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Walter

Alpha Tester
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  1. Like
    Walter reacted to Knight-Sevy in Why DU's PVP isn't as fun as pre-shields.   
    How to ruin the game and finish destroying it:
    - Keep the cross section
    - Do not rework the shields
    - Add speed limit based on weight.
    Congratulations, you will never again be able to make a ship bigger than 5% of the construction box. Except beautiful haulers with engine wall.
  2. Like
    Walter got a reaction from merihim in Wipe the damn servers!   
    Ehm Nope, for many of us that what you suggest would pull the plug. We spent a lot of energy all of Beta to be erased and start over again. 
  3. Like
    Walter got a reaction from Cabana in New obstruction is too extreme   
    Yes for some it might be a big deal, even I have a few ships with the problem you describe but we can not always ask NQ to revert development.
  4. Like
    Walter got a reaction from Cabana in New obstruction is too extreme   
    We need to change such setups of airbrakes anyway soon, they will be obstructed otherwise the top side of them must be clear
  5. Like
    Walter reacted to Knight-Sevy in Are huge haulers obsolete now?   
    Yes you are right, the haulers are no longer with 20 L container.

    But with 20 expended container XL now.
  6. Like
    Walter got a reaction from Serula in New obstruction is too extreme   
    Yes for some it might be a big deal, even I have a few ships with the problem you describe but we can not always ask NQ to revert development.
  7. Like
    Walter got a reaction from enjeyy in New obstruction is too extreme   
    Yes for some it might be a big deal, even I have a few ships with the problem you describe but we can not always ask NQ to revert development.
  8. Like
    Walter got a reaction from enjeyy in New obstruction is too extreme   
    This is one of the changes that players cry much and get reverted. But listen I first was overwhelmed by all my ship's red messages and thought the same, why on earth? If I did no stacking it is like this now. Then I figured out that once you fly the cursor to the marked element that seems stacked it shows red on the ship in build mode where it is and you just move it a bit and then it's ok. So it is not the big deal and I think as a player base we should just fix our constructs for benefit of the game.
  9. Like
    Walter got a reaction from Lethys in Stop focusing development on space pvp.   
    But I like that NQ focus that. They giving us a blaster would also make me very happy.
  10. Like
    Walter got a reaction from Haunty in New obstruction is too extreme   
    This is one of the changes that players cry much and get reverted. But listen I first was overwhelmed by all my ship's red messages and thought the same, why on earth? If I did no stacking it is like this now. Then I figured out that once you fly the cursor to the marked element that seems stacked it shows red on the ship in build mode where it is and you just move it a bit and then it's ok. So it is not the big deal and I think as a player base we should just fix our constructs for benefit of the game.
  11. Like
    Walter got a reaction from Knight-Sevy in New obstruction is too extreme   
    This is one of the changes that players cry much and get reverted. But listen I first was overwhelmed by all my ship's red messages and thought the same, why on earth? If I did no stacking it is like this now. Then I figured out that once you fly the cursor to the marked element that seems stacked it shows red on the ship in build mode where it is and you just move it a bit and then it's ok. So it is not the big deal and I think as a player base we should just fix our constructs for benefit of the game.
  12. Like
    Walter got a reaction from Physics in New obstruction is too extreme   
    This is one of the changes that players cry much and get reverted. But listen I first was overwhelmed by all my ship's red messages and thought the same, why on earth? If I did no stacking it is like this now. Then I figured out that once you fly the cursor to the marked element that seems stacked it shows red on the ship in build mode where it is and you just move it a bit and then it's ok. So it is not the big deal and I think as a player base we should just fix our constructs for benefit of the game.
  13. Like
    Walter got a reaction from OrionSteed in Why DU's PVP isn't as fun as pre-shields.   
    I think we reached a new level of ship's ugliness in pvp if this is the new meta I refuse to fly any of these I prefer to be wrecked in my old-style ships designs.
    And I agree with OP on all points except that making one weapon class have a shield pen, all shields should let pass 20% of dmg as shield bleed-thru.

     
    And these Engines should be 100% obstructed where the logic in this, are we now in Looney Toons? 
  14. Like
    Walter reacted to Cabana in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Great ! Would love to see the new update .
    my suggestions :
    - Reduce tile tax to 500k and test it. 
    - Remove elements obstruction completely. Why obstruction is good ? Voxel designed ships for players by players. Players can hide elements inside voxels so they look cool and be protected for pvp. 
    - PvP voxel importance increase in resistances they provide.
    - Building : cores alignment if you want to deploy a large number of static (or space) cores in line with your adjacent tiles. Blueprints and degree alignment by eye is simple but not accurate for large constructs. Settle ^^
    - Dont nerf org cores count too much . Maybe increase a bit and see ?
     
    Thank you 
  15. Like
    Walter reacted to Omukuumi in Pocket ship PVP zone abuse   
    Ok if NQ patch the nanocrafter farm of roid and the throw away strategy.

