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CalenLoki

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About CalenLoki

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    Novark Citizen

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  1. CalenLoki

    Sub-territory units/city plots

    If single org build whole settlement, that's a base, not a city. So I'm all for finer territory control.
  2. Actually, quite the opposite. It's like anti-terrorists complaining that they can do nothing against few terrorists who dig a bunker right next to airport, and are shooting at planes from there. If there is no drawbacks to hiding underground, then all the advantages of doing so will make surface bases obsolete in combat. Would be boring. There are better ways of promoting defense, without forcing people into holes. I.e. cost-effectiveness of guns vs their weight-effectiveness.
  3. CalenLoki

    .Penalty Of Death.Scaling Ideas.

    I think you misunderstood my post. You still have access to your character - the only thing suspended is % of character skill level. Example: when you die you get -50% levels. Every 1 hour that penalty is reduced by 1%. After 50h (2d2h) you're back at 100%. Now if you still think that would lead to any support calls, please explain why. Pissed off players? Any more than after loosing expensive ship, equipment and resources that they need to work to regain (rather than just waiting)? Doubt it.
  4. According to my knowledge: 1. You "just" need resources/quanta(in-game currency) to create/buy it and fuel/energy to operate. But you also can buy in-game currency from other players for DAC (in-game item that can be bough for real money, and can be used as monthly subscription) 2. We don't know much about FFU. It may be physical shield that prevent entrance unless you have permission, but it may also simple prevent damage from weapons. I hope the later - physical shield feels fake af.
  5. CalenLoki

    How Much Can The One Shard Universe Handle?

    AFAIK there will be some kind of artificial "drag" in space, so you'll probably run out of fuel, rather tan going infinitely. How far will that be? Probably far enough that you'll be alone for a long long time.
  6. CalenLoki

    .Penalty Of Death.Scaling Ideas.

    I've read only half of your wonderful argue, but both of you seem to start repeating too much. So I'll address OP directly: Killing doesn't mean aggression. Someone can be the bad guy without killing, and only tool against it may be attacking him. Thus nobody should be penalised for self-defence by dumb automatic system. However, I'm for death that has proportional consequences to all the tools you brought into combat. Including character skill levels. Following the rule "you shouldn't use what you're not ready to loose". Although IMO such loss should be temporary, so no subscription time is ever lost. Just suspended for few days.
  7. I bet we'll get some jump-packs, gravitation pull/push devices, personal shields for fending off projectiles, detectors to sense presence... sounds a bit like jedi, but that's just technology.
  8. CalenLoki

    About Organizations

    From my observation most players (and people in general) are fine with the fact that someone makes decisions for them. Thus authoritarian or oligarchy works pretty well. Not dictatorship, because as you said nobody can force us to play. But not truly democratic either.
  9. CalenLoki

    Asymmetrical ships

    @Hughesy Good point. For that we'd need access via Lua to center of mass position and all engines thrust vectors. But NQ do provide some built in AI - they added automatic emergency stabilisation already, as well as automatic control mapping for all propulsion. So I wouldn't be surprised if we get thrust stabilisation too.
  10. CalenLoki

    Do you play EVE Online?

    That's assuming you can do all the operations remotely (within limited range). If you need to physically access trading unit to buy/sell, then afk bot won't work (unless you manage to program path-finding too).
  11. CalenLoki

    A RESTful Api to for Third Party Applications

    @Nanoman I assume that we can give people tags remotely. Just wild guess. But in general I agree - there is no reason (except maybe safety) not to have such simple RD management through api.
  12. CalenLoki

    Game needs Digfighting

    Possible reason could be huge advance in defence technology (super-armour), with only offensive option that is powerful enough to do anything being huge (spinal mounting) and incompatible with active guidance (i.e. plasma). Finding lore explanation for gameplay mechanics is never a problem
  13. CalenLoki

    A RESTful Api to for Third Party Applications

    That could be done without remote access to the object. Simply give it flag "guest ship 31" in advance, and if anyone wants to borrow it you give him "guest ship 31" access tag.
  14. CalenLoki

    Do you play EVE Online?

    I thought more of just viewing the market. For interacting (buying, selling, requesting) you'd still need to get in game, or maybe even physically travel to the market.
  15. CalenLoki

    Traps for mazes?

    Tripwires, pressure plates, proximity detectors, ect - those are all confirmed. But I'm also wondering about any damage-dealing automatic objects that could be triggered. We can always box poor maze explorer in super deep well, killing by fall damage or forcing him to suicide due to no exit. But it's hardly time or space efficient way. Short range plasma cutting blade would work, without being any threat to "combat should be manual, not automatic" rule.
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