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Leniver

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  1. Like
    Leniver got a reaction from Yoarii in We have to say when they do right....   
    Hello,
     
    Most of the time we post about things that are wrong with the game or about questionable decisions by NQ.
     
    But I have to say that the solution that NQ came up with about the AGG towers is very good. It's also good to recognize when they do something right.
     
    The people who have these towers gain some height (they are happy about that) and the others will no longer find themselves avoiding 3000m high towers.

    Thanks NQ
  2. Like
    Leniver got a reaction from GraXXoR in Static Construct Altitude Limit Post: Discussion   
    I like the idea, but too hard to code for NQ.
    If they try to implement that we will have the link container bug back...
  3. Like
    Leniver reacted to DemonAn9el in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  4. Like
    Leniver reacted to GraXXoR in Change is Good   
    LOL. Those are certainly (positive) words, OP. Believe it or not, I used to be positive back in the first alpha during the NDA period.  
     
    but then i took an arrow to the knee. 
     
    here are my experiences with the games I (con)currently play. 
     
    NMS: can do MUCH more in game than a year ago. 
     
    Star Citizen: can do much more in game than a year ago. 
     
    Elite Dangerous: Can do a bit more in game than a year (well, Odyssey, 18 months) ago. But lost features such as VR and working resource gathering. 

    cyberpunk: can do more in game than a year ago. Mostly massive numbers of bug fixes. 
     
    stellaris: can do more in game than a year ago. Extra races features storylines. 
     
    Cities Skylines: can do more in game than a year ago. New DLC every six months or so. 
     
    DU: can do less in game than a year ago. Mining gone, whole planets gone… no DLC no new features, but we did get XS space fuel tanks. 
     
    Spot the fundamental flaw in your argument yet?
  5. Like
    Leniver reacted to Hagbard in Ship parts   
    NQ does not want those Huge ships i assume.
    If you want to carry more out of atmo, start thinking about how to organize that.. use space only big haulers,
    use smaller shuttle ships to bring up ore in multiple flights from surface to orbit or use an elevator platform.
    there are so many ways to get it done. and most of those would be a lot more efficient than trying to build one ship that can do all at once.
    and honestly i agree with that approach to not bring the XL atmo engines etc into the game. in the end the same would happen again, just for even bigger haulers and even bigger cargo loads. then people would start the same discussion and ask for XXL elements/engines 😉
     
     
     

     
  6. Like
    Leniver reacted to StoneLegionYT in No Talent Point Refund?   
    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...
  7. Like
    Leniver reacted to BlindingBright in No Talent Point Refund?   
    NQ Logic: You used those skills, profited from the early game bot orders... and mining units are still viable with the game changes.
     
    Also, NQ reps have said if you don't like it, and the game, don't play... when people have voiced their deep concerns. And arguably there are less and less players playing due to their attitude towards the community... so some are taking the hint. 
     
    I know most of my friend group from beta keep being astounded by what more NQ can and do to squeeze life out of their game.... all while hoping they'll still change it around, we all love the idea of DU and have thousands of hours playing invested... 
     
    Even falling player numbers are apparently not enough for NQ to realize that their direction is driving people away, like you can see a definitive drop with the annoucement via steam stats... its pretty clear.
     
    And what happens when there is even a lower population of active players without bots? How will a new player be able to join the game and mine/make enough  to even buy parts.... from bots/market when they die off? Guess they'll just pull the lever and turn the bot orders back on? 
     
    Most all games have more than one 1-2 ways to make fresh currency In game... with many games, and most MMO's rewarding players for everything to keep the endorphins kicking and players inventories full of shinies. Kill a monster? Here is some currency. Sell an item to a vendor in game? Here is some currency. Oh, you got top leader board for that arena? Here is some currency. Ah, you logged in and did your daily crafting quest? Here is some currency. Oh, you completed a quest? Here is some currency.  
     
    We have... missions... and vr challenges that are different types of missions that you can only do once a day. Oh, and login bonus. 
     
    Anyways done beating a dead horse. Myself and others have tried, and maybe the only thing NQ will listen to at this point is the sound of players quiting. 
     
    I really hope they can make the game fun/more playable, and that by doing so creates a game with a positive churn rate. 
     
     
  8. Like
    Leniver reacted to NQ-Deckard in Static Construct Altitude Limit   
    Hello Noveans,

    It has recently come to our attention that a number of static constructs have been deployed at an altitude above what we previously had defined as the vertical limit of around 1000m.  At this time we are unsure why this limit is not being applied as intended, and we are currently investigating this issue in order to resolve this.

    As we are revisiting this limit while it is not currently functioning, we will be exploring our options to implement a more adjustable approach in order to have different limits for different planets. If successful we will also eventually be including this value at a later date in the shipped atlas.lua file, allowing Lua control units to also read this value for each planet and use it to fly above static constructs.

