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Hotwingz

Alpha Team Vanguard
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  1. Like
    Hotwingz got a reaction from DaSchiz in This kickstarter needs YOU! Updated.   
    Hello everyone this is just a friendly reminder. As of this writing the kickstarter sits at 342.409 euro and 20 days and 10 hours to go.
     
    Thats not bad but we arent there yet.
    To reach our goal we need to raise around 7500 euro each day. And that is why I am making this thread. Unfortunately we didnt reach that goal the past 2 days. This is something that concerns me.
     
    I know kickstarter has its own behaviour, people often say its the 1st and last weeks that count.
     
    Though I am asking people to be a bit proactive. Engage on facebook, if you have twitter use it. Post on your favorite game site to promote the game.
     
    For many of us DU is a dream come true.
    And having lived through the birth and decline of mmo gaming my personal stance is that the community and the industry needs a game like DU.
     
    Please concider backing if you havent already. Get the word out.
     
    NovaQaurk needs YOU!
     
    Thank you.
  2. Like
    Hotwingz reacted to wizardoftrash in This kickstarter needs YOU! Updated.   
    I'm seeing what I can do as far as facebook friends and tumblr followers go!
  3. Like
    Hotwingz reacted to Leonis in DU questions/answers from the team I got   
    Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then.
     
     
     
    Creation / Exploration  
     
    NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map  
    Ship creation: we have created our ship (little, single place ship) ourselves. What's needed: - a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit)
    - a cockpit
    - structure (metal) you can make spawn by voxel (you know, the video)
    - reactor(s) :
    hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is
    - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube)
    - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship
    - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected.
     
    Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes... Massive ships or structures into space: - instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like)
    - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings)
     Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL  
    Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe...
    - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that
    - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged)
     
     
     
    Servers, players creations' economy  
    Cluster servers The server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location.
     
    Scripting and blueprint economy Still a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions.
     
     
     
    Environment  
    Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see.
    - fixed sun(s), planets rotating on themselves
     
    Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war...
     
     
    Questions in suspend For now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass.
    One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head.
    Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings).
    I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea.
     
     
    All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw).
    Thanks for reading.
  4. Like
    Hotwingz reacted to Muttley in This kickstarter needs YOU! Updated.   
    I literally have no friends that play PC games and 8 followers on Twitter. (I had 9 up until yesterday  ) So I don't think I'll be of much help in bringing in the $$$.
     
    What DU really needs is another ringing endorsement from the likes of Chris Roberts so I hope they are knocking on the door of the big gaming media outlets.
  5. Like
    Hotwingz reacted to ATMLVE in This kickstarter needs YOU! Updated.   
    Trust me, if I could I would. I have no platforms of influence, my YouTube videos typically get about 10 views in 2 weeks, and I don't use social media.
     
    I have a strong feeling that most people on the forums have already backed, and something I want to suggest to those people is that you up your pledge to the next highest level. It makes a difference but usually isn't much more money, considering you already pledged.
     
    I have been a little nervous as well about the kickstarter, it seems like it's slowed down. But I'm confident it'll make it in the end; I just have a feeling!
  6. Like
    Hotwingz got a reaction from Danger in This kickstarter needs YOU! Updated.   
    Hello everyone this is just a friendly reminder. As of this writing the kickstarter sits at 342.409 euro and 20 days and 10 hours to go.
     
    Thats not bad but we arent there yet.
    To reach our goal we need to raise around 7500 euro each day. And that is why I am making this thread. Unfortunately we didnt reach that goal the past 2 days. This is something that concerns me.
     
    I know kickstarter has its own behaviour, people often say its the 1st and last weeks that count.
     
    Though I am asking people to be a bit proactive. Engage on facebook, if you have twitter use it. Post on your favorite game site to promote the game.
     
    For many of us DU is a dream come true.
    And having lived through the birth and decline of mmo gaming my personal stance is that the community and the industry needs a game like DU.
     
    Please concider backing if you havent already. Get the word out.
     
    NovaQaurk needs YOU!
     
    Thank you.
  7. Like
    Hotwingz got a reaction from Kaladin in This kickstarter needs YOU! Updated.   
    Hello everyone this is just a friendly reminder. As of this writing the kickstarter sits at 342.409 euro and 20 days and 10 hours to go.
     
