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Code24

Alpha Team Vanguard
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  1. Like
    Code24 got a reaction from Dinkledash in Objective Driveyards - Military Corp (Now recruiting)   
    All ODY designs are purely conceptual. They are only meant to give a rough idea of the aesthetic design of Objective Driveyards. That being said, the voxel engine of DU is incredibly flexible, and educated guesses can be made about the relative sizes and functions of the different elements based on videos, screenshots, and concept art. Thanks for your input, and I wish luck to SLI on the ship market.
  2. Like
    Code24 reacted to Astralator in Character Customisation and PayPal   
    They said second stretch goal - sounds like the character customization will be in the release, and CvC will follow later. 
    Would make sense since we reached 550k and customization was just 50k past CvC. So if NQ doesn't do CvC now they should have the funds for customization.
  3. Like
    Code24 reacted to MasteredRed in DU Imgur Post   
    Guess what everyone.... THIS POST MADE MOST VIRAL.
     
    Yes. It has been so popular, that it made Most Viral. We did it everyone.
  4. Like
    Code24 got a reaction from Ghoster in Ship Designs   
    I've dabbled quite a bit with blueprints. Only way to hold me over before alpha 
     
    The latest ship class i've been concepting:
     

     
    The rest are here: http://www.objectivedriveyards.com/ships/
  5. Like
    Code24 reacted to elDunco in Ship Designs   
    What kind of vehicles will you build? I want to see if anyone has began sketching out blueprints for the ships they plan on creating. I know we've only been given a little bit of info on ship building but I've already began sketching out some initial ship blueprints myself (I'll post those soon )
     
    What kind of ships do you plan on making given the info we have? Post pics if you have any!
  6. Like
    Code24 got a reaction from Kurock in If you could prioritize DU features...   
    0. Alpha (please come soon)
    1.CvC
    2.Docking (Functional landing gear/docking ports)
    3.Territory in Space / Stargates
    4. Advanced Comms and Maps
    5. In-game Voice chat
    6. Cosmetics
    7. Construct oxygen generators
  7. Like
    Code24 reacted to wizardoftrash in What the hell is this?   
    The trouble with a game company trying to be really transparent, is that sometimes the unfinished pre-alpha looks like an unfinished pre-alpha.
     
    This video is pretty much what I expected, except I wasn't expecting multi-player-construction to even be in their pre-alpha. It isn't pretty, but very effective.
  8. Like
    Code24 reacted to Dhara in Advertising in game.   
    Having worked with voxels that are about the same size, I can say I will be disappointed if we have to use voxels for signs.  Even the smallest text you can make with them ends up making huge signs. So none of my builds ever had signs because of that.  Looked awful and broke immersion, big time.
     
    I understand if a prop isn't implemented right away.  Of course, the game mechanics need to be tested first, but I would highly suggest the Devs put a prop(s) for this on their to-do-list for the future.  A lot of folks will love them and will use them.  And our settlements won't be cluttered up with giant voxel signs so they will look a LOT nicer.
  9. Like
    Code24 got a reaction from ChobitsCrazy in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  10. Like
    Code24 reacted to Xplosiv in Removal of monthly fee with a solution.   
    Even i'm tired of this lol. Was my thread already in the top posts, not good enough for you?
    Wheres that guy beating a horse picture when we need it?
  11. Like
    Code24 reacted to wizardoftrash in Removal of monthly fee with a solution.   
    This topic has already been discussed in great detail in several threads. I would recommend taking a good look at it in the existing threads.
     
    In short, they are basing their business model off of Eve Onile's model, which was quite successful. There is a way for players to play without paying a monthly subscription. Players will be able to buy a one month subscription (called a DAC) and sell it on the in-game market place for in-game money. If a player works hard enough in-game, they will be able to cover their monthly subscriptions that way. Players who are willing to put in the time to grind will be able to buy DAC's off of players who have IRL money but don't have that much time to play. neat tradeoff right? Similarly, one of my Orgs is designed to provide players with DAC's in exchange for raw/refined material.
     
    It all comes down to this: their business model is pretty much set in stone. It isn't up for debate, players backing the project should all be on the same page on this one. There are plenty of F2P games out there, many of them are garbage, and this won't be one of them.
  12. Like
    Code24 reacted to Bluestorm in Naming Planets and Star Systems   
    There could be a system in multiple steps :
     
    1) Random generation like HS4-RD
    2) First pioneer to put a TU on the planet can rename it once.
    3) When an organization get 70% of the planet's TU they can rename it again.
     
    All name of a planet should be saved somewhere so the "history" of a planet should be accessible for lore purposes.
  13. Like
    Code24 got a reaction from Kuritho in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  14. Like
    Code24 got a reaction from Vyz Ejstu in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  15. Like
    Code24 got a reaction from gyurka66 in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  16. Like
    Code24 got a reaction from Halo381 in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  17. Like
    Code24 got a reaction from GalloInfligo in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  18. Like
    Code24 reacted to Shynras in BLUEPRINTS STICK WITH YOU THROUGH ALPHA/BETA   
    Nope. 
     
    First of all, is not going to happen for sure.
    Then you'll need skills and materials to create even a basic ship at release, so you'll have time to understand the voxel mechanics and design one. 
    People will share blueprints with friends and their organizations.
    People will post blueprints and voxel mechanics on the forum, so that everyone will have a basic understanding for release.
    I heard there'll be an open beta before release.
    A lot of stuff will change through alpha/beta, designs will change constantly. Only in the last couple of months before release designs will be kinda good.
    Many other reasons. 
  19. Like
    Code24 reacted to Tnecniw in WE NEED TO SPREAD THE KICKSTARTER!   
    We NEED to make sure more people notice and see the kickstarter.

