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Pre-Alpha Tester
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About Takao

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    Novark Citizen

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  1. Takao

    Galaxy4D Info

    Making such many "uniuqe" planets doesn't that much space, No Man Sky has also a whole galaxy... All you need is a algorithm that procedurally generates those systems and planets and takes in one or more numbers as a seed. Of course "unique" is here a very empty word here, because the differences won't be noticable in many cases. I highly doubt that they use a n-body sollution for their physics interaction because that system is simply unstable and therefore not-usable. A 2-body sollution is fine in most cases and if you don't exactly know how orbital bodies behave in the real world you won't notice anything "strange", especialy when there is no time warp (orbits move slightly in reality, which is only visible if you speed up time). It is also not required to simulate every object against every other object. Gravity is infinite, but at a certain distance it's effectivly 0. So in inter-system scale a whole solar system is just one body. If your world is proceduraly generated and the content is basically completly player created, then achieving good graphics is not a no-no. You need propper 3D models, yes of course, but for the planets you only need good textures and knowledge about how to create a basic shader (not that hart) and how to implement a distance blend for the texture, to avoid tiling at long distances. If you use a good game engine (e.g. UE4), then making your game look bad is much more work then to let it look good, because you have so much free materials and content to work with.
  2. When you sell a blueprint you can specifiy if that blueprint can be edited or not. The problem you describe does not exist in DU.
  3. Takao

    Advanced Building - CAD blueprint

    Voxel engines can convert meshes into voxels and vice verca, because they are rendering them as meshes and not voxels. So creating a model in any CAD or direct modeller (CAD systems doesn't work with edges and vertices like direct modellers do) and importing the mesh into the game would be possible, however NQ has sad, that you won't be able to do that.
  4. Takao

    Tedious Turreting

    As far as I know it makes a different where you aim at the target. If you hit (well) you will hit the target at the location you where aiming at. So it's more then just one time lock on.
  5. NQ has already confirmed that there are protection bubbles, like in EVE. As for the underground bases: One way to solve (or reduce) the problem would be to allow mining on enemy tiles (enemy = corp that is at war with you). That way you can just dig out the base. The problem here would be, that you need to build large walls all around... Beeing able to build underground bases is maybe the only way for smaller corps or players to build a base at all. If the base would be above ground, you would really easily be able to spot and attack it. Yes an underground base is very hard to conquer, however what do you want to do there if you can't get out or in, because it's beeing sieged? And if it's not beeing sieged: If you want to use it as a hangar, you need a big hangar doors -> Good way in for the enemy, too. Build a lot of internal turrets for protection -> High energy costs.
  6. Takao


    Anti aircraft fuse??? You mean proximity fuse? As the combat is stat based those fuses would mean, that you still do fragmentation (and possible explosion, depending on how much you "missed") damage if you didn't hit the target "directly".
  7. Takao


    I don't know exactly where it was, it may be was in a thread where the original topic was a different one -.-
  8. Takao

    Any plans on mining tools

    You will be able to upgrade your "hand mining" tool. I don't know if this just means you work faster without much visual changing of your "tool", or if you have a dedicated tool, like shown above. There won't be such things. NQ has sad that now several times.
  9. discordauth:DSKKzB8KDdIm9DSuAOPguL16xXJ9pTv22ywEtpLq1yM=

  10. Takao


    That was already suggested and there is a very big thead with discussions about it.
  11. Takao

    Community Suggestions Trello

    I know that I can read tweets without a Twitter account. However, without an account, I don't get directly notifed from Twitter if NQ posts a Tweet, that was what I ment. The cooperation is called Soul Nebula.
  12. Takao

    Community Suggestions Trello

    I don't have a Twitter account... Someone has posted the link in our corp Discord channel a few hours ago, however I haven't noticed that -.-
  13. Takao

    Voxel engine potential

    What do you mean with "Voxel Engine potential"? You can make any shape out of voxels, because voxels are rendered like polygons. For creating a voxel volume you usually use a normal mesh. Or do you mean what you can do as a player with voxel editing tools?
  14. Takao

    survival mechanics?

    I hope there are no survival mechanics beside maybe oxygen. DU is not a survival game. I don't want to waste my time on on getting food and water, I have better things to do. Needing oxygen for places without it or no breathable atmosphere would be OK for me. Also those mechanics will not work anyway in DU: What if you don't have any money and run out of food / water?