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Novean-32184

Alpha Tester
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  1. Like
    Novean-32184 got a reaction from Emptiness in PLANNED HONEYCOMB CHANGES - Discussion thread   
    That is because NQ just makes up these numbers without applying any logic or reason @Kurosawa ..
    They are changing things for the sake of changing things and making up reasons afterwards.
     
    This is why much of what NQ does is kind of a good idea in principle but the execution lacks. If you apply a reason after you "design" the change, that is what happens.
     
    It's textbook cart before horse
  2. Like
    Novean-32184 got a reaction from Messaline in Markee Dragon Payment   
    LOL @Zarcata
     
    Markeedragon has possibly been around longer than you have been alive  
    That you can't find his company registration does not mean he does not have one. He is also an official business partner with NQ
     
    @Rhheno
    When you buy gametime on Markee's site, you get sent a code by email, you enter that code on the DU webpage under "my products"
  3. Like
    Novean-32184 got a reaction from GraXXoR in Markee Dragon Payment   
    https://store.markeedragon.com/aboutus.php
    https://opencorporates.com/companies/us_az/L17760100
     
    Something.. something .. do your homework before you make wild and unfounded accusations
     
  4. Like
    Novean-32184 got a reaction from Hazaatan in NEW SCHEMATICS - Discussion Thread   
    After some more time with this change, it is quickly becoming apparent that it is designed to reduce large scale industry as a main goal and in the process reduce "we make everything ourselves" industry within orgs.
     
    As long as you do small scale industry with no more than two stages, it's maintainable. After that it becomes a chore. Even a basic warp cell factory becomes too much to manage.
     
     
    NQ seems to want to deconstruct the one game mechanic that keep people in the game besides building. It feels like they can't afford the cost massive industry drives server side and so are nerfing player's abilities to run these. I agree this seems designed not to improve gameplay but to cut cost and try to maintain a balanced server budget financially more than anything. And that is pretty much what Deckard said on Discord anyway.
     
    DU has quickly become a series of UI driven mechanics with as little actual server interaction as possible. It's getting more and more removed from the promise of "unlimited possibilities" and a truly open sandbox MMO. NQ is laying tracks everywhere to put players on rails and control what they can (or can't) do directly and intensely.
     
    It really begs the question how NQ pans to finance the required upscale before release to accommodate the large number of incoming players they will need to both reach and provide with an experience that makes them stay.
  5. Like
    Novean-32184 got a reaction from J-Rod in What kind of in-game events would you like to see in Dual Universe?   
    I would like to see NQ not create events but create tools for player to create events. Similar to how Space Engineers allows for players to create scenarios.
     
    Outside of that I'd like to see NQ focus on adding versatility to things like surface harvesting, not have rocks all over and everywhere but pockets you need to hunt/scan for. And in those pockets have a higher yield per rock and also have special items similar to gems which in turn could then buff elements like engines or allow for schematics to be researched and improved. These pockets could then respawn somewhere else in a set radius once depleted.
     
    Imagine the possibilities that would add to the game at relative low cost.
     
  6. Like
    Novean-32184 got a reaction from Underhook in Markee Dragon Payment   
    https://store.markeedragon.com/aboutus.php
    https://opencorporates.com/companies/us_az/L17760100
     
    Something.. something .. do your homework before you make wild and unfounded accusations
     
  7. Like
    Novean-32184 got a reaction from CodeInfused in What kind of in-game events would you like to see in Dual Universe?   
    I would like to see NQ not create events but create tools for player to create events. Similar to how Space Engineers allows for players to create scenarios.
     
    Outside of that I'd like to see NQ focus on adding versatility to things like surface harvesting, not have rocks all over and everywhere but pockets you need to hunt/scan for. And in those pockets have a higher yield per rock and also have special items similar to gems which in turn could then buff elements like engines or allow for schematics to be researched and improved. These pockets could then respawn somewhere else in a set radius once depleted.
     
    Imagine the possibilities that would add to the game at relative low cost.
     
