Hi,
Hope anybody can help me.
In the LUA examples from NQ in using Toggle Buttons on a screen, the creation of the Toggle Buttons is hard coded (fixed). Like this
exampleA = Toggle(rx / 7 * 4, ry / 5 - rx / 40, rx / 20, rx / 20, false, "Example Toggle A (Linked)", font)
exampleA:draw(exampleLayer)
This works very wel. However I would like it to be a bit more flexible for script re-use purposes. I would like to create the Toggle Buttons based on aKindOfList. For each item in that list a Toggle Button should get created. I created something like this:
if not init then
init = true
listofbuttons = {}
For i, id in pairs (aKindOfToggleButtonList) do
listofbuttons[#listofbuttons + 1] = Toggle(rx / 7 * 4, ry / 5 - rx / 40, rx / 20, rx / 20, false, "Example Toggle A (Linked)", font)
end
end
For i, button in pairs(listofbuttons) do
button:draw(exampleLayer)
end
This does not work. It doesn't give any error messages at all. From a coding perspective there seems nothing wrong. This made me wonder if it is possible at all to initiate objects and store them in a Array?
Good to mention that I validated the for looping if it actually is going into the loop, it all works fine. It just does not seems to store the Toggle object created into the array.
Is there anybody who can help (maybe NQ_LIGO)?
ps NQ_ligo created the example on github:
03 - Lua Screen Widgets Objects
render_toggle.lua