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AzureSkye

Alpha Team Vanguard
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  1. Like
    AzureSkye reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    Volare Formula One Racer by Geo
     

     

  2. Like
    AzureSkye reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    ODY Packrat 2 by Destrin
     

     

  3. Like
    AzureSkye reacted to NQ-Nyzaltar in "New Genesis" investigation.   
    Dear community members,
     
    It has come to our attention that abusive recruitment practices, as well as practices to artificially inflate organization sizes, have been recently used more and more in some organizations.

    After having conducted an investigation regarding New Genesis, and discovered the following infractions:
    - Recruitment attempts that are harassment by private message through automated bots on Discord.
    - Ghost Accounts to inflate the size of the organization artificially.
     
    It has been decided to reset the member list of the organization to its sole leader, TheMasterArchitect.
    Furthermore, as New Genesis has been already twice at the center of troubles regarding recruitment ethics in the past, involving at least once (if not more) its leader, a temporary ban has been applied to him.
     
    Best regards,
    The Novaquark Team.
     
  4. Like
    AzureSkye reacted to NQ-Nyzaltar in "DSI / TSU / UEE" investigation   
    Dear community members,
     
    A few weeks ago, we took a stance regarding “out of the game”/IRL-related practices to discredit, threaten or shame publicly another Community Member (even if the involved person is guilty of several infractions) that could be an opponent in-game.
     
    As the DSI (Dark Star Imperium) / TSU (Trinary Star Union)  / UEE (United Earth Empire) case blew out of proportion during January, we investigated.
     
    We are really serious about differentiating real life from the game itself. Unfortunately some didn’t take our stance seriously. We gave them a chance to come clean in a private discussion and restart on an healthier basis. They didn’t take the opportunity for what it was: a last chance.
    As they preferred “playing dumb” with Novaquark staff, we can’t have any trust that they won’t continue. Therefore we have decided to ban permanently those Community Members for various reasons (all not being banned for the same reason(s)):
    Not being honest towards Novaquark staff. Making and encouraging ghost accounts. Abusive recruitment practices. Practising real life harassment and/or threatening another player. Making false report to Novaquark’s Customer Support in an attempt to make ban someone they dislike. Spreading real life information without the involved person’s consent, aka Doxxing.  
    (strong reminder: even if a person gives you real life information about him/her, it’s not okay to share these information with ANYONE else without his/her consent. You can’t predict how the other person(s) will use this information and if he/she/they won’t share it again. If some trouble occurs following this sharing, you can be held legally responsible).
     
    This might seem an extreme sanction but this shows how serious we are when we say we are not going to let toxic attitude and practices spread in the Community. Our goal to build a healthy and friendly community isn’t just a figure of speech. Anyone caught to spread or encourage any toxic behavior will be removed from the Community as it will be considered as damaging the Community and negating Novaquark staff efforts (without saying that it’s time consuming and a waste of our resources).
     
    Saying it’s a long time grudge coming from before the arrival in the Dual Universe community is absolutely not a valid excuse. If someone has a personal grudge with another community member, he/she should either:
    Leave it at the doorstep and/or settle it in private and peacefully with no one else involved. Contact directly (and only) Novaquark staff if the issue persists.
    The moment someone uses the Dual Universe community as a tool for IRL revenge, he/she is not welcome anymore. We’re all here to have fun. It should always stay that way.
     
    Therefore, the following Community Members have been permanently banned from the Community:
    Lime / Fullsend / mmtheboss / Sakej99 [DSI] Primarch Zelevas / TharisUEE Melkor_Morgoth
      In addition the DSI Organization member list has been reset, and the Novaquark Team has appointed CN_Firestorm as the new owner of the Organization, should he accept to take a fresh start on a healthy basis.
     
    We also give a warning to all those who were indirectly involved (with the evidence we found) but not actively participating in the recent community troubles. Next time, there won’t be any new warning. If you become involved against your will in some shady real life activities, you have only two healthy options:
    Leaving the group doing such activity immediately. Report it to Novaquark staff.  
    If you stay in such group without leaving or reporting it and the group is caught, you take the risk to get the same sanction as those actively involved.
    This investigation has taken (or more precisely wasted) a lot of time from Novaquark staff. We really don’t like to intervene in players affairs. However, if there is a chance that such affairs damage the Community by toxic behavior, you can expect Novaquark staff to step in. We hope we won’t have to take the same measures again.
     
    Best regards,
    The Novaquark Team.
     
