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Dygz_Briarthorn

Alpha Team Vanguard
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  1. Like
    Dygz_Briarthorn got a reaction from STEALTH7 in Do you play EVE Online?   
    I am anti-Eve.
    Wouldn't touch it with a 10ly pole.
  2. Like
    Dygz_Briarthorn reacted to wizardoftrash in Novaquark Monetization     
    Also. OP seems to think the devs will make more money if those "on the fence" players have a way to play per-hour, but the reality is that the number of players for whom the monthly subscription is a deal-breaker is very very small. The devs stand to lose only a handfull of players at a discounted rate by sticking with a monthly sub, but stand to lose a lot per-player of the people who would happily pay the monthly sub if that was the only option.
     
    flat-out, the devs will lose money.
     
    I'd rather they collect that money and use some of it to improve the game.
  3. Like
    Dygz_Briarthorn reacted to Sir_Rat in Novaquark Monetization     
    I think some of the other comments have touched on this, but part of the reason you buy the the game time in bulk is to prevent the same kind of griefing you get from F2P games (granted it wouldn't be nearly as much). Also NQ and game companies in general simply make more money this way, and that's not necessarily so bad: individual players could potentially save a few dollars/cents from smaller pay/time intervals, or NQ and other companies could make huge amounts of extra money from the accumulation of all those peoples' lost $0-3 which can be a game-changer if you have tens of thousands or more players.
    I think the idea is noble but not worth it.
  4. Like
    Dygz_Briarthorn got a reaction from Haunty in Novaquark Monetization     
    Sooo... what are we thinking the price point would be?
    $15/month is what, a max of $0.50/hour? But that's probably a discount for bulk rate/advanced pay.
    So... $0.75/hour?
    I have a feeling the vast majority of DU players are going to be playing more than 30 hours per month.
    I think the minimum amount of hours to make much of any progress at all in DU is going to be about 16 hours per month.
    So, at best, people paying by hour might save 3 dollars per month.
    People who are so strapped for cash that they cannot spare an extra 3 dollars per month are not going to be playing DU anyways.
  5. Like
    Dygz_Briarthorn reacted to Captain Jack in Novaquark Monetization     
    The argument about paying for more milk than you need makes sense, it's just that the analogy is all wrong. You can't compare paying for a product to  paying for a service.
     
    Paying a subscription, for a game, entitles the gamer to as much play time as they want. It ensures that the online universe will be there, when they want to participate. Kind of like paying rent on an apartment... whether you're there or not, the cost is the same.
     
    Paying only for the time played is intriguing only for those that don't play much. Imagine paying $1/hr to play. Sounds great if you only play for a few hours a month. The folks that play a couple hundred hours a month are screwed. With a subscription, you can do the math and determine how much you need to play, in order to get your money's worth. That number will vary from person to person, but it's not like the price of admission is a secret. Odds are some months you'll hit the mark, some months you might not. In the end, the price of admission doesn't change, which is a good thing.
     
    ninja edit: I'm lazy, so I pay $1 or so for coffee each morning on my way to work. Seriously, at the end of every month, my coffee bill will be higher than my DU bill.
  6. Like
    Dygz_Briarthorn got a reaction from wizardoftrash in Novaquark Monetization     
    Sooo... what are we thinking the price point would be?
    $15/month is what, a max of $0.50/hour? But that's probably a discount for bulk rate/advanced pay.
    So... $0.75/hour?
    I have a feeling the vast majority of DU players are going to be playing more than 30 hours per month.
    I think the minimum amount of hours to make much of any progress at all in DU is going to be about 16 hours per month.
    So, at best, people paying by hour might save 3 dollars per month.
    People who are so strapped for cash that they cannot spare an extra 3 dollars per month are not going to be playing DU anyways.
  7. Like
    Dygz_Briarthorn reacted to Lethys in Navigation: Plot A Course   
    We don't know anything yet but I hope they will implement some very cool and sophisticated mechanics like scanning for nearby pulsars (each with a different rotation) to extract your current position in space. Then scanning for stars (you shouldn't know wheather there are planets in that system with the most basic scanner) and mark that position in your HUD. They could even add uncertainity to it so that you have to scan multiple times to pin down the exact location of that star while you travel there via FTL drive. Bring skills into play there too (faster scan, more reach, better accuracy, detect planets not stars,...)
    Once that planet/star is found YOU know where it is, but no one else so they even can make cartographers a thing to sell directions to players.
    All of this is my imagination ofc, nothing official.
  8. Like
    Dygz_Briarthorn reacted to mefsh in Navigation: Plot A Course   
    We know basically nothing about navigation in dual universe.
  9. Like
    Dygz_Briarthorn reacted to Megaddd in Navigation: Plot A Course   
    We saw nothing in regards to a 3D world map UI. I would be very interested by any new information from NQ in this topic.
  10. Like
    Dygz_Briarthorn got a reaction from Megaddd in Navigation: Plot A Course   
    Below is an image from an app for NMS to help us navigate to distant destinations.
    Has me thinking about navigation skills for Dual Universe:
    1: Will we be able to plot a course for a destination within a solar system or galaxy and have our skill point allocation augment our chances of success?
    2: Will it ever be possible to use master class skills to find wormholes (stable & unstable)??
     
