Jump to content

GunDeva

Alpha Tester
  • Posts

    204
  • Joined

  • Last visited

Reputation Activity

  1. Like
    GunDeva got a reaction from Supermega in Organization Design Style?   
    Galactic Emporium    =)  Commerce will be the key to everything !   My drawing skills are not this good yet but I'm working on it !                                

  2. Like
    GunDeva reacted to TheBlender in Organization Design Style?   
    FEC will going with a sleek, scaly/layered insect style for ships.
     
    (Picture is not original nor what we plan to do, but to give you and idea)



  3. Like
    GunDeva reacted to Supermega in Organization Design Style?   
    So, I've been wondering what type of look or style do player organizations plan to use to represent their empires, or player groups. From ships, to stations, to buildings and structures. A unified look of a organization and/or Empire could be important to stand out in the crowd. I think it would be cool if player's established a unique design style for themselves, that becomes iconic in the game. for example,

    The Forerunners from Halo had a ethereal style with a juxtaposition of polygonal shapes and strange glowing features.
    The Empire from the original Starwars, had simple but pronounced geometric shapes like Triangles, Sphere's, and hexagons. With basic neutral colors like Black, White, and gray's.
    The Ancient Roman's structures where driven by Dome's, usually supported by Pillars, and Arch's, and incorporated many religious motif's.

    What kind of design style will you're empire, or player group be known for? How will you stand out in that regard? Or if you're a builder/designer, what type of designs do you plan to make?
     

  4. Like
    GunDeva reacted to Ben Fargo in Organization Design Style?   
    The motif of the Blue Moon Crew will be a blue crescent.
  5. Like
    GunDeva reacted to Cybrex in Organization Design Style?   
    Trust in rust.
     

  6. Like
    GunDeva reacted to Zamarus in Organization Design Style?   
    My friend and room mate made this. I definitely think we'll make an attempt on this at somepoint
  7. Like
    GunDeva reacted to Takao in Ship Class naming standards?   
    @CaptainTwerkmotor
    By that definition there is ether no such thing as a capital ship or (almost) every warship is a capital ship, or do you mean "combated by other capital ships in a 1vs1"?
    Because battleships can be easily sunk by submarines, destroyers with torpedoes or be defeated (= not being able to continue fighting) by cruisers.
     
    Also you have specifically sad that frigates are line of battle ships, so they would be capital ships by your definition.
     
    Quote by William S. Lind:
     
  8. Like
    GunDeva reacted to CoreVamore in Ship Class naming standards?   
    I think you are confusing capital ship with command ship. And calling each size of ship as a capital is just silly. May as well just call them a ship.
     
    All i want to see in a ship description is crew compliment, mass, dynamic characteristics, weapons and defence systems.
     
    I dont care what its classified as, the ship will be used as its owner sees fit. Which tends to make this thread redundant.
     
     
  9. Like
    GunDeva reacted to Anaximander in Ship Class naming standards?   
    The problem with this, is expectations.

    Case in point, people don't even understand what a ship class is and what a ship size is.

    The USS George H. W. Bush, is one of the Nimitz-Class Carrier Capital ships the US Navy has in its disposal. They are referred to as "Super Carriers", they can easily repell other nations' entire navy on their own.

    The ship size is Capital, the ship type is Carrier. The ship Class is Nimitz.
     
    You CAN name your own ship classes, that's going without a saying. You can't though assume what a "capital ship" is. It's the ships that helm entire formations. You don't helm a formation around a cruiser or a frigate. A capital ship relies on its escort ships for protection - like how the USS George W. Bush is relying on frigates and destroyers to keep enemy vessels from coming too close.

    And in that frame of referrence, you can't redefine what a Carrier is. A Carrier is a Line-of-Battle ship. Line-of-Battle, is all Capital ships, like Battleships and Battlecruisers (now makes sense why the Battle- prefix, doesn't it? ). If a "carrier" is as small as a frigate, it's not a carrier, since it's not a Line-of-Battle ship, it's a Line-of-Defense ship - a frigate.
     
    People may say "but hey, they had cruisers in WW2 that could launch two planes, what about dat?!". Yes, and launching two planes doesn't put you on the same level with a carrier, which can launch 40 of them.
     
    A dreadnaught is but a class of battleship. Heavy Cruiser is a class of Cruiser. And depending on who you ask, Destroyers and Hunter-Killers are just a ship class of frigate. 
     
    People can name their frigates as "battleships" to satisfy their e-peen, my RADAR won't lie like they do and I will DO write my radar to identify ships as of their mass and size. Oh, their mass is way more than their size should allow? I guess that's a flying pinyata then of a freighter. Oh it's too big to be a freighter?  I guesss it's a carrier.
     
