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Zychov

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  1. You get x12 Dual Access Coupons (DAC) Each DAC can be used to prolong game time for 1 month. You can use it yourself or give it to someone
  2. It was a joke that you inadvertently dragged further. My point was that it needs to be a transparent mechanism, easily accessible to players and not something you have to search for in the game (or google). I'm afraid so far this discussion contributes nothing.
  3. If NQ would decide to introduce such feature we will have to wait for it 3 - 6 months so we have a lot of time. And guessing by my current experience an active org need 20% of that time to put interesting Ads there.
  4. There are a lot of interesting things going on in the game that very few players know about. - Spaceship races - Pvp skirmishes - Combined mining operations on exotic asteroids - Alien core raids - Constructs exhibitions - Did you knew, that you can earn money as a combat pilot and the organization provides you with all the equipment and pays you for the mere fact that you participate in maneuvers? Players often don't know about all these opportunities, and even if they have heard about them they don't know how to access them. Dual Universe is a game designed with the idea that players create their own content and entertainment, yet it doesn't have even the simplest system to reach other players with their events and content. What if we made a message board accessible from the TAB menu? Very simple. Location, time, contact player, event description, some kind of illustration and a list of categories by which such a board could be sorted.
  5. You will get 36,9 like everyone +3/mont this will give you 36,9 + 18 = 52,9 Basically Exotics gets +50% points during first 6 months
  6. I see your point. And I hope that our game will manage to achieve that sweet spot that makes everyone content. I think this discussion went pretty off topic as we are in honeycomb thread.
  7. Couple of other ideas - I like the idea of small agile fighters and big ships that needs crew. Maybe that would be a nice idea to Make L and M weapons more powerful (or S and XS less powerfull) but disallow to use them with remote controller. - With that being said, I think that there could be some L and M weapons designed to fight smaller ships. They could have better accurency against small targets but less damage and range. Still be more effective than just small weapons.
  8. Do you mean scanning range depending on core size / shield size?
  9. I thing that L weapons and XS weapons damage is ok, the problem is in M and S weapons. Because of the accurancy factor their effective damage is actually bigger than L weapons. If we would make L and M more accurate, we could than make the damage difference a bit bigger between L and M and S. Again, with very careful baby staps.
  10. I think that it would be a good change so nano ships would stop being so OP. But instead of changing the whole aghoritm I would just make L and M weapons more acurate at shooting small targets. I would be very careful though, not to make Fighter ships completely useless. Fighters being the core of the battle seems natural to me, and they support the carrier meta. Carrier meta is great because it makes combat logistics and planing much more fun.
  11. I disagree. We have a nice pvp system now. Far from ideal, but it's getting better and better. The cross section idea is great. It needs some balance so the tiny ships wouldn't be the ultimate weapon, but the variety of approaches it gives us is awsome. We have carriers, armed transporters, fighters and with new honeycomb we will get panzer L cores. Crossection thing also introduce great building chellenge that makes building combat ships a good fun. Also remember about the old "borg cube problem" that is now reduced to much less annoying "long bar" problem.
  12. One more thing. There is no extra light honeycomb on the list. I use Lithium for my ships because it has only 5 unit mass. Maybe Carbon fiber chould have a 5 unit mass ?
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