  5. Like
    AzureSkye reacted to Croomar in Objective Driveyards leadership recruitment   
    Objective Driveyards [ODY] has a particular management structure that forsees to regularly replace members in management and leadership roles to keep up a quality standard, lessen stress on individuals selected for these roles and ensure the corresponding activites to be handled sufficiently and regularly developed further. In an evolving world and community like Dual Universe, you need to stay dynamic and adapt to situations at hand.
    Due to the restrictions with real life and the natural process of varying interest and motivation in a single game for most players, the vast majority of leadership roles in ODY are temporary.

    The active line-up of ODY members can't always fill these management roles to a satisfactory degree.  For this reason, we are opening the positions in question up to people from outside our corporate-state. This means that you can be recruited into ODY and put into a leadership position right away - for many people, exactly what they want and for us an opportunity to expand our roster of talented and dedicated individuals. 

    What you should know about Objective Driveyards

    What requirements do we have for leadership recruitment?


    What we offer you




    Currently available positions
    You can apply to the following positions:
     
    Objective Dynamics: Head of the Design Academy

    How to apply
    As you need to be recruited into ODY first, the regular recruitment process applies. Send us a written application on our website and join our Discord server and we'll move from there.
    Naturally, you can contact us at any point before that. Ask your questions in the topic, as personal message on the forums or on Discord. We'd love to have a chat with you.
     
                                                                                                                                                                                                                                   
     
    This post is updated regularly
    Last update: 14th February 2019
  6. Like
    AzureSkye reacted to boots_1588 in How much does it cost to keep the DU server online?   
    That's what I like to hear "A simple post that answers the question or links to the answer, goes a long way. " +rep
  7. Like
    AzureSkye reacted to Veld in Bullnose Tool   
    If you've ever used solidworks you'll know what I'm talking about. I honestly spent my first few hours stumbling through the UI and restarting the program over and over. Same with blender. What you're thinking of is if the CAD system were separate from the basic voxel system - which is how I think it should be done. What I don't want is some god awful UI and counter intuitive system being thrown in people's faces. And with LUA scripts you're given default scripts already. It's pretty different.
  8. Like
    AzureSkye got a reaction from Kuritho in Bullnose Tool   
    Honestly, I'm still holding out hope for a solid CAD implementation. Love me some constraints and relationships. 
  9. Like
    AzureSkye reacted to Kurock in Newcomer #abignumber   
    Text Log: Earth year 12476, Novark.
    Found an audio file today. I thought it was my collection of classic songs from the year 1990. Turns out it was another passengers message. Horrible audio quality. Between the static and silences, I gathered the passenger will be in the last simulation before landing. I wish this Reniya the best.
     
    Still have not found my mix tape.
    *text ends*
  10. Like
    AzureSkye reacted to Lethys in Wonders of the Galaxy?   
    That's not bombed because of human ethics - and even that is ignored sometimes (see palmyra)
     
    it doesn't involve ANY planning when some "monument" just can't be destroyed via some magic field. You don't always get to choose where you fight, so using that thing as a shield may be possible at some point, but won't usually be the case.
     
    If you have enough resources then sure - build that monument anywhere you want. Such structures might exist anywhere too, abandoned buildings from players who left or who ventured to another planet. Either explore it and take what you need (scrap mechanics perhaps?) or just explore it and leave it as is.
     
    But introducing an artificial system just to protect "cool looking" buildings is not the way to go imho
  11. Like
    AzureSkye got a reaction from FerroSC in Mod Schematics/Aftermarket BPs   
    I quite like this idea, however I'm a strong believer in the "First Sale" doctrine. Once an object is sold, it should be freely modifiable by any further purchasers. 
    To wit: I love the idea of having Deltas, however I hate permissions preventing modifications.
     
    I think Blue Prints only need to have a Master/Copy designation. Masters can produce both Copies and more Masters. Copies can only produce the construct.
     
    Additionally, Deltas should be able to be made from any other Blue Print, but should still be dependent upon the original. The dependency should nest for each Delta made from another Delta. If someone has several Master Deltas, they should be able combine them together to make a new Master Delta. If someone has both the Original Master and Master Deltas, they should be able to combine those together to make a new Master.
  12. Like
    AzureSkye got a reaction from virtuozzo in Realistic incentives for City building   
    Real Life Cities are primarily composed of residential buildings. In games, there is no need for residential structures beyond a few containers or prestige. 
  13. Like
    AzureSkye reacted to vylqun in How can we discuss risky topics - carefully or not at all?   
    You can discuss everything in the internet as long as you stay with facts and don't get offended if someone has a different opinion. Having to moderate discussions about any topic, as controversial as it might be, shows only that either the community members are unable to control their emotions and have a proper argument or that the moderators suffer from the "I'm offended because others might regard the topic as offensive"-syndrome. No topic by itself is offensive!
     
