, theshockcabletv said:

    Calm down kid. It doesn't matter who you are , using privileges to get ahead of everyone else on the forum as rude. The only shooting at the hip is someone like you trying to establish a right to speak before someone else and that's not what we're here for. So.. you can at ease with that chill pill stuff and stop offering people to use drugs to resolve to an answer. 

    You might want to re-read physics original post. Nowhere does he mention his personal community. Hes saying "our community" in reference to the DU community from the perspective of NQ. 

  6. I don't intend to quit the game, but one of the things that has bothered me since I started the game is NQ basically ignoring the playerbase when we explain how mechanics will be used and then implementing shoddy fixes. This happened with PvP, market bots and territory units just to name a few. If you could still see the alpha forums you would see players laying out the problems weeks before the implementation. 

  7. 2 hours ago, blazemonger said:
    • Revamp of industry (to force feed using markets down our throats)
    • Revamp of PVP
    • Mission System
    • Territory Warfare/planet side PVP
    • Pets
    • Player Markets
    • Power management
    • Complete new planet technology
    • revamp/beautify  existing planets
    • New solar systems including the gate system

    It is worth noting that NQ has pretty much said that anything planet related hes been shoved to post release. 

  8. 13 minutes ago, blazemonger said:

    You can't lock onto a signal like that, you could triangulate position with multiple ships maybe, but you can't say "he is there" based on just your opponents radar signal, that is not how that works.

     

    You actually can. Most modern aircraft do it with some accuracy. It gets even easier once youve been locked. Its not that far of a jump to assume 200 years in the future we've gotten slightly better at understanding radiowaves. Not to mention we're in space. There's a lot less background noise in space than there would be in atmosphere.

  9. 24 minutes ago, blazemonger said:

    How woudl the size of my radar affect your ability to lock me.. That is such sideways thinking

    To be fair there is some realism to this. If you're own systems are sending out a lot of energy trying to find objects, an opposing craft could easily lock onto that.

  10. 1 hour ago, JohnnyTazer said:

    Spreezy just did an interview with entropy. YouTube video will be up tomorrow he said. Some notes to incoming pvp changes..

     

    - Radar lock range won't be tied to cores. A L radar will lock all cores equal distance as base.

    - Cross section will take into account hit chance. To what degree we do not know.

    - Choices on what elements you put on will matter. Entropy said "L weapons wont go on xs cores anymore, but to what degree we dont know, as in If you can use them still on a S or M core, but definitely not on XS core.

     

    Death to cube meta.

  11. 3 hours ago, Mordgier said:

    I'm more concerned about player tactics and uhh 'playstyles' and devs being surprised by them. The current PvP meta is a perfect example.

     

    It should have been obvious that the rules as they are favored xs cubes with L weapons and crippled everything else. It should have been obvious on paper. Yet here we are.

     

    This is why I'm actually dreading territory warfare despite being very pvp focused at heart. If they released pvp in this shape, and yeah I know it's the first pass and yeah I know that they know it's broken, what shape will TW be in on day one?  The fact is  that the pvp as implemented was non viable  and yet was totally missed. What will TW be like if the 'vision' blinds them to the reality of how such games are played?

    If it makes you feel better, NQ has always been blind to how the game is played. That and they seem to make the willful choice to ignore their playerbase when we bring up valid points about how future features will be abused.

     

    The fact that you need a TCU to place statics is directly related to events that happened in Alpha. 

     

    When we all saw the stats for weapons every active pvp org told NQ exactly what the meta would be. In the end we were correct.

     

    NQ does not play their own game enough and that has been evident for years.

  12. Drag is bad and you want that number to be as small as possible. My guess from a real life perspective is that the given angle is the angle of attack where you get the highest ratio of lift coefficient to drag coefficient. Typically thats displayed on a graph and is unitless, but thatd still be my best assumption for this. 

     

    I think eruend has closest idea of what it is saying. Just with the opposite idea on drag. The game obviously does not perfectly calculate what happens with lift and drag forces but it does okay.

  13. Assuming its on the same static core, you can simply use the move element tool in the build menu. Itll keep all the links intact. 

    If you're moving it to a different core or a bigger one you'll have to take it down and manually redeploy it.

  14. The problem I have with NQs approach to indy balance is that they cant seem to decide if they want us to be able to do it quickly or not. We went through alpha where we told them "hey indy and mining are too slow for it to ever be able to provide for the majority of the playerbase." This led to us getting the mining changes, crafting changes, and more crafting skills. 

     

    Now it seems NQ believes industry is too easy and too fast. Granted this ignores that for the first week or so you were able to still sell high tier ore to bots and buy loads of industry. Would we still see the massive indy setups even without that? Probably. But this is what NQ should want. They should want some players or orgs to have very large scale setups so that they provide for the other players. 

     

    To their actual planned changes, they exist as speed bumps and not actual nerfs. Assuming they dont do anything crazy like require 1 generator per 5 metalworks, there's no deterrent to just building more power generation. Especially if they allow some form of passive generation from solar panels or wind turbines. 