    No risk = no reward, without a real good update, we need keep our compact ship etc.
  16. Like
    Walter got a reaction from Cabana in Why DU's PVP isn't as fun as pre-shields.   
    I think we reached a new level of ship's ugliness in pvp if this is the new meta I refuse to fly any of these I prefer to be wrecked in my old-style ships designs.
    And I agree with OP on all points except that making one weapon class have a shield pen, all shields should let pass 20% of dmg as shield bleed-thru.

     
    And these Engines should be 100% obstructed where the logic in this, are we now in Looney Toons? 
  17. Like
    Walter got a reaction from Physics in Why DU's PVP isn't as fun as pre-shields.   
    I think we reached a new level of ship's ugliness in pvp if this is the new meta I refuse to fly any of these I prefer to be wrecked in my old-style ships designs.
    And I agree with OP on all points except that making one weapon class have a shield pen, all shields should let pass 20% of dmg as shield bleed-thru.

     
    And these Engines should be 100% obstructed where the logic in this, are we now in Looney Toons? 
  18. Like
    Walter reacted to N19Ultimate in Why DU's PVP isn't as fun as pre-shields.   
    Some will disagree with me and claim that DU's PVP was never fun but I strongly disagree, I had loads of fun before shields came out. This is due to how PVP brings players together.
     
    Before Shields every group in the game ran multicrew ships they would have 1 pilot, 4 gunners and 2 repair guys, now this would bring people together, it was so so soooo much more fun communicating with your org mates while you all organised your firing and piloting and made sure your ship was all repaired, unlike now when you have one person on one ship running the entire ship. It no longer has that feel of comradery, it no longer has the same team aspect to it. you no longer feel as though you are an elite unit in a space ship fighting your enemy. 
     
    Now I can keep going on about how bad this update was for the PVP meta and population but instead I will list some changes that I believe NQ should make to bring back the fun aspect of DU's multicrew and add counters causing fleets to create fleet comps and not just run the same type of ship. In the following wall of text I am going to address the majority of aspects of PVP and explain how the y are unbalanced and how to make them balanced and fun.
     
    Firstly Tanking.
    I will start this of by comparing the in-balance between shield and voxel tanking.
     
    When your voxel gets shot you lose money, as that is voxel you then have to replace afterwards. When your shield gets hit you investment in your shield becomes worthwhile as you can just leave your ship on your pad for 10mins and it will regen. When you are in a fight with voxel you only have a limited amount of HP that's based on your total elements and voxel. when you are in a fight with your shield you are carrying infinite HP as you can leave the fight to go and vent and regen your health as much as you want. when you shoot a shield you have no real feedback/sense of accomplishment but when you shoot a voxel based ship you can see every dent and every bullet hole and every explosion and feel that accomplishment.
     
    How to balance this?
     
    Set L, M and S shields to 15mil HP, leave L shields to how there are so that they still protect the entirety of the ship, make M shields only protect about half the ship and S only protect a specific direction. Now if Voxel was balanced correctly S and M shields would have a interesting part in 1v1's and small fleet fights whereas L will most likely still be used for medium to Large fleets due to the chaotic aspect.
     
    Remove the CCS Health Pool curve making more voxel less worth while, this meant that you were putting an artificial limit on ship size and not letting builders be creative, CCS will still play a role because it means you cant just build a giant ship and expect to live forever as hitting it too many times wont expose the core but will hit the CCS limit. It will also make small ship viable as they would most likely be trying to not die from the CCS Health Pool but instead will most likely die from their core unit being hit, and Medium sized ships will most likely die 50% of the time to CCS and the other 50% of the time to their core being hit.
     
    Increase the CCS value that each voxel supplies by 2.5 times what they currently do. ships will die way too quickly otherwise.
     
    Now those are the changes I would like to see made to Tanking. This isn't directly involved in Tanking but Tanking Usually has a negative affect because of this so I feel that I should mention it here in this section. NQ have openly stated that they don't like the length of fights and believe them to be too long. Now they usually nerf how your ship takes damage to try and fix this when I don't think this is the answer. When we build warship we have a goal in mind, it may be to be the last on field or to have a mission runner last long enough for a response to arrive or an armoured hauler to escape a fleet of ship after mining an asteroid. These are all goals that we build ships for, if you don't like the length of fights then you need to change the win condition as this will then make us rethink how we build ships and could shorten fights if implemented correctly.
     
    Weapons.
    I feel as though weapons could be used to add counter play to the game which could then interduce a fleet comp and add another level of depth to fights.
     
    First Off make each guns firing feel different. I would like to see railguns do small long holes in voxels while missiles do fat big explosions. Lasers drawing lines across the voxel as though the ship had battle scars, and leave cannons how they are as they will now feel unique.
     
    Secondly, Make M guns an anti-Shield weapon, Either give them the ability to pass damage through shields doing 50% to the shield and 50% to the ship, ignore  shield resistances or do double or even triple damage to shields. This will mean shields are not he be all and end all and will force people to hybrid tank.
     