    If you want to test if a community is able to have proper arguments just ask them to list some positive points about something they most likely hate, be it a different religion, the third reich, genocide, communism or whatever. If they can give several positive arguments despite being absolutely against it then you can proper discussions about most topics. If you get answers like "nothing is good about that" or "you can't talk about that" then you're in presence of people who are unable to be reasonable and you should probably try not to be to engaged in that community.
  14. Like
    AzureSkye got a reaction from vylqun in Visible IDs on Community Site   
    We really should have an account system that mimics the game. You have a Master Account that you log into, and then you can post as each Character or as the Player. 
  15. Like
    AzureSkye reacted to Warden in A lesson from ARK: Survival Evolved.   
    I would like to provide an example from a different game. Now I don't want people to start comparing the games in great detail, as I do not think they can be compared deeply - at best, they share similarities or universal aspects.
     
    My point now is size, however. And control of groups over territory.
     
    I will use DayZ as example
     
     
    I will refer to the map you can play in.
     
    v Maps in spoiler to keep post short v
     
     
    A wiki entry states the country itself is 225 km2 in size, so the playable map in the first picture above is way smaller. Some google search hinted at it only being 16 x 16 km or so. I currently play it actively in an RP community on a private shard that does well to simulate evolving and growing (or dissolving) player factions. Granted, in this example we have to keep in mind that server population is ultimately limited. Just like map size is compared to DU or comparable games.
     
    But the point here is how player factions exert control over parts of the playable areas. For example, in that community there is currently a major conflict going on between "Anarchy forces" who have ties to some communist secessionist movement that grabbed parts of the nation in the chaos following some rabies infection, and some resistance with ties to the original government of the nation - all portrayed by players. For a long while they exerted power over the survivor populace. Only recently, from government controlled areas, paramilitary, government backed forces returned to the province to engage those anarchy forces.
     
    In a more abstract or general fashion,  we basically had an aggressive group who'd also raid, rob, murder people at will and not everyone submitted to or agreed with them. Some fought. Some stayed away from them. Depending on the player or person you are, you have many options. They were or are a powerful group and good at PVP. They do have numbers and more members than most other groups on average. But the thing is, they can't be everywhere at once. The map above might seem small, especially if you know it well or just look at the map and different scale. But it's still huge in a certain way, with cities, villages and lots of forests. Now not just counting size and looking at player interactions, what happened? A group began to drive others away or piss them off. In that case you can bugger off, join them or fight back. That's what people eventually did - they started fighting back because they grew tired of their antics. This lead to several people and groups forming an alliance to fight those people. And then even other factions joined in, events are generated, content is generated, people are having fun. Instead of complaining about others earning their influence or getting to where they got, people roll with it and incorporate it into their gameplay.
     
    But enough of this example now.
     
     

     
     
    Dual Universe will be even bigger than just a patch of land in a nation, on one planet. Now I get that there will also be vastly more players and all of them will be on the same server or run around in the very same game universe instead of being separated by servers. The scale therefore goes up. But with theoretically endless space and many options, I really - for now - see little need for panic or above-average concerns for the future.
     
    I want to see a large group blockade a whole planet effectively if space will indeed be big in DU later on.
     
    And maybe ... if they got to that point ... they even somewhat earned it. I'll worry or consider dev involvement when it actually happens and when a point is reached where gameplay is severely impacted for new players (there). And before "out of game" involvement or concern is or should be a thing, there's plenty of ways to react to a perceived developing threat with game measures.
     
    I also still see plenty of room for smaller organizations. Not everyone wants to or can be the elephant in the room, as large communities or organizations can be volatile if the right conditions are met. In other words, Empires rise and fall.
     
    As I believe in emergent gameplay in general, I'm also so far against a system to limit organization size by numbers. Again, if people can manage to pull something (large) off and maintain it over time, I see no reason to put stones in their way - unless it turns into an "out of game" problem for new players.
     
