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Ravenskysong

Alpha Tester
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  1. Like
    Ravenskysong got a reaction from Atavon in Rails system   
    I would be so excited for a rail system. the one in starmade lets me do everything from move my ship into the hangar, to move cargo containers, to moving turrets to making transport systems. I think I would enjoy that more than the scripting, because you can do all the behaviors with blocks like in minecraft redstone. It is a bit easier to learn and extrapolate. You have a few blocks that each do one thing, a rail, an end rail, a turn around rail, connect, release, a signal detector etc. 
     
    in starmade weight slowed rails to a crawl if you didn't do it properly, would magnetic rails care about weight? since it is really hard to get magnets to touch would it ever be possibly for a magnetic rail system to be overweight? possibly have gear/tread based rails with friction as the entry point, and magnetic don't get slowed by weight rails as more end game?
  2. Like
    Ravenskysong got a reaction from Thokan in Ground vehicles   
    considering how much trouble I've head with wheeled vehicles in scifi games I am in no hurry to have them in another game. 
  3. Like
    Ravenskysong reacted to Warden in how big can the universe get?   
    Derelict ships will become even more fun if you are able to save text logs in items or in containers, giving you a ship log or similar. Or if this can be some integrated component of the ship systems like a black box.
     
    Especially explorers will likely keep an in-game log others can read in case things go wrong or to have a shareable journey for others regardless of that. 
     
    Of course you could also apply this to the other scenarios such as the remote faction wars and so on, on the ground. 
  4. Like
    Ravenskysong reacted to Anaximander in how big can the universe get?   
    In games like EVE, you are bound to one day encounter an enemy, it takes 30 minutes or so to cross 4000 light years or so in the world.

    DU's speeds are not EVE's speeds of 5 AU/s of course, so the "get there to fight" prospect ,does mean that further apart playerbases wlll eventually never meet. 10 years post launch Plaet Dodge will probably never come in contact with the MemeSwarm Conglamerate. Why? Cause it's tiresome to travel the vast nothingness of space and having to stop, cause fuel is also a factor in DU.

    In general, I find it interesting that two communities in different parts of the server may encounter far different scenarios in the long run - something EVE has to implement PVE to achieve, while in DU, it's probably going to go down like in the real world. One part of the server in the "far far off systems" may be an Empire, and in another corner the palyers may - somehow - make a Republiic happen - notice, a Republic and a Democracy is not the same thing. This is no different than EVE's PVE carebear things like the Amarr Empire and the Gallente Republic, two very different ideologies in the Lore.

    It's just in DU, an actual player will eventually go like "yeah, I am an Emperor now, I own 300 planets and have 20000 people under me and I have wars witth 30 different orgs I can take on easily". Good luck fighting inflated egos like that xD

    Which I think is what terrifies people and they ask "how big can the universe go?".

    Well, it's going to go BIG enough for you to hide, but also big enough for you to make it harder on yourself. After all, nobody is going to be an Uberman like in Empyrion. You will need to train up skills to make , I don't know, a HEATING unit for example, if yo uend up ina star system with no Goldilocks planet (that's earth-like planets).

    So the proper answer would be "the further you go from the rest of the playerbase, the less the chance to encounter other people, but also, the less the chance of rescue coming if you die and got no power on your ship aka Fuel, you will respawn back on the Arkship... a long way's off of where you were". Which also means, another person in the future, will find a derelict ship, with no crew on board, long abandonded. Spoopy.
     
    Which eventually ties back to the original arguement you made good sir.
     
    Rome and the Han Dynasty in China co-existed at the same time period. They never met - and thank the Spaghetti Monster they didn't, I live in Greece,  the Chinese would have obliterated us with their ancient rockets :V. But in-between Rome and China, a variety of cities, cultures and wars errupted, than were minor footnotes in global history, but interesting to study nonetheless. Rome wass a Republic back then, China was a Dynastic Monarchy that is was of the mindset "Absolute Power". They would have viewed Rome at first like "oh, good, great allies" but once Rome got a wiff of them golden statues, Rome would go "BRING DEMOCRACY TO THEM! WITH ALL OF OUR LEGIONS! :V " .

