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Nightranger

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  1. Try changing the name to "NQ PROPERTY, subject to code".... Maybe then they might act...
  2. Yer, but it only took them to do so when one of THEIR structures were taken... Screw the players, don't mess with NQ stuff, that's the impression I got out of this...
  3. Nightranger

    RDMS redo

    Currently the RDMS system is a complete nightmare for anyone to make heads or tails of, and isn't very user friendly. So my current suggestion here, Is to make it easier and friendlier to use. Policies - Remove this, It's unnecessary weight. Actors - Incorporate "Policies" here, Here's why: When setting up an "actor" for a group of people, or specific jobs etc, It's a lot easier to add the policies here for example: I have an actor called "Builders" - I want Builders to have build rights I have an actor called "Miners" - I want them to have harvest, mine and dig Currently, you can create actors, which is just putting people into a group, but then have to add the rights under policies, and then assign them to the relevant tags... This leads to a confusing, clogged up mess, requiring a back and forth process. If you were able to assign the policies and actors combined in the one place, under actors, and then assign the tags (Territories/Structures...) It's easier, quicker more efficient and more user friendly, where at a glance you know what's what. Otherwise you create "Policies" as "Actors" and skip actors completely, as you just add individual people to that policy... So whichever way you go around it, Actors are redundant, but would make better sense to use in the way I mentioned. When creating "sub-actors" i.e Actors within actors - Please allow a drop down menu to nest it in, This makes it easier for people to see what actors are associated with what, there is no need for it to be seperate, This can be done with simple html/css and wouldn't take long to implement an auto nest feature. Keeping the respective UI cleaner and easier to understand. Rights - I mean isn't this why we have a codex? Please remove it, and put it in the codex respectively, It just makes the whole thing more confusing... Tags - This bit is understandable and although gets messy, is okay. **The suggestion I have made here can be implemented relatively quickly, Just a case of re-organising the styling, No need for a "Complete over-haul", and would make it 10x more efficient and effective in practicality** I'm curious as to why it was laid out how it is, and if I have understood the whole "process" correctly or not... But this is what I feel would make it better, for players as a whole.
  4. I'm going to post this here, and say what I think - It's not insultive, not aimed at one individual, and isn't offensive, threatening, harassing or abusive. Before those mods get all uptight again... So a guy was spreading FUD on the discord, complete lies, saying that those with the access 1 week prior to beta launch had mined all T3 - T5 ore off the moons, and that territory scanners are OP, He was salty because the moons are bugged with ores, However I called him out on this, for "Shitmongering" - He then proceeds to DM me abusively, but deletes his messages in-case if ever went to a report, I mean I can take it, the guys wound up, stressed pissed off etc... and the salt just turns into good memes... Anyhow, He then proceeds to state an NQ Admin had told him what he was saying is true, so I called him out on it - Sorry but that level of shitmongering shouldn't be allowed, He was openly posting about it in the #help-tech-support channels... The NQ Staff member in there at the time did not correct him, and allowed it too manifest, Which is even worse tbh, A good hour went by before it was removed, by a moderator - Who then proceeded to warn me for calling the guy a "Shitmongering Idiot"... He said multiple things along the same lines countless times, with no moderator/staff correction, In fact for the last few days... Which is extreme that it hasn't been corrected or moderated in anyway shape or form. So as a player, who sees this, I am going to say something and correct it, regardless of the words used, It is not right for people to spread FUD about the game and continuosly get away with it, with no moderation/staff correction for days... Anyhow, The point of this post, is this - I try to do some good, and call the guy out for it, as another player is pretty pissed off because of the bug, but wasn't aware of the bug, and was listening to this guys FUD, I called him a "Shitmongering idiot" apparantley, (although the moderator has purged all my messages, so I can't say 100% i said those exact words... Just hope they have proof)... And I got warned for it within 20 minutes... This guy has been spreading FUD for days, if not weeks, consistently with no correction or admin/staff/moderator intervention, Literally getting new players to think those who had pre-beta 1 week earlier somehow managed to mine all the moons out... Giving them some sort of edge against everyone else... with no intervention... I call someone a shitmongering idiot, because of it all - and I get punished within 30 minutes..... I then question this, in General and get muted for 24hrs for "Questioning my punishment" and apparantly trying to start a fight with moderators... There was nothing provocative/abusive etc within my message to the mods, but one moderator has clearly got a chip on his shoulder and mutes me for 24hrs... If this is how the mods are going to work, It's kind of a game changer in the discord for me personally... They will warn someone within 30 minutes for using the word "Idiot", but allow someone to negatively put the game down consistently over a period of weeks (30/08/20 - 11/09/20 by searching through his history on discord)... And when you question it, you get muted... Get out of here... What kind of moderator allows someone to convince new players wrong things in the game which will put them off playing, for weeks on end, but instantly warn someone for 1 word..., and then mute them when they question it? GG, All I can say - Last time I try to help the community if I'm gonna get punished for it, Maybe I should talk shit about the game and put it down to all new players, nothing will happen then I guess...
  5. Nightranger