    Why are you stifling my dream of building a tower that connects a moon to a planet!?
    We also want to be clear about the reason for this limit, it is not here to stifle your dreams of building large towers and structures made of multiple static constructs. It is here, so we can ensure a reasonably safe boundary layer for atmospheric flight by all our players without the concern of encountering a random building in your flightpath while flying at high speeds. Chances are, the build limits will likely be slightly more accommodating than the previous system and allow for slightly more building height in the end, this however remains to be seen.

    So what about the existing constructs that are not adhering to this restriction?
    Well, as we are unsure why this build limit suddenly deactivated and we are refining it anyway. We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system. Two weeks after the new restrictions are in place, we will begin removing  or moving any static constructs beyond the defined altitude limit of each planet to ensure they are not inside the boundary layer. Keep an eye on the upcoming change logs for a list of the altitudes for each planet.

    I hope this clears up any and all confusion on the topic, and thank you all for reading.
    - NQ-Deckard
  9. Like
    Leniver got a reaction from huschhusch in How dare you complain?   
    You are the luckiest guy ever! Because before getting to the end of that tunnel, the NQ god will save you with a "Pending operation"
  10. Like
    Leniver got a reaction from huschhusch in How dare you complain?   
    People should stop complaining, NQ god let us play their game!

    You should be happy that they let you spend energy to produce your territory scanner and spend several hours to scan territories! 
    You should be happy that you could mass produce mining units and spend tons of hours setting them up.
    You should reconsider how lucky you were to be able to put together hours of systems to manage your mining flowers!
    Stop whining you who had the chance to grade, harvest and transport your ore to make some profit!
    Stop crying at the idea that basic and uncommon asteroids will be totally useless.

    You should be happy to be able to Log every day and getting rewarded by 100k
    The joy should revive your heart to wait for the creation of the scheme that you will not be able to pay
    Thank NQ for letting you watch your factory at the stop and waiting for schematics
    Thanks to the goodness of NQ you can always do missions that will make you feel like you've accomplished something great
    You are the luckiest person to be able to make a challenge once in a while, spend your time on this amazing content and be rewarded with all that magic money

    SO Stop crying
  11. Like
    Leniver got a reaction from Kezzle in What Happened to Market Bots?   
    We must not forget also the creation of BP, creating a BP L costs 125'000.
  12. Like
    Leniver reacted to CptLoRes in Thanks for Blaming Us NQ!   
    The wipe solved nothing, just like we said it would not do because of NQ never coming close to solving the actual issues causing problems in the first place.
     
    And despite DU now supposedly being a released game wiped clean and all to make a fresh start, NQ is still making game breaking changes left and right with no prior warnings and some times even in direct conflict with prior statements they have made.
     
    And so the list of examples where NQ is saying one thing and doing another (aka lying), grows longer by the day.
     
    And on top of this there is ZERO effort made from NQ to make a game that is actually fun to play. Every change made since release has been about limiting players ability to enjoy the game, and take away their ability to build and express themselves in the game. So much for "a open world building MMO" and "make your own game" I guess..
     
    So it is a wonder that people are complaining (also known as 'unbalanced feedback' that will be ignored according to NQ) and players leaving the game?
     
     
     
  13. Like
    Leniver got a reaction from Aaron Cain in How dare you complain?   
    You are the luckiest guy ever! Because before getting to the end of that tunnel, the NQ god will save you with a "Pending operation"
  14. Like
    Leniver got a reaction from Aaron Cain in How dare you complain?   
    People should stop complaining, NQ god let us play their game!

    You should be happy that they let you spend energy to produce your territory scanner and spend several hours to scan territories! 
    You should be happy that you could mass produce mining units and spend tons of hours setting them up.
    You should reconsider how lucky you were to be able to put together hours of systems to manage your mining flowers!
    Stop whining you who had the chance to grade, harvest and transport your ore to make some profit!
    Stop crying at the idea that basic and uncommon asteroids will be totally useless.

    You should be happy to be able to Log every day and getting rewarded by 100k
    The joy should revive your heart to wait for the creation of the scheme that you will not be able to pay
    Thank NQ for letting you watch your factory at the stop and waiting for schematics
    Thanks to the goodness of NQ you can always do missions that will make you feel like you've accomplished something great
    You are the luckiest person to be able to make a challenge once in a while, spend your time on this amazing content and be rewarded with all that magic money

    SO Stop crying
  15. Like
    Leniver reacted to Aaron Cain in Thanks for Blaming Us NQ!   
    How did you get this data as this is under privecy law.
     
    Well blaming players and giving al sorts of bullshit reasons is just like we by now know NQ.
     
