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Astrophil

Alpha Team Vanguard
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  1. Like
    Astrophil reacted to Kael in News Radio/T.V. station?   
    We actually have a few news outlets at the moment.
     
    The main 2 that come to mind is Ark Central (https://www.youtube.com/channel/UCKgKgHeCRixJcX-Lj2107Hw) which features a roundup of the last month (or 2) or DU information by @FancyVader and also Community news by @VVV_GLORY_VVV
     
    There is also Outpost Zebra (https://www.outpostzebra.com/) which had articles by members of the community on a variety of subjects from Scripting/Design to General News and organisation interviews. This is run and moderated by @Falstaf, there are many other members that also have articles posted too which you should check out!
     
    We also have DUFM (http://du-radio.com/) which is setup and run by @yamamushi (also has an Android and iOS App!) and the newly formed Silverlight Radio (http://silverlightradio.dx.am/). Amazing contributions from these guys setting up radio stations and asking nothing of anyone!
     
    That's just a selection of news outlets, check them out  
  2. Like
    Astrophil reacted to Soarnir in Project Hyperlink by Luminous.   
    Project Hyperlink
    A Luminous initiative
     
     
     
    What is Project Hyperlink?
     
    Project Hyperlink is an initiative started by Luminous in an effort to create an open forum for org leaders to discuss issues and share projects,
    without the hassle of joining a billion servers or creating infinite DM groups.
     
    In essence, it's a discord for the users who suffer from fiftyplusdiscorditis,
    we've created this in an effort to cure this ailment and bring efficient communication into the picture for organisations.
     
    Interested? This next section will be relevant to you then.
     
    What are the requirements for joining?
    An org must at least have 10 members on the community site, or pass the quality standard. An org must agree to the guidelines written below.  
    Project Hyperlink Guidelines
    An org can have a maximum of 3 representatives including the org leader. An org can bring up any topic for discussion. An org can share projects in the dedicated channels. An org leader/representative cannot officially represent multiple subsidiaries and the whole. They can either represent the whole, or one of the subsidiaries. (They can still speak on their behalf unofficially)  
    Project Hyperlink is moderated by Luminous staff. The guidelines above also apply to Luminous with the exception of the representative limit.
     
    How are orgs added to this server?
    Orgs can be added through Luminous, DM Dxeo#1776 or Soarnir#1776 on discord, or head on over to the Luminous discord found on our community page here.
  3. Like
    Astrophil reacted to Kurock in [NovaWrimo2017] Bastille   
    Bastille
     
    This short story (around 5000 words) is set on Earth before the technology required for the Arkships (and more) were entirely completed. This story does not include any DU organisations nor does it reference any arbitrarily named gaming organisations outside of DU.
     
    Enjoy.
     
    ---------First paragraph snippet---------
    I am a broken man. At least that is what the shrinks say. They say I’m too broken to continue in the Centauri Special Forces. But if one of the powerful nation states pays for your training, they own you. So that’s how I became stuck as a Tester, a guinea pig, for Centauri scientists. On the bright side, they gave me a place to stay, even if it is a single room apartment that you couldn’t swing a proverbial cat in. Centauri also provides a seemingly unlimited cereal molded into multicolored letters of the alphabet. Today, the cereal spells out “freedom” which quickly sinks away and then spells “dominated”. I stare at the word knowing if I blink it will instantly rearrange itself into the usual random jumble of letters. For taunting me, I teach it a lesson by biting into another mouthful. It might look colourful, but it tastes like week old sweaty socks.
    -------------------------------------------------------
    Novawrimo 2017 - Bastille by Kurock.pdf
    Novawrimo2017 - Bastille by Kurock.docx
  4. Like
    Astrophil reacted to Occultist in 3D Preview Suite - Download - ( Ship Designs, Constructions and Stuff )   
    Hey guys....this is the beginning of my video blog of our preview suite. 
    I will work on it every day until the update is ready for you to download. And for this i make a video every day. This blog will only published on this forum thread, because the community portal is the wrong place for such much input.
     
    And here is the first one. If you like it or if you have some ideas for this....you can write it here.
     
