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Warden

Alpha Team Vanguard
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  1. Like
    Warden reacted to Captain Jack in Novaquark Monetization     
    The subscription model stabilizes income for a service provider. Without it, NQ wouldn't be able to shell out millions every month for their ongoing infrastructure costs. Imagine the "pay as you go" model from a service provider perspective. They put together a massive server farm in advance, and hope you decide to play at least 60 hours a month. One week someone plays 12 hours, the next 2. The next week not at all. NQ can't rely on that income to operate. With a subscription, NQ knows how much money they have from month to month and can provide services accordingly. It's just an agreement.
  2. Like
    Warden reacted to Zamarus in Novaquark Monetization     
    Space Burgers when? 
  3. Like
    Warden reacted to Anaximander in Novaquark Monetization     
    They see me flippin', they freakin''.
  4. Like
    Warden reacted to Lethys in Novaquark Monetization     
    thing is, I wouldn't play games (nor drink, nor smoke, nor throwing money out of the window) if I only earn 300€ / month. As twerk said, this "argument" of "make it cheaper!" doesn't start or stop with the monthly fee but goes on to hardware.
     
    NQ charges 10-15€ per month of gametime. period. That's their choice and they thought very well about that, just look at very basic and simplified numbers.
     
    If you want to play - pay.
    If you want to play but can't afford it - improve your life first and do something about it, instead of whining about "make it cheaper!". You can always improve your situation if you work hard and be smart about certain aspects. NQ can't change your financial situation - YOU can
  5. Like
    Warden got a reaction from CyberCrunch in End of Founder Packs   
    I - with the limited view or perspective of the consumer - advise them to expand on the team regardless, if possible. I loosey recall statements made by them about it earlier, if I don't mix them up, but regardless having perhaps one additional community related mod or similar or shifting staff around so the existing ones can focus on it more again might be helpful.
     
    I do not need to be spoon-fed, for example, but being fast with responses or being proactive can be crucial for some other people who consider pledging. It can, perhaps, make or break newcomers or people that stay.
     
    A lot, the community can do in a way, such as replying to newbie questions, but in some cases like above you simply need mods or an official presence to deal with things or to be notable. I'm not complaining but see slight room for improvements.
     
    Again, that is from the customer or "end consumer" POV. I'm certain NQ has their hands full, so maybe relocating or adding (human) resources can help a bit. Time will tell, I hope everything will be on a good track continuously.
     
    So far, so good.
     
  6. Like
    Warden got a reaction from Shockeray in End of Founder Packs   
    I - with the limited view or perspective of the consumer - advise them to expand on the team regardless, if possible. I loosey recall statements made by them about it earlier, if I don't mix them up, but regardless having perhaps one additional community related mod or similar or shifting staff around so the existing ones can focus on it more again might be helpful.
     
    I do not need to be spoon-fed, for example, but being fast with responses or being proactive can be crucial for some other people who consider pledging. It can, perhaps, make or break newcomers or people that stay.
     
    A lot, the community can do in a way, such as replying to newbie questions, but in some cases like above you simply need mods or an official presence to deal with things or to be notable. I'm not complaining but see slight room for improvements.
     
    Again, that is from the customer or "end consumer" POV. I'm certain NQ has their hands full, so maybe relocating or adding (human) resources can help a bit. Time will tell, I hope everything will be on a good track continuously.
     
    So far, so good.
     
  7. Like
    Warden got a reaction from huschhusch in System for purely commercial contracts   
    In terms of certain things being considered boring such as police jobs:
     
    You underestimate that there are whole communities and interest groups out there (more popular or known example: Arma III RPG) that enjoy this with a bit or a lot of RP even. I played cops and, more recently, an EMT myself. Spending a lot of time speeding around in an ambulance while talking in somewhat realistic short radio codes. To project that on security roles as I also played that job in A 3: there is demand.
     
    I mean there are already DU police groups, either integrated in player nations or standalone, to cover that stuff in the future. 
     
    Just saying, someone might actually take your 911 call in DU in the future. 
  8. Like
    Warden got a reaction from JNDuval in Aliens/Slaves/Parasites/Pandemics   
    I'd love to see things like this. Some alien menace or even NPC slavery. 
     