    It's like history's repeating itself, don't you think?
     
    I personally will be looking for the day some giant organisation will have its own version of the Persians' side of the Battle of Marathon, or the victorious version of the same scenario on Operation Overlord (Normandy beach for any 11 year old who doesn't know what Operation Overlord was xD ).
  5. Like
    Ravenskysong reacted to Zamarus in how big can the universe get?   
    "I know its infinite"
     
    "How big can it get?"
     
    I think you answered it yourself already
    Realistically though people will only get so far over the years until theres no game anymore or no servers. But it has potential to be pretty god damn big.
    I also hope to see some space nomads that decide to aim in one direction from Alioth and just keep moving further and further out for as many years as they can (only residing on planets and asteroids on the way in periods) just to challenge the thought
  6. Like
    Ravenskysong reacted to Vyz Ejstu in Heimera Trade Xchange   
    "
    As part of the many steps this organisation has taken since its inception more than a year ago, we have finally narrowed our goals and vision to suit realism. Many of you are already aware of a few of the recent changes: the first of them was the rebranding from The Aether to the Heimera Trade Xchange. The name itself was not easy to come by, and the amount of stress the search for a single unique name can birth is not something a select few are willing to go through again...for the foreseeable future.
     
    Secondly, the decision to join the Band of Outlaws (BOO) as a Special Interest Group (SIG) was more of a strategic decision than one made out of pure emotion. For a very long while, BOO has proven itself to be a stable and dynamic group. We have seen the recent changes in organisations, and drama - as always - has never been in short supply. Troublesome as they may be, we have known a substantial number of their members on an individual level - and they have proven themselves capable of quietly handling as much trouble as they loudly cause. In recent months, BOO has taken a more 'mature' turn even as they touch up their image as a gaming community, not mere pirates. We are immensely proud of our decision to join BOO and look towards a future of great gameplay, not only within the alliance but with the rest of Dual Universe. 
     
    Thirdly, we have changed our logo. We are very fond of the hexagons, that for a long while, were synonymous with the Aether via artworks and lore, but we have found that it is not fitting with the new image and aligned goals of the organisation. The hexagons are expected to surface from time to time in artworks and future lore. We might no longer be Aether purely in name, but we are still Aether within. 
     
    Certain members of the Dual Universe Community have expressed their concerns about the impact of our 'supposed' neutrality within an alliance like BOO. To be clear once and for all, 'neutrality' will do no one any good when their lands and houses are being ransacked by the enemy. We have seen Dual Universe mature with time and with that, the concept of neutrality without a big stick has become quite laughable. For us, we will operate by our means, and avoid trouble wherever we see it. At the same time, we will give our all to having a capable and true deterrent - with or without BOO. 
     
    TRANCE will remain neutral, as long as we can keep it so. We have received various expressions of good gesture and support from various organisations, all of which we are thankful for. However, stargates are still a long way off from being a major concern for any organisation keeping its internal capability and strategic environment in view. While we continue to add a little bit here and there to our concept of the stargates, we are open to working with credible and mature organisations to make TRANCE what it what meant to be: a tool for the Community. 
     
    Heimera Trade Xchange (HTX) is also on very friendly terms with ODY, and we hope to make an announcement by the weekend. 
     
     
    Cheers, all.
    "
  7. Like
    Ravenskysong reacted to devu in Sharing   
    Here it is... finally had a chance to get my hands on professional orchestral sound library ( and some spare time )and remade the main theme piece with it.
    Sounds way better than synthesiser hope you enjoy it too.
     
