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Lethys

Alpha Tester
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  1. Like
    Lethys reacted to Peckem in Live Support Initiative Feedback   
    Thanks for the chance to voice my opinions.
    It is great to perfect the game. Kudos for that.
    After starting at the very beginning, it is time to increase the travel and exploration of the game.
    For a number or years now I have traveled to every planet and moons dozens of times. I have made and traded millions of Quanta of products.
    I have mined until I cannot mine any more, designed ships, and now tend to leave the game for days at a time.
    I believe it is time for DU to give us something new:-  a new planet, asteroid mining, something to explore, a new solar system with all your new perfections there and not in the current one. Please - something- anything!!!!!
    I really enjoy the game but it is currently THE MOST BORING GAME compared to Elite Dangerous, Star Citizen, No Man's Sky and relevant games.
    I think it is time to keep your long termers interested and give us Hamsters something new to feed on!
     
     
  2. Like
    Lethys reacted to IvanGrozniy in Why PVP is important to the game.   
    In just one post we learn that
    toxicity is a binary designation you are the arbiter of truth and reality old farts are toxic you represent newbies (presumably by election) ......  
    Jokes aside, okaaaay? If you notice, I generally don't talk about players when I'm criticizing DU, I talk about the game. It is game design that facilitates, encourages, and provides incentives for certain actions, even if the said game design is unintended or not apparently purposeful. Blaming people for playing a certain way in a sandbox is counter to the sandbox. Calling players toxic doesn't help, it's quite embarrassing actually, it usually means that when someone throws an "fu" at you, you are too weak to throw "fu" x 10 back at them (expression shamelessly stolen from a Siberian intellectual). Not all newbs are the same, they are here for different reasons. Most people here are very helpful to them if they need help figuring things out. Sly remarks about "admitting x" and "you know it but don't want to admit it" silliness doesn't help either. Those things are generally summarized in a term "not an argument". If you have one, provide it so we can discuss the argument. Discussing players is a slow burn to garbage drama.
  3. Like
    Lethys got a reaction from Shaman in Time to move on..   
    Awwwwwww. YOU give up? We had our differences too but I always thought you're here for the better of DU
  4. Like
    Lethys reacted to blazemonger in Time to move on..   
    Yeah.. I found myself getting very annoyed by NQ's overall attitude and general avoidance of any real ownership or willingness to actually use the many resources they have here and on Discord to their benefit.. They seem to think they know best and I think the last 3.5 years have shown that to not be the case. This last spat in the continuing "we heard you" saga to me just means they do not get it and will probably never will until they find themselves with a dead game wondering where it all went wrong.  
     
    So, it's better to not bother anymore and move on as why should I continue to care when they don't..
  5. Like
    Lethys reacted to Aleksandr in Why PVP is important to the game.   
    wow, eve.. okay
  6. Like
    Lethys reacted to blazemonger in Time to move on..   
    So I finally make the choice to leave the game behind me for now. I really do not see how the current company will be able to make this work and I feel their attitude and overall outlook on what they are doing will help any chance of a revival of the viability of the project. And no amount of pushing the buttons to try and see some movement will have any effect I believe. Maybe I'm wrong but I do not think so.. I see no reason to spend more time supporting a company when I do not see much of anything to make me believe they can and will support the game.
     
    So there, all you haters can rejoice as I'm out.. been a good few years but unless things change drastically, this game will not make it.
     
    And no, you can't have my stuff..
     

  7. Like
    Lethys got a reaction from Aleksandr in Why PVP is important to the game.   
    If they don't stick to their original promise here then many many players will be out.
     
    Thats why there are safezones. That's why you shouldn't be in the ffa Zone if you arent prepared to lose stuff. Dont really see how this doesn't work. With the right mechanics and a good and well prepared devteam.....oh, I see the problem now 
  8. Like
    Lethys reacted to CptLoRes in Why Does NQ scare away new players?   
    But we don't know... Since NQ treats communications with players like marketing PR, using wish-washy wording that don't actually say anything.
    In the entire history of this game, I cannot think of a single time where players have been involved until after the feature suddenly shows up in a blog and has already been implemented so that it will be released regardless of player feedback. And this is the complete opposite of what was promised during the Kickstarter campaign.
     