    Thats not bad but we arent there yet.
    To reach our goal we need to raise around 7500 euro each day. And that is why I am making this thread. Unfortunately we didnt reach that goal the past 2 days. This is something that concerns me.
     
    I know kickstarter has its own behaviour, people often say its the 1st and last weeks that count.
     
    Though I am asking people to be a bit proactive. Engage on facebook, if you have twitter use it. Post on your favorite game site to promote the game.
     
    For many of us DU is a dream come true.
    And having lived through the birth and decline of mmo gaming my personal stance is that the community and the industry needs a game like DU.
     
    Please concider backing if you havent already. Get the word out.
     
    NovaQaurk needs YOU!
     
    Thank you.
  8. Like
    Hotwingz got a reaction from Dygz_Briarthorn in Construct versus construct combat?   
    Actually it wont be that big of a deal if its not in at launch.
     
    We wont be reaching space that quickly.
    There wont be any infrastructure to support it. Its very likely that by the time we reach space they will have a first version of construct vs construct ready to go.
     
    Its up to you to worry about it or not.
  9. Like
    Hotwingz got a reaction from wizardoftrash in My Community Has Withdrawn Our Pledges   
    That settles it I guess.
     
    I wont lie I enjoyed the idea of DAC being an item you could loose but concidering the many comments in this thread NQ seems to be right in knowing what people want.
  10. Like
    Hotwingz got a reaction from Anonymous in In-game voice.   
    Yes if push to talk is default that would fix most of it.
     
    But you'd be surprised to discover how common it is for people to be annoying with in game open mics.
     
    Like I said I'm not against VOIP perse.
    I just feel it needs some extra attention if its to be done right.
  11. Like
    Hotwingz got a reaction from Rafiki in In-game voice.   
    I have no problems with an ingame VOIP system.
     
    BUT it has to be set to 'push to talk' by default.
     
    I'm tired of people breathing into the mic. Babies screaming in the background. People coughing, the random guy playing while talking or screaming to his friends oblivious to peoples request to mute himself.
     
    In my experience it becomes very tiring to always having to manually mute people.
     
    Sorry for the little rant but this topic brings up memories of many frustrating evenings.
  12. Like
    Hotwingz got a reaction from Muttley in First Person Shooting   
    Thats just life Muttley. Their time will come too.
     
    But I just wanted to say I'm happy we didnt loose you. That must be an awesome meditation cave.
  13. Like
    Hotwingz got a reaction from SuperFroggy in Dual Universe - 9/17/2016 - Stream Interview / markeedragon Inteview with JC!   
    Yep the full interview video is set to private. Most surely that is a mistake right?
     
    Please set it to public.
     
    Thanks.
  14. Like
    Hotwingz got a reaction from Vorengard in Active skill training to complement the passive skill training. - Catch up mechanics?   
    I understand what you are saying. I can relate to the sentiment. But what you propose goes against the statement delivered in the kickstarter video. 
    I can imagine us playing this game for years what if in year 2 I decide to switch careers? Should I be forced to roll an alt every time I want to play a different role?
     
    How about a miner always being at the mercy of a combat oriented player? In a game that promotes freedom and flexibility I see a hard cap system as counter productive.
     
    Unless we can come up with something new and innovative I still see the Eve system as being the best solution for a game like DU.
  15. Like
    Hotwingz reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi ChipPatton and welcome to our forum.   There has been indeed a few people on the Kickstarter saying DAC was a "Pay to Win" feature. We also replied to why it wasn't and why we went for this feature.  We also agreed that it probably wasn't a perfect model, but it was the best we found until now.    This was our official reply:    
    The DAC/PLEX/CREDD system isn't at fault there. The problem is elsewhere because without this system, the problem remains: it's just hidden. And it's not because something is hidden that it doesn't exist.   The people we got in contact with (probably your officers) turn a complete blind eye on our point of view. They didn't try to understand our position or even suggest an alternative. It's always easy to blame or criticize something without trying to come with a better option.   In this situation, how could the discussion go anywhere? Threatening to cancel the pledges (and doing so) won't change the situation either if there no dialog and just threats. We want to listen to feedbacks from all people interested in our game and take them into account, but without constructive feedback helping to find a good compromise for both sides, it's not possible. Also, while we want to satisfy as much players as possible, We are also aware that we can't satisfy everybody.    In any case, we remain open to discussion if you have more to say on this topic.   Best regards, Nyzaltar.
  16. Like
    Hotwingz got a reaction from Demonneo in NQ saying thank you to Chris Roberts. GIF   
    Guys check this out.
     
    https://mobile.twitter.com/dualuniverse/status/776820785595949056
     
    I thougt it was pretty cool and wanted to share it with the forum.
     