  5. Like
    Astrophil reacted to Hotwingz in The Outpost called Zebra   
    Greetings everyone. 
     
    Today Astrophil posted the latest entry of Ark Central on Outpost Zebra. It's a news broadcast in a video format. I encourage everyone to check it out, a lot of time and soul goes into creating these. 
     
    Ark Central News Network.
  6. Like
    Astrophil reacted to Peregrin in Dual Universe Lexikon   
    DUFM and Ark Central are definitely initiatives to be followed. They have beautiful logos.

     
     
  7. Like
    Astrophil got a reaction from Anaximander in Ark Central: The Latest in Dual Universe News   
    November's updates are here, along with the new and improved Ark Central network! Stay tuned!
     
     
  8. Like
    Astrophil got a reaction from MookMcMook in Ark Central: The Latest in Dual Universe News   
    November's updates are here, along with the new and improved Ark Central network! Stay tuned!
     
     
  9. Like
    Astrophil got a reaction from Lethys in Ark Central: The Latest in Dual Universe News   
    November's updates are here, along with the new and improved Ark Central network! Stay tuned!
     
     
  10. Like
    Astrophil got a reaction from Supermega in Ark Central: The Latest in Dual Universe News   
    November's updates are here, along with the new and improved Ark Central network! Stay tuned!
     
     
  11. Like
    Astrophil got a reaction from Armedwithwings in Ark Central: The Latest in Dual Universe News   
    November's updates are here, along with the new and improved Ark Central network! Stay tuned!
     
     
  12. Like
    Astrophil reacted to Croomar in Objective Driveyards - Aerospace Corporation [Recruiting]   
    As featured on JC's twitter, the ODS Tidepoint made a historical entry today as Objective Driveyard's first completely coordinated project, shown under construction by a large part of our over 35 alpha members.  An amazing experience for all participants with lots of laughter and lots of fun.


  13. Like
    Astrophil reacted to Code24 in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  14. Like
    Astrophil reacted to yamamushi in Ark Central: The Latest in Dual Universe News   
    @Astrophil I can get these to run every few hours on the radio station if you'd like me to. Let me know if you want me to put them up there (or which episodes or whatever)
  15. Like
    Astrophil reacted to yamamushi in The Order of Meru   
    New Dawn Arrives
     
     
     
    “Good morning Carrigan Station, this is the New Dawn requesting docking permission on approach from vector Two Eight Dot Two Five”
     
    “Good morning New Dawn. We’ve got you in line for Landing Bay One Two. There are engineering bots all over the landing pad cleaning up a mess an Elarian cargo shuttle left us this morning, but they’re almost off the deck now”
     
    “E-T-A Carrigan?”
     
    “Twenty minutes New Dawn, please proceed to Sierra Two Eight and hold on approach vector”
     
    “Roger, Carrigan”
     
    “Typical”, Erik muttered sarcastically while lighting a cigarette he rolled together from dried mushrooms he had stashed away from his last visit to Vezu that gave a slightly sweet and cinnamon-like scent when burned and kept him calm and focused, something he needed after a 37-hour warp haul. “Seven weeks on contract, and now we’ve got twenty minutes waiting in line because of Elarians”, he exhaled, “The alliance should have revoked their docking privileges years ago, they never clean up after themselves…” 
     
    Sam, who was sitting next to Erik wearing a suit he very well may not have taken off since the last time they docked at Carrigan Station, covered his headset with his hands and groaned “So help me god, if we get held up in customs again Erik”, turning to face him, “do I need to remind you of the last time we came to Carrigan?”
     
    “Don’t worry Sam, Maarna has a connection that took care of the permits for us this time”, Erik kept his eyes forward.
     
    “Is this the same connection that gave us the ‘clue-in’ on a haul of Aeurilium that took us 25 jumps into the middle of dead space with nothing to show for it?”, Sam turned back to his console as he keyed in navigation coordinates to the approach lane for the bay they had been assigned.
     
    “I seem to recall you being quite happy about the detour we made to Grenner V on the way back to Vezu”, Erik grinned.
     