    However,  due to the reasons mentioned above, we will likely never see this. Or not any time soon, at the very least. 
  9. Like
    Warden reacted to yamisniper in I have one HUGE concern.   
    think people are forgetting they can build under ground
    and hide unlike most pvp games
  10. Like
    Warden reacted to mrfrazz in I have one HUGE concern.   
    Or you can find a nice chuck of space and make it really, really hard to find.
  11. Like
    Warden reacted to devu in I have one HUGE concern.   
    @killabits  I had HUGE concern when I was at secondary school. How to deal with bullies? Well.. it tuned out I had some advantage and used it against them. Those who didn't.. well you had no choice in RL but man up. I just don't get it why online people seeking some protection from outside. Same social patterns apply. Find a group of people you getting along with or you think can give you that protection if you can't deal with it on your own.
  12. Like
    Warden reacted to Jegleebow20 in Aliens/Slaves/Parasites/Pandemics   
    I was just thinking about aliens and different kinds there could be, like Flood-like or Predator-like or even ones like the Na'vi from the movie Avatar.
     
    The idea of a nearly catastrophic parasitic alien filled my brain with al sorts of ideas of their life cycles, emergent behaviors, and viralness. A flood-like organism could decimate entire planets, eventually causing a organization to form that would quarntine that sector. Also a company could weaponize the parasite and conquer worlds. There'd have to be vaccines that have to be researched and discovered too, so that the disease/parasite isn't unstoppable.
     
    Then I thought about races like the Ood and Vortigaunts, which are both slave races. So that got me thinking would DU give you the option to travel to some planet with primitive aliens and using your superior technology you could conquer them and then enslave them. Now of course there would have to be different types of slavery; such as chattel, servant, war drudges, work serfs, and livestock. All of these would have different buffs, but you could just have general slaves that follow your commands. Those buffs would be like, for example: you are attacked by a band of raiders, so you would use war drudges because the other slave types do less damage and are slower fighters than the war drudges. Also you could face rebellions, uprisings, and slave runaways.
     
    I believe all of these would add more emersion, plus some really cool scenarios could arise from it.
  13. Like
    Warden reacted to Lethys in I have one HUGE concern.   
    Well as discussed already in length a year ago or so: ,this is a sandbox mmo. Get people together, make a police force and do it yourself. This game is about emergent gameplay where people do stuff and not just get everything handed to them. Want something done? Do it! That's what makes such games so thrilling
  14. Like
    Warden reacted to Lethys in I have one HUGE concern.   
    Welcome to the forum,
     
    Warden summed it up quite nicely.
    If you just want to vbuild some monument you have to build it in the arkzone, otherwise it could get destroyed. This is not only a building sim, but a mmo - so be prepared to defend your stuff
     
     
  15. Like
    Warden got a reaction from Lethys in I have one HUGE concern.   
    Greetings. 
     
    To me it is simple: get a TCU / into a safe zone to have a somewhat safe area. 
     
    Beyond that,  it is open game or emergent game play where damage or combat has to be expected regardless of the actual motivation of the aggressor. 
     
    In some cases you might simply have to do something about it yourself or let other players do something about it. Maybe there will be a police or military force responsible for the area. Or mercenaries / security. Maybe some help you actively once you request it,  maybe you have to pay them first. 
     
    Emergent game play. You won't totally be vulnerable to others (or not at all times) depending on where you go or settle down, in short. 
  16. Like
    Warden got a reaction from Dan-Dak in DU - Gamescom content anywhere?   
    That's a rough or big advantage of the intended setup: They don't have to spend so much time with world and story-building compared to other games. That's a general "advantage" (has pros and cons, or rather, is subjective) of that type of sandbox genre though: The players have more power in building the world, literally, at that.
     
    But time will tell.
     
    On another note ... I guess that counts as "DU gamescom content" ?
     

  17. Like
    Warden got a reaction from Lethys in DU First City Project   
    Starting small while thinking big might seem favorable. At one hand, unless you are a rather large organization or unless you can, at least, muster a large workforce from the start, you can't really start full-blown city-building, nor would it likely make sense unless you were larger. Yet one should keep urban expansion and growth in mind.
     
    If you do not consider this in the long run, you might have problems adapting in the long run and having to re-do things might be problematic later on opposed to keeping a larger space in mind from the start if you plan to build big.
     
    But that's just theory so far, in my book. Either way it will likely be a relatively organic process and take time. Even if you plan meticulously ahead, things might just suddenly or slowly change and you might throw things over board in favor or other ideas.
     