     

  11. Like
    Dygz_Briarthorn got a reaction from Anaximander in Stranded Players   
    People will attempt to extort ransoms.
    What percentage of the player population acquiesces remains to be seen.
  12. Like
    Dygz_Briarthorn got a reaction from Kuritho in Banks?   
    hahahahahahahahahahahahhahahahahahahahahahahahahahahahaha
    You trust players to handle your money!!!
    roflmao
  13. Like
    Dygz_Briarthorn got a reaction from SimonVolcanov in Fun Competition - Guess Alpha Testing Date   
    Pretty much always gonna be on a Friday - whatever is supposed to be in the build will be shoved in at the last possible moment and tweaked...until desperation forces the release. Basic human nature and the reality of game development schedules.
  14. Like
    Dygz_Briarthorn got a reaction from Lethys in Something i don't understand about the game   
    3: My point is that during the Alpha we can expect orgs on the Alpha Team to begin work designing and establishing towns and territories. By the time we go live, the Alpha Team orgs will have worked out how they wish to implement their presence in the newbie zone and newbies will find themselves interacting with and negotiating with those orgs. Especially orgs who are devoted to aiding newbies.
    "Playing for real" has no bearing. There are Landmark players on the Alpha Team who, during Alpha, will be testing how we can best enhance the newbie experience for brand new players.
     
    4: Right. I think the pre-fab elements will cut down on the "senseless" constructs. But, then, we have the example of the sprawls in SW: Galaxies, so...
     
    5: In context, "dicks" basically refers to crafting giant dildos.
     
  15. Like
    Dygz_Briarthorn reacted to mmyesrice in Something i don't understand about the game   
    5. What he meant as a dick was an actual structure that is shaped like one
  16. Like
    Dygz_Briarthorn reacted to yamamushi in KNOWLEDGE   
    I think most people are well aware they won't be flying off anywhere anytime soon after launch, but I think people are underestimating just how much time and effort things are going to take to build. 
  17. Like
    Dygz_Briarthorn got a reaction from Anaximander in Stranded Players   
    1: We'll have to see how crucial the implants are.
    2: Pirate is a loose term in DU - there really is no "pirate code".

    Players can try to make ransom part of the emergent activities, but I would never support it. Dunno how many other players will be stupid enough or lazy enough to support it.
    All kinds of ways to subvert ransoms: not wearing implants or only wearing easily replaceable implants is one strategy.

    Your example of the ship captain just seems silly to me, but that's because I would refuse the ransom at all costs. If I'm the captain, I would just let the other player kill me if there was no way to escape. Or I would suicide if that would prevent the other player from looting my corpse. Doesn't matter what I lose as long as the other player isn't rewarded for ransom attempts.
    And if it's that easy to succumb to ransoms while recouping lost implants is too tedious, then I won't play DU, just like I don't play Eve. 

     
  18. Like
    Dygz_Briarthorn got a reaction from Thokan in Piracy != Griefing   
    meh
    Can't humiliate me via words. 
    Sticks and stones....
    It is possible to ruin my experience by destroying in a matter of minutes what I've spent hours, days and weeks building.
  19. Like
    Dygz_Briarthorn got a reaction from Atmosph3rik in Have to get something off my chest.. NMS related   
    I'm addicted to NMS.
    One of the best single player games I've played in the last 25 years.
    Gamers looking for difficult challenge or robust combat will be disappointed by NMS, sure.
     
    If DU launches - I think the primary issue will be the tension between PvP combat aficionados and builders who abhor PvP combat.
     
  20. Like
    Dygz_Briarthorn got a reaction from Kiklix in Have to get something off my chest.. NMS related   
    I'm addicted to NMS.
    One of the best single player games I've played in the last 25 years.
    Gamers looking for difficult challenge or robust combat will be disappointed by NMS, sure.
     
    If DU launches - I think the primary issue will be the tension between PvP combat aficionados and builders who abhor PvP combat.
     
  21. Like
    Dygz_Briarthorn reacted to Cybrex in Stranded Players   
    I remember reading somewhere you can build a gate on your side, send a probe via the long way, and when it gets there you can use the gate once to get one ship through.
     
    Could be wrong, idk.
  22. Like
    Dygz_Briarthorn got a reaction from AccuNut in Piracy != Griefing   
    Seems like that should be true for any player who "oversteps the bounds". I don't know why you limit that to "pirates".
  23. Like
    Dygz_Briarthorn got a reaction from Bernarr in Piracy != Griefing   
    Seems like that should be true for any player who "oversteps the bounds". I don't know why you limit that to "pirates".
  24. Like
    Dygz_Briarthorn reacted to Cybrex in So Now We know.   
    This one is almost getting as good as the BOO thread. 
     
    I love everyone of you.
  25. Like
    Dygz_Briarthorn reacted to guttertrash in So Now We know.   
    I dont think anyone really thinks about you at all, let alone what you've forgotten or not
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