Jump to content

michaelk

Member
  • Posts

    210
  • Joined

  • Last visited

Reputation Activity

  1. Like
    michaelk reacted to Charlouf in There was an interview? Nice to know   
    "we think people doesnt use market enough"

    its been 2 months they give 100K per day, meaning, you can be multi-millionaire without doing anything within 20days.
    its been 2 months, markets are only players owned market-ships clusterfck, because since 2 months "NQ think about it"
    its been 2 Months, see the above, market are on a 1-2fps for average people because "NQ think about it"
    all industries are on the same tier ( 1 )
    regular T1 ore spot are 400K on alioth, you can found some at 1 to 4Millions Liters.
    T3 spot on a planet are 5k, and some found a 200k, a 400K and a  2 MILLIONS LITERS PETALITE ONE. ( something like 200Millions q )

    Economy is bad, because NQ is bad.
  2. Like
    michaelk got a reaction from Supermega in There was an interview? Nice to know   
    Tired of these interviews to be honest...anything important? I started to tune out when he compared DU to Facebook or Twitter talking about how important the community is vs. the tech. 
     
    I think JC likes talking about how great DU is a lot more than he likes working on the game or communicating with customers lol. 
  3. Like
    michaelk reacted to dumpeet in Shield Generators, but...   
    To be fair the game needs ship TTK to be higher than a few seconds, at least within the same weight class (M ship vs M weapon) otherwise the name of the game becomes "whoever shoots first wins". The devs could always implement specialized armor types that are extra effective against one damage type and do next to nothing against others but it shouldn't take priority over the glaring "L weapons on an XS ship" issue.
  4. Like
    michaelk got a reaction from Lethys in There was an interview? Nice to know   
    Tired of these interviews to be honest...anything important? I started to tune out when he compared DU to Facebook or Twitter talking about how important the community is vs. the tech. 
     
    I think JC likes talking about how great DU is a lot more than he likes working on the game or communicating with customers lol. 
  5. Like
    michaelk got a reaction from Anopheles in There was an interview? Nice to know   
    Tired of these interviews to be honest...anything important? I started to tune out when he compared DU to Facebook or Twitter talking about how important the community is vs. the tech. 
     
    I think JC likes talking about how great DU is a lot more than he likes working on the game or communicating with customers lol. 
  6. Like
    michaelk got a reaction from MajorVex in Crime in Dual Universe   
    I don't know where to begin with this, but I already know that this user is just here to troll pretty much lol. 
     
    I don't know how in the world you'd think trapping players is "the most reasonable sandbox mechanic". A new player exploring the market wanders into the wrong place then is stuck forever or forced to respawn...and that's a "good" gameplay concept...? 
     
    Playing in a sandbox doesn't mean you get to throw sand in people's eyes just for the hell of it. Crime must be balanced because it's a game, not real life. Being stuck in jail until you die because you had the gall to enter a door around a market simply doesn't make sense as a gameplay mechanic and never will.
     
    It makes zero sense to design a civilization game, then actively discourage players from ever entering a building for fear of being trapped. 
     
    The other thing I want to point out is that every time I've seen someone throw out the term "carebear" they are doing it in a tantrum and seem to be some of the most sensitive people willing to resort to insult and shouting. It's a wicked and wonderful irony that I truly relish. How about discussing game mechanics without pejorative value judgements...? Wouldn't that be great...
  7. Like
    michaelk reacted to Torsion in Shield Generators, but...   
    From a lore perspective, DU has several centuries of technology advancement over real-life, plus whatever was done by the AI on the journey to Alioth. Currently weapons systems are VERY far behind in proportion to the other technology present in DU (Warp Drives, Pocket-Dimension-Based Storage, Teleportation, Respawning by using alternate-realities of the avatar, etc.) We have all of this, but current weaponry consists of lock-and-fire elements with less range than their real-life counterparts.
     
