Admiral Posted March 25, 2018 Share Posted March 25, 2018 So one handy tool would be the capability to bullnose square or edged voxels. The tool would identify the nearest edge to the cursor and when activated bullnose that edge, extra credit if you could have multiple bullnose sizes! Atmosph3rik 1 Link to comment Share on other sites More sharing options...
Omfgreenhair Posted March 30, 2018 Share Posted March 30, 2018 bullnose or bulldoze? Link to comment Share on other sites More sharing options...
Semproser Posted April 8, 2018 Share Posted April 8, 2018 On 30/03/2018 at 7:58 AM, Omfgreenhair said: bullnose or bulldoze? lol Bullnosing is rounding a hard edge-face into a semi-cylinder. Like this: Kuritho 1 Link to comment Share on other sites More sharing options...
Veld Posted April 8, 2018 Share Posted April 8, 2018 So like a fillet tool? A bevel tool would also be cool. Most basic CAD tools would be cool thinking about it. Like a hole wizard or an extrude tool for example. Link to comment Share on other sites More sharing options...
AzureSkye Posted April 9, 2018 Share Posted April 9, 2018 On 4/8/2018 at 6:05 PM, Veld said: So like a fillet tool? A bevel tool would also be cool. Most basic CAD tools would be cool thinking about it. Like a hole wizard or an extrude tool for example. Honestly, I'm still holding out hope for a solid CAD implementation. Love me some constraints and relationships. Kuritho 1 Link to comment Share on other sites More sharing options...
Veld Posted April 9, 2018 Share Posted April 9, 2018 If they do add CAD it would have to be done in a way that didn't exclude people that didn't know it though. GunDeva and Lethys 2 Link to comment Share on other sites More sharing options...
Thainz Posted May 8, 2018 Share Posted May 8, 2018 I want basic cad tools!!! Even using a extremely basic in game cad would be awsome! Check out Onshape. It’s a simple cad program based on the cloud! You can run it off of chrome! Implementing this would be huge for bilders. As nq was saying you can specialize in a specific career so why can’t cad and building be a part of this. Cad is not difficult to lead but is extremely powerful tool. I would love to see nq implement this. Kuritho and LittleJoe 2 Link to comment Share on other sites More sharing options...
Thainz Posted May 8, 2018 Share Posted May 8, 2018 Built this in Onshape and took only about an hour. Kuritho 1 Link to comment Share on other sites More sharing options...
LittleJoe Posted May 8, 2018 Share Posted May 8, 2018 On 4/9/2018 at 7:32 AM, Veld said: If they do add CAD it would have to be done in a way that didn't exclude people that didn't know it though. No, not really. Just like LUA. If you want to go the extra mile and learn something to improve your skills, go ahead, but don't be limited by making everything within the skills of everybody. There's no unfair advantage granted to those who learn a simple in-game CAD system... The current voxel tools will always be available to those who don't want to go the extra mile and learn something... That's like saying they should make a visual IDE for LUA so people don't feel excluded from programming Ben Fargo and Supermega 2 Link to comment Share on other sites More sharing options...
Veld Posted May 8, 2018 Share Posted May 8, 2018 2 minutes ago, LittleJoe said: No, not really. Just like LUA. If you want to go the extra mile and learn something to improve your skills, go ahead, but don't be limited be making everything within the skills of everybody. There's no unfair advantage granted to those who learn a simple in-game CAD system... If you've ever used solidworks you'll know what I'm talking about. I honestly spent my first few hours stumbling through the UI and restarting the program over and over. Same with blender. What you're thinking of is if the CAD system were separate from the basic voxel system - which is how I think it should be done. What I don't want is some god awful UI and counter intuitive system being thrown in people's faces. And with LUA scripts you're given default scripts already. It's pretty different. AzureSkye 1 Link to comment Share on other sites More sharing options...
Kuritho Posted May 8, 2018 Share Posted May 8, 2018 CAD? You mean 'mandatory for any building + engineering game', right? Link to comment Share on other sites More sharing options...
LittleJoe Posted May 8, 2018 Share Posted May 8, 2018 3 hours ago, Veld said: If you've ever used solidworks you'll know what I'm talking about. I honestly spent my first few hours stumbling through the UI and restarting the program over and over. Same with blender. What you're thinking of is if the CAD system were separate from the basic voxel system - which is how I think it should be done. What I don't want is some god awful UI and counter intuitive system being thrown in people's faces. And with LUA scripts you're given default scripts already. It's pretty different. Even if it were awful, people would still take the time to learn it. If you don't want to learn it, just use the normal tools I have used solidworks and it wouldn't need to be nearly as complicated. 1 hour ago, Kuritho said: CAD? You mean 'mandatory for any building + engineering game', right? what people are suggesting with a CAD system wouldn't be mandatory at all, just another way/tool to build with the same voxels. a simple addition for those who want more control over their voxels Ben Fargo 1 Link to comment Share on other sites More sharing options...
Thainz Posted May 9, 2018 Share Posted May 9, 2018 @LittleJoe and others interested in this topic take a look at this post Advanced Building - CAD blueprint Link to comment Share on other sites More sharing options...
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