    But time shall tell. I just see no real need to worry until then, frankly.
  16. Like
    AzureSkye reacted to CalenLoki in A lesson from ARK: Survival Evolved.   
    Then we'll have BOO1, BOO2, BOO3, ..., BOO69, ect.
    A lot of hassle for everyone (players, devs), and doesn't really help much.
  17. Like
    AzureSkye reacted to blazemonger in A lesson from ARK: Survival Evolved.   
    I would agree though that if DU turns into 'unless you are in a safezone we will try to kill you and destroy your stuff for no reason but because we can', it will not last long and NQ will need to ensure that does not happen.
     
    PVP in DU is not a main component in the vision NQ has, it is not going to be implemented as a pure 'pewpew anything for whatever reason'  I hope and believe. Combat (which would be a better way wording for the 'PVP' mechanic in DU) will hopefully be available as a means for organisations to resolve conflict when all else fails. We will have to see how this goes, but the plethora of warmongering based orgs (as seen in their descriptions and recruitment text) does not bode well IMO even when I fully expect many of these to implode the moment the game actually starts once the 'leadership' of these finds it actually takes a lot of effort to run and manage an org.
     
    In the vision of NQ DU is a community and building environment before anything else. In that respect it's very much like Sid Meier's Civilization games where yes, combat  and conflict is part of the  game but it is not the main driver. It is a means to an end, not the (main) purpose of the game.
     
     
    So yes, if DU goes the route ARK did, where you basically can and frequently will be met with a firing squad the moment you step out of the spawning area, it will not end well and quickly. The warmongering PVP thirsty crowds need to realize that they only shoot themselves in the foot if they adopt these tactics.
  18. Like
    AzureSkye reacted to NanoDot in A lesson from ARK: Survival Evolved.   
    ARK and DU are very different games.
     
    Survival games like ARK are designed to work with many independent small-population servers that are wiped intermittently to "refresh" the game world. DU is a "true" MMO, the world will be persistent, and the player population (and game world) will be several orders of magnitude greater than in ARK.
     
    Player progress in ARK, Rust and DayZ is also very fast compared to what we can expect in DU. ARK servers are "fast cycle" games, where you reach max level in a month or two of game play. It will most likely take years to get to "max level" in DU, if it's even possible to do so.
     
    ARK's resources respawn quickly, DU's resources don't respawn at all, which will slow down the pace of play quite a bit compared to ARK. ARK's game world is tiny compared to that of DU, and DU's game world will continue to expand.
     
    So far, NQ have shown no signs of "rushing" development. If anything, the opposite is true.
     
    NQ also have an overall "vision" for what they want DU to be, and their design and implementation both reflect that goal. The safezones in DU are a case in point, games like ARK simply dump new players into their small game worlds, with no support systems. They are "pure survival" games, and that is not what NQ intend for DU.

    Theoretically, a mega-org could dominate DU. But theoretically, it could also happen in EVE. It has never happened in EVE in the 15 years that EVE has existed. EVE has had some very powerful alliances in its history, but none of them ever had complete control over more than half of the game world, if that much. It will in all likelihood never happen in DU for much the same reasons as it did not happen in EVE. 
     
    Keep in mind that a "mega-org" in a game like ARK seldom has more than 40-50 members, and that's typically a very large slice of the total server pop. In DU, something of that size probably wouldn't even make the top 100. EVE has had alliances with 5K members... 
  19. Like
    AzureSkye reacted to blazemonger in The right to be evil   
    @Anopheles
    What you are saying is not really unique, there is many like yourself and that's fine.. You'd come across them in the threads already here.
     
    But anyway. since were here and were already getting the usual arguments on this here's my thoughts.
    That DU will have non-consensual PVP outside of the safezones is fine. That some seem to think that implies you should be allowed to just put up a blockade and shoot anything getting out of the safezone IMO is not. That some seem to think this means you can just gang up and attack/destroy anything or anyone who is doing anything outside the safezone is also not fine. DU should not become gank central. DU is a social, community and building game with PVP elements which I believe will be implemented to provide a means to resolve conflict when diplomacy fails. ARK style 'wait at the exit and shoot anything coming through' will very quickly kill the game and thus the content you seek.  
    That said, from the little we know DU mechanics (for combat) really do not lend themselves well to EVE style ganks and will require actual organisation, command structure, planning and proper execution. I have yet to see any org that gives me the idea they can pull this off but some will try. No 'Wait for it ... press F1 to gank' in DU which is good.
     
