Jump to content

Daphne Jones

Alpha Tester
  • Posts

    1525
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Daphne Jones got a reaction from Mucus in Serious question. Did NQ give up on the community?   
    They've clearly abandoned their users. My guess is they're looking for a buyer for the tech and they'll be closing the game down soon. They just aren't acting like they intend to build a game anymore.
  2. Like
    Daphne Jones reacted to Burble in naunet stepping down, my fairwells to a great CM   
    Naunet was the epitome of self control and diplomacy when dealing with a nest of vipers such as we are. Full respect deserved form the community and I hope that future employers know how lucky they are.
  3. Like
    Daphne Jones got a reaction from SirJohn85 in Clearing abandoned junk   
    Considering that NQ's response to "could you help us remove constructs left in our city by players who have left the game?' was 'form a new org and make a new city' (does anyone disagree that that translates as 'fuck off and stop bothering us'?)... I'm pretty sure there's zero chance they'll ever address market clutter.
  4. Like
    Daphne Jones got a reaction from Lethys in Clearing abandoned junk   
    Considering that NQ's response to "could you help us remove constructs left in our city by players who have left the game?' was 'form a new org and make a new city' (does anyone disagree that that translates as 'fuck off and stop bothering us'?)... I'm pretty sure there's zero chance they'll ever address market clutter.
  5. Like
    Daphne Jones got a reaction from ELX987 in naunet stepping down, my fairwells to a great CM   
    Another big loss for NQ. They're really on a streak.
  6. Like
    Daphne Jones got a reaction from le_souriceau in Serious question. Did NQ give up on the community?   
    They've clearly abandoned their users. My guess is they're looking for a buyer for the tech and they'll be closing the game down soon. They just aren't acting like they intend to build a game anymore.
  7. Like
    Daphne Jones reacted to Lethys in Disappointed NQ lack of help in fixing our City   
    Dunno what's worse. NQs answer or this one defending it. "Make a new org and build a new city" is appropriate lmao. Smh some ppl
  8. Like
    Daphne Jones reacted to Musclethorpe in Warp interdiction field suggestion   
    Sadly I wouldn't assume anything at this point. I really don't want to go back to ED, as it has glaring issues of its own, but the way this beta has gone that's where I'll be come the 29th. I'll just keep collecting a welfare check and curating my talents in hopes that a savior patch will come, as .24 is not it.
  9. Like
    Daphne Jones reacted to Honvik in Disappointed NQ lack of help in fixing our City   
    We just had a reply from one of your support ticket GM's
     
    Whilst I wont share the screengrab from it I'll write what they said.
     
    'I'd suggest you make a new org and build a new city'
     
    Are you for REAL???????????  NQ what planet are you on lol
     
  10. Like
    Daphne Jones reacted to EasternGamer in Disappointed NQ lack of help in fixing our City   
    I think the overall experience is the problem. As you've said, there are many reasons, not just one or two. Eventually these reasons make one or two people leave, then another wave of five leave because those one or two left (and they also about had it with the multiple problems they faced), eventually it just cascades into droves of people leaving...

    I personally don't see myself quitting the game outright. And, so long as they don't shut the game down, I'll even pay for a subscription after beta is over, most likely. I can just mine bitcoin for 2 days on my PC and afford the subscription, lol.
     
    If anyone was wondering,  I'm a designer in the game. I do design work for interiors. That's what I primarily do, so my views on this are purely from that standpoint. I don't mine much, if at all, because I don't need to. Most of the resources I need are either with me already or provided since I'm apart of an org and the only dedicated interior designer.
  11. Like
    Daphne Jones reacted to GraXXoR in Disappointed NQ lack of help in fixing our City   
    You honestly think that not having PVP is why the builders left....
     
    bwahahahahah...
     
    there were many reasons why our org members went into hibernation but PVP was not first, second or even third on the list of reasons. 
     
    You’re like a broken record mate, or like the one trick pony who always tries to make the discussion about yourself and your favourite stained rag. 
     
    not everything revolves around you and your desire to live out some empowerment fantasy story at others’ expense. 
  12. Like
    Daphne Jones reacted to Hachiro in Disappointed NQ lack of help in fixing our City   
    I've sent the list of possible solutions/ workarounds to NQ ~3 months ago. Still no reaction...

    I mean every single one of this solutions would solve the issue more or less so we can handle it. They just have to pick the easiest one.
     