  8. Like
    Novean-32184 reacted to Virtualburn in Ask Aphelia Episode #12 - Discussion thread   
    This is the thing, 2 of my biggest bug bears were the markets, parking, over populated, and the towers.  It's taken time - as things do - but it has been addressed and it's a very much welcomed change.  At least now you know you can fly 1000m up to a market and not worry.  there should also be a wider buffer at the markets, 5 km limit for tiles to 500m height.  It's the price you pay for wanting to love so close to a game asset.  
     
  9. Like
    Novean-32184 got a reaction from Hazaatan in PLANNED HONEYCOMB CHANGES - Discussion thread   
    That is because NQ just makes up these numbers without applying any logic or reason @Kurosawa ..
    They are changing things for the sake of changing things and making up reasons afterwards.
     
    This is why much of what NQ does is kind of a good idea in principle but the execution lacks. If you apply a reason after you "design" the change, that is what happens.
     
    It's textbook cart before horse
  10. Like
    Novean-32184 got a reaction from Hazaatan in PLANNED HONEYCOMB CHANGES - Discussion thread   
    How does steel have less HP than Iron? that makes no sense.
    This table seems to be a choice of a few random values per category, ignoring any RL material qualities
     
    Some very quick and simple actions, like a google search, will give you some information to work with and make these values make sense. 
    example: https://www.rapiddirect.com/blog/metal-strength-chart/
     
    The table in the blogpost seems to indicate someone just sat down and made up some arbitrary numbers without any consideration for the actual materials represented.
     
    Also, making these changes also means that you must rebalance recipes as for instance concrete becomes far less effective that other materials while being way more expensive to produce which would not make sense.
     
    Rebalancing materials really also means you have to bring in the long promised option to replace one voxel material in a blueprint for another before spawning it
     
     
    And lastly, looking at these changes, how does a flight chair end up weighing in at 3 tonnes using materials in the list? I know it's not voxels but still ..
     
  11. Like
    Novean-32184 got a reaction from marxman-1 in A letter to the devs...   
    I'd say many still share the initial vision. And many also unerstand that a vision is just that and from there one needs to adjust and shape the vision to what is achievable.
     
     
    NQ (in the form of JC) kept dreaming that their utopia was going to become reality. until reality came knocking at which time it was too late and NQ has been firefighting ans scrambling to just get to a release of some kind.

    Unfortunately NQ has never really engaged what is probably their most valuable ally and asset in developing DU, their community. They just kept dreaming up overcomplicated ideas to "fix" other overcomplicated or over reaching ideas. This community has stood up and offered valueble suggestions/iodeas/feedback throughout he years but most has been ignored and much forgotten as the players who provided it have long since moved on.
     
     
    So what happened you ask? NQ happened is what..
    DU still has the potential it had back then and could still work out. But NQ is not the company to do it I believe. they lack the vision and (financial) resources to really make that push and make it fast enough.
  12. Like
    Novean-32184 got a reaction from Hirnsausen in PLANNED HONEYCOMB CHANGES - Discussion thread   
    How does steel have less HP than Iron? that makes no sense.
    This table seems to be a choice of a few random values per category, ignoring any RL material qualities
     
    Some very quick and simple actions, like a google search, will give you some information to work with and make these values make sense. 
    example: https://www.rapiddirect.com/blog/metal-strength-chart/
     
    The table in the blogpost seems to indicate someone just sat down and made up some arbitrary numbers without any consideration for the actual materials represented.
     
    Also, making these changes also means that you must rebalance recipes as for instance concrete becomes far less effective that other materials while being way more expensive to produce which would not make sense.
     
    Rebalancing materials really also means you have to bring in the long promised option to replace one voxel material in a blueprint for another before spawning it
     
     
    And lastly, looking at these changes, how does a flight chair end up weighing in at 3 tonnes using materials in the list? I know it's not voxels but still ..
     
  13. Like
    Novean-32184 got a reaction from Aaron Cain in NEW SCHEMATICS - Discussion Thread   
    After some more time with this change, it is quickly becoming apparent that it is designed to reduce large scale industry as a main goal and in the process reduce "we make everything ourselves" industry within orgs.
     