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants-1
     
    Will leave old versions for a while but ultimately will replace entire album with new flavour
  8. Like
    Ravenskysong got a reaction from TheBlender in Are you lost? (HIRING)   
    this is the exact sort of thing I was hoping for, I will most likely be a customer. think of how much more the average novean can contribute if they don't all have to worry about going down the expert ship builder path. it would be amazing to have scheduled trips.
  9. Like
    Ravenskysong reacted to TheBlender in Are you lost? (HIRING)   
    "Don't distress, call wayward express"
     
    Have you lost your way?
     
    Perhaps you simply overshot your destination, perhaps you flipped your fighter, or perhaps you got caught in cross fire of some battle - no matter. Whatever you reasons, we'll get you where you have to go.
     
    Where do you fly?
     
    We fly everywhere permitted, all public stations and cities, or as close as permitted, for a fee. We cater to your needs, and attempt to give everyone a cheap and affordable method of space travel should you be unable to purchase/build a ship, or simply lack the desire.
     
    How do you handle politics and safety?
     
    Wayward Express is intended to be a fully neutral transportation business and will not get involved in any conflicts. Since WE fully intends to provide indiscriminate services to everyone regardless of their ideology or political affiliation, there is little incentive attack WE. We will very obviously benefit all those locations we travel to, with bringing tourists and their money to your locations, pay taxes to cities and stations, and indiscriminate employment and travel options.
     
    Its very easy to remove  such boons and benefits if and where need be
    Are you hiring?
     
    Wayward Express offers employment to everyone seeking to make extra income, regardless of their ideology or political affiliation. It matters not what org you're apart of, so long as you intend to follow our policies and not endanger any of our travelers.
     
    What are your requirements?
     
    For travelers:
    Listen to all safety instructions. Pay your tickets prior to boarding. Find your seat, and do not disturb or otherwise interrupt the flight Do not attempt using our services as a way to ambush or attack travelers or other Noveans at destinations. (you will be blacklisted along with other possible consequences...)  
    For pilots:
    Know your destinations and how to get there safely. Get there in a timely fashion, reporting any problems to your superiors. Do not make any changes to your flight plan mid-flight, unless you are in immediate danger, this can greatly inconvenience other travelers. Return your WE shuttle at the end of your shift. (stealing WE shuttles will result in blacklisting and other consequences) For Gatekeepers:
    Process payments and board travelers. Actively check blacklist. Report problems to superiors.  
    Interesed in other services and employment opportunities?
     
    Other employment opportunities such as security, construction/maintenance of shuttles, etc will be provided by FEC, and IAI.
     
    Wayward Express is a joint venture by FEC, and IAI
     
    TO APPLY- Wayward Express
  10. Like
    Ravenskysong got a reaction from Ben Fargo in My biggest worry about this game   
    I feel like every sandbox I have played has found, or tried to find a different balance. I think dual universe's territory system, organizations and safe zone balanced against pvp is going to work out really well for me, 
     
    When I first started playing in sandboxes I would have my fort and all my saved up materials and I would focus on building something neat. I was destroyed, over and over in multiple games. I tried being nice, I tried putting all my valuables in someplace they could just take and leave like a ransom. It didn't matter. The game existed for people to have fun, and for some people that fun was destruction. Not just being mean, but destroying months of hard work that I had to redo. 
     
    It took me a long time to realize that my concept of fun does not mean another's concept of fun is wrong. I learned to hide secret stashes of everything I would need to start over, or find powerful friends in game to shelter under. If I wanted to build something awesome and be praised for it I needed people not just that were willing to protect what I made, but that were grateful I had built it. In prime conditions I was able to have my fun making my build, the other members worked with were able to enjoy having something to protect, and the other players had something they enjoyed trying to destroy. 
     
    My days spent building something were not intrinsically more valuable than the days someone spent figuring out how to destroy it. 
     
