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Kezzle

Alpha Tester
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  1. Like
    Kezzle got a reaction from Hazaatan in Ore Availability and Distribution   
    It won't be tomorrow. Gotta give the big orgs time to rebuild their MU and TU stocks...
  2. Like
    Kezzle reacted to Rokkur in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I respectfully agree with Blunder, I think you hurt your own neutrality as a player by the way you engage with the rest of us, as if you are the assistant to the regional manager (The Office reference). :rofl: Basically you seem to be here reminding us of how we SHOULD do xyz  in communication when you have zero authority, and it causes as much frustration for us as I feel it probably does for you seeing us unproductively bashing the game according to your views.

    If I had positive things to say I would say them, that is the problem, a lot of the things aren't positive. I am glad that we have T1 space fuel, I can say that, I can also say that I am extremely disappointed with salvaging. While the treasure box of ships in space is highly appealing the downsides are enormous. The fact that wrecks aren't spawning at all at Thades in the past 18 hours, and they spawn only once every 2-3 hours across 2500 SU of territory, with only xs sized parts, and only one available in the entire game at this moment lacks in much of anything good.

    I can only say I was excited to see one ship with rare military engines, and some gold voxel...  It was 1 in 30 at this rate, with the rest cycling through the same 4-5 models of cheap plastic and basic parts that hardly justify the fuel cost even with T1 made space fuel. Salvaging was a big thing for me, the fact that they just spawn randomly some constructs, and added waypoints is unsatisfying, and on the verge of feeling lazy when there isn't enough for one person let alone hundreds of us.

    Of course when we voice these valid concerns we don't hear back from NQ, and then people in your boat of "just enjoy the game" invite us to exit out the door, which enough people are already doing that it jeopardizes the ability for NQ to maintain server cost. Of course when we don't do this and become bitter after years of the same behavior from NQ then we are banned from forums cause we didn't praise them enough in our frustration.

    You don't only get to listen when people say what you want.
  3. Like
    Kezzle reacted to CptLoRes in Salvage >:(   
    sigh.. Having to ask for 5-10 wrecks in a frigging MMO is ridiculous..
    Any other game you just run in circles for 10 seconds and voila, something to grind in a relatively fun and engaging way.
  4. Like
    Kezzle reacted to Rokkur in Salvage >:(   
    Please at least 5-10 wrecks per hour per planet. The current rate is not enough even if you are the only one in your local area hunting them. 
    If you have to compete for so few many will walk away empty handed and it hurts the game.



    If it is an issue of x amount of wrecks available on the server at one time, give each planet a pool with a cap.

    Example:

    Alioth: 17/20
    Thades: 13/20
    etc..
    etc.

    Then when spots in the pool open up start opening up cause wrecks are removed, start spawning them back in up to x number for that area. This is done basically in any MMO where a player kills an NPC mob, and there is respawn or else no mob to farm. I can't tell you your technology constraints cause you don't share them with us, However, it has to be better than 20-30 wrecks a day over a 2400 SU area.
  5. Like
    Kezzle reacted to NQ-Ligo in Development still going on?   
    Just to make sure it's not misunderstood. When I talk about content creation, I'm talking about User Generated Content. As @Wyndle says, it's more about systems/tools that allow you to create services, cities, events ...etc. But of course we also work on gameplay  
  6. Like
    Kezzle reacted to Pleione in Ore Availability and Distribution   
    I could forget and forgive this in Alpha, but it absolutely should have been straightened out in Beta.  That is just another sign we are really in Alpha 3 now...
  7. Like
    Kezzle reacted to GraXXoR in Ore Availability and Distribution   
    As somone who spent eight years studying nanotech and metamaterials at university, this game’s chemistry and physics are just plain painful. Almost ans bad as Elite Dangerous’ absolute gobshite renditions of mass, gravity, ancceleration and energy that make no sense. 
     
    for me, it’s things like XS lights weighing 70kg which makes them about 25 tonnes per cubic metre, (even ignoring their rounded corners which basically makes them even denser). 
    think about that, one XS light weighs almost the same as a non American male. 
     
    these things are significantly heavier than an equivalent volume of solid gold yet they are made of much lighter materials. 

