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Vonboy

Alpha Tester
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About Vonboy

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    Patron
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    Yes

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  1. wikiauth:hFk66Mo737B3PD90uq49;

  2. The fourth point made in the Devblog kind of confuses me. Do you mean you plan on there being regular skill resets, in-between wipes, where only the skills get changed and re-specked? Will the skills we learned still be wiped along with everything else (besides blueprints) when a wipe happens? Otherwise, Can't wait to try out the skill system along with the other new toys!
  3. I'm most looking forward to the Inventory rework, myself. Really can't wait to stick my teeth in it, and see how it changes logistics, and trading.
  4. After both parties confirm, there needs to be one final confirmation screen, showing the trade that's now uneditable, and with a final confirmation button. Otherwise, I see this being open to scamming. Otherwise, I'll be happy to have direct player trading finally.
  5. Will be interesting to see how this changes the starting experience for players. Aka, how will it be now, when you start with nothing, and have to bootstrap yourself?
  6. Very interesting. sounds like we'll be able to mine for longer to fill the same container space, but I wonder how that will translate to how many voxels/elements/ect we'll be able to build from that. I'm wondering now how much finished products we'll be able to make with the ore we mine now. You mention that now weight will (mostly) be consistent though out crafting tree. Guess I'll just have to hop in after the update and see. I really wanna play DU now.
  7. I think having the option to logout while your in a bed element, to get temporary stat boosts when you log back in would be a good idea. A bed should only allow 1 player to logout in it at a time, so you would need more beds for multiple players. The mechanic around it would be a slowly building stat boost, until a set maximum, say 24 hours. The boost itself could range from movement speed, mining speed, crafting speed, or maybe something else. It could be something like a .5% boost per hour, for a max of 12%, that will also start falling back to nothing when you are logged back in and playing. It would encourage having the infrastructure (a place to sleep) in place, wherever you're going to be spending a lot of time, whether onboard your exploratory or transport ship, or underground mining for hours. It could also be another service space stations/markets/other public places could provide. Having an inn service, where you pay for access to a bed to logout in. This shouldn't be required at all. I think it would really hurt the experience if this was required, but just having it as an optional way to make some small amount of use out of the time when your not playing would add to the experience. It would also help those that aren't able to play as often a bit, by letting you get a little more done when you are able to play. It should be a small boost, where you'd still get much less done this way, than if you instead spent the time you were going to be logged out, in-game.
  8. discordauth:EQ6K4mCvwbUj3UIzZKnltn-QAWxBFxqiZ5SQ6WE623A=

  9. from the investors of the organization, if they would work like in the real world. An Organization that needs money to fund some project or something, would issue out a set number of stocks for a set price.
  10. What is the plan on server wipes going forward? Will there still be a final wipe right before the planned launch in 2020?
  11. I don't care about making sense. I just want to build a giant space station, shaped like a T-Rex, that's a casino/bar/some kind of gladiator stadium, or even a robot wars like game, where people build small drone type ships, program them in LUA, and pit them against each other. Or, you know, a ship shaped like a T-Rex would be cool, too.
  12. Vonboy

    Hello

    I heard about this game a week ago, and it looks right up my alley. I guess before this, I played EVE for a couple months before, and I've put in a few hundred hours in Space Engineers! I love that game, but a shame the Multiplayer has just recently gotten to work better, and even then, it only supports a couple dozen players on a server. I guess I'll miss the collision damage, the ships breaking apart, block by block, and the more advanced physics, but I feel that a small price to pay for a massive online server to play on! I also put in countless hours in Minecraft, with various tech mods, and I love the Civilization games. Played Civ 4, 5 ,and 6 with friends a ton, though I haven't gotten to get in a match with my small group lately. And I love Nintendo games. I now have a switch, and been enjoying a lot of games on there. Looking forward to the new smash bros game! Anyway, can't wait to play this game, like the rest of you guys!
  13. Could a special warp pad at the base of the arkship, that will teleport you to a random spot on the starting planet, help? I see something similar on some Minecraft servers, an option to send you to some untouched area of the server's map, so you can actually find resources to start out.
  14. discordauth:EQ6K4mCvwbUj3UIzZKnltn-QAWxBFxqiZ5SQ6WE623A=

  15. I'm thinking when the game get's close to release, I'll bring it up on a small online forum I'm active one, and hopefully get a few people willing to try the game out, in a small group. I just don't see myself joining a large group, though, unless it's something like my small group acting as more of a corporation, and allying with a larger group for protection. Would something like that be possible?
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