    IMO space-faring ships should not use voxels as armor, as the weapons fielded by Noveans in space should theoretically be able to atomize anything they touch. 
    The railgun is an example of a real-life weapon capable of punching through just about anything. One (or five) fielded in space would easily turn a borg cube into a block of swiss cheese just from shear ballistics alone, not including whatever exotic properties a railgun made with 2500s tech would have. Lasers, not limited by atmosphere, would be able to melt anything the beam touches. Also turning your borg cube into swiss cheese.
     
    Because of this, I believe that shields should be the only practical form of structural defense in space. Your objective in constructing a combat ship would be to maximize shield health and efficiency while balancing power distribution between the shield and your armament, because once the shield is depleted, you and your ship are done.
     
    This would eliminate the borg-cube constructions from a practical perspective, but would still allow diversity in how you design your ships, because weapons are able to easily destroy it without a shield no matter how much material you slap on the core.  
     
    For atmospheric engagement, armor would be more effective due to atmospheric properties negating the use of railguns and lasers, as laser energy dissipates and railguns are damaged from the munition being heated by the atmosphere. This would limit armament to cannons and missiles, both of which would do substantial damage but not enough to disable a ship quickly.
     
    This gives armor a purpose, protecting bases and atmospheric ships, but eliminate the practical use of it in space.
     
    In order to stop borg cubes from being the imminent ships in atmosphere, NQ would need to make aerodynamics more of a thing, right now if you slap enough engines on a ship it will fly, but if you make them very hard to maneuver, they would be outclassed by more aerodynamic ships.
     
     
  8. Like
    michaelk reacted to MaxTheGrey in Planet Resource Deserts Are Not A Good Experience   
    I wonder what percentage of the planet tiles have either been scanned or had at least one node mined from them. This week I've scanned over 100 contiguous tiles on Jago in the middle of the oceans, as far from any markets or obvious settled bases (multiple tiles claimed) as I could. Barely any high end resources and I've mined through at least 6 mega node empty caverns (and those are the ones I've randomly encountered). I kept going further and further to see if I'd get into an untapped area and just fell into another mega node cavern.
     
    The problem with this mining experience is not only is it RNG to get the high end resource you might need, but the odds of finding them continue to decrease with time. We are barely into the launch of the beta here and great swaths of the planets are scanned and cleared of the best resources. Yes, I'm sure there are "many" untapped tiles out there but the odds of finding one are continuing to decline. This is not a good experience and will only get worse over time. 
     
    Yes, new planets might help, leaving this system a resource desert. I really think some kind of ground healing, random resource respawn system is needed.
  9. Like
    michaelk reacted to Moosegun in Thanks NQ   
    Lets make one thing clear here, it is YOU that is posting this in a completely irrelevant thread, it is you that is ranting and hyjacking, noone else.  

    Clearly the guy who did it knew he was doing something which could result in a ban, otherwise he wouldnt have posted a bloody big sign.   Weird that you seem to think it is not a problem, when the person who did it, clearly accepted it was.
  10. Like
    michaelk reacted to Iorail in “Marketplace Heist” Response   
    The issue lays in the matter of reporting and leaving it to luck, that be, they either look at the ticket and close the loop or ignore the ticket until it sorts itself out. Because tickets are backed up for months ( I still have a few exploit tickets open since forever), it’s must likely that the only way this bugs and exploits will be close once and for all it’s when stuff like the market heist happens. I lost it when the banning occurred (even tho I agree 100% on the ban) because the only reason this happened was because it made NQ look really bad on Reddit, nothing else. Yet, the same is happening to players but that’s ok.......double standards it’s the nail in the coffin they really don’t need.
     
    With that said, I have never supported cheating in any game, and punishment needs to be handle in all cases and not in a select few, regardless if this is a beta, a paid beta or a poorly executed Alpha pretending to be a Beta. At this point it’s all up to us, do we really want to continue to support this dumpster fire and help put it out or do we simply walk away cause the flames got to big, that’s real question.
  11. Like
    michaelk got a reaction from Nightranger in RIP Market 15   
    LOL. 
     