  13. Like
    Daphne Jones reacted to Hachiro in Disappointed NQ lack of help in fixing our City   
    Yeah, I mean a L-core with an actual building area of 128x128m can even block other cores more than 300m away.
    Even if you are the tileowner you can't do anything if just one inactive player of the org placed his core there months ago.

    Even if you are the tileowner...
    ... you cannot remove the core of an inactive player
    ... you cannot deactivate the overlap protection
    ... even you as the owner are fucked up by the overlap protection
     
    The only "workaround" (to completely deactivate the overlap protection for every single core) is ab buggy mess. And EVERY player with a core there has to be active to set the policy, or this does not work at all. And even if he sets the policy correctly in about 10-20% it still does not work. And even if it works more or less, you are still blocked quite often because it needs sometimes up to 30min to load all the policies from the cores that are "nearby" (in a 350m radius).
    And if the only way to work with this, is to completely disable the overlap protection - this feature has no use at all (in space yes, but not on ground).
     
     
    Just 4 M-cores of inactive players are blocking nearly 2/3 of our current city area (3 Tiles) for already 6 months!
  14. Like
    Daphne Jones reacted to GraXXoR in How did you become interested in this game?   
    Now I think about it, you’re right. It was one of his letters from the chairman where he recommended this exciting looking new start-up kick starter. Got to give credit to the bloke for giving the nod to his competition.
  15. Like
    Daphne Jones reacted to joaocordeiro in DU PVP very SUS   
    I think its quite the opposite. 
    You, without any prof and dispite the entire history of players reporting major bugs related pvp, are trying to acuse an entire org of bug exploit. 
     
    Are there other possible reasons for this kind of issue to happen? Yes. Most of the ppl in that org are germans. Could their location, language, lag, frontend server they connect be related to this? Yes. 
     
    But yet, you chose to acuse them.... 
    In a beta(alpha). 
     
    And when someone says "shit happens" you say he is a "fanboy" ? 
     
    What happened to that spirit you guys have when taking down defenseless freighters? Do you care if their ships are bugged? 
    Did you ever stopped your looting because "that guy's game probably bugged"??? 
     
    Lets say that Hyperion, just for the sake of the argument. According to you(based on parenting bug exploit) for them to have any consequence, NQ need to explicitly say what kind of bug was used and give them a clear warning to not use that bug. And even after that, if that warning is placed in a sub forum, they have the excuse to say "we cant clearly find the warning". 
     
    So, how about you STFU until you have any evidence. And just open support tickets reporting the situation...
  16. Like
    Daphne Jones got a reaction from le_souriceau in How could they make the planets more interesting?   
    Not just unique ore, but there should be some high tier elements which are much easier to make on one planet than another... like one planet has all the ore you need for that item. That (and unique ore) will encourage hauling other than bulk ore hauling.
  17. Like
    Daphne Jones reacted to joaocordeiro in PVE Warfare - NPC Pirates   
    The entire voxel code would be needed.
    All element calculations would be needed. (Switches, PBs, engines, etc)
    The physics calculations would be needed
     
    UI would not be needed ( market, friends, help window)
    It is not clear if a good GPU would be needed for voxel related calculations
    Player avatar interactions would not be needed.
     
    But the main issue is that this would require 2 game clients instead of one.
    Or 1 game client properly divided between UI and world calculation.
     
    At the state that the code seams to be in (assumption from bug types) a major code refactoring and clean up would be needed.
    Way outside of release targets.
  18. Like
    Daphne Jones reacted to joaocordeiro in PVE Warfare - NPC Pirates   
    This topic looks like the resurrection of old threads. 
    We are now arriving at the "headless clients" thread. 
  19. Like
    Daphne Jones reacted to Fra119 in PVE Warfare - NPC Pirates   
    In the early days of Space Engineers there were NPC ships spanning from simple probes to big haulers and military freighters (dunno if they're still a thing tho) they would just spawn, travel in a straight line for a few minutes and then despawn.
    Clearly was not as good as pirates & co, but it was something and it helped break the monotony of mine-build-mine-build.
    Later with planets they added pirates with drones etc.
    We could start from there, it's not this hard.
  20. Like
    Daphne Jones got a reaction from EasternGamer in PVE Warfare - NPC Pirates   
    First, just to address a slightly off topic point from the OP, as a hauler in the Empire, I'm just barely aware that the military can be hired as escorts - it's not well advertised. The one thing I do know about it it that it's more expensive than the most valuable cargo I've ever hauled (which was more gold the the ship I had at the time could safely carry.)
     
