Jump to content

Carnegie

Alpha Tester
  • Posts

    29
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Carnegie got a reaction from Zireaa in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    That's the thing. It doesn't.
  2. Like
    Carnegie got a reaction from CptLoRes in Question to people who are still playing the game   
    I don't play the game anymore, except to fly down to Haven and check it out (just another rock with grass and trees).  However, I do recall suggestions I made a long time ago about mining.

    I was one of the early people to suggest an auto-mining feature , however it was nothing like the current implementation.  I still wanted the digging but the only difference to mining was that you set up a machine on the node itself, not on the surface. Certainly did not want taxes. To deal with the problem of too many tunnels, there should have been a tunnel collapse mechanism that erases tunnels after no presence of a human after 60 days. 
     
    Easy enough to implement, just keep a least recently used timestamp on each tunnel object that gets refreshed any time a player walks by.  In a nightly maintenance sweep, all tunnel data structures with old time stamps simply get deleted.

    The other idea was that nodes respawn after a while of being dormant (like a month or two).  That would give incentive for people to fight for meganode tiles.
     
    well since there probably be a wipe anyways, there is another opportunity to fix this mechanic. Or not.  I probably won't play again unless there is enough critical mass of players to make things interesting again. 

    Here is the thing about voting on wipes that I have seen over and over again over 20 years of playing MMOs.
     
    1. The people with nothing to lose and everything to gain always vote for a wipe as they have no skin in the game.
    2. The people that were "betrayed" by a wipe stop playing. These are the true diehard, committed people that actually generate the content that NQ keeps talking about in their visions.
    3.  The "betrayed" people leave with their amazing creativity to some other environment.
    4. The people who wanted the wipe are left with the daunting task of creating a new content base.
    5. However, the people who voted for the wipe are generally tourists, and are not the building personality type  ...  so not much gets built.
    6. The level-the-playing-field tourists get bored and leave with a mild shrug. (They don't care - they had nothing to lose anyways)
    7. Trust is broken for builder personality types. 10x harder to convince new ones - advertising not much help here - they go by word of mouth 
    8. Ghost town
     
  3. Like
    Carnegie got a reaction from PsychoSlaughter in Question to people who are still playing the game   
    I don't play the game anymore, except to fly down to Haven and check it out (just another rock with grass and trees).  However, I do recall suggestions I made a long time ago about mining.

    I was one of the early people to suggest an auto-mining feature , however it was nothing like the current implementation.  I still wanted the digging but the only difference to mining was that you set up a machine on the node itself, not on the surface. Certainly did not want taxes. To deal with the problem of too many tunnels, there should have been a tunnel collapse mechanism that erases tunnels after no presence of a human after 60 days. 
     
    Easy enough to implement, just keep a least recently used timestamp on each tunnel object that gets refreshed any time a player walks by.  In a nightly maintenance sweep, all tunnel data structures with old time stamps simply get deleted.

    The other idea was that nodes respawn after a while of being dormant (like a month or two).  That would give incentive for people to fight for meganode tiles.
     
    well since there probably be a wipe anyways, there is another opportunity to fix this mechanic. Or not.  I probably won't play again unless there is enough critical mass of players to make things interesting again. 

    Here is the thing about voting on wipes that I have seen over and over again over 20 years of playing MMOs.
     
    1. The people with nothing to lose and everything to gain always vote for a wipe as they have no skin in the game.
    2. The people that were "betrayed" by a wipe stop playing. These are the true diehard, committed people that actually generate the content that NQ keeps talking about in their visions.
    3.  The "betrayed" people leave with their amazing creativity to some other environment.
    4. The people who wanted the wipe are left with the daunting task of creating a new content base.
    5. However, the people who voted for the wipe are generally tourists, and are not the building personality type  ...  so not much gets built.
    6. The level-the-playing-field tourists get bored and leave with a mild shrug. (They don't care - they had nothing to lose anyways)
    7. Trust is broken for builder personality types. 10x harder to convince new ones - advertising not much help here - they go by word of mouth 
    8. Ghost town
     
  4. Like
    Carnegie got a reaction from Cybob19 in Question to people who are still playing the game   
    I don't play the game anymore, except to fly down to Haven and check it out (just another rock with grass and trees).  However, I do recall suggestions I made a long time ago about mining.