    I still would prefer to build in safezones when possible, and I will prefer not being bothered, but I've learned to be as least bitter as possible about destructive play styles xD 
    Still get a bit bitter though xD 
    Some players are not going to recover from having something they treasured destroyed and are either going to quit. The real winners of the game will  adapt, get smarter, join an organization, stay in the safezone or some combination.
  11. Like
    Ravenskysong got a reaction from Darkmind84 in My biggest worry about this game   
    I feel like every sandbox I have played has found, or tried to find a different balance. I think dual universe's territory system, organizations and safe zone balanced against pvp is going to work out really well for me, 
     
    When I first started playing in sandboxes I would have my fort and all my saved up materials and I would focus on building something neat. I was destroyed, over and over in multiple games. I tried being nice, I tried putting all my valuables in someplace they could just take and leave like a ransom. It didn't matter. The game existed for people to have fun, and for some people that fun was destruction. Not just being mean, but destroying months of hard work that I had to redo. 
     
    It took me a long time to realize that my concept of fun does not mean another's concept of fun is wrong. I learned to hide secret stashes of everything I would need to start over, or find powerful friends in game to shelter under. If I wanted to build something awesome and be praised for it I needed people not just that were willing to protect what I made, but that were grateful I had built it. In prime conditions I was able to have my fun making my build, the other members worked with were able to enjoy having something to protect, and the other players had something they enjoyed trying to destroy. 
     
    My days spent building something were not intrinsically more valuable than the days someone spent figuring out how to destroy it. 
     
    I still would prefer to build in safezones when possible, and I will prefer not being bothered, but I've learned to be as least bitter as possible about destructive play styles xD 
    Still get a bit bitter though xD 
    Some players are not going to recover from having something they treasured destroyed and are either going to quit. The real winners of the game will  adapt, get smarter, join an organization, stay in the safezone or some combination.
  12. Like
    Ravenskysong got a reaction from GunDeva in Clothing Customization   
    that would be really cool. like guild tabards in wow, have a set uniform that you buy and it switches to the guilds design. altho I feel like character customization is not going to be a huge deal in a game with no 3rd person. 
  13. Like
    Ravenskysong reacted to Damian_Firecaster in Inspirational Architecture   
    yamamushi
    I, take it your not FAMILIAR with a Voxel base building game, check out Everquest Landmark video archive on youtube. EQ was the first true Voxel building game made.
    here is the link to show just a Sample of what we built in EQ landmark in other words what your showing here is just the tip of the iceburg as far as what Can and Will be built in DU.
     
  14. Like
    Ravenskysong got a reaction from Anonymous in Heimera Trade Xchange   
    Greetings, Aether family. As we get closer to our chance to stake a claim in the universe for real I just wanted to say how excited I am. Outpost Zebra looks amazing. I am really looking forward to seeing what we can all create together. 
  15. Like
    Ravenskysong got a reaction from TheAtlasWarrior in Rails system   
    I would be so excited for a rail system. the one in starmade lets me do everything from move my ship into the hangar, to move cargo containers, to moving turrets to making transport systems. I think I would enjoy that more than the scripting, because you can do all the behaviors with blocks like in minecraft redstone. It is a bit easier to learn and extrapolate. You have a few blocks that each do one thing, a rail, an end rail, a turn around rail, connect, release, a signal detector etc. 
     
    in starmade weight slowed rails to a crawl if you didn't do it properly, would magnetic rails care about weight? since it is really hard to get magnets to touch would it ever be possibly for a magnetic rail system to be overweight? possibly have gear/tread based rails with friction as the entry point, and magnetic don't get slowed by weight rails as more end game?
  16. Like
    Ravenskysong got a reaction from Vyz Ejstu in Heimera Trade Xchange   
    Greetings, Aether family. As we get closer to our chance to stake a claim in the universe for real I just wanted to say how excited I am. Outpost Zebra looks amazing. I am really looking forward to seeing what we can all create together. 
  17. Like
    Ravenskysong reacted to Anaximander in Black Ops and Cloaking technology development   
    I think NQ can move away from EVE's lame cloaking model. Don't get me wrong, proud Stratios flyboy here, bt I would love to see actual stealth, not harry potter magic or "Romulan" stealth.