    “Yeah, well, I seem to recall sightseeing on Grenner not paying for a new pulse pump array!”, Tyler’s yell came in over the ship’s radio, the roar of a fusion core cooling down under visible strain after coming in from warp deafening anything else he had to say about the matter, which Erik surmised was full of cursing and something about now needing a new superposition stabilizer.
     
    “No, but I don’t remember it coming out of your pocket the last I checked, either”, Erik spoke sternly followed by a long line of muffled cursing over the headset. Ignoring Tyler, “Now get the cargo bay pressurized, I want the deck ready as soon as possible!”. 
     
    Erik glanced at a status console overhead momentarily to verify Tyler had heard him, and that the pressure was changing. Seeing an incoming message on his console, he returned his attention to Carrigan Station’s control tower channel.
     
    “New Dawn, This is Carrigan Station”
     
    Erik inhaled on his cigarette, “Go ahead, Carrigan”
     
    “Bay One Two is in standby for entry pressurization, proceed through to Alpha Whiskey Seven, you are clear for final adjustment to Papa Tango Nine at Five Point Impulse”
     
     Turning a knob on the control panel in front of him, “What’s the weather like today Carrigan?”
     
    “We could use a breath of fresh air here New Dawn”
     
    Smiling to himself, “Thank you, Carrigan”
     
    “Welcome back New Dawn”
     
    The large solar shades obstructing the view into space lowered, revealing the towering station that stretched as far as the eye could see in any direction from Erik’s seat on the bridge. Small shuttles and civilian craft moved about quickly to and from, and in all directions around it. 
     
    A symphony of brightly colored billboards scattered the docking lanes on almost every station in the inhabited galaxy, and by no means was Carrigan Station lacking in that regard. Carrigan’s entrepreneurs were a bit extravagant by comparison, though, and in fierce competition with one another they had funded the construction of massive glowing billboards that lined every lane around the station and certainly dwarfed a light freighter like the New Dawn. 
     
    Erik, of course, grinned. In every billboard, all he could see was money for the taking. 
     
    New Dawn drifted through the narrow lanes, Sam keeping a close eye on the inertial sensors in front of him, Erik taking note of the lane designations as he navigated towards the bay they had been assigned.
     
    Bay Twelve’s massive hangar doors retracted as the New Dawn groaned from its inertial dampeners engaging, followed by a jolt that could be felt throughout the ship as the landing thrusters deployed in sync with one another lowering the ship at a controlled rate onto the docking platform. The New Dawn strained audibly under the station's artificial gravity but quickly settled into place ready for its cargo bay to be lowered onto the platform below. 
     
    Red flashing lights illuminated the bay as the hangar doors slowly closed again behind the New Dawn, followed by a long burst of hot steam from the life support ventilation ducts opening. A siren roared throughout the bay before the flashing lights faded into a stable but dim fluorescent green color that brought a lifeless aura to the deck signaling the air was safe (by station-inhabiter standards) for breathing. 
     
    The New Dawn had arrived.
     
     
  16. Like
    Astrophil got a reaction from Cybrex in Ark Central: The Latest in Dual Universe News   
    Given recent events, the fourth broadcast has been somewhat delayed, but it will be coming in the next few days! Stay tuned!
  17. Like
    Astrophil got a reaction from ThatAlex in Hey everyone, I'm Alex   
    Hey Alex, I'm Astro.
     
    That's all. Welcome.
  18. Like
    Astrophil got a reaction from Ghoster in City building Guild   
    Hey and welcome!
     
    There's a few going on around the community in addition to the previously mentioned Tortgua:
    Project Collective from GLSU - a city (neutral I believe) sponsored by the GLSU alliance. I would go on to their Discord to find out more. Project Emberstone from the Aeonian Federation - also neutral, and sponsored by the AFED alliance. The Terran Union also has their various capital and regional city projects in the works - Neutral, although it is sponsored by a nation and the capital obviously functions as a national capital - I would recommend hopping on to TU's Discord to find out more. Good luck! I hope to see you around!
  19. Like
    Astrophil reacted to ThatAlex in Hey everyone, I'm Alex   
    Hey there! I'm Alex, I actually joined the forums a little over a year ago and have been silently observing ever since.
    I just bought a new computer so I can run the game and I'm really looking forward to actually getting to play in the beta but until then ill probably continue stalking everyone around here .
     