    In the end, cities (small and large) will be like organizations. They will vary in design, shape and how they are maintained or run. I so far suspect most settlements and cities will be faction run in the end unless you can find a various number of organizations (or an alliance) that come together for a shared project - possibly beyond individual factions or alliances, that is. Some organization or alliance concepts will favor this, others will likely refrain from this.
     
    Time will tell.
     
    I personally would mostly wait with detailed plans or designs until more gameplay features (relating to building) before you try to set things in stone.
  18. Like
    Warden reacted to Sharknoon in Gamescom insights   
    I had the pleasure to talk to JC for about one hour at gamescom. Here are some hopefully new informations I can remember:
    JC dont know when the Alpha is ready but it is going to happen in 2018 The Market-Feature is going to be implemented in the first update for the alpha (some weeks after the alpha launch) They havent done much yet to prevent hackers To prevent glitching when standing on moving objects (like space engineers or GTA) they give every construct their own relative coordinate system, called Local-Frame, which the player is bounded to. To detect which Frame is the right one (e.g. jumping from a ship to a planet) they send a ray downwards and the ray detects the Frame underneath the player. Right now only the skybox is rotating, but planet rotation is planned for the future On Tuesday, August 22, Novaquark has implemented a sitting function for the couch (not a joke!) They are hiring several new people starting in september, including a webdeveloper, who is going to work for the first 4 month on the community portal full-time JC itself has written the LUA-Scripting, flight-mechanics, logical-gates and the HTML/SVG Screenunit The Community Managers are really happy seeing such a growing community and that much interest in the game Most of the people at novaquark are playing the game mosty at work, not very often at home You can freely reskin the entire UI of the game, the whole UI is made up of HTML and CSS, NQ wont prevent making changes to the ui Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that The client and the server are written in C++. The client needs C++ for the performance, the server is also written in C++ due to the high amount of the same code with the client. They wished, they could make it in a safer language like Java, but htey simply doesnt have the time to write a lot of code twice. Traveling to other planets takes in average 2 days, to other solar systems 2 weeks When the player has a limited internet-connection, they lower the refresh-rate of constructs and players When the player has a slow computer, they are limiting the viewing distance and also lowering the refresh-rate of constructs and players The goal is to reach 30fps on every mid-sized pc Thats all for now, sorry for my bad english and some typing errors
  19. Like
    Warden got a reaction from GunDeva in DU - Gamescom content anywhere?   
    That's a rough or big advantage of the intended setup: They don't have to spend so much time with world and story-building compared to other games. That's a general "advantage" (has pros and cons, or rather, is subjective) of that type of sandbox genre though: The players have more power in building the world, literally, at that.
     
    But time will tell.
     
    On another note ... I guess that counts as "DU gamescom content" ?
     

  20. Like
    Warden got a reaction from FD3242 in DU Memes   
    And guess what? He can also play both of the cool-ass games if he wants to!
     
    Like any of us!
  21. Like
    Warden reacted to ATMLVE in DU Memes   
    TFW you realize you're backing the wrong game
     
     

     
    (no offense meant to this guy, actually super jealous of him right now!)
  22. Like
    Warden reacted to Wilks Checkov in Anyone else taking time off work for Pre-Alpha?   
    Guys can we simply just stop flaming at each other and just go back to awaiting the DU alpha... Come on, some of us can take time off from work and want to do so to enjoy the alpha. There is nothing wrong with that, some people simply care enough about it, to do such things. Then there are those of us who can not take off time for the alpha, sadly I am one of the latter in this instance, but guaranteed a lot of us who can not play due to work/school time constraints will do what we can to be online as we are able. 
     
    What is not proper however is to flame at individuals due to the fact that they are taking time off from work to enjoy the alpha, or that a group does not care enough to take time off for the alpha. 
     
    What I do suggest, is that we just go back to our quiet little corners, and just continue to wait for more information from NQ about the coming alpha.
  23. Like
    Warden reacted to Kuritho in Do not implement one currency / Implement endless currencys   
    So... You take energy to produce a "d0llar or Euroi"... And you can convert it back to energy?
     
    *Devious planning to use them as easy energy storing*
  24. Like
    Warden reacted to StoneLegionYT in Cloudy eclipse   
  25. Like
    Warden got a reaction from Munney in The Vanities/Fashion and other pretty things   
    You savage!
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