    This feels like bad industrial practice all over and if this is the way you run a business or the main investor that actually calls the shots i must say its a wonder the business is still running because as a person working close with all kinds of industries and seeing firsthand how businesses need to be run under ISO and many others like it, this is just not professional.
     
    Blaming a wipe that you perform for reducing server load on players while the whole concept of the game is to use your imagination and be limitless in it is a contradiction in itself.
     
    I am one of the people glad to see any NPC element GO as you proclaimed DU would have none and all should be player driven.
     
    But the removal of a single part in the whole closckwork makes the clock stop and my reason of being against npc elements is much larger as stopping bots.
    Your whole economic system is build on bots and quanta sinks but now you only remove the generation part and not the counterpart of the quanta sink and by that you just added another limitation and nothing is fixed. By reducing all t2 and up surface ores/minable ores you deliberately made sure only a handfull of people could get them and by god i hope the people that found them are not the same as those who knew by forehand in beta about upcoming changes but frankly i would not be surprised if maps with deployed ores would have gone missing. And by doing that, the reduction of ores without a single moment of testing that system in beta you made a full known risk on release of DU knowingly that the game is advertised as you can build your dreams and be anyone, do anything.
     
    As the terms white knight and black knights come around more often these days, well i was your regular white jedi but by now the color grey is getting darker with every patch with "improvements"
     
    I know listening is not your best point but would it hurt to try?  Or are we getting pink voxels next because that is the communities largest wish?
  16. Like
    Leniver reacted to ColonkinYT in How to bring T1 bots back   
    I will not say now whether bots are needed or not.
    One moment bothers me.
    Twice in the last week we have been deceived.
    First, they introduced restrictions on calibration, although it was said that this was not an exploit.
    Now they write that market bots are not needed, although a month ago they said that they should be updated.
    The game is more and more like a scam...
    It seems that none of the statements of the developers can not be trusted. We must conclude...
  17. Like
    Leniver reacted to merihim in What Happened to Market Bots?   
    Its so funny. For weeks it was just a bug. Stated by deckard in the first stream after launch and somewhere in discord chat too. But suddenly its intentional. 
    NQs primary solution process is "Its not a bug, its a feature". Good work. 
     
  18. Like
    Leniver reacted to Kezzle in Thanks for Blaming Us NQ!   
    And if you have to spend your daily stipend on materials, what are you going to buy your schematics with? Since T1 ain't so hard-to-get, whatever higher-Tier you're shelling out for will need schematics just to turn into Pures, then again into Product, and further into Elements. Profit margins are not large.
  19. Like
    Leniver reacted to Rokkur in How Most People Outside DU See the Game...   
    Just leaving this here, cause I think it is Critical for NQ to see.

    https://www.mmorpg.com/reviews/dual-universe-review-flawed-ambition-2000126634

    It comes from the perspective of basically any potential new blood to the game, (those not already locked into years of investment like the rest of us.)
    It isn't just us as a community being toxic, unconstructive, giving unbalanced feedback, our points are both valid and real, and should not be dismissed.

    Even people outside the game, giving it a shot have very similar questions, and conclusions about the game's current state.


    In case NQ can't be arsed to click the link: Here is the summary:
     
     
    SEEMS RESOUNDINGLY FAMILIAR TO ALL OUR "UNBALANCED FEEDBACK" OVER THE YEARS...
  20. Like
    Leniver reacted to Gunhand in When the White Knights turn Black (an open letter to the community and NQ)   
    I wasn't going to write this post. It was also a post I never actually thought I would have to write, but events since release two months ago led me to this point. 
     
    I don't post a great deal on these forums, but I'm an avid reader and professional lurker since joining at the Alpha stage. I try to keep my finger on the community pulse and to keep up to date on updates and the general buzz. I've played since Alpha and mostly enjoyed all the time I've spent. There has been many times when DU has fought against me and attempted to break me down. However I was always sold, like many others, on that potential carrot on a stick of "What if?".
     
    Over the DU development since 0.23 and beyond, the community was gutted due to the introduction of schematics. As updates and patches were introduced to the game, I've watched with dismay the amount of players with high standing in the community, slowly turn on NQ and Dual Universe when they get that stark realisation that this game is never going to live up to that perceived potential. Some go quietly into the night, others announce their vitriol for a few weeks before quitting with much fanfare. 

    Being a player since Alpha affords me an ability to see the bigger picture of what I perceive has been going on:
     
    If you look at all the updates since Beta started and outside of some balancing updates to PVP and visual upgrades, everything else has been implemented to cut costs due to what I believe as woeful inadequacies at the design and concept level. The vision of this game and what was perceived could be done, didn't match the budget available and the technology. In short, the game that NQ wanted to make didn't match what they could afford to do. Hence, I believe, this is why JC was ousted and the company is now ran by the main investment company (who I feel wants their investment back). The game has had its life and soul gutted out of it, and with every "improvement" it takes another little piece of itself away.
     
