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  1. Way back when I pitched in as a patron, I did so because the game had such potential. The voxel editing capability in designing ships and bases is what had me hooked, but back then there were a lot of mechanic issues with the game, so I gave it a break for a year. Now that I'm back, I've given it a month and if this is the direction DU is heading, meh - no thanks. First off, making a game that is fundamentally one of the most versatile BUILDING games out there, and forcing pvp content makes about as much sense as braille buttons on a drive thru ATM. Sure, I've heard
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