    And no, Freighter is not a combat ship, Han Solo is just a truck driver and George Lucas is a hack..

    Battlestar Galactica? Just a fancy name for a Carrier.

    Super Star Destroyers? Dreadnaughts, plain and simple.
     
    Titans from EVE Online? Still, just another class of capital ships, despite EVE insisiting on the term "super-capital", which is ridiculous, like saying "Eternal Forever Trumandane Leader".

    TL;DR : People should not try to reinvent the wheel, it's too much effort for nothing.
  10. Like
    GunDeva got a reaction from Ghoster in Types of Colonization ships   
    My friend and I where thinking when Dual Universe go's live maybe we would go to  the other planets in the solar system as soon as we could even if its a long slow ride and also take a few friends .  =)   So the first thing we thought was at that early stages in the game we would probably have to convert a cargo style ship and  carrier people and equipment to a new planet and set up a base of operations and later expand that base /out post into a city . 
     
    Once our technology and skill get to a certain point my friend said he would try to just build a large colony ship that would have everything on it and the ship would just land on a planet and become a base / out post and I thought wow that's was a great idea!
     
    I remembered something about 3d printing homes and I told  him wouldn't it be cool if we could build a ship large enough to 3d print bases and he laughed and said yea but I don't know if that will be possible but we could always give it a try. So I was playing around  on some sketches  wondering how a large ship with 3d base building might look ? I was listening to music and looking at YouTube : sigh dam some one beat me to it ! I guess I can still work on my version ? 
     
     
     

     
  11. Like
    GunDeva reacted to AccuNut in Multi Language Game ?   
    What Ithink would be cool (if they haven't thought of it already) is some kind of built-in translator so that people from multiple languages can still communicate in the game.
  12. Like
    GunDeva reacted to NQ-Nomad in Alioth size   
    Hi guys, 
     
    As Lethys pointed out, we made an erratum on Twitter because of a mistake with the tiles' area (here and here). 
    So it's currently around 0,65 sq km / 0.25 sq mi. Again, sorry for the confusion! 
     
    Cheers, 
     
    Nomad
  13. Like
    GunDeva reacted to Anaximander in Scripting and limited automation   
    ... you can't actually aim... at a cosine... it's like being asked :

     "How far is that object?

    and replying : 
     
    "33 degrees left on my FOV"


    ...that's... not what cosines are for.



    Here's the thing. ( @blazemonger feel free to read as well, you might understand more than non-EVE players).


    If NQ allows for people to trigger turrets and forcing them to raycast + fire, then this is how it will go.

    1) You set up a turret or group of them to face forward on your ship - fixed guns, like jetfighter noseguns.

    2) You use an operator or a control unit command, so when you press TAB, you actually fire the turrets, by making them raycast and if they lock-on to something (softl-locks, this is how the digging tool works on all the videos) the gun will fire at the enemy.

    This kind of dumb-firing weapon system is by all means, something you can do solo. But hold on your horses ladies and gentlement (and by popularity alone, furries)  this is not so simple.

    See,  raycasting, given how NQ explained it, will work on a "cone of fire". Which means "you got a core in wihch yo ucast targeting rays that lock-on to terrain / voxels, if you lock on a voxel grids EMPTY voxel space, then the shot will go 100% a miss" . Yeap. Welcome to the world of unforgiving math. To be clear, this is ONE type of model they can go with, since it's far easier to implement given their model of programming (Actor Model). Don't ask how, it's math, it's magic, it's algebra.

    Now, add the very fact the game - as explained on Kickstarter Update #21 - follows the similar model of EVE Combat. So, your weapons have "muzzle speeds" in the form of optimal ranges and tracking speeds which determine how fast the weapon can turn around, which compares to the targets' "cross-section" and their transversal speed.

    So, your dumb-firing ship, has one way of aiming - zero in your nose onto the enemy, and fire, hoping to hit something. AT this point, I need to point out something... the guns are not manned. They don't get hit-chance bonus by their gunner since there IS no gunner to give skill training bonii to the turret itself. it's firing on its default settings, not modified. You are just piloting the ship and just dumb-firing the guns. Remember that, DUMB-firing. It's the equivalent of spraying and praying with a submachinegun, hoping to hit someone 500 meters away, while hip-firing. The chances are PRETTY slim.


    Now, let's move onto the thing about, you know, your transversal. Since your ship is essentailly a stick with some guns on its front, ti means your onyl way of shooting is :

    1) approach

    2) approach even faster or they will shoot you to death, you got no tranversal to throw off their aim

    You need to close the gap between you and the enemy so you won't miss your shots. Problem is, while you close in on them, they cna pepper you and kite you to death if they got a multicrew. Notice, they can shoot behind them or on their right, they got gunners to manually turn the turrets and give bonii to them for tracking / optimal range / damage. You got no such thing.