    I was one of the early people to suggest an auto-mining feature , however it was nothing like the current implementation.  I still wanted the digging but the only difference to mining was that you set up a machine on the node itself, not on the surface. Certainly did not want taxes. To deal with the problem of too many tunnels, there should have been a tunnel collapse mechanism that erases tunnels after no presence of a human after 60 days. 
     
    Easy enough to implement, just keep a least recently used timestamp on each tunnel object that gets refreshed any time a player walks by.  In a nightly maintenance sweep, all tunnel data structures with old time stamps simply get deleted.

    The other idea was that nodes respawn after a while of being dormant (like a month or two).  That would give incentive for people to fight for meganode tiles.
     
    well since there probably be a wipe anyways, there is another opportunity to fix this mechanic. Or not.  I probably won't play again unless there is enough critical mass of players to make things interesting again. 

    Here is the thing about voting on wipes that I have seen over and over again over 20 years of playing MMOs.
     
    1. The people with nothing to lose and everything to gain always vote for a wipe as they have no skin in the game.
    2. The people that were "betrayed" by a wipe stop playing. These are the true diehard, committed people that actually generate the content that NQ keeps talking about in their visions.
    3.  The "betrayed" people leave with their amazing creativity to some other environment.
    4. The people who wanted the wipe are left with the daunting task of creating a new content base.
    5. However, the people who voted for the wipe are generally tourists, and are not the building personality type  ...  so not much gets built.
    6. The level-the-playing-field tourists get bored and leave with a mild shrug. (They don't care - they had nothing to lose anyways)
    7. Trust is broken for builder personality types. 10x harder to convince new ones - advertising not much help here - they go by word of mouth 
    8. Ghost town
     
  5. Like
    Carnegie got a reaction from Novidian in NQ: Time to answer the question - Will there be a wipe?   
    Nope. I have never heard of a new player that joined because there was a wipe. New players join MMO sandbox games for a new experience and potential for being part of something larger than themselves.

    Agree that the game needs more players to survive. The game simply needs to be more fun to attract new players.

    Most of the arguments about mechanics are just noise. NQ needs to stand back and revisit the concept of fun.
  6. Like
    Carnegie got a reaction from Doombad in NQ: Time to answer the question - Will there be a wipe?   
    Nope. I have never heard of a new player that joined because there was a wipe. New players join MMO sandbox games for a new experience and potential for being part of something larger than themselves.

    Agree that the game needs more players to survive. The game simply needs to be more fun to attract new players.

    Most of the arguments about mechanics are just noise. NQ needs to stand back and revisit the concept of fun.
  7. Like
    Carnegie got a reaction from Captain Hills in NQ: Time to answer the question - Will there be a wipe?   
    Nope. I have never heard of a new player that joined because there was a wipe. New players join MMO sandbox games for a new experience and potential for being part of something larger than themselves.

    Agree that the game needs more players to survive. The game simply needs to be more fun to attract new players.

    Most of the arguments about mechanics are just noise. NQ needs to stand back and revisit the concept of fun.
  8. Like
    Carnegie got a reaction from CptLoRes in NQ: Time to answer the question - Will there be a wipe?   
    Nope. I have never heard of a new player that joined because there was a wipe. New players join MMO sandbox games for a new experience and potential for being part of something larger than themselves.

    Agree that the game needs more players to survive. The game simply needs to be more fun to attract new players.