    The blame should be on the devs that allowed this to be possible. 
     
    The "problem" is that NQ has never made a game before...
     
    Let's review: 
    - They can't optimize the game; don't tell me "it's beta" -- they've had 6 years to develop a solid core and failed. There's almost zero chance this game could support millions of players. Any actual dev will tell you optimization can't be an afterthought. Simply doesn't work like that. 
    - They can't develop core features like PvP -- they still have no clue what they will do. It's been 6 years and they are in the design phase. Design comes before alpha, and they don't even have that done. 
    - They can't communicate with players -- JC likes to go on streams but only deals with ass-kissers. Why is the CEO spending time on streams, anyway?!
    - They can't fix basic bugs and exploits.
    - They can't enforce the rules they created because they can't fix basic bugs and exploits...
    - They can't create a permissions system -- even NQ can't seem to set this up properly. These are devs. That can't create a permissions system. 
    - They can't even be bothered to make a subscription system (which takes a few days and a Stripe account)...Xsolla is for lazy companies that don't care about UX 
     
    DU still has so much potential. If I didn't love many aspects of this game, I'd be gone by now. 
     
    They can 100% fix the direction of this game...but they need major changes in leadership, which likely won't happen.
     
    Hopefully events like this encourage them to quit going on streams and doing stupid easter eggs...and focus on making even one feature in this game actually work. 
  12. Like
    michaelk got a reaction from Heidenherz in Clarification about the thicc CoC by the staff   
    Yeah, you aren't going to get it clarified by NQ. 
     
    If you don't want player perspectives, this isn't the place to post...NQ isn't going to look at most of these posts, never mind reply. 
     
    Terms like these are designed to be vague.
     
    Yes, "inappropriate" can be literally anything. There's no way they will lay this out explicitly, ever. This is industry standard and normal. It is meant to be subjective because the line for inappropriate is often vague, even in real life courts. 
     
    This is how most MMO terms are worded...whatever devious stuff you have in mind, you're probably fine...
  13. Like
    michaelk reacted to blazemonger in Unknown people took the base   
    I'd certainly expect NQ to actually implement proper journaling for this as their rights system is so fragile and complex that at least a log would allow for some balance in case of situations like this
  14. Like
    michaelk reacted to carijay766 in “Marketplace Heist” Response   
    Share on Facebook
  15. Like
    michaelk reacted to Rakaneth in “Marketplace Heist” Response   
    instead of separating data from UI, market data was encoded into physical game objects.
    instead of double-checking RDMS, NQ staff released an editable marketplace.
    instead of reporting the bug and waiting, dudes decided to actually disrupt market trading for anyone living around alioth 15.
    instead of a temp ban and a meeting with GMs to find out where player-dev communication broke down, permanent bans are issued.
     
    Everyone sucks here.
  16. Like
    michaelk got a reaction from GraXXoR in “Marketplace Heist” Response   
    If it takes NQ weeks to fix major exploits, there's bigger issues at play. 
     
    If it takes NQ weeks to even open a ticket, there's bigger issues at play. 
     
    If it takes NQ days to acknowledge an exploit, there's bigger issues at play. 
     
    People have been making MMOs for over 20 years now...I don't understand how NQ struggles to handle well-understood concepts so poorly.
     
    Patch exploits quickly because they ruin the economy. Make sure your customer support can answer tickets within a reasonable time (6 weeks is absolutely absurd). 
     
    We are doing our part as players by paying the price they set...if they still can't afford enough support to move tickets along or fix exploits promptly, something is very wrong.
     
    $20/minimum for each player that joined beta isn't a tiny amount of money. It is definitely enough to scale up support and open tickets...and if isn't? That's still their fault for not doing basic math to figure out a workable price that would allow them to scale the game...
     