     
  20. Like
    Astrophil got a reaction from Azraeil in Aeonian Federation [Now Recruiting]   
    AEONIAN FEDERATION
     
     
    The Aeonian Federation is an intergalactic umbrella organization comprising both sovereign Member Organizations and Individual Citizens who share a common vested interest in progress and prosperity. But what is it, really?
     
     
     
     
     
     
     
     
    •••Too Long, Didn't Read•••
     
     
     
     
     
    Enrollment: Accepting citizens and organizations - enjoy the privileges of Aeoniancitizenship.
     
     
     
     
     
    Timezones: Global
     
     
     
     
     
    Primary language: English
     
     
     
     
     
    Focus: To promote progress and prosperity among our members.
     
     
     
     
     
     
     
     
    •••The Pillars of the Federation•••
     
     
     
     
     
    A Military Alliance
     
     
    The universe is a treacherous place. We at the Federation hold the belief that military strength and solidarity are critical to our members’ interests in the face of those who seek to violate them. Our Non-Aggression Pact and military cooperation are only part of Aeonian’s firm dedication to security.
     
     
     
     
     
    An Economic Syndicate
     
     
    Operating an advanced and wide-reaching network of markets across the universe, the Aeonian Federation is a key player in the galactic economy. With additional banking and investment options available to members, the Federation unlocks the path to prosperity and financial security.
     
     
     
     
     
    A Visionary Pioneer
     
     
    As a progressive, forward-thinking organization, the Aeonian Federation is always striving to do what has never been done before. We challenge the traditional “guild alliance” paradigm and emphasize the importance of member and organization sovereignty. We push the technical limits of what Dual Universe represents, undertaking bold enterprises such as Project Emberstone. Rest assured: there’s no such thing as “boring” at the Federation.
     
     
     
     
     
    A Community and Family
     
     
    The Federation isn’t the typical dictatorship guild. Although we may appear large, we’re also a tight-knit family dedicated to player cohesion. With our revolutionary Nexus hubs (the ultimate social network) and frequent game nights, the Aeonian Federation offers the best of both worlds: the friendship of a small community and the security of a large, established organization.
     
     
     
     
     
    •••The Administration•••
     
     
     
     
     
    In order to keep AFED running smoothly and its members happy and safe, the Syndicate employs a variety of structural techniques and facilities to ensure the integrity and continued existence of the Federation. These make up the Administration of the Aeonian Federation. Take a look below:
     
     
     
     
     
    Directorate
     
     
    The legates of the Federation, there to maintain the integrity of the entire system.
     
     
     
     
     
    Magistratum
     
     
    The legislative and judicial division, there to resolve internal conflicts/disputes, create internal policy, and oversee diplomatic relations.
     
     
     
     
     
    Grand Assembly
     
     
    The collective assembly of the Aeonian Federation. Composed of representatives from each member organization as well as individual citizens, the Grand Assembly is a place of discussion between the members of the Federation, where actions and resolutions can be diplomatically discussed.
     
     
     
     
     
    Administration
     
     
    All of the various other departments necessary to make the Federation function. Many valuable teams and departments are part of the Administration, including our Development Department, design teams, Defense Department, and Communications Department.
     
     
     
     
     
     
     
     
    •••The Verdict•••
     
     
     
     
     
    Aeonian is a choice. Your choice.
     
     
    Let your dreams take flight.
     
  21. Like
    Astrophil got a reaction from DragonShadow in In-Game cameras   
    On the left here, we see...empty space. Directly in front, we also gain a beautiful view of...empty space. Now, if you would please direct your attention to the starboard camera here, we are able to observe a rare specimen of the universe: dust particles.
     
    Thank you for choosing Magnatron Tours today!!
  22. Like
    Astrophil reacted to Supermega in Rails system   
    Hello, I am new here, but I hope you guys/gals don't mind if I join the conversation. I am very excited for this game. So, I had 2 ideas for a linear rail system that I would like to share.
    My ideas are based on the way the game currently works, in its pre-alpha state. The first idea uses Elements, and the second idea uses a Dynamic Construct.