    PvP Updates

    So... For PvP I would like to suggest the following items to make space combat more viable, and more beneficial to actually have combat, Outside of a pre-agreed meetup, This isn't Gangs of New York after all.... So, First thing we need is warp disruptors, We don't want a generic one size fits all though, have one for each core size, so a small ship can't pull a Large ship out of warp... This would be beneficial especially for when trade routes etc are actually set-up, It would mean that players have to think which route they would take before warping, and whether or not they need protection with them. It opens up PvP for Mercenaries, Bounties, Salvagers and the casual player. We also need some sort of tackler, As space combat isn't really viable at 30k KMH, for example, if you are both going opposite ways, you can be out of distance and gone before one of you has turned around, so a tackler could be used to slow someone down to around 1k kmh - Again, Different sizes for different cores... This would again make PvP more engageable and beneficial. Interesting to hear your thoughts on this
  6. Well... Considering that the game is public, Open to everyone and anyone, they should at least accommodate a way for those with certain ailments to play the game (Within reason) and adding 3rd person perspective for running around is very reasonable, and probably easy to do considering they have it in for ships already.
  7. Yer, Bot's shouldn't be there - We were promised a player made economy, If the bots are always buying at a set price - That is the price people will go too, unless undercutting it.
  8. Firstly, NQ you are doing a great job, We see you working around the clock 24/7, and it is very very much appreciated. This post has been prompted because I just lost a load of Industry parts, Partially because I didn't read when I clicked "OK", but primarily because the UX and UI sucks, As in it doesn't do what the user EXPECTS it to do. Scenario: Using the linked container, you cannot right click and "Equip" a part, like you can from your nanosuit - Instead you have to drag it to a box roughly 100px x 100px to the far right of your screen, to be able to place it, Which I did, and then this pop-up box appeared, I though "Must of added that in the last update to confirm you want to use it" - Granted I didn't read it, clicked "OK" and poof, half my industry parts disappeared... THIS IS NOT EXPECTED BEHAVIOUR, which is UX (User experience) for those that don't know. Whoever thought of the drag 'n' drop interface for linked containers instead of right click + equip, Nice idea, but please a 100px x 100px box on the far right of the screen should work as intended and not blap your things into non-existance, and should generally be a little bigger or at least easier to see. In terms of general UI/UX - It takes far too long to get to things you would use, Instead of having all your multi-tool accessories in your inventory and a drag 'n' drop interface, could we please have a button to hold with a wheel to select the multi-tool accessory we want to use? It saves a couple of seconds, and is generally more pleasing than looking through your inventory for the right tool piece, which clogs the inventory up when your looking for things. It's only a bit of CSS and HTML to make this happen, you already have the ability for key combinations and linking of functions. It would make things so much easier, thank you. The general background colours etc from the various pop-ups are too pronounced, We would like transparency on things like the flight HUD, and the information bold and pronounced by default - We as gamers can then actually see what's going on, without our eyes being distracted by Big White background headers and a Blue background. It would make the UX a lot more pleasing. The Ore colours when scanning, Please Please introduce different colours for different Ores, Instead of different shades, It makes it easier to distinguish each ORE without wasting more time narrowing down which ORE you need. UX + UI Improvements. When Warping or travelling really really fast through space, could we change the constant white lines across the screen (I presume these are meant to be stars as your moving) but it cuts through your ship and your left with a 1900's representation of a black and white screen (Okay not quite that bad...) But there are other things you could do, Warp tunnels? Reduce the density of stars as your passing (Technically you wouldn't see the stars like that travelling through space, at least not in that quantity as stars are just burning balls of Gas or dead planets waiting to implode), and instead of white, make them different colours, Light blue, Light yellow, light red etc, go wild use your imagination. If anyone else has any ideas to make it generally more pleasing to the eye, and can improve the User experience, Please feel free to post here. Ultimately I feel the current UI/UX really really lets the game down, and doesn't feel like a futuristic space colony game. NQ, Look I get your trying to revolutionise this genre of game... But please, for the love of god, suggestions are called suggestions on literally every forum everywhere for a reason, please change the forum section from "Idea Box" to "Suggestions", thank you, I don't like spending 15 minutes looking for the right section to post things. Keep up the hard work, It's appreciated.
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