    When the announcement came that this game was going to be released, I'm pretty sure we as the community, were in the unanimous agreement that it was way too soon. The game was undercooked and needed a lot more time before it was ready. Any development company who wanted their undercooked product to survive would of released it as an early access product. However, Novaquark is a business ran by an investment company who wants to recoup. Keeping the game in another few years of beta or early access wasn't going to make them anywhere near the money needed to recoup. With no new investment, there was only one possible course of action, throw it out the door and see if it sinks or swims. Unfortunately they forgot to teach it how to swim or provide any floatation aids.
     
    I don't want to be one of those doomsayers who, when they're not happy with the state of the game will immediately declare "zomg, this game is dead!" But It saddens me to say that, that is what I now believe. It died sometime ago when Novaquark realised that under the budget they currently have that there was no way they could afford the server costs to make it work as intended. It just took some of us longer than it should to see it for what it is.
     
    So what is the immediate future? If you look at the current lack of content and updates, all that we're really getting is the completion of the supporter goals that should of been ready on release. Beyond that, as of writing this, nothing, no road map, nothing. No enthusiasm from Novaquark, no excitement, nothing. 
     
    Can the game be saved? In short, no. To do this, the game would need a large, fresh influx of money, coupled with a long protracted development time to essentially re-release and reinvent itself. We are at the point of no return though. NQ, I think are running on fumes and they know it. Releasing the game, wiping and increasing the subscription prices and then going essentially dark speaks volumes to their future plans. 
     
    I do wish it wasn't this way, and I am kicking myself a little for having to write one of these posts, but I felt it needed to be said. I know this game will still have its staunch defenders (I was one of them) who will go down fighting to the very last day. But this week the game broke me. As I logged in and did my busywork and realised I was barely able to cover my costs to keep the lights on with no real goal of progression any more, my love, passion and perceived potential for the game melted away. 
     
    I appreciate my rantings here are purely opinion and conjecture, but if you take the time to take a long hard look at the past few years of this games development, the clues are there. Many of us already know it and made their comments known on the various channels. The tone and overall feelings of the community are at an all time low right now and that should tell you everything as to what the community is currently feeling. 
     
    I'd love to be proved wrong, I still want the game to succeed, but my joy and passion, like many others past and present in this community, is gone and it would take a truly Herculean effort on the part of NQ to get it back again. However, judging by recent efforts I won't be holding my breath.
  21. Like
    Leniver reacted to Msoul in Is there a calibration ore spawn limit?   
    Hey Leniver, there is indeed a limit to the amount of surface ore that can be present on a given territory. When this limit is reached, new calibration spawns will begin overriding old ones. This was officially mentioned in Ask Aphelia Episode Eleven - Question Nine.  Unfortunately I do not know what the limit is but perhaps others can comment on their experiences and offer a rough estimate.
  22. Like
    Leniver reacted to Nick__1 in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  23. Like
    Leniver reacted to Honvik in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    Its a very good fix IMO.  Its insane someone sitting on Billions of Quanta all from Safezone mining on a calibration charge bug/issue.  Clearly NQ took feedback from beta and saw the economy numbers shoot up to a worrying/conserning level so early on that they had to fix it or make it a priority fix.  
     
    High tier ores were supposed to be risk/reward and now we can still grab them from asteroids.  Honestly did people think it is totally fine via gamey gameplay?
  24. Like
    Leniver got a reaction from vylqun in How to bring T1 bots back   
    The problem could be very simply solved, cancel all order below 25q from players and put the bots back.

     
    UPDATE sell_orders SET end_date = '2022-11-01 00:00' WHERE item_id IN (4234772167,3724036288,299255727,262147665) AND price < 25
     
    DELETE sell_orders WHERE owner = {aphilia_id} INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 4234772167, {alioth_market_01_id}, {aphilia_id}) INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 3724036288, {alioth_market_01_id}, {aphilia_id}) INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 299255727, {alioth_market_01_id}, {aphilia_id}) INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 262147665, {alioth_market_01_id}, {aphilia_id})  
    Deckard said it was a bug that bots were not updating, they should fix it then....
  25. Like
    Leniver reacted to Atmosph3rik in How to bring T1 bots back   
    I just hope that whatever NQ decides to do.  They do it as loudly and transparently as possible.
     
    Nothing sucks the fun out of a game for me, like the feeling that by playing the game, and having fun, i'm putting myself at a disadvantage.  And the only way to "play" the game properly, is to lurk on the forums and Discord trying to predict what decision or bug is going to upset the economy next.
     
     
      
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