    Back on point, NPCs and PVE combat have huge game-play advantages over PVP.
     
    It's not necessary for one player's game to be ruined for another to have fun. (PVP can be arranged so that everyone has fun, but in open PVP, it can't be guaranteed and usually fails on this point.) NPCs are always available. NPC's capabilities can easily scale to match the player's capability. This makes for a fun and challenging fight. (PVP doesn't scale, so having a fun and challenging fight - outside an arena - is a random, rare occurrence. NPC's are probably the most common money faucet in most games. If the economy needs more money, just dumbing down the pirates a bit so they lose more often (and allowing their wallets to be looted) will do it. On the other side, if you need to curb inflation, make the pirates a bit tougher (and let them partially loot the players they kill). While giving the NPCs a base and having them actually flying around hunting players is the dream (specifically, it's Chris Roberts' dream and Star Citizen is actively working on do this), it's extraordinarily expensive in terms of game resources... and just having NPCs spawn where they're needed based on RNG, gives just as good game-play, maybe better, and is relatively cheap.
     
    Why is the RNG better? Full NPC pirate simulation will just end up guarding the same pipes the PVP players are in (which I admit I would find amusing, since they will presumably attack the PVPers too). RNG spawn will spawn in position to attack the hauler whether or not in the pipe. As long as this is balanced (scaled) so the hauler wins or can avoid most of the time, it's good game play. Non-combat ship operators want an exciting risk, but don't want to be fighting a superior enemy on every run.
     
    While we're putting NPC pirates in game, let's add NPC haulers and miners too. Those are also good money faucets when that is needed. They should be armed and/or have NPC escorts. (NPC miners probably should not actually mine - depletes game resources and expensive to implement - but should have some ore for looting.)
     
    To be clear - this is brainstorming. I'm aware that DU's design is fundamentally unable to implement NPCs easily and this is all a long ways off even if it ever becomes possible.
  21. Like
    Daphne Jones got a reaction from OrionSteed in Instant warp with 100% safety is bad for DU   
    What's breaking the game atm is a combat system that rewards gankers with auto-wins and provides no means for us to defend ourselves. Warping around combat is a necessary compensation for a broken system. Warp is not the problem. It works as is should and eventually, the warp exit points will not be in safe zones. I hope combat will be better balanced when that happens.
  22. Like
    Daphne Jones reacted to BaconofWar in [Suggestion] Clear Talent Queue Button   
    While palying with the Talent Queue I managed to chock up 1300 days of training, just to see how it worked.... erm... it'd be nice if there was a "Clear Queue" button as I've crashed out once while clearing out the queue.  And yes, you need to pretty much start from the bottom and work your way up due to dependencies.
  23. Like
    Daphne Jones reacted to GraXXoR in "Space Trade Empire" scamming   
    The whole concept of designing dispensers that accepted money but didn’t actually show what they dispensed was pretty indicative of NQ’s naïveté, IMHO. 
     
    pretty much like how J-“it will potentially take months to get into space”-C himself seems to underestimate the level and cunning of his player base at every given opportunity, almost like clockwork.
     
     
  24. Like
    Daphne Jones got a reaction from Novean-57943 in "Space Trade Empire" scamming   
    I think scams are intended game play lol. I guess game play options for total losers are required for modern games.
     
    But we got transparent dispensers finally, so this particular scam must not be working so well now.
  25. Like
    Daphne Jones reacted to blundertwink in This is war (?)   
    yeah but it was absurd for investors to throw $20+million behind a first-time dev with no experience to begin with...
     
    NQ had plenty of time and money to deliver a basic premise. the fact that investors let them stay in closed alpha for so long (to me) says they were fairly patient and reasonable with timelines. Yeah they pushed them to become revenue generating after ~6 years of "closed alpha" because they would have stayed in closed alpha forever otherwise. 
     
    i don't think it is fair to say that DU's issue is "unreasonable timelines" or investors "not getting them" -- that investors jumped into a game dev with no track record for that sum is already enormously benevolent. DU isn't going to become stable no matter how long they spend on it -- it's a big house of sand built on sand piled atop more sand.
     
    As for the OP...i don't think it was needlessly harsh or mocking. DU is a textbook "don't do this" case of game dev from top to bottom. They acknowledge that the mistakes made aren't easy things to avoid. Not like they are supposed to be warm fuzzy friends -- they are rival companies. Not like NQ is so innocent and needs to be defended. 
×
×
  • Create New...