    As long as you do small scale industry with no more than two stages, it's maintainable. After that it becomes a chore. Even a basic warp cell factory becomes too much to manage.
     
     
    NQ seems to want to deconstruct the one game mechanic that keep people in the game besides building. It feels like they can't afford the cost massive industry drives server side and so are nerfing player's abilities to run these. I agree this seems designed not to improve gameplay but to cut cost and try to maintain a balanced server budget financially more than anything. And that is pretty much what Deckard said on Discord anyway.
     
    DU has quickly become a series of UI driven mechanics with as little actual server interaction as possible. It's getting more and more removed from the promise of "unlimited possibilities" and a truly open sandbox MMO. NQ is laying tracks everywhere to put players on rails and control what they can (or can't) do directly and intensely.
     
    It really begs the question how NQ pans to finance the required upscale before release to accommodate the large number of incoming players they will need to both reach and provide with an experience that makes them stay.
  14. Like
    Novean-32184 reacted to Tordan in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Please pay attention to real physics.
    Concrete is not light.
    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.
    Iron is heavy
    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
  15. Like
    Novean-32184 got a reaction from Yoarii in PLANNED HONEYCOMB CHANGES - Discussion thread   
    How does steel have less HP than Iron? that makes no sense.
    This table seems to be a choice of a few random values per category, ignoring any RL material qualities
     
    Some very quick and simple actions, like a google search, will give you some information to work with and make these values make sense. 
    example: https://www.rapiddirect.com/blog/metal-strength-chart/
     
    The table in the blogpost seems to indicate someone just sat down and made up some arbitrary numbers without any consideration for the actual materials represented.
     
    Also, making these changes also means that you must rebalance recipes as for instance concrete becomes far less effective that other materials while being way more expensive to produce which would not make sense.
     
    Rebalancing materials really also means you have to bring in the long promised option to replace one voxel material in a blueprint for another before spawning it
     
     
    And lastly, looking at these changes, how does a flight chair end up weighing in at 3 tonnes using materials in the list? I know it's not voxels but still ..
     
  16. Like
    Novean-32184 got a reaction from Pleione in PLANNED HONEYCOMB CHANGES - Discussion thread   
    That is because NQ just makes up these numbers without applying any logic or reason @Kurosawa ..
    They are changing things for the sake of changing things and making up reasons afterwards.
     
    This is why much of what NQ does is kind of a good idea in principle but the execution lacks. If you apply a reason after you "design" the change, that is what happens.
     
    It's textbook cart before horse
  17. Like
    Novean-32184 got a reaction from EasternGamer in PLANNED HONEYCOMB CHANGES - Discussion thread   
    How does steel have less HP than Iron? that makes no sense.
    This table seems to be a choice of a few random values per category, ignoring any RL material qualities
     
    Some very quick and simple actions, like a google search, will give you some information to work with and make these values make sense. 
    example: https://www.rapiddirect.com/blog/metal-strength-chart/
     
    The table in the blogpost seems to indicate someone just sat down and made up some arbitrary numbers without any consideration for the actual materials represented.
     
    Also, making these changes also means that you must rebalance recipes as for instance concrete becomes far less effective that other materials while being way more expensive to produce which would not make sense.
     
    Rebalancing materials really also means you have to bring in the long promised option to replace one voxel material in a blueprint for another before spawning it
     
     
    And lastly, looking at these changes, how does a flight chair end up weighing in at 3 tonnes using materials in the list? I know it's not voxels but still ..
     