    I keep telling myself: the game is a metaphor. The game is a metaphor.
     Anything we don’t understand appears as magic to us. Anything we don’t understand appears as magic to us. 
  8. Like
    Kezzle got a reaction from NQ-Ligo in Development still going on?   
    Woo! Nice one @NQ-Ligo! Thanks for dropping by and giving us that pithy and informative update.
     
    Please note: For once, there is not a single iota of sarcasm or irony in this post. Truth. Really do appreciate the info.
  9. Like
    Kezzle got a reaction from SicZilla in Starter Outpost Ship Materials   
    Covering all the bases I can think of, in case:
     
    You have to take them off the base first, by going into Build mode and using Alt while clicking with the "deploy element" tool (usually tool 1 in build mode) The element then needs to be in your Active container so that you can use it in Build mode on the speeder. Usually, if you're getting a red outline, it means that the element is in "the other one" (out of your nanopack and your linked container) rather than whichever of those two is your active container. You can see which container is active in your inventory by which has a check mark next to it. You can switch which is active by using Ctrl-I. If the elements are in your base's storage, you'll want to "Set Linked Container" from the right-click menu of that storage, then make that the active container using Ctrl-I, as above. That probably covers it...
  10. Like
    Kezzle got a reaction from Msoul in Starter Outpost Ship Materials   
    Covering all the bases I can think of, in case:
     
    You have to take them off the base first, by going into Build mode and using Alt while clicking with the "deploy element" tool (usually tool 1 in build mode) The element then needs to be in your Active container so that you can use it in Build mode on the speeder. Usually, if you're getting a red outline, it means that the element is in "the other one" (out of your nanopack and your linked container) rather than whichever of those two is your active container. You can see which container is active in your inventory by which has a check mark next to it. You can switch which is active by using Ctrl-I. If the elements are in your base's storage, you'll want to "Set Linked Container" from the right-click menu of that storage, then make that the active container using Ctrl-I, as above. That probably covers it...
  11. Like
    Kezzle reacted to Novean-61657 in Ore Availability and Distribution   
    What? You still haven't gotten onboard with Dual Universe's NQnian physics? Go back to DU university you pleb! Weight increase in space fuel is due to Deck-chlorians physically manifesting after they have gorged on stem bolts... The reason why they can't be in the same fuel tank is obvious, the Natron stem bolt eating Deck-chlorians hate the Limestone stem bolt eating Deck-chlorians, etc. If you combine them in the same fuel tank, you'll get a clogged fuel tank at best or an exploding fuel tank at worst (due to the massive foodfight). Many testpilots also complained about highpitch voices shouting "Natron stem bolts are better!" giving them a headache...
     
    @NQ-Ripley We demand this be made cannon now! 😉
  12. Like
    Kezzle got a reaction from Omukuumi in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    I thought they (NQ) were trying to get people to PvP because the game was always conceived as a game with PvP, where PvP was necessary to the life of the game because it was a material sink, and because it provided options to gain resources not directly available to people who don't participate directly in PewPew.
     
    Maybe you're right about Legion pulling strings, but if you are, it seems to me they're pulling strings to try and get what they were originally sold.
  13. Like
    Kezzle got a reaction from milkmkhjgjg in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    I thought they (NQ) were trying to get people to PvP because the game was always conceived as a game with PvP, where PvP was necessary to the life of the game because it was a material sink, and because it provided options to gain resources not directly available to people who don't participate directly in PewPew.
     
    Maybe you're right about Legion pulling strings, but if you are, it seems to me they're pulling strings to try and get what they were originally sold.
  14. Like
    Kezzle reacted to CptLoRes in NQ is "all in" on web3 -- so what's next for DU?   
    Which basically is a remake of what had already been done previously in Landmark. Take a look at this 8 year old video..
     
