Jump to content

Space Station Combat Mechanics


MarionXadi
 Share

Recommended Posts

There's a brief warning in the wiki that space stations are subject to combat outside of safe zones. I'm looking for more detail on what that looks like.

 

I found a brief description of how base shields work.

 

Is there a description of the steps you need to take to destroy a base?

Is there a way to take over a station?

Given that stations have a clear disadvantage vs other constructs in terms of cross-section and mobility will there be something to balance that? Maybe the base shield mechanic is meant to address that?

 

Link to comment
Share on other sites

Here is NQ driving game logic:

 

warning, unlike other NQ game mechanics, this one is surprisingly fulfilling, complicated and highly nuanced so be warned that the learning curve to know whether or not your space station is in danger is steep:
 

 

if SpaceStation in SafeSpace:

     state = everyThing100pcAllOK

else:

     state = youreBasicallyFukt

 


I know it’s a lot to take in but this is 2022, and sandbox games are deep af these days. 

Link to comment
Share on other sites

2 minutes ago, Jinxed said:

if SpaceStation in SafeSpace:

     state = allok

else:

     state = fukt

 

 

They have to find it first.  Are there any current examples of non-safe stations that have yet to be found?

Link to comment
Share on other sites

19 hours ago, Wyndle said:

They have to find it first.  Are there any current examples of non-safe stations that have yet to be found?


That would be hard to prove since nobody's found them yet.

A bit like the DU version of Bertrand Russell's Golden Teapot. lol.


 

True, they have to find the station first, but obfuscation alone is rarely a successful military strategy: Merely delaying the inevitable. At some point you WILL be found and at that point you are toast...
 

Here is actual proof from my neck of the woods that even a master ninja gets detected eventually:

 

Spoiler

I love Japan so much.

 

 

Link to comment
Share on other sites

2 hours ago, Haunty said:

After release I'll afk travel into deep space for 24 hours or so and deploy a small station and see how long it takes for someone to find it

 

They will not! We have had over 10 warp beacons in PvP space for 8 months now. None have ever been found. 

Link to comment
Share on other sites

You should all know that the chances of finding a randomly placed station increases exponentially with the distance from the most populated area. The statistical chances become infinitesimal very quickly. Though I am not a fan of the current mechanic, it is entirely logical to use hiding as a military tactic in this case. 

Link to comment
Share on other sites

NQ doesn't want us to do PvP.
 

No territory control in space, ridiculous radar range.
 

There are warp beacon and stations with shield who hide all over the place.
 

But if you are unable to win a head-on fight against the biggest faction in the game, you are guaranteed to have it destroyed if it find.
 

STILL NO [filtered]ING TERRITORY WAR MECHANICS TO ALLOW THE SMALL GROUP TO DO DEEP DEFENSE.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...