    Twitter, I still dont get it but it can be useful I guess.
  17. Like
    Hotwingz got a reaction from Anaximander in First Person Shooting   
    @captaintwerkmotor
     
    Hehe I know what tab target is my good man.
     
    I've been around for quite some time.
    But still very nice write up. Quite informative.
  18. Like
    Hotwingz got a reaction from Kael in NQ saying thank you to Chris Roberts. GIF   
    Guys check this out.
     
    https://mobile.twitter.com/dualuniverse/status/776820785595949056
     
    I thougt it was pretty cool and wanted to share it with the forum.
     
    Twitter, I still dont get it but it can be useful I guess.
  19. Like
    Hotwingz got a reaction from Violet in Crashing? Towing?   
    Actually it would be nice if there was a movement bonus for traveling over roads.
     
    That would add incentive to connect settlements, would make navigation easy and it would look super cool.
  20. Like
    Hotwingz reacted to yamamushi in DUExplorers - Live Q&A with JC Baillie - Saturday September 17th @ 5pm GMT +2 (10am CST)   
    Hi Everyone,
     
    I just got confirmation this morning, so I figured it was a good time to make this public...
     
    DU Explorers will be doing a live Q&A session with JC Baillie this Saturday (September 17th) at 10am CST, 5pm (GMT +2) !!!
     

     
     
    I had assembled a list of questions that I want to try and squeeze through, but I also want to give the opportunity to viewers to ask any questions that they might have about Dual Universe.
     
    We'll have moderators in chat answering everything that can be answered based on information we already know, and moderating questions to discuss on the show itself with JC.
     
    I'll continue to update this thread as more information becomes available, but for now, we're all set to go for Saturday :-) 
     
     
     
    You can tune into the episode live on Saturday at the following locations:
     
    http://twitch.tv/duexplorers - The main stream
     
    https://www.youtube.com/c/duexplorers - Backup stream
     
    https://beam.pro/duexplorers - Backup stream
     
    http://www.hitbox.tv/duexplorers - Relatively unused Channel
  21. Like
    Hotwingz got a reaction from yamamushi in The Tempest Mission   
    Man that is an awesome project.
    I'm assuming its a one way trip. So just imagine getting stuck halfway into the voyage...or colonists who want to reconnect with the homeworld not knowing where exactly the homeworld is.
     
    I will not join the crew of the Tempest but I will watch with great interest.
     
    Thank you for this!
  22. Like
    Hotwingz got a reaction from Kuritho in Make Everything Difficult   
    I agree, when everyone is special nobody is.
     
    I'm a proponent of easy to pick up, hard to master. It "should" be like playing chess. Anyone can easily pick up the game and learn the rules but it takes insight to be a master at it.
     
    Does that make sense?
     
    Complexity should emerge out of the interactions between a simple set of rules. At least thats how I feel about it.
  23. Like
    Hotwingz got a reaction from gyurka66 in Penalty for death   
    I doubt you'd find many players enjoying the idea of having to alt because of some game mechanic.
     
    You are free to come up with crazy death penalties but realistically I dont think NQ will go for it. If you have the time, there are a few youtube interviews with JC. In one of them he speaks a little about the death mechanic. From how he explained it I did not get the impression he wants to introduce crazy hardcore death mechanics.
     
    As I explained in my previous post if you combine all consequences of death I dont think it needs to be more punishing. But you are free to disagree.
  24. Like
    Hotwingz got a reaction from ATMLVE in Heimera Trade Xchange   
    Hey man, that is some cool stuff you have here.
     
    I am not ready yet to join any org but I will keep an eye on yours.
    Interesting vibe.
  25. Like
    Hotwingz got a reaction from Vyz Ejstu in Heimera Trade Xchange   
    Hey man, that is some cool stuff you have here.
     
    I am not ready yet to join any org but I will keep an eye on yours.
    Interesting vibe.
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