    Personally I do not buy into the 'all elements of DU are created equal' as some do. I expect and believe DU will focus around community, building and expansion. With that comes the need to have the ability to go to war when you have to. War is not a goal in DU, it is a tool/a means to an end. As such combat, I believe, will be implemented in such a way that it serves the purpose it is intended for and by that definition it will not be a primary function/mechanic in DU. Some, like @Lethys will disagree because it is a focal point for them which I understand and that's fine obviously, we'll see how this develops.
     
    Frankly, I  see way more opportunities and profit using PVP in other areas such as markets and economy. Large scale PVP conflict will often be triggered/set up by events benefiting the economy and the players active there, much like in EVE.
  20. Like
    AzureSkye reacted to Hades in How many of you have pre-alpha?   
    If there's anything this poll shows us, it's how much of a minority we (the forum users) are.  For how active the forums are, that's pretty interesting.  IMHO.
     
    I imagine there are less than 70% with access to the pre-alpha.  Puts things in perspective I suppose.
  21. Like
    AzureSkye reacted to Msoul in Linux crowdfund please   
    As an avid Linux user myself I figured I should chime in with my two cents on the topic. While it would be amazing to see Dual Universe have native Linux support I do agree that it should not be a top priority at the moment. I want DU to succeed and to me that is more important than getting all the features that I want implemented right away. There are core features that must be in the game for it to become the smash hit we want and Linux support is not one of those features its a bonus. Although you raise the argument that lack of this feature locks out part of the demographic I do not feel that is the case. Most Linux/Mac users acknowledge that their OS selection is limiting when it comes to playing games (slowly changing but still a long ways to go) and so many compromise with various alternative solutions like dual booting or emulation. I also fall into this category, personally I dislike windows but I simply liked DU much more so now its running on a dedicated windows SSD with nothing but dual universe and discord installed. Sure some might have extreme views and condemn the game for a lack of Linux support but this is a small number of people and I am willing to bet most will bend their ideals in order to play the game. I do hope that NQ tries their best to incorporate additional OS support in the future but I feel their target should be a quality working release first and then add in features afterwards. I like your idea of showing our desire for additional OS support financially but I still feel that all funds should go towards a strong foundation first. The main reason I feel this way is because history has shown that when devs delay their release to cram in more features it just makes the players unhappy and gives room for the competition to walk in with some other amazing game and steal the show. For now I think we should focus our efforts towards assisting alternative OS users with the conversion as much as possible. Speaking of which I keep hearing these rumors of players successfully getting DU to work with wine, if anyone happens to know where these geniuses are please get them to contact me, perhaps together we could create a guide or better yet a convenient package for running DU on Linux.
  22. Like
    AzureSkye reacted to Lethys in Linux crowdfund please   
    Someone linked you the right info already. If there are enough Supporters for it, they may be doing it.
     
    I don't rly get the debate tbh. As standard everyday user it doesn't matter what you use, people will always use what's easily available and what they're used to. So what. No need for burning witches and No need for pointing fingers.
     
    Spread the word in linux communities, Game forums or whatever and make them support Du. When those guys are interested and there are more and more ppl here who want Linux support, then they might do it. 
     
    It doesn't matter what YOU think is best for the game or how YOU would do it, NQ develops the game and they made their deciscion - If you don't run a Game dev company yourself then you don't know what Else they have to think about. It's really condescending to jump in here and say it would be best to just Dev it for linux because "Insert something". 
    NQ listens to it's community - get ppl together as i wrote and make them listen that way
  23. Like
    AzureSkye reacted to Lethys in Should automated static defences be added to duel universe?   
    I'm against fixed timers tbh - allow players to set some kind of "invulnerability fuel" for the shield which can range from minimum 12h up to 24h. The moment the shield goes into invul - show that time to the attackers too.
     
    That way every org can time this invul-period to always nearly match their prime time. This would be better than just a static 24h timer imho
  24. Like
    AzureSkye reacted to vylqun in Realistic incentives for City building   
    you can add endless grind thats obly inportant to the player himself to the game, but its definitely impossible to add long time, grindy, jobs like those to the game if other players depend on them. 
    Boring work is only feasable if you cant live without it, this sense of urgency is impossible in a game. And i dont talk about the few instances of hardcore rp here.
  25. Like
    AzureSkye reacted to Lethys in Re-Entry?   
    Even if there's no reentry damage (because of Server restrictions or whatever) I think it's a viable tactic already. Spaceships might not be able to fly at all in atmosphere, so once pushed they're stuck there xD
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