    Most of the arguments about mechanics are just noise. NQ needs to stand back and revisit the concept of fun.
  9. Like
    Carnegie reacted to Endstar in DEVBLOG: PVP IN ATHENA - discussion thread   
    I hope fun is or becomes a absolute requirement to any game additions or changes. A simple method to gage if this change is adding fun or removing it should exist for every game adjustment. 
  10. Like
    Carnegie got a reaction from Novidian in NQ: Time to answer the question - Will there be a wipe?   
    so what is wrong with having a few rich people?  They add character to the game. This obsession with fairness is not natural.  I am not rich by any means, but I don't mind if others are, as they are either wonderful allies or a goal worthy of bringing down.
     
    This isn't the kind of game where you have a score.  What is the actual need for a "level set" that is driving the wipe requests?
  11. Like
    Carnegie reacted to Endstar in Mega Node Asteroids   
    It would be super fun if we could get mega nodes on asteroids. Make them rare but possible. The game loop of exploring for a mega was a super fun loop. Players really want the possibility to hit a huge score it keeps them engaged longer. Mega nodes where that in DU and some fun went with them. Mining a mega node over the week the asteroids is in game would bring this lost fun back. 
  12. Like
    Carnegie reacted to RugesV in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    A system like this is a win win for everyone. 
     
    New players get to have that New player experience.  Old players that want that new player experience can go have that new player experience. (NQ gets another sub from the old player).  Old players get to keep their stuff.  It creates an event in the game. 
     
    With the way it would work is Heleo's our current solar system, would get a schematic to build a stargateA. The new solar system would also get a schematic to build a stargateA.  Obviously these stargate schematics would cost allot of money. And take a long time to build (giving these new players alonger new player experience). And they would need to be built in PVP space, (so they can be destroyed, and players are each side can decide, na we dont want those players to join our system), They would also need to be fueled to maintain power. 
     
    An added NQ advantage to this setup is if at any time the new solar system ever becomes not financially viable, They can always create a supernova event where everyone needs to vacate that solar system And it gets destroyed and lost forever. 
     
    Basically it solves allot of problems for everyone, its a win win for everyone.  
  13. Like
    Carnegie reacted to PotatoMart in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    the question is not how many players you lose through a wipe, but how many new players NQ can gain through a wipe.
  14. Like
    Carnegie reacted to Stormis in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    I've spoken to a few players about a wipe, and the majority of those players (myself included) will quit Dual Universe on a wipe and won't come back.
    Many players have invested a lot of time and are not willing to do it again. The problem with the market is simply that there are not enough players at the moment to have a normal supply and demand relationship.
    Even a wipe will only change that for a very short time.
  15. Like
    Carnegie got a reaction from Megabosslord in NQ: Time to answer the question - Will there be a wipe?   
    so what is wrong with having a few rich people?  They add character to the game. This obsession with fairness is not natural.  I am not rich by any means, but I don't mind if others are, as they are either wonderful allies or a goal worthy of bringing down.
     
    This isn't the kind of game where you have a score.  What is the actual need for a "level set" that is driving the wipe requests?
  16. Like
    Carnegie got a reaction from Kurosawa in NQ: Time to answer the question - Will there be a wipe?   
    Wow, that brings back some memories. Nothing like Pink Floyd for some deep philosophy. 🙂

    Problem is that even if everyone "restarts" at the same place, within a month the front runners will be so far ahead that they are actually behind you (possibly shooting at you)
  17. Like
    Carnegie got a reaction from Owl_Superb in NQ: Time to answer the question - Will there be a wipe?   
    Wow, that brings back some memories. Nothing like Pink Floyd for some deep philosophy. 🙂

    Problem is that even if everyone "restarts" at the same place, within a month the front runners will be so far ahead that they are actually behind you (possibly shooting at you)
  18. Like
    Carnegie got a reaction from Sejreia in NQ: Time to answer the question - Will there be a wipe?   
    so what is wrong with having a few rich people?  They add character to the game. This obsession with fairness is not natural.  I am not rich by any means, but I don't mind if others are, as they are either wonderful allies or a goal worthy of bringing down.
     
