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Nayropux

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  1. Calculating the orbital parameters is very cheap. No reason to add them to the API really.
  2. The jitter/teleporting from docking two ships is because the physics is being ran on two different players computers, and the physics prediction in the game is either poor or non-existent. You only had a good experience because both ships were being simulated on your computer; try docking to a ship someone else is flying.
  3. It's fairly common these days for the pirates to reach out to sell the ship back to the person they took it from, at a fraction of the cost the ship is worth. It's much more convenient then having to strip it down and deal with the individual components.
  4. It only has to get the HTML from the server once, not once every frame. This is a huge difference.
  5. I'm going to keep this short, since I haven't played in 3 months: Removing HTML is overkill. The UI rendering solution you use in game already supports dynamically updating HTML without having to rewrite the entire content. See data binding in: https://coherent-labs.com/Documentation/cpp-gt/df/dfb/_h_t_m_l_data_binding.html If you're worried about performance, this will be more efficient than your new Lua solution. You should make use of the technology you have already licensed and use instead of reinventing the wheel. More advanced UIs could be generated with the use of JS on top of this.
  6. How much free shit did Boo get in the flash sale?
  7. So to be clear, your argument is "I don't understand how this works, so there is no way it could be an advantage"? It would be much faster for both of us if you had just decided to not say anything.
  8. I like to compete and win at games because I'm better at them, not because on January 21st 2021 some of my allies made 10s of billions in a 15 minute fuck up.
  9. I'm in (at least when I was playing) New Genesis, which is one of the main orgs in the AC, one of the largest alliance in the game. Or maybe second largest now, lots of people have been quitting and Boo is getting pretty blobby as well.
  10. One of the main reasons I played this game was for PvP, with the intention of competing in the future over territory and limited resources. If the people who I am competing against have money printers (that go brrrr), I'm at a huge, essentially insurmountable, disadvantage. For other players who are industrialists, they now have to compete on the market against people who got their schematics for free, and now don't need to factor the cost of the schematic into the price of the items they are selling. Not everyone plays this game like Minecraft in space, never leaving their little corner of the world.
  11. The profits will not "dwindle away". They will compound. People were quite literally given licenses to print money. This extra quanta will only compound over time and make the disparity worse, not better.
  12. NQ: go mine for hours to get schematics Players: mining for hours hoping to get schems that they want. NQ: ok, now here is the same schematics for 1% the cost, but only for some of you Players: never again.... Fixed it for you.
  13. Yep, another schematic is up for sale. Fun game.
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