    And if it is because NQ is worried that talking about the internal dev process and limitations in features will lead to bad PR, they don't have to worry. They already have plenty of that..
  9. Like
    Lethys reacted to CptLoRes in It's all about the db   
    And again..... This is a problem that was pointed out years ago in the pre-alpha tests. The fact that having a consistent world in a MMO, where digging holes is the main (and arguably only) source of income does not scale well, should not be a surprise to anyone.
    Storing world scale geometry in a voxel DB may seem very doable at first glance, since unaltered space takes zero storage and server-client I/O. But when you then add a MMO game on top, that incentivizes all players to make world changes everywhere (digging) it is bound to collapse.
  10. Like
    Lethys got a reaction from smurfenq in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    -1
     
    That's what markets are there for 
  11. Like
    Lethys reacted to SirJohn85 in No NPCs = No Game; A question for the Devs   
    Well, nothing new, it's always been said that way.
  12. Like
    Lethys reacted to Haunty in No NPCs = No Game; A question for the Devs   
    I think it is inevitable that they add more NPC/PVE content, they never ruled it out, but they still need to add the fundamental mechanics first, I don't see them putting any priority on it any time soon.
  13. Like
    Lethys got a reaction from Anomaly in Gold Sellers Assemble ...   
    implement different tiers of autominers for different efficiencies and tasks
    and allow it in the safezone, but only common ores and slower then in pvp zone where you can even automine rare ore
  14. Like
    Lethys reacted to XKentX in What were you expectations of this game before you played it?   
    I expected that it's a space game where you shoot other people space ships exactly as the ad that brought me into this game has shown.
     
    Oh boy, I was wrong. Turns out the most popular PVP is alt-hex claiming.
  15. Like
    Lethys reacted to IvanGrozniy in Why PVP is important to the game.   
    A lot of people have built a lot of cities, the problem is.... they are useless. And they are namely useless because they are not necessary. As long as DU remains a game where a stronghold / city is not necessary, it is not a civilization building game.
     
    Civilization doesn't just come out of nowhere, there are some very important selective pressures that generate civilization: geography, weather, environment, neighboring tribes... war, scarcity, uneven resource distribution, etc etc... None of this is in the game. Placing higher tier ores on different planets is a bit of a lazy way of doing things, but so far that's the only attempt at a civilization driving factor, even that is done poorly. There is no danger at all, apart from game bugs or someone too asleep at the pilot seat to realize they're about to smack into a planet.
    Cities don't just appear, there is a process by which they did appear out of necessity and natural growth. Just because someone placed a few constructs on the ground with fancy voxels and lua doesn't make it into a city. Empty museum, sure, not a city though. Moscow was not built as Moscow... it was an intersection of war and trade paths that necessitated a trade hub and then grew into a stronghold and then into a sprawling city, again, by natural necessity. The result of years and years of strife and trade was a bustling city with input and output, supply lines and social hierarchies and distribution etc etc.. Driving factors. Selective pressures... they don't exist in DU. It's mostly rp and rich players making "plans" and building empty voxel museums.

    You would think that if the visionary scientist would have set out to build a civilization building game maybe he'd start off with first principles and ask questions like: what is civilization? what factors cause it? What are its characteristics? And when these questions are answered, maybe the important / realistic causes / characteristics can be picked out and gamified into a coherent system. Something screams at me that this process never happened. It was.... oui... cities.. civilization.... lessss goooo sacrebleu! More than 20 million dollars later we have what we have.
     