    IDEA 1
    The first idea uses 2 new Elements. A "Platform" Element, and a "Rail Sensor" Element. Basically you would place the Platform Element anywhere you want. Then you would put down 2 or more "Rail Sensors".
    The first Rail Sensor would be the starting point, and the second Rail Sensor would be the ending point. To activate the rail you can place a button (or other Element) on the Platform. Then link them together. The same way you would link a button to a door opening. Also, you can add as many Rail Sensors as you want, as long as they are linked to the Platform Element.
    Here is a link to an animation I did to illustrate my idea.
    https://imgur.com/a/aRwzw

    IDEA 2
    Now my second idea uses dynamic constructs (this is the in game component used for vehicles/ships or things that move). But, you will also need a new Element I call a "Rail" Element. So, First you would deploy a dynamic construct. Then you can use voxels to build a platform or structure that you want, it can be anything since you're making it with voxels, the same way you make a ship.
    Then place the "Rail" Element on your structure. after that is done, just place a "Rail Sensor" for the starting point, and another "Rail Sensor" for the ending point, like before, Then link the "Rail Sensors" to the "Rail" Element. Because the structure you made is a Dynamic construct, it will move from sensor to sensor. Also, you can link a button, or any other Element to the "Rail" Element to activate/deactivate it.
    Here is a link to an animation I made showing an example.
    https://imgur.com/a/mI1Jb
     
    On top of that you can also use LUA scripting to enhance the way the rail moves. Anyway those are my 2 ideas.
     
  23. Like
    Astrophil got a reaction from GalloInfligo in Regarding economy, currency and NPCs   
    The rare resource idea that @Shynras proposed is a well-reasoned and sound idea. Something like gold (which IRL civilizations have used as a currency standard for centuries) presents the best of both worlds:
    it is not a fixed-quantity currency (so speculators cannot just hoard and have a special claim to currency purchasing power like the current Quanta system allows); Yet it is not something that can just be conjured up at will, as the paper currencies of today are, thereby insulating the currency value against uncontrolled inflation. Furthermore, the resource should be something that has both monetary and consumer value, meaning that it can be used both as money (or used to craft money) or used as a normal resource (preferably as an essential element in some important aspect of the game, for ex. Construct Cores, as Shynras suggested). This therefore allows both natural currency generation and withdrawal/destruction. Of course, this also hinges on the ability to either:
    Make reversible changes (convert constructs back into the raw resources used to make it), so that once Rare Resource X gets used in crafting, it's not just gone forever and can be regained by deconstructing the product; or Have natural resource regeneration (but of course, not always in the exact same place), so that Rare Resource X is not utterly depleted, putting us back at square one with a fixed currency. IMHO, the best thing NQ can do is team up with economics experts to develop a realistic and effective currency system that can foster and adapt to the development of the DU economy. Please, feel free to rip these ideas apart - I may somehow be hopelessly flawed in my economic expertise, so other ideas are more than welcome.
  24. Like
    Astrophil reacted to Shynras in Regarding economy, currency and NPCs   
    As you may know:
     
     
    In short, the economy start with 0 credits. NPCs at the start of the game will give us credits for raw materials, up to a certain point, where those NPCs will be removed. Then there'll be a limited amount of credits, that will make the economy. 
     
    Doubts:
     
    - After some time, some people may stop playing, abandoning a character with credits in it. 
    - Some people may accumulate a huge amount of credits, without spending them. In that case the economy run with much less credits. If credits are more rare, prices for stuff are lower, and at a certain point, those rich guys may use all their credits buy all the stuff they can, at a lower price than usual. At that point there'll be again a large influx of credits in the economy, that will rise the prices up again, so those people will make profit out of this phenomenon. Sorry if I couldn't explain this better, but my english is limited.
    -Adding again NPCs in the future (or even at the beginning), is something that comes from the devs. I feel is too much of an intrusion in a game made by players. It defines the economy too much.
     
    The first problem regard the natural loss of credits over time: a guy that stops playing, another that changes account, or wathever. This may be fixed by adding again NPCs temporarily to resupply credits up to the original amount.
    The second is a problem caused by the static amount of credits in game, and the one-off random resupply, decided by devs. 
    The third pretty much explain itself. 
     
