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Maxim Kammerer

Alpha Tester
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Everything posted by Maxim Kammerer

  1. And I wondered why I missed them before. They can be quite useful in large factories. If only large factories would be useful anymore.
  2. That's good because NQ is not honest about it. DU is still advertised with the promise that you can play it solo. But JC obviously hates solo players and small orgs. He wants DU to be dominated by big orgs (aka civilization building).
  3. The problem is not the building part but the lack of game mechanics related to static constructs. Infrastructure is an essential part of technical civilisations. But it must be more than just voxels. NQ failed to implement mechanics that gives static constructs a purpose. All we have is industry and that has been nerfed to death with 0.23.
  4. Why it's so hard for people to understand what a beta version is?
  5. I'm not sure what that means. Builders in a safe zone pay the same sub as pvp players and without building in safe zones there would be no pvp.
  6. If Equ8 doesn't complain I would deem it to be allowed. If Equ8 doesn't like it and kicks you out than it doesn't matter if it's allowed or not.
  7. That means that the war is not just for fun but part of your business.
  8. If the planets have their own physics grid (like dynamic constructs) they would just need to update the position of the grid but not the relative positions of everything within the grid. But I do not know if the engine alows that on the scale of planets and what the limit for the recursion deep is.
  9. It would be nice if backspace would restore the links as well.
  10. Most people do not and DU is not a space shooter. NQ tries to create a civilisation building game with a fully player driven economy. If that works there will be no war just for fun but only as the measure of last resort to force the interests of large organisations.
  11. That would result in players accepting NPC missions only and JC wondering once more why they don't use the system as expected.
  12. Or add something like "show new notifications only" as default.
  13. I am not talking about profit from piracy but from exclusive access to resources. That is even more profitable than protection money fees. That's what JC is interested in. He is dreaming of a virtual civilisation that protects itself from such chaos. And of course it will fail. Only for the few with access to warp beacons.
  14. I don't expect that to change anytime soon. Constructions in PvP zone do and will require permanent defence. That makes them limited to big international orgs only. They will use warp beacons to mine valuable asteroids in deep space as fast as possible. You are pretty much suggesting to give them control over the outer planets as well. I don't share your optimism that they would provide public access for a reasonable fee. They would reather limit access to their own members and lock their bridgeheads for everybody else in order to get exclusive control over the recources. I wouldn't even surprised about letters of marque to fight slowboating with piracy.
  15. That depends on how asteroids will be implemented.
  16. They already hurt their reputation. A wipe wouldn't make much of a difference anymore.
  17. Maybe for somebody who just want to make money. But for somebody who wants to control the markets 40,000,000,000 ℏ is just the beginning.
  18. As everybody else would do it this way NQ might worry that this is too predictable.
  19. As much as I still hope that DU will succeed some day - it is much worse compared to SC. Chris Roberts has decades of experience in game design and an insane budget for a crowd founded project. NQ has no experiences and maybe already run out of cash. The NQ guys are so smart that they seem to think they don't need to consult experts. In the result they are wasting time and money reinventing the wheel and repeating all errros that have been made in game history. There are problems everywhere - in their internal processes, in the game tech, in the game design and even in the vision of the final game. They have a very long way to go.
  20. Q1: PvP. There are separate PvE and PvP servers in Elite and I play on the PvP servers only - for Co-op and for the challenge to avoid PvP. Q2: As long as I am not forced into PvP and have a fair chance to defend myself it has nothing to do with PvP vs. PvE. The game has a lot of other serious issues. Q3: There must be respawning resources or enough finite resources to supply millions of players for decades. A growing economy will always need recources - even without PvP or other kind of destruction.
  21. The number of cores for an org should be limited by the sum of the corresponding skills of all members and not by a single player with the best skills only. It makes sense that a large org can have more cores than a small or even single-player-org. That would solve the problem with hundreds of cores for single-player-orgs.
  22. In order to get a bigger budget they would need more players and in order to get more players they would need to add significant content. It doesn't look good.
  23. From my point of view definitely worse. Before 0.23 it was quite easy to make profit on the markets. Just build a universal T1/T2 factory, watch the markets and than produce and sell produtcs with high margin. With 0.23 prices nosedived because industrial players tried to sell all their stock (even with loss) to get the schematics they needed to restart production. Than it loked like the markets would slowly recover. I was able to buy raw materials and sell products with profit. Not a quarter as good as 0.23 but better than nothing. But in the last two weeks I sold almost nothing anymore (on different markets on Madis) - even at costs of goods. There are still products that might sell quite well. But since 0.23 I need to buy schematics in order to switch to a new product and with the latest developent on the markets I can't expect a return of investment. Thus I stopped production for now and wait for the markets to recover or collapse completely.
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