    This isn't the kind of game where you have a score.  What is the actual need for a "level set" that is driving the wipe requests?
  19. Like
    Carnegie reacted to VandelayIndustries in NQ: Time to answer the question - Will there be a wipe?   
    Ive said this too many times before.  If NQ plans to NOT WIPE, it actually benefits them to say that, and dbl down hard. Tell the players your stuff is here, come sub, and release is coming!!  If NQ's plan is to wipe, it benefits them to NOT SAY ANYTHING NOW.   It just makes sense. 
  20. Like
    Carnegie reacted to Distinct Mint in NQ: Time to answer the question - Will there be a wipe?   
    No rush to answer the wipe question from me. If there's a wipe and I lose my hard-earned stuff, then I won't be continuing. Really keen to play this game for many more years, but absolutely will not start from scratch again.
     
    (Solo pre-alpha player; 2200 hours in game since 3rd month of beta release, when I figured out that the GOG client could record my in-game time!)
  21. Like
    Carnegie got a reaction from VandelayIndustries in Quality of Live improvement suggestions   
    Industrial Suggestions:
     
    1.
    On one of the interviews with NQ, the NQ person was surprised that the host had 1200 transfer units in his factory.  I suspect that number (which seems big to me too) is due to the limits on how many input/output ports exists on containers and industrial equipment.

    If the current limit went from 10 to 15 (or 16 if you are a hex kind of guy), then there would be much less need for transfer units. I suppose early on it was part of the design to encourage players to find clever ways around these limitations, but the side effect is extra server load and more complicated factories. 
     
    2.  Add a feature in transfer units to move by a  ratio or percentage of the source containers qty. It would simplify things greatly if one could split the contents between two containers about evenly (or some other ratio) rather than just being limited to an absolute amount maintain limit. Why do I want to do this? I need more than 10 links to the materials inside the container without starving one side or the other.
     

    I don't know if this is possible in Lua, but many people don't have the time or inclination (willingness to deal with debug headaches) to learn a new programming language.
  22. Like
    Carnegie got a reaction from Kurosawa in Quality of Live improvement suggestions   
    I don't see why I have to go  to a 3rd party solution for what should be in the game.  I don't trust outside software as it hasn't always been tested and may have strange side effects. One of which may be to trigger the EQU8 anti-cheat system and then I get banned. No thanks.

    Also it isn't just me. If we want to have decently sized PvP population in space wars, then it should be fun out of the box.

     
  23. Like
    Carnegie reacted to joaocordeiro in What kind of game is this to you?   
    I do not enjoy the game currently and am taking a break from it. 
    But i mostly hate playing the industry part. Dont mind trading, mining or pvp. 
     
    I would like this game to evolve to a 50% pve - 50% pvp. 
  24. Like
    Carnegie got a reaction from Kurosawa in Quality of Live improvement suggestions   
    Industrial Suggestions:
     
    1.
    On one of the interviews with NQ, the NQ person was surprised that the host had 1200 transfer units in his factory.  I suspect that number (which seems big to me too) is due to the limits on how many input/output ports exists on containers and industrial equipment.

    If the current limit went from 10 to 15 (or 16 if you are a hex kind of guy), then there would be much less need for transfer units. I suppose early on it was part of the design to encourage players to find clever ways around these limitations, but the side effect is extra server load and more complicated factories. 
     
    2.  Add a feature in transfer units to move by a  ratio or percentage of the source containers qty. It would simplify things greatly if one could split the contents between two containers about evenly (or some other ratio) rather than just being limited to an absolute amount maintain limit. Why do I want to do this? I need more than 10 links to the materials inside the container without starving one side or the other.
     

    I don't know if this is possible in Lua, but many people don't have the time or inclination (willingness to deal with debug headaches) to learn a new programming language.
  25. Like
    Carnegie reacted to GraXXoR in Quality of Live improvement suggestions   
    Lua is coming... You will be able to use a screen or RGB light to indicate the status. But yes, a simple light, like we have on the factory elements might be nice.
    My MUs stop spinning if the output container is full, but not if they've reached 0%.
×
×
  • Create New...