    Fundamentally DU is a tech demo purported as a game because it's treated like a game (payed subs). There are expectations of a game that is treated as a game, especially when people are paying for it.... meanwhile still a tech demo. As far as I see it, the premise of this 50 concurrent player quota single shard mmo mining simulator is that its vision will be accomplished when there is a player generated city bustling with players, with supply lines constantly feeding it, and top tier production exported as product for the general population to use, organizational and governmental structures, etc. If DU can actually achieve that, it would be a good score. Perhaps it can't and the devs will hire level designers to "build" cities for the remaining playerbase. But at that point you can't call this game a "player-generated" content game... you'd have to clean out and erase a lot of marketing and the whole premise of the kickstarter.

    All this to say, pvp is necessary as a driving force for civilization generation  Along with geographical differences that matter... along with weather... along with horny T-Rexes roaming the jungles of Alioth and eating innocent virgins...
  16. Like
    Lethys reacted to IvanGrozniy in Why PVP is important to the game.   
    Ahem... and there we have it... blame the players, not the game! Best strategy ever.
  17. Like
    Lethys got a reaction from Uajrh1 in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    -1
     
    That's what markets are there for 
  18. Like
    Lethys got a reaction from Zychov in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    -1
     
    That's what markets are there for 
  19. Like
    Lethys got a reaction from IvanGrozniy in Why PVP is important to the game.   
    If they don't stick to their original promise here then many many players will be out.
     
    Thats why there are safezones. That's why you shouldn't be in the ffa Zone if you arent prepared to lose stuff. Dont really see how this doesn't work. With the right mechanics and a good and well prepared devteam.....oh, I see the problem now 
  20. Like
    Lethys reacted to SpiceRub in What's the deal with Asteroids NQ?   
    So asteroids will be spawned in space by NQ. To find them you need to sus out clues, probably do some cypher puzzle, and then after a certain time the location is announced by NQ.

    Why does NQ need to personally handle this? Is this really emergent gameplay?
     
    It'll basically just be like the last event, only with asteroids and in pvp space. Whether or not you need to solve a puzzle for this it'll still be only available to the the most powerful org. If it's done one asteroid at a time, it'll be a complete shitshow.

    I myself imagined the implementation of asteroids to be some sort of massive asteroid field in space, an actual geographical location, or locations. Right now there's absolutely nothing in space, and no reason to explore or travel. If there were large asteroid fields, they could be used as for instance, "planets in space", with areas within it likely to be claimed for strategic purposes and such.

    Really just feels like a recycled NQ strategy. Failed attempt at populating space.
  21. Like
    Lethys got a reaction from Noddles in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    -1
     
    That's what markets are there for 
  22. Like
    Lethys reacted to Aaron Cain in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    I can remember that once there was told "no automated Mining" Seems that changed and opened up a hole new area of abuse for those who gathered millions and millions and were never banned. if i was them i would already buy and build all TU I can find and plant them Anywhere. And then its just waiting for the units and done. All the more reason for the behavioural patern to just do nothing about exploids and some people who deliberately loop holes to be handeled correctly.
  23. Like
    Lethys got a reaction from Underhand Aerial in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    -1
     
    That's what markets are there for 
  24. Like
    Lethys reacted to Dhara in If you have less than 2 months in this game don't suggest anything   
    Everyone here has paid to be in this game one way or another and they have the right to offer feedback, post suggestions and join in on ANY conversation they like.  It is simply not your place to tell them otherwise.
  25. Like
    Lethys reacted to Zeddrick in Why PVP is important to the game.   
    I think a sandbox MMO without PvP is an oxymoron.  Open world sandboxes are all about players coming together to create a world where they can have adventures and create good stories for people to tell.  A lot of that good stuff is going to be driven by conflict and for conflict you need to have PvP.
     
    I'm not saying there has to be PvP all the time everywhere.  In fact I think that it should be possible for people to play the game in a largely PvP free way just by sticking to the safe areas (although I don't think anyone should ever be able to consider themselves 100% safe unless parked on their own sanctuary tile).  But the PvP has to be there and it has to be front and centre otherwise the whole DU world is just going to be a big theme park showcase of the clever things users have built.
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