  17. Like
    michaelk got a reaction from Supermega in “Marketplace Heist” Response   
    If it takes NQ weeks to fix major exploits, there's bigger issues at play. 
     
    If it takes NQ weeks to even open a ticket, there's bigger issues at play. 
     
    If it takes NQ days to acknowledge an exploit, there's bigger issues at play. 
     
    People have been making MMOs for over 20 years now...I don't understand how NQ struggles to handle well-understood concepts so poorly.
     
    Patch exploits quickly because they ruin the economy. Make sure your customer support can answer tickets within a reasonable time (6 weeks is absolutely absurd). 
     
    We are doing our part as players by paying the price they set...if they still can't afford enough support to move tickets along or fix exploits promptly, something is very wrong.
     
    $20/minimum for each player that joined beta isn't a tiny amount of money. It is definitely enough to scale up support and open tickets...and if isn't? That's still their fault for not doing basic math to figure out a workable price that would allow them to scale the game...
     
  18. Like
    michaelk got a reaction from blazemonger in “Marketplace Heist” Response   
    If it takes NQ weeks to fix major exploits, there's bigger issues at play. 
     
    If it takes NQ weeks to even open a ticket, there's bigger issues at play. 
     
    If it takes NQ days to acknowledge an exploit, there's bigger issues at play. 
     
    People have been making MMOs for over 20 years now...I don't understand how NQ struggles to handle well-understood concepts so poorly.
     
    Patch exploits quickly because they ruin the economy. Make sure your customer support can answer tickets within a reasonable time (6 weeks is absolutely absurd). 
     
    We are doing our part as players by paying the price they set...if they still can't afford enough support to move tickets along or fix exploits promptly, something is very wrong.
     
    $20/minimum for each player that joined beta isn't a tiny amount of money. It is definitely enough to scale up support and open tickets...and if isn't? That's still their fault for not doing basic math to figure out a workable price that would allow them to scale the game...
     
  19. Like
    michaelk got a reaction from Darrkwolf in “Marketplace Heist” Response   
    If it takes NQ weeks to fix major exploits, there's bigger issues at play. 
     
    If it takes NQ weeks to even open a ticket, there's bigger issues at play. 
     
    If it takes NQ days to acknowledge an exploit, there's bigger issues at play. 
     
    People have been making MMOs for over 20 years now...I don't understand how NQ struggles to handle well-understood concepts so poorly.
     
    Patch exploits quickly because they ruin the economy. Make sure your customer support can answer tickets within a reasonable time (6 weeks is absolutely absurd). 
     
    We are doing our part as players by paying the price they set...if they still can't afford enough support to move tickets along or fix exploits promptly, something is very wrong.
     
    $20/minimum for each player that joined beta isn't a tiny amount of money. It is definitely enough to scale up support and open tickets...and if isn't? That's still their fault for not doing basic math to figure out a workable price that would allow them to scale the game...
     
  20. Like
    michaelk reacted to Darrkwolf in “Marketplace Heist” Response   
    NQ Said:
    That would mean it is in some way an issue with the permissions system (RDMS). This doesn't appear like an exploit, or hack. Its was just a bug that people used.

    Fundemetnally, after it was reported three days ago, NQ should have came out and said that this is an exploit, please do not use it. Then this would not have happened, and if it did the bans would be 100% justified.
     
    Its not that hard. There was a bug after an update in EVE, it took a couple of hours (at max) for it to be declared an exploit so people wouldn't use it, and if they did a sanction could have been applied to their account.
     
    NQ just needs to improve their communication.
  21. Like
    michaelk got a reaction from Anopheles in Unknown people took the base   
    Agreed, but they've had time to make a patch that fixes this exploit...
     
    It's hard to patch an exploit when you refuse to even look at the tickets or research the problem.
     
    A very simply "we are aware of these problems and looking into it" would help massively, but instead we don't even know if NQ recognizes this as an issue (even after someone stole a whole market lol). 
     
