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Astralator

Alpha Tester
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    26
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About Astralator

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    Member

Profile Information

  • Gender
    Male
  • Location:
    Attracted to a pebble orbiting a fusion reactor
  • backer_title
    Gold Founder
  • Alpha
    Yes

Recent Profile Visitors

706 profile views
  1. Thank you for the feedback : ) I guess I could merge the A with the circle... It would just look even more borderlands-esque then. (And I am not sure if I want that.)
  2. I really like the futuristic style as well - your logo looks good : ) I designed a construct brand a while back:
  3. Certainly, your dedication in writing the lore of your own organization (which I noticed you publishing over quite some time) has to be admired, especially since the game you write it for isn’t even in an alpha yet. It’s quite obvious that you are having a lot of fun doing so. Keep it up!
  4. This is actually a really interesting question I hadn’t thought off before. The handling of sound within an atmosphere seems more like a technical detail to me (I presume it will fall off with the inverse square of distance, or something like that). But due to DU’s nature the devs might actually need to make some tweaks for massive amounts of players – nobody wants a mess of white noise or broken sounds if they are in a room filled with players. What I think is more interesting though is sound in space – this has gameplay and atmosphere ramifications, depending on the level of realism the
  5. I remember NQ saying that markets will definitely work that way (stating that this will encourage local marketplaces with shorter shipping times). From this point of view your shipping company definitely makes sense. I don’t know anything about the whole “quest”/task system, but maybe someone else has information about that.
  6. They said second stretch goal - sounds like the character customization will be in the release, and CvC will follow later. Would make sense since we reached 550k and customization was just 50k past CvC. So if NQ doesn't do CvC now they should have the funds for customization.
  7. Those are some amazing plans, and an exiting project. I wish you the best of luck. (And maybe offer a helping hand)
  8. Welcome Qddiez. I think everybody on this forum has high hopes (and expectations) for Dual Universe. Also if DU delivers what is promised your real life might dwindle to a few hours
  9. Thanks guys Also thanks for filling out the survey (I assume).
  10. Yes. All of that. Thanks. Kind of, actually. Just far less elaborate... for now.
  11. Thanks. Will be interesting to see how it all actually plays out in the game.
  12. A D A S T R A E N T E R P R I S E - Quality. Innovation. Together. - Executive Summary (aka tl;dr) : Ad Astra (Latin: To the stars) is a construct/spaceship brand that brings designers and retailers together, to allow you to zoom around with a quality set of (rocket) engines. Anybody should be able design or sell Ad Astra Constructs, and you can still be a member of any other organization: Just apply Here. Feel free to flick me a PM as well. Also Feedback is appreciated. Thanks : ) The Idea: Let's say your a spaceship designer, and you have just build an
  13. A very valid question fine sir. As the trained eye may perceive, the nose of this ship sits firmly in the middle of the picture. lol
  14. Interesting. Your organization has quite a different feel ('vibe') from the other ones on this forum, Aetherios. I'm interested to see what kind of members you will attract. Hope I will one day see and interact with all the organizations that already appeared for DU in the game.
  15. From the Dev Blog: "Virtual Simulator: enabling player to enter a virtual world (call it “inception syndrome”!). While in that virtual space, the player would be able to design any construct, in a completely peaceful setting. This would help builders to design their construct and create their blueprints safely, without being interrupted by any PvP action. For ships, it will also be possible to test their flight mode, without risking a crash or wasting resources!" Although, in several other places the devs talked about how building/designing a construct should be a difficult task. A 'vi
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