    I have made my suggestion in the past which is the following :

    Magnetometric Stealth = Make your ship out of materials that are not ferromagnetic or magnetic in general - like how Battlestar Galactica's Blackbird oeprates, fully made out of carbon-fbiers to have very little Magnetometric signature, being registered like a space rock.

    Gravitometric Stealth = Your ship's mass dictates your signature radius. This works well with the Magnetomteric Stealth idea, since carbon is very light - but not durable. There ain't no such thing as "Ninja Knight".

    LADAR Stealth = simple heat emission system, add heat-sinks that decrease your heat emission and detect range.

    RADAR Stealth = ship shape dictates your signature on it.

    so, a small ship can be stealthy, but a large ship can be "hidden" for a certai nperiod.

    So, if you were to make a "black ops battleship" let's say, you'd have a detect radius that varies.

    Best part about this, they already have put in Aerodynamic Profiles as shown on the Dev Diaries, which can be retrofitted for Radar and they have showcased their magnetometers for mining in the GDC Steam (visit DU Explorers on youtube to see the video).

    LADAR and Mass are easy to implement after that.

    I would agree some "cloaking field" can be added, but make it like the Planetside 2 cloak for the AMS-Sunderers - good for concealing when at distance or from flyboys, but up close it's a visible sphere of a "watery" force field.

    I'll be the first to say, that cloaking modules in EVE fade in comparison to the awesomeness of Recon Cruisers that are immune to Directional Scan.
     
     
    Just no Harry Potter cloaks
  18. Like
    Ravenskysong got a reaction from Vyz Ejstu in background on Earth society pre doomsday?   
    I do not mind holes in the lore. It will encourage us to make our own ideas. I also like the idea of stressing that the new lore, or future is more important than the past. the game will mean different things to different people and setting in stone what earth was like before the game starts may limit some people's backstories and concept of their character.
  19. Like
    Ravenskysong got a reaction from Vyz Ejstu in Meeting the Aliens.   
    I would be interested in aliens, but not the scifi standard ones. I dont want an alien fishman telling me to go kill 50 novalarks and bring me their spleens. 
     
    maybe something so alien we can not understand them. something so beyond it its almost something out of the Cthulhu mythos. or perhaps their ruins and outposts and the quest is to decipher the outpost's secrets. in doing so you get rewards or blueprints. then when you meet that alien it reacts based on what you have done. it ignores you if you havent solved any mysteries. attacks you if you got its mysteries by force, or grants you some info or another quest if you got it by figuring out the puzzles. or any mix, like maybe some aliens respect your brute force instead. but they should be rare and dangerous. 
     
    mankind has ventured out into the great unknown. the MORE UNKNOWN there is, the better. the more strange and mysterious, the better. the more humans most work together against the unknown, the better. let mankind's greatest enemy not be himself once more. 

    side note, when I heard npc I was originally picturing more along the lines of the arkship itself. like the ai. go get me 100 iron ore and I will make you a speeder bike sort of thing. we may have like a suit with the ai in it or the ai may be confined to the ship. I wouldn't want the ai to be there all the time though, I want to feel on my own, isolated, driven to make connections with other humans to survive. 
  20. Like
    Ravenskysong got a reaction from Halo381 in background on Earth society pre doomsday?   
    I do not mind holes in the lore. It will encourage us to make our own ideas. I also like the idea of stressing that the new lore, or future is more important than the past. the game will mean different things to different people and setting in stone what earth was like before the game starts may limit some people's backstories and concept of their character.
  21. Like
    Ravenskysong reacted to Anonymous in background on Earth society pre doomsday?   
    FYI - our (Sohan Deckers) Arkship was built only two-three years before the Final Collision. If that helps.
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