    NQ wants people to report exploits and bugs instead of taking advantage of them, but then when people do....they ignore it. So sure, making actual fixes to the code to prevent exploits is 10000x better than manual dev intervention, but we can't even get them to acknowledge issues or read tickets...
  22. Like
    michaelk reacted to Mordgier in “Marketplace Heist” Response   
    So basically - what you're saying if players screw up RDMS, it's on them, if NQ screws up RDMS, it's a violation of the EULA?
     
    Really guys? It's pretty clear when players are able to get access to other peoples constructs that they were 'not intended' to have access by the owner. Yet when it's players, that's fine.
     
    But when YOU screw up - you ban the players?
     
    Absurd.
  23. Like
    michaelk reacted to ONIXXX in “Marketplace Heist” Response   
    and I will support the developers, since my database worth 500,000,000 was disassembled and stolen in the same way, here is a link to the topic, I created a ticket, but there is no feedback yet, I ask you to sort it out soon and compensate me for the lost time, at least in the amount of what I lost, here is a link to the topic
     

    Ticket #35558
  24. Like
    michaelk got a reaction from borzol in RIP Market 15   
    LOL. 
     
    The blame should be on the devs that allowed this to be possible. 
     
    The "problem" is that NQ has never made a game before...
     
    Let's review: 
    - They can't optimize the game; don't tell me "it's beta" -- they've had 6 years to develop a solid core and failed. There's almost zero chance this game could support millions of players. Any actual dev will tell you optimization can't be an afterthought. Simply doesn't work like that. 
    - They can't develop core features like PvP -- they still have no clue what they will do. It's been 6 years and they are in the design phase. Design comes before alpha, and they don't even have that done. 
    - They can't communicate with players -- JC likes to go on streams but only deals with ass-kissers. Why is the CEO spending time on streams, anyway?!
    - They can't fix basic bugs and exploits.
    - They can't enforce the rules they created because they can't fix basic bugs and exploits...
    - They can't create a permissions system -- even NQ can't seem to set this up properly. These are devs. That can't create a permissions system. 
    - They can't even be bothered to make a subscription system (which takes a few days and a Stripe account)...Xsolla is for lazy companies that don't care about UX 
     
    DU still has so much potential. If I didn't love many aspects of this game, I'd be gone by now. 
     
    They can 100% fix the direction of this game...but they need major changes in leadership, which likely won't happen.
     
    Hopefully events like this encourage them to quit going on streams and doing stupid easter eggs...and focus on making even one feature in this game actually work. 
  25. Like
    michaelk got a reaction from Emptiness in RIP Market 15   
    LOL. 
     
    The blame should be on the devs that allowed this to be possible. 
     
    The "problem" is that NQ has never made a game before...
     
    Let's review: 
    - They can't optimize the game; don't tell me "it's beta" -- they've had 6 years to develop a solid core and failed. There's almost zero chance this game could support millions of players. Any actual dev will tell you optimization can't be an afterthought. Simply doesn't work like that. 
    - They can't develop core features like PvP -- they still have no clue what they will do. It's been 6 years and they are in the design phase. Design comes before alpha, and they don't even have that done. 
    - They can't communicate with players -- JC likes to go on streams but only deals with ass-kissers. Why is the CEO spending time on streams, anyway?!
    - They can't fix basic bugs and exploits.
    - They can't enforce the rules they created because they can't fix basic bugs and exploits...
    - They can't create a permissions system -- even NQ can't seem to set this up properly. These are devs. That can't create a permissions system. 
    - They can't even be bothered to make a subscription system (which takes a few days and a Stripe account)...Xsolla is for lazy companies that don't care about UX 
     
    DU still has so much potential. If I didn't love many aspects of this game, I'd be gone by now. 
     
    They can 100% fix the direction of this game...but they need major changes in leadership, which likely won't happen.
     
    Hopefully events like this encourage them to quit going on streams and doing stupid easter eggs...and focus on making even one feature in this game actually work. 
×
×
  • Create New...