     
  15. Like
    Kezzle got a reaction from Leniver in The devs need to pay attention and learn from other more experienced Dev teams when it comes to Community and player communication. ( A open letter to NQ)   
    Not just the devs. The entire staff should be playing. That way, the people writing the public patch notes can, from personal experience, highlight things that are important to the player about how new developments impact play, just for starters.
  16. Like
    Kezzle got a reaction from Zeddrick in Do you think it's Sadistic Tendancies?   
    It makes me also why they refused to have idle tunnels "collapse" after a while, especially on the territories which had been completely mined out. Should've been easy enough to code a check for active player constructs in the tunnels to cater for buried bases.
  17. Like
    Kezzle reacted to Maxim Kammerer in 1.2 thoughts   
    I could live with the bugs and performance issues if there only would be gameplay. Currently the only reliable way to get cash for taxes are NPC missions. DU is a sub-based sandbox MMO with a main gameplay loop that would not even be sufficient for a free-to-play browser game! I don't know if I should laugh or cry.
  18. Like
    Kezzle got a reaction from CptLoRes in NQ is "all in" on web3 -- so what's next for DU?   
    Abboud: "Word salad."
     
    It's beyond stupid that they're even talking about a European ecosystem for "the Metaverse", which, if it's to do any of the things it's vaguely framed around doing, need global cooperation. Walled garden metaverses will be as useful as a walled garden Web would have been back in the '90s. It's this incoherence that makes the effort being expended ultimately a crying waste.
  19. Like
    Kezzle got a reaction from sHuRuLuNi in Pay to play and free to play fix   
    Obviously, there will always be exceptions. But that just makes it worse, since it puts people like yourself at a disadvantage that's not really deserved, while not achieving the aims of the OP in the first place.
  20. Like
    Kezzle reacted to BBDARTH in Terraforming new player tool or mod   
    Thats ok, I will just have to lower and level my whole tile if they do not do this in a few months. Should be enough revenge on the server to make me happy.
  21. Like
    Kezzle reacted to le_souriceau in When the White Knights turn Black (an open letter to the community and NQ)   
    Game simply lack content for actual specialization. Sure, there is 2-3% who can somewhow always can make themselves busy with (usually) metagame and creative pursuits, but its irrelevant in larger picture. Majority of (more casual) players just doing same thing as everyone without any interesting niche in gameword or long term rewarding interaction. So they voting with feet after initial novelty fades.
     
     
  22. Like
    Kezzle reacted to psyKodad in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
    What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.

    But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
    It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
  23. Like
    Kezzle reacted to blundertwink in Game breaking bugs ETA Fix?   
    I don't think this will ever be completely fixed.
     
    IMO, massive battles in this game will never be possible...it struggles to scale even with a low player count on a platform famous for on demand hardware -- if they can't make the stack work even with so few players, it doesn't work. 
     
    Unfortunately, very early on they believed they had invented groundbreaking tech that would make the game scale...but this was also from someone that hadn't worked in gaming before...
     
    The academic theories about how it "should" scale in the real world were never challenged, tested, or fully understood.
     
    Their early prototyping was not done correctly -- someone with experience in gaming (or tech in general!) would have known to challenge the many absurd ideas or assumptions about this product that never were never realistic, especially around scalability. 
     
    The technical core of this game was based on foundations of sand, which makes the game's many design issues even harder to solve...but also means that issues with lag will never likely be solved, even and especially if they somehow manage to attract more players.  
  24. Like
    Kezzle got a reaction from GraXXoR in Pets?   
    Yep. The UI is a mess. Basic definitions and standards seem to have been eschewed, or architecture decisions have been made which make adherence to expected conventions impracticable. How we could ever have expected an outfit that can't manage to fix these basic problems to effectively implement the "one shard, space-to-ground" vision that was one of the USPs of DU?
  25. Like
    Kezzle reacted to CptLoRes in Do you think it's Sadistic Tendancies?   
    Yeah.. The sensible way is that you get one calibration every day, but when you calibrate within that time slot does not matter since it would reset at midnight regardless.
     
    And the dev logic for this is dead simple, so the way it is implemented now is just the result of laziness and not having put any effort into understanding the task. And just another example of NQ's tendency to reinvent the wheel, and somehow always manage to make a worse wheel then what everyone else is using.
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