  18. Like
    Novean-32184 got a reaction from Deathknight in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    A wipe is about many things, it is not about people "catching up". I and some others have tried to explain that this is not a thing several times now.
  19. Like
    Novean-32184 got a reaction from Haunty in Pitch/Yaw/Roll speed nerfs ruin the fun of flying   
    Or.. how about not having a CHAIR weigh THREE TONNES
  20. Like
    Novean-32184 got a reaction from Deathknight in Pitch/Yaw/Roll speed nerfs ruin the fun of flying   
    The nerfs have pretty much killed the entire warp shuttle concept. By giving in to the crying and complaining of the PVP crowd NQ have effectively destroyed a good portion of entirely non related gameplay.
  21. Like
    Novean-32184 got a reaction from CousinSal in NEW SCHEMATICS - Discussion Thread   
    This is pretty much the scenario which is emerging. This change to schematics basically undoes their introduction in 0.23 and creates a mechanic which is gear towards exactly what it is supposed to prevent. And it contradicts what NQ announced and explained their intention for the mechanic is completely.
     
    Your average player will mostly be able to "research" the needed schematics for anything they need or want to build. There is no need for big industry, not is there a point in doing what I think the intent for NQ was, break up industry in smaller pieces and make it work more like it does in EVE where players specialize in specific components/parts and trade those through te market/economy.
     
    I've said this before, but this is NQ trying to do the proverbial "hammer a cube through a triangle hole". They really should have seen this result coming had they done their homework, but as it stands it seems they did their usual "let's just see what happens", without putting much thought into it OR it's just another change to just reduce server cost, which in light of some of the comments made by especially Deckard is certainly possible.
  22. Like
    Novean-32184 got a reaction from Vargen in NEW SCHEMATICS - Discussion Thread   
    @kanadaj
    I think a big part of the critique is not so much the idea of this change, but more the way it is done and how it affects some unreasonably more than others.
     
    I agree with you when you say that this change appears to specifically benefit smaller industry and with it solo and small groups. The odd thing is that it goes against the very reason NQ is giving for schematics in general and this change specifically.
     
    If in addition to this change, NQ would add something like a _very expensive_ industry element which can feed schematics into the production chain and possible allow for more Lua automation, you get an overall mechanic which caters to both playstyles. You get the easier access to industry for new/solo/small group players while you offer a path to bigger industry setups through additional premium components.
     
    So, once again, what in principle may be a good idea from NQ is really held back by an incomplete/half/unfinished implementation and right now, the "we'll expand later" excuse really does not sit well seeing how we are very close to release.
     
     
  23. Like
    Novean-32184 got a reaction from Pleione in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yeah..  I was really looking forward to that. It was a bummer that JC announced the changes did not make it to beta nut still hopeful when he said that they'd bring it in during (with a wipe). The hammer fell when he announced that it would not happen after all but that we'd get a whole new solar system instead to compensate plus everything else and all that within a year (source). 
     
    That kind of told me he was really just full of BS and had been stringing us along. It was where I more or less went to the side of "NQ is not going to deliver the game they promised/set out to make" and it pretty much played out that way...
     
    JC's vision was great but his execution of said vision and management of the company was about as bad as it gets. Which is also why he found himself kicked out.


    It would be amazing if NQ manages to get the new planet tech in and gives us "a whole new world" to play with for release. I'd love to be able to get behind NQ pulling a massive rabbit out of the hat for release, but I think that is at best a very slim possibility and it's more likely we get what we have now instead.
  24. Like
    Novean-32184 got a reaction from CousinSal in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yeah..  I was really looking forward to that. It was a bummer that JC announced the changes did not make it to beta nut still hopeful when he said that they'd bring it in during (with a wipe). The hammer fell when he announced that it would not happen after all but that we'd get a whole new solar system instead to compensate plus everything else and all that within a year (source). 
     
    That kind of told me he was really just full of BS and had been stringing us along. It was where I more or less went to the side of "NQ is not going to deliver the game they promised/set out to make" and it pretty much played out that way...
     
    JC's vision was great but his execution of said vision and management of the company was about as bad as it gets. Which is also why he found himself kicked out.


    It would be amazing if NQ manages to get the new planet tech in and gives us "a whole new world" to play with for release. I'd love to be able to get behind NQ pulling a massive rabbit out of the hat for release, but I think that is at best a very slim possibility and it's more likely we get what we have now instead.
  25. Like
    Novean-32184 got a reaction from Squidrew_ in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Let's hope this is what is finally coming ... 
     
     
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