Aranol
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Aranol reacted to a post in a topic: DUAL UNIVERSE: WHAT'S COMING NEXT
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Aranol reacted to a post in a topic: UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
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Aranol reacted to a post in a topic: [PVP] What easy-to-integrate features would you like for the release?
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Aranol reacted to a post in a topic: [PVP] What easy-to-integrate features would you like for the release?
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Aranol reacted to a post in a topic: PVP Balancing with new voxels value
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Aranol reacted to a post in a topic: PLANNED HONEYCOMB CHANGES - Discussion thread
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Aranol reacted to a post in a topic: Alien core and PVP bugs don't match
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Aranol reacted to a post in a topic: Colored icons in PVP
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Aranol reacted to a post in a topic: ASK APHELIA EPISODE #1- Discussion thread
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Aranol reacted to a post in a topic: A badly developed "good idea" becomes a bad idea.
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ch3w8a reacted to a post in a topic: DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread
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Barbecue95 reacted to a post in a topic: DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread
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We need to find a compromise, it's look that NQ need to reduce the numbers of core on the server to keep decent performance. But it's still interesting to see some builder making large city Let's add more skill like : basic core manager : +2 core per level uncommon core manager : +5 core per level advanced core manager : + 10 core per level with prerequisite level 5 from the lower tier talent so it's physically possible to have a large amount of organisation core, but it very expensive in talents point so player will invest so much talent point for serious project only and basic player will have to limit them self that will make everyone happy -for NQ : that will reduce the amount of core in the game -for players : it's still possible to build lage city, large PVP fleet etc... but at a significant talent points cost
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Ralgimanek reacted to a post in a topic: DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread
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Moulinex reacted to a post in a topic: DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread
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ch3w8a reacted to a post in a topic: DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread
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Something I didn't understand, 1625 max core for one organisation, but only 25 max slot per member ! so if an organisation want 1625 core, it need 65 member that will allow all there slot to one organisation ? that can't be true, with the PVP fleet, the main base, the mining unit etc... 25 organisation slot only per player can't be real so NQ can you make it clear ?
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DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread
Aranol replied to NQ-Nyzaltar's topic in General Discussions
We already have all ! (near) -
DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread
Aranol replied to NQ-Nyzaltar's topic in General Discussions
With the previous version we had infinite ore and infinite quanta, with a daily fastidius works But now it's insane, before MU generate ore at about 7quant/liter and now it will be about 3quanta/litre ! I realy don't see how NQ will clean the economie, we have infinite ressource and infinite monney =( -
Knight-Sevy reacted to a post in a topic: Diversifying the Combat Meta
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Too much work, that will never happen (or too late) there is short and fast way to make it better (not perfect but better) As almost every ship have the same shield, and shield it 90% of your survival time, small cross section is the only way to increase your survivability so everyone wants the smallest L core possible. 2 easy and quick fix : link hit chance to core size and not cross section link shield strength to max core stress that way you can have for exemple with L weapon - very low hit chance on Xs / S core while keeping M and L core fully hit, no matter their shape, so you can be a bit more creative than a small rectangle - you can also choose to have a larger ship, with many gunners and lot of expensive voxel to be more resistant than a small solo L core
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sleim22 reacted to a post in a topic: [ABUSE] PVP asteroid
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Barbecue95 reacted to a post in a topic: [ABUSE] PVP asteroid
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Walter reacted to a post in a topic: [ABUSE] PVP asteroid
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Waffle Boy reacted to a post in a topic: [ABUSE] PVP asteroid
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It's happen often that Alioth/Madis /Thades PVP asteroid spawn very close of the safe zone limit In that case you have tens of ships at the safe zone limit, and players flying with their nanopack to the PVP asteroid, and come back to their ship as soon as their nanopack is full. Is that really the gameplay NQ wants ? Those players completely avoid the risk/reward mechanics ! Can we just have a limit so that PVP asteroid never spawn so close of the safe zone (something like 30su)
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Gathering your questions for the Q&A on Wednesday, December 1st
Aranol replied to NQ-Nyzaltar's topic in General Discussions
Now, if you want quanta with mission, you need to subscribe many alt acount and let them disconnect on you mission ship instead of VR Removing VR mission is not a big change for multi account player, but it's a huge loss for real player that will spend more time for the same result. Now we need to warp, take the mission, and once the transport done, warp to destination and retrive mission I realy don't see the goal of that idea. It's also complety remove the hauler gameplay, I was use to to mission for may other player and of curse be payed for that So this year NQ remove : Hauler gameplay Combat Engineer gameplay Multi-crew PVP ship gameplay (still possible but useless) etc... any plan to bring back this gameplay to the game ? -
Demeter 0.27 Release - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Now, if you want quanta with mission, you need to subscribe many alt acount and let them disconnect on you mission ship instead of VR Removing VR mission is not a big change for multi account player, but it's a huge loss for real player that will spend more time for the same result. Now we need to warp, take the mission, and once the transport done, warp to destination and retrive mission I realy don't see the goal of that idea. It's also complety remove the hauler gameplay, I was use to to mission for may other player and of curse be payed for that So this year NQ remove : Hauler gameplay Combat Engineer gameplay Multi-crew PVP ship gameplay etc... -
Now, if you want quanta with mission, you need to subscribe many alt account and let them disconnect on you mission ship instead of VR Removing VR mission is not a big change for multi account player, but it's a huge loss for real player that will spend more time for the same result. Now we need to warp, take the mission, and once the transport done, warp to destination and retrive mission I realy don't see the goal of that idea. It's also complety remove the hauler gameplay, I was use to to mission for may other player and of curse be payed for that So this year NQ remove : Hauler gameplay Combat Engineer gameplay Multi-crew PVP ship gameplay etc...
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Again the NQ *Sneak in a change* hits the game... Yep VR missions
Aranol replied to Honvik's topic in General Discussions
Now, if you want quanta with mission, you need to subscribe many alt acount and let them disconnect on you mission ship instead of VR Removing VR mission is not a big change for multi account player, but it's a huge loss for real player that will spend more time for the same result. Now we need to warp, take the mission, and once the transport done, warp to destination and retrive mission I realy don't see the goal of that idea. It's also complety remove the hauler gameplay, I was use to to mission for may other player and of curse be payed for that So this year NQ remove : Hauler gameplay Combat Engineer gameplay Multi-crew PVP ship gameplay etc... -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Tokenize you Org territory Switch them to personal territory Declare them as headquarter tile and that's it, you problem is solved ! -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Lets do some math : first you have 2 weeks payed taxe on demeter launch then 2 weeks of "off line" state then if you territory is instantly claimed by someone, that instantly requisition you core, you still have 2 weeks befor core ownler ship change so in the worst case, you are already guarenty a 6 week timer -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Territory income are planed to be set so that an exploited territory generate mote than 1million per week so for now you can just sell ore generate by you territory to paid taxe and get a few bonus -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Yes, requisitioning require a player action "right click on construct" it can be done anytime after you claim the territory, even month later -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Aranol replied to NQ-Deckard's topic in General Discussions
Sanctuary tile are free for life, probably even you you stop you subscription, so you have a place to store your asset if you take a long game brake