    Lastly Make S guns a weapon that can slow down targets. If S guns could nerf the ships engine speed by 2% for every hit a well piloted S core that gets behind a big L core could be a real pain in the ass and viable in large fleet.
     
    And there you have it, you now have counter play and can create a fleet composition.
     
    Conclusion.
     
    If these changes are made I believe that we would have a more fun and balanced PVP experience in DU. What do you think?
  19. Like
    Walter got a reaction from i2eilly in PVP Sucks   
    Did any of you try out DU PvP with friends on a not staged fight? One can repeat what one hears from others like a parrot or try it out. DU PvP can be real fun if you are introduced to it by knowing people. Here is an example of something else than an L core in DU PvP XD
     
     
     
  20. Like
    Walter reacted to Taelessael in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    Those two scenarios were the bad ones, and they were obvious from the start, but it occurred to me that you may not have realized so I elected to point them out to you.
     
    -If you leave loot, the pirates will just use disposable element-ships to either blow up and kill you, or get you to kill yourself. This invalidates all existing weapons in piracy as anything more than a trigger for the ssd, as well as any reason to design a ship for piracy that isn't just a disjointed bundle of floating elements that constitute the bare minimum needed to run your slow hauler down and start shooting at it.
     
    -If you don't leave loot, you'll still be shot and/or blown up by people in disposable element-ships, but instead of people actually doing it for the fun of pirating or the prospect of loot (as you will be entirely invalidating the option of playing as a pirate with this, because the vast majority of anyone hauling will just bring an ssd instead of guns), you will be losing your stuff because they think its funny to ruin your day by destroying your stuff and/or because they have decided that a location is theirs and you aren't allowed to be in it.
     
    If you were just asking to blow yourself to bits, and your wreck was still loot-able then this would be a passable idea, the pirates would still have their fun chasing you, and they'd still have their reward for all of the time and materials invested in trying to catch you. As is though you are quite plainly just asking for a super-weapon to vengefully destroy their ships, and the amount of thought you seem to have put in to it looks as though it amounts to "I don't like people who shoot at me, therefore I should be allowed to destroy their ship(s) immediately if I am going to lose my ship." 
  21. Like
    Walter got a reaction from OrionSteed in The biggest problem is that people can do everything ....   
    Imagine how boring DU would become if they restrict players more on how to play, as wanted by the op. If I do PvP I want to be able to craft Exotic weapons and also mine my ore for it and later be able to also build a ship. Idk if it is only me but it's how I think it should be. 
  22. Like
    Walter reacted to NQ-Wanderer in BEST WISHES FROM THE NOVAQUARK TEAM, AND A PEAK AT 2022?   
    While many members of our team will be off to spend time with their families for the holidays, there will still be hamster wranglers and other key staff on-hand to keep the servers running smoothly. Customer Support will also be available, but please be patient as turn-around time for tickets may take a little longer than usual.
     
    Meanwhile, here’s a sneak peek at some of the things you can look forward to when the team returns in January:
     
    An updated roadmap A reveal of our next major update, including devblogs  Some exciting new Lua stuff, which NQ-Ligo will tell you more about below.  
    MORE LUA LOVE
     
    Bonjour, everyone. NQ-Ligo here. I focus a lot on everything related to Lua implementation, improvements, bugs, tests, and additions. You may remember me from the three-part devblog series Lua Changes and Improvements.
     
    We are continuing to introduce more changes and improvements to the Dual Universe Lua environment. There is so much we want to do, and we are doing our best to include Lua-related content into updates as often as possible along with major gameplay elements.
     
    Fellow Lua enthusiasts will probably be happy to hear that two areas I’m working on now are the Camera Lua API and the Lua API for the mining unit. These two major additions (and a few minors) are coming very soon!
     
    Watch for more information from me about these after the holidays.
     
    WARM WISHES FROM NQ
     
    From our universe to yours, the Novaquark team would like to extend our warmest seasons greetings and thanks to the Dual Universe community.
     
    Happy holidays!
     
  23. Like
    Walter got a reaction from Kurosawa in The biggest problem is that people can do everything ....   
    Imagine how boring DU would become if they restrict players more on how to play, as wanted by the op. If I do PvP I want to be able to craft Exotic weapons and also mine my ore for it and later be able to also build a ship. Idk if it is only me but it's how I think it should be. 
  24. Like
    Walter reacted to Aranol in [ABUSE] PVP asteroid   
    It's happen often that Alioth/Madis /Thades PVP asteroid spawn very close of the safe zone limit
    In that case you have tens of ships at the safe zone limit, and players flying with their nanopack to the PVP asteroid, and come back to their ship as soon as their nanopack is full.
    Is that really the gameplay NQ wants ? Those players completely avoid the risk/reward mechanics !
    Can we just have a limit so that PVP asteroid never spawn so close of the safe zone (something like 30su)
     
  25. Like
    Walter reacted to Iamhole in From the latest patchnotes   
    oh noes dont make that stupid sky needle death trap an hq >.<
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