    In other games we usually have NPCs, that create credits, what are called gold-sinks, to remove them. This usually mantains a stable economy, if done properly. It is artificially balanced. 
    In a game like DU ofc this can't work, since there are not even NPCs that gives quests or something like that. The devs idea may be a solution, but a little basic and with problems imho. So what's the solution?
     
    Create a rare resource that we can craft credits with. Example:
     
    -Gold is a rare resource. You can craft, with a recipe, an X amount of credits with a single ingot. 
    -Gold is a resource needed to craft a fundamental element, like the construct cores. It will always be important and have a value in game.
    -The price to buy an ingot of gold from other players will never be less than X credits, but higher, simply because you can just craft yourself X credits from an ingot. Let's say an ingot is worth Y credits. Y > X always. 
    -This kills inflation. When there's a ton of credits in the economy, the price of all resources go up naturally, gold included. This means that is not convenient for people to craft credits with the recipe, because they would get only X amount of credits, that is a lot less than Y, so a fewer people will "create" credits, letting the natural loss of credits reduce the inflation naturally.  Viceversa, if there's not enough currency in the system, Y is a lot closer to X, so people are more incentivized by using the recipe, and new crafted credits will flow into the economy. Wait, there's something wierd....If Y>X always, why would someone ever think about using the recipe to craft credits? Because of two reasons: Trade fees and wait time: If you sell stuff, you're probably using a market element, maybe in a city, maybe in a station, and you'll have to pay taxes on your trades to the owner. When the difference between X and Y is small enough, crafting credits is more convenient than selling gold.  "Wait time" instead is referred to you having to wait for a buyer, instead of having credits instantly by crafting them; consider that with high inflation there are more buyers (more money in circle, people are more incentivized on buying stuff despite mining/crafting by their own), so the wait time is smaller, so isn't a problem and you would sell gold instead of crafting credits, while with low inflation, you may have to wait quite a bit to find a buyer, because there is less currency in the economy than normal, so you're more incentivized to craft credits. Everything works perfectly and balance itself naturally. Sorry if it's a bit confused, I hope you understood.
    -No need for NPCs, no need to balance the economy artificially, by force, adding or removing credits. 
    -If someone accumulates a huge amount of credits over time, the economy is not going to be affected, so that people can't play with the economy, creating instability. Not that easily at least.
    -People are not going to be chained to the arkship forever, where the NPCs are. You can craft credits anywhere supposed you have the gold.
    -Incentivize mining, pirating, and stuff like that. Gold has a value just because you can make credits out of it, and every other resources will have a balanced price relative to the gold rarity, and their usefulness. 
    -The fixed amount of credits in game depends on the amount of active players, that defines the amount of trades. With the system I propose, this gets automatically balanced. Because less/more players means less/more mining, other than less/more trades. So credits will always be proportional to the amount of trades, and the amount of players.
    -Credits resupply/removal needs to be applied gradually, constantly over time, not by a one-time temporary reintroduction of NPCs. The economy is stable, you don't see large influx of credits over a certain period of time. Prices are more stable.
    - And more
     
    EDIT: If the natural loss of currency throught loss of accounts, isn't enough to balance the amount of credits crafted by gold, in other words, the inflation, forging back gold from credits is a solution. You'd loose something throught the crafting process (you would get only 80% gold back, or you'd consume energy to craft or a third material required by the recipe) to balance the continuous switch gold to credits to gold, that players could abuse to transport gold without worrying about mass.
     
     
    What do you think? 
  25. Like
    Astrophil reacted to GalloInfligo in Regarding economy, currency and NPCs   
    IMHO, it would be best to not have a game based currency.  Let us trade resources instead, because value is in the eye of the consumer, not usually the seller.  Also if a currency eventually gets set, I think it should be player made.  Just like irl, Governments made it, and it was up to the people to accept them or not.  let everyone that wants to try and be a banking organization make the currency, and worry about making more or less.  Then if more than one currency gets made, its up to us the players to decide which one we support and use.
     
    I know the devs said this is not going to be how it is, but release is a long way off, and I hope through testing we can change their minds on how to do the currency system.
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