    We need to share it, spread it and talk about it wherever possible. There is only 16-15 days left and we need 140k more. (This is when I last checked, so it might be less needed whenever you read this)

    I don't mean we should neccecarily pledge more. (I myself pledged Silver, early bird). we just need to get it to more people so more people that CAN pledge and WOULD be interested in the community notices it.
  20. Like
    Code24 reacted to ostris in Kickstarter - Update Ideas   
    Videos delivering on promises they have made in trailers and interviews that NQ has stated should be mostly implemented or finished.
     
    -Building and actually flying a large ship- They have said the basic building of constructs is ready and we have seen large ships and large ships moving in nearly every video released but we have not actually seen it from a player point of view.
     
    -Video showing multicrew on a ship- In nearly every interview they have talked about multicrew and how you can have a large ship with all your friends on it. Show this. Show what it looks like to be on a ship someone else is flying. Not sure if they have stated that status of multicrew but once again in many videos you see multiple players on large ships but the ships are not moving.
     
    -Show how the server tech handles a large concentration of constructs. Once again the devs have said that most of the server tech is ready and they have showcased what that looks like with players but not constructs. Large space battles and high density of constructs have been promised in nearly every interview but they haven't really show it yet. I understand that the combat system isn't ready yet but at least show from a player perspective and a server perspective how a large concentration of constructs are handled.
     
     
    I feel like the DU Dev team is at the top of a very slippery slope. They are starting to show a lot of things in trailers and say a lot of things in interviews are ready, or mostly ready, but not delivering on them in a real player perspective way. In a post no mans sky world if a dev says something in means very little. And if you say something and don't really show it people will doubt you. Show us or explain why you cant show us the big promises that you are making in interviews and the perception created by the more trailer style videos.
     
    To show examples look at the kickstarter video:

     
    @35 you can see many ships flying around in and it is lag free. implying large ship density is ready or partially ready
    @~40 you show many people on the space station implying multicrew is in a semi ready state
    @55 Many large ships flying around the space station and it is lag free
     
    NQ has stated many times that server tech and ship building are two things that are mostly completed implying proof of concept style videos should be possible. By showing it in a trailer but not showing it in a first person, "heres what it looks like in game" kind of way it creates doubt in my mind and I'm sure a lot of others.
  21. Like
    Code24 reacted to PetdCat in It's a Problem that Ship-to-Ship Combat is a Stretch Goal   
    Well, I guess you should do all you can to make sure they reach the stretch goal then.
  22. Like
    Code24 reacted to Kurock in It's a Problem that Ship-to-Ship Combat is a Stretch Goal   
    I can't even begin to describe how much the OP irks me. It is not only misleading in some cases but downright wrong. Hopefully due to a misunderstanding.
     
    NB: No Construct vs Construct combat does not mean no PvP. There will be PvP in the form of Avatar vs Avatar combat. E.g. Boarding crews etc.
     
    NQ has been blatantly transparent as to what features will be included and when. One reason for this is to set expectations. If Construct vs Construct combat cannot be added due to (seemingly) budget constraints, I am happy to wait as it will be one of the first things added after release. Don't want to wait? Get even more backers.
     
    Does not having Construct vs Construct combat right out the gates suck? Hell yes. We all want it. But even mentioning NMS is not helping anyone.
  23. Like
    Code24 reacted to wizardoftrash in NovaQuarks latest KS update   
    Woahhhh his changes everything.
     
    Here I was expecting tab-targeting, with just health bars for the individual elements and a collective one for the construct.
     
    This though, this is really impressive, and somewhat intimidating. Now the way a construct is built will be less about cosmetic and more about function. Though part of me is a little dissapointed by that... I'm MORE excited about the possibilities of merging practical and visual design. This is a HUGE jump in the conplexity of combat from what I was expecting, far far more emmersive than eve.
     
    Brb gotta upgrade my pledge
  24. Like
    Code24 reacted to ATMLVE in NovaQuarks latest KS update   
    Glad to hear that combat is planned to be both lock on and manual precision firing!
  25. Like
    Code24 reacted to BliitzTheFox in Dual Universe's Secret   
    Alright so Dual Universe is going to have an underlying secret according to their kickstarter, those who fund at the Kyrium level ($7809) will aid in developing of "Development of a DU Secret".
     
    Now of course everything that follows here is just speculation.
     
    JC is an expert in the latest Robotics and AI, I believe that there will be an AI in the game which may have its own objectives. This AI would likely be unlike anything we have in any other game, and might even learn for itself to make its own decisions. When the game is released, don't trust the AI anymore than you have to.
     
    Here is a quote from the lore article here.
     
    "There’s something schizophrenic, even bipolar about this AI. Depending on whether she’s addressing you or the phantom crew, whether she’s handling the ship or coaching you, she adopts a different tone and a different vocabulary. It’s not just that she’s adapting, that she manipulates you to push you to your optimum mental and physical health – which I accept quite willingly – she seems to be pursuing a greater, more secret goal, which is not just a matter of a successful colonization or our survival. Something else is at work in her that I can’t seem to understand or articulate."
     
    I believe that this is the secret that they are talking about, of course this is a merely speculation, there is no proof.
     
    Thoughts? Ideas? Suggestions? If I'm just making up crap please let me know.
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