I baked Dual Universe because I looked for a building game where you can actually build good looking things (so not blocky like in Space Engineers) and do something with them.
I played in Alpha for a little bit, but stopped playing after I was unable to load the game for several month.
After the Beta launch, where NQ again expertly showcased their lack of communication skills, I started playing again, this time with a friend, for several weeks.
We stopped playing DU a few weeks ago, because the need to constantly mine in order to get resources and the total lack of enjoyment in that process combined with my realisation that we couldn't do anything with our L-size ship.
I'm still angry that NQ dared to call this a beta. It's an alpha! Beta means the software is feature complete. 1: NQ is not feature complete. 2: "Feature complete" does not mean a given feature (e.g. CvC) just exists. It means that it's in a working state, where bugs needs to be fixed and the feature might need some adjustments. Not a total rework!
Regarding the feedback from NQ for our suggestions:
NQ can't respond to everything. This does of course not excuse the lack of communication for some of the serious issues.
I would suggest to overhaul and improve the suggestion page:
Clear all votes casted on the page
In order to post and vote you have to log in with your NQ account
(For NQ internal use) Make an overview of who upvoted what suggestions: What is their playtime? Are they still playing? Alpha/beta backer? etc.
Make it easy to comment on the suggestions, e.g. by being able to link the suggestion to a forum thread
NQ need to respond to highly upvoted suggestions and talk with the community if their responds is not "We will implement this exactly as suggested" or "We will not because (very good explanation here)"
Some comments/opinions from myself about some game mechanics:
Industry: While the concept is fine (see existence and success of Factorio and Satisfactory), the implementation is terrible. The linking system simply does not work with such many items. I would suggest introducing (covered) conveyer belts (see Space Engineers) which can transport solid items and pipes for gases and fluids. In both cases they just create a network, like in Space Engineers, which just transport everything connected. Throughput and max size per item are of course parameters.
PvP: I haven't done it and I will not in the current stage.
It must be possible to have a competitive ship that actually looks like a ship and not a cube. Otherwise every trailer where non-cube ships fight are just deceiving and a lie. Several people already posted
Please remove the ugly missile launchers and replace them with realistic missile launch bays. What you now have are RAMS and NOT anti ship missiles!
Make everyone involved in space CnC decision making watch at least the first session of The Expanse. Thanks.
I'm not an expert in physics but why are your railgun rounds exploding on contact? You use railings to make holes in things. And no. using anti-matter ammunition is not an answer, because using that is just so incredibly stupid. Matter will explode when colliding with other matter when traveling at high enough speeds, but I'm not sure at what velocities (are they achievable with such small railguns?)
Mining: I hope I don't have to add anything here...