    IF you want this kind of thing, then sure, I guess NQ can make an exception, give some people te ability to dumb-fire weapons, I mean, starfighters HAVE to work somehow like that, right?

    IF you want that dumb-firing mode of a ship that only works for people who are vehemently against multicrewing, well then, enjoy the pros and cons. Just don't expect to be on any level of equal footing against a moving target, especially a moving target of more players than you.

    So, to recap, IF NQ WAS TO ALLOW FOR DUMB-FIRING VIA OPERATORS :

    1) you are forced to using CQB weaponry - pulse lasers, small caliber (for ships) ballistics, rockets, blasters (short range plamsa weaponry).

    2) you are forced to fly a lightly armored ship to bridge the gap between you and the enemy faster - less mass, more acceleration

    3) you are one guy on a ship, any boarding party that sneaks up on your ship, means you are outgunned.

    4) pray to the Spaghetti Monster the enemy has no tractor beams, cause you ain't getting out alive if they also got CQB weaponry and peopl;e mannning those turrets, their guns will do more damage cause thier guns are manned by actual people.

    Here's a quote from EVE for a ship that behaves exactly like that, the Interceptor class frigate, Taranis :

    "There's a reason the blaster Taranis is flown by mental cases. Fear is a handicap when you're travelling at 4km/s in a metal death tube with thin walls and three small nuclear devices strapped to the outside. Should you survive for more than two seconds inside web range, the poor sap you fire those blasters at is seriously going to regret not having a web/tank/neut/whatever as you rip his face off at a close enough range to go through his pockets as you do it. The other outcome is that you wake up covered in slime wondering where the bus that hit you went. The Taranis is a ship for angry people who prefer to deal in absolutes. None of that sissy-boy, "We danced around a bit, shot some ammo then ran away LOL", or, "I couldn't break his tank so I left", crap. It goes like this: You fly Taranis. A fight starts. Someone dies. There is no other possibility." - Stuart Price.
     
     
    The alternative, would be to have the Swedish S-Tank's scheme of controls.

    The driver is the gunner and the reload is automated. 

    What's the catch? You can't drive and shoot at the same time and you need to adjust the gun every time. In DU's terms, you can switch between piloting and aligning the turret(s) you use at one time, which means, you are spreading like butter over a giant slice of bread.

    As I said to the original post I made on this thread "the world's most taxing and stressful game of whack-a-mole".

    And yes, that means such "solo" ships are only effective if you actually have a PhD in DUAL Universe and are a Jedi to predict when people will burn towards you to use their momentum to close the distance between you two.

    The max speed may be 5,5 Km/s in DU, but combined velocities can reach 11 km/s  
  14. Like
    GunDeva reacted to Mr_Kamikaze in Inspirational Architecture   
  15. Like
    GunDeva reacted to NormFirestorm in Inspirational Architecture   
  16. Like
    GunDeva reacted to Kurock in DU Discover DU   
    Who are the Dual Universe Wayfarers?
    A group of explorers that share a passion for discovering what secrets Dual Universe has to offer.  This stretches from discovering new planets in the farthest reaches of the galaxy to diving through the deepest seas. If there is something to discover, we will find it.
     
    For the Individual:
    Currently there is a space program with one of our sponsor organisations that will provide ships during alpha and beta for the avid explorer. Don't like building ships but want to go to another planet? Come be part of an exploratory crew.
    Don't want to leave Alioth?  Do you prefer discovering the secrets of the planet chosen as the destination for the Novark? We have a place for you too.
     
    Membership in this organisation won't have any impact on your other organizations. You can be member of multiple groups and leave this one anytime, as you wish.
     
    But I don't want to join!
    In the future, DU wayfarers will support those that don't want to join any organizations by giving those lone wolves access to job boards. You DU you.
     
    For Organisations:
    DU Wayfarers is a neutral organisation, accepting sponsorship's by other organisations.  A great test-bed for more experimental craft.  Information gathered in exploration missions will be shared with the sponsor. Also organisations will be able add their jobs to DU Wayfarers job boards.
     
    Sending a representative early is best.
     