     

    The buying crafting recipes thing is just another quanta sink that frankly we don't need. Why not make an actual research gameplay element or at the very least tie it to the production itself. Want to make T2 recipes? Make a lot of T1 parts so that your character starts to learn how to make things better. That is quite literally how things work in real life.

     

    A lot of this stems back to the game needing more quanta faucets that arent tied to industry or to mining. Everything in the game stems from mining right now and it hurts the game as much now as it did a year ago.

  15. On 10/4/2020 at 6:48 AM, GraXXoR said:

    Before you leave the safe zone, set your base as “warp destination.” If anything happens just warp back. 
     

    once you get 1/3 of the way to your destination, set the destination as the the errr. “warp destination.”

     

    if anything happens just warp out. 
     

    however, soon the PvPers will demand warp interdictors, and you Know NQ, so....

    If it makes you feel better NQ/JC confirmed interdiction and tractor beams a long time ago.

  16. 7 hours ago, Iorail said:

    In order for this to happen (getting your ship transported to the PvP zone) there is 2 conditions:

    -You landed your ship on a bigger core ship, either by mistake or willingly, either way it’s 100% legal if they fly off to the PvP zone and your ship get destroyed. Also 100% on you and it’s completely legal.

     

    It’s not possible for someone else to pick up your ship using the maneuvering tool to place onto their ship, unless you gave permissions on your core for this, or your core is already destroyed.

    However, if someone did manipulate your ship to attach it to theirs without permission from the owner, then it’s an exploit.

     

    In the other hand, beware as this can be use the other way around and when someone attaches a smaller core to you, this smaller ship is now a huge beacon and they can track you and blow you up.

    You can also claim a tile with ships in it. This gives you maneuver rights to the constructs allowing you to dock the opposing ships to your own.

  17. 18 minutes ago, Magnus01 said:

    -snip-

     

    Gonna need you to calm down. But you do realize EVE has been out for 10 years and was indev before that? 

     

    DU just got out of Alpha and has at least reached some stability in what has been a rough beta. We still only have like a quarter of the features we're supposed to have. Theres no need to come here wifh that energy when the game isnt close to done yet. I promise that there is a shit ton of interorg politics happening at every level right now. The game is very much alive for a lot of people.

  18. 9 minutes ago, FryingDoom said:

    Having seen they very same arguments, using the very same terms "Rick vs Reward" "Sandbox" "balance" years ago in EvE and seeing how that turned into a pile of crap, Not even sure if its worth wasting the time playing. 

     

    Thankfully I have until the end of Beta to figure it out because at the moment the PvP crowd just seem to Want EvE 2.

    Might just want to step out now then. JC has been very open about his desire to see pirates flourish. NQ contains several former EVE devs. The game is full of hundreds of current and former EVE players. 

     

    I think its also worth pointing out that the majority of the top 10 orgs exist for pvp. BOOs driving goal is to fight and to take people's stuff. The AC wants to do the same thing. At the end of the day you should be hoping for systems that give pvp more depth. Even if it doesn't encourage more people to pvp, maybe itll make people feel slightly less cheated when they get ganked.

  19. There are two solutions that could fix most of the current meta.

     

    1) Restrict weapon size by core. This is kind of arbitrary and doesn't make for fun gameplay. 

     

    2) Actually implement power as a requirement. This means requiring weapons, engines, radars and future shields to have power. The power draw of large elements has to be high enough that it would be nearly impossible to have an XS core do everything without giving up something. 

     

     

  20. This thread is a top tier shit show that I nearly had a stroke reading, but Ill throw my hat in because I have nothing better to do on a sunday.

     

    Lets say I drop N amount of dollars on a DAC. Lets assume I bought this DAC for the sole purpose of putting it on the open market. We will also assume I was smart and bought it on an account that had an avatar directly next to a public market terminal. I will sell this DAC for some amount of quanta that has been determined by the market. Now I can buy materials or components or whatever suits me. 

     

    All I have done is buy some components. Yes I skipped the couple hours of mining to do this, but I all I have is components. I still have to build the ship, fly the ship, and get the ship out of a safe zone and into friendly territory all without losing it. I haven't gained that much advantage really. And at least I will have contributed something to the community. If all you do is market trade for 6 hours a day to gain quanta, you will have actually contributed less to the community than someone selling a DAC.

     

    I now you're going to ignore all of that and say I'm a blind sheep, but I tried. Also please stop posting from two accounts. Its a cancer and might not look great to mods. 

  21. I just wanted to introduce myself now that Alpha 2 might be on the horizon. Originally I played a lot of Command and Conquer games (explains the name and profile), although a lot of that was specifically on Renegade oddly enough. I have been following DU for close to a year now and am excited to get in and start having a go with it.

     

    Outside of this game I'm working on an engineering degree.

     

    Thanks 

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