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MarionXadi

Alpha Tester
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Everything posted by MarionXadi

  1. Do Alpha Testers also need to pay for the game itself? Or do we need to pay for the base game before we can apply our DACs?
  2. Hiding a base seems like a legitimate and realistic tactic but it's not clear that it's the most fun. That's too bad.
  3. There's a brief warning in the wiki that space stations are subject to combat outside of safe zones. I'm looking for more detail on what that looks like. I found a brief description of how base shields work. Is there a description of the steps you need to take to destroy a base? Is there a way to take over a station? Given that stations have a clear disadvantage vs other constructs in terms of cross-section and mobility will there be something to balance that? Maybe the base shield mechanic is meant to address that?
  4. It seems like the biggest obstacle to multicrew gameplay is the current shield mechanic. The one shield per core rule means that it's always better to have single pilot ships. There are 2 ways around that; remove the shield advantage for solo ships or add an advantage for mult-crew ships. One way to remove the shield advantage is to limit shields by number of active turrets. Since each gunner module already requires a pilot you would then have the same number of shields no matter if you crammed all your pilots in one ship or spread them around in individual ships. This would also allow for some additional mechanics such as forcing a (pro-rated) shield restart when you switch turrets. One way to add advantages to multi-player ships is to provide synergistic roles on a ship. You could have non-combat roles (eg mechanic, shield-ops, energy ops, etc) that give you bonuses but require a player dedicated to some piece of equipment. An other option is to have some sort of network effect for guns (eg if you have multiple guns they get bonuses like tracking, aim cone, the number of targets you can keep identified or the likelihood that multiple shots hit the same system)
  5. Hello fellow refugees! I make it a habit never to sign up for games that aren't officially released yet but I had to make an exception for DU. Eve and Space Engineers are two of my favorite games so my normal anti-alpha grumpiness didn't stand a chance:) I'm very much looking forward to see the game for myself and see what the community is doing with it.
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