     
    Dual Universe Wayfarers

    Chat on Discord: https://discord.gg/mRzveVU
    Community Site: https://community.dualthegame.com/organization/dual-universe-wayfarers
     
    Instead of counting quanta, we'll be finding stars.
  17. Like
    GunDeva reacted to Armedwithwings in Scripting and limited automation   
    Don't get me wrong i'm aware of your sentiments towards the whole matter.
    From a realistic perspective,it makes complete sense to have automated weapon systems in a universe set in a far future era.
    But like the pre discussioned ramming mechanic,we ought to make some sacrifices for the sake of game balance.
    If people had the avaliabilty to fight without men-power then the scale would surely tip much further towards the most wealthy individuals.
  18. Like
    GunDeva reacted to Armedwithwings in Scripting and limited automation   
    That's all fine and dandy,but how else is JC going to push teamwork if a single player is able to fly a Titan Class Battleship with full automated weapons?
    I believe his mindset is in the right place already as manually controlled weapon systems complimet the combat ability of each crew member individually.
    Furthermore,it renders expensive crafts virtually incapable without a large crew which is something great for balance purposes.
  19. Like
    GunDeva reacted to CoreVamore in Ship Class naming standards?   
    *Begin scan of enemy ship one*
    Occupants: 1
    Firepower: 3 Laser Guns, 1 Energy Nutraliser
    Mass: 54,000 Kg
    Speed: 7,450 km/s
     
    *Begin scan of enemy ship two*
    Occupants: 32
    Firepower: 28 Laser Guns, 3 Energy Nutralisers, 2 Advanced Grapplers
    Mass: 9,460,000 Kg
    Speed: 9,450 km/s
     
    ...... Don't care what its called.... just care about how big a threat it is
     
  20. Like
    GunDeva reacted to Alethion in Scripting and limited automation   
    No, I do not thing they are fundamentally different concepts, the scripting is there to assist and give you and edge......to automate or enhance some more mundane tasks.
     
    It is limited as the potential abuse of an unrestrained ability to script is not a good thing. Certain limitations need to be applied in order to give an edge, but not provide someone with a Deathstar like edge....if they are a wizard scripter.
     
  21. Like
    GunDeva got a reaction from gyurka66 in A better Arkship position(PLEASE MOVE TO AGORA)   
    Magical metal which absorbs shockwaves  =)  I love this idea and it will probably add to the game as a rare and expensive metal ore ! 
  22. Like
    GunDeva reacted to Kasmilos in Builders Guild Certification [and do we need it?]   
    The intention here is not to set up some one "in charge", but to create public awareness. The "in charge" bit would reside in setting the tests. No single person has the knowledge and skill to set them all. It will have to be a collaborative effort. If practical it should also be an open an public process.
    Obviously there will have to be some kind of evaluation against the set criteria. Doing this by comity should keep the "in charge"ness of any individual to a minimum. The internal workings of such a guild would have to revolve around demonstrated skills, willingness and ability to evaluate the work of others.
    Note that there is no "code of conduct" or rules for how you need to do your thing. You simply demonstrate that you can do a certain thing and you get your name on a list.
     
    It is not entirely clear what RL skills will translate into skills needed in game yet. We can guess the following:
    CAD/3D Modelling (to use the tools well) Drafting in general (to turn an idea into a construct) Engineering (mechanical, for the physics engine) Coding (LUA in particular, but others in general) Architecture Design others.... And just because I can code, does not mean I will automatically code well in game. That has to be established in the game itself.
     
    You are referring to public constructs. If I were to build a secret base for some one on an asteroid, by its very nature others will not know about it. I suspect there might be a fair bit of this happening in DU.
    On the other extreme, if I am lucky enough to build something very public in a high traffic area, I am bound to be noticed, despite the quality of my work.
    If I design and build a super cruiser for the Pirates of Doom or the Righteous Fist of Law there is a reputation attached to that which I might want to avoid in public.
  23. Like
    GunDeva reacted to SirJohn85 in Builders Guild Certification [and do we need it?]   
    I will not use such a service or certificate in this form.
     
    Why does it just make you think you're in charge of this certificate authority? Which qualifications do you bring with you? Maybe something from the RL? I am asking this as a trained draftsman (building construction) in RL.
     
    Usually builders of such works self-announce who worked on it. The best example is in Minecraft or Space Engineers. I go straight there and ask or hire those who are relevant to me.
  24. Like
    GunDeva got a reaction from [ĦΞЯΘŻ]-TMR in FORCE FIELDS   
    I think JC said in a interview that ships will later have shields but it would be more like a  bubble and surround the whole ship it was all so in a link form here about shield being projected like in Star Trek like : forward , side and rear shields.
  25. Like
    GunDeva got a reaction from [ĦΞЯΘŻ]-TMR in A better Arkship position(PLEASE MOVE TO AGORA)   
    Magical metal which absorbs shockwaves  =)  I love this idea and it will probably add to the game as a rare and expensive metal ore ! 
×
×
  • Create New...