Jump to content


Alpha Team Vanguard
  • Content Count

  • Joined

  • Last visited

About Vonboy

  • Rank
    Advanced Member

Profile Information

  • backer_title
  • Alpha

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm going to assume they have industry coded, to check if that machine can actually make the item, before it starts a new batch. JC said the machines will keep running till it finishes, so it shouldn't just run forever. If, the machines do end up starting new batches without the schematics or higher tier machines, I'd consider that a massive problem, that would merit them immediately shutting the server down to fix, like that time they made changed to how industry machines do batching, and it caused some really weird and high numbers of items trying to be made, for maybe 10 minutes, before NQ shut the server down to fix.
  2. Only question I have. Is will the update break/stop the current craft that a machine is doing, or will that craft be allowed to finish, before the machine says it can't start the next craft, due to not being high enough tier or whatever the reason is. And if not, will the machines at least refund the ingredients for us?
  3. This would be a great workaround for now. Players are being punished currently, from the rampant disconnects, and surprise server maintenance. And most players can't warp, because the drives are so expensive, and warp cells are not being produced and sold on the markets in large quantities yet. It would also help the newer players, who only have the option of slow-boating to other planets for now.
  4. They haven't sent out beta keys yet anyway, so your friend would most likely miss this test, and have to wait until Beta starts. I just hope NQ sends out the keys at least a day or two before Beta starts. We don't need people scrambling on the morning of to get things set up, and downloaded/installed.
  5. You could always form a organization focused around hunting down and destroying creations you find "not Sci-Fi' or whatever.
  6. wikiauth:hFk66Mo737B3PD90uq49;

  7. The fourth point made in the Devblog kind of confuses me. Do you mean you plan on there being regular skill resets, in-between wipes, where only the skills get changed and re-specked? Will the skills we learned still be wiped along with everything else (besides blueprints) when a wipe happens? Otherwise, Can't wait to try out the skill system along with the other new toys!
  8. I'm most looking forward to the Inventory rework, myself. Really can't wait to stick my teeth in it, and see how it changes logistics, and trading.
  9. After both parties confirm, there needs to be one final confirmation screen, showing the trade that's now uneditable, and with a final confirmation button. Otherwise, I see this being open to scamming. Otherwise, I'll be happy to have direct player trading finally.
  10. Will be interesting to see how this changes the starting experience for players. Aka, how will it be now, when you start with nothing, and have to bootstrap yourself?
  11. Very interesting. sounds like we'll be able to mine for longer to fill the same container space, but I wonder how that will translate to how many voxels/elements/ect we'll be able to build from that. I'm wondering now how much finished products we'll be able to make with the ore we mine now. You mention that now weight will (mostly) be consistent though out crafting tree. Guess I'll just have to hop in after the update and see. I really wanna play DU now.
  12. I think having the option to logout while your in a bed element, to get temporary stat boosts when you log back in would be a good idea. A bed should only allow 1 player to logout in it at a time, so you would need more beds for multiple players. The mechanic around it would be a slowly building stat boost, until a set maximum, say 24 hours. The boost itself could range from movement speed, mining speed, crafting speed, or maybe something else. It could be something like a .5% boost per hour, for a max of 12%, that will also start falling back to nothing when you are logged back in and playing. It would encourage having the infrastructure (a place to sleep) in place, wherever you're going to be spending a lot of time, whether onboard your exploratory or transport ship, or underground mining for hours. It could also be another service space stations/markets/other public places could provide. Having an inn service, where you pay for access to a bed to logout in. This shouldn't be required at all. I think it would really hurt the experience if this was required, but just having it as an optional way to make some small amount of use out of the time when your not playing would add to the experience. It would also help those that aren't able to play as often a bit, by letting you get a little more done when you are able to play. It should be a small boost, where you'd still get much less done this way, than if you instead spent the time you were going to be logged out, in-game.
  13. discordauth:EQ6K4mCvwbUj3UIzZKnltn-QAWxBFxqiZ5SQ6WE623A=

  14. from the investors of the organization, if they would work like in the real world. An Organization that needs money to fund some project or something, would issue out a set number of stocks for a set price.
  • Create New...