Jump to content

Haunty

Alpha Team Vanguard
  • Posts

    1372
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Haunty reacted to ColonkinYT in “Marketplace Heist” Response   
    17 pages of demagoguery. Let's all the same turn to the primary sources. At least those that we all see and accept.
    1. The first post in this thread. Quote:
     
    2. EULA referenced by an NQ employee. https://www.dualuniverse.game/legal/eula#article-5 
    Quote:
     
    Many people assume that NQ has banned players for gaining access. Although it is clearly and clearly visible for what reason it happened. NQ's actions do not contradict themselves or any other promises.
    If the guys who got access to the market wrote with colored voxels on the wall "John was here" then nothing would have happened or the consequences would have been minimal. I think that NQ would have left this inscription as a meme and a landmark.

    However, players instead began to remove not only voxels but also market modules. Where the players had in-game property and warrants. Did these players have negative experiences as a result of this action? Yes. Were they inconvenienced? Yes. Accordingly, a clear violation of clause 5.2. user agreement.

    Dispute then about what? Many facts are distorted and instead of arguments people are already beginning to get personal, trying to justify their position.

    Let me remind you that NQ clearly said that everything is allowed that does not prevent other players from playing. And this does not mean PVP and other game moments. All of them. When you attack a player in PVP or attack his base, your aggression is sanctioned by the game. Your opponent is a specific target. And you make decisions about the attack. There was clearly an action (albeit out of ignorance) that prevented a large number of impersonal players and made it impossible to use their items.
     
    A similar question has already been raised regarding the construction of unreasonably high walls to interfere with other players. And the answer was the same. If everyone deliberately creates obstacles, there will be sanctions. Proof here. NQ-Naerais created a topic in Rules & Announcements
     
    Why then it seems to some that NQ are inconsistent in their actions.
    For those who spray foam from the mouth and are unable to understand the first time, I will summarize.
    GUYS NOT FUNNED FOR RDMS! Not for market access! They were banned for what they did next and did it INTENTIONALLY! Because 50+ times to select voxels and elements and put them in your pocket is not a random action!
     
  2. Like
    Haunty got a reaction from Serbet in “Marketplace Heist” Response   
    The devs are not players, their mistakes are just bugs. There was fair and broad warning before this: 
     
  3. Like
    Haunty reacted to Lookdaddy in “Marketplace Heist” Response   
    I'm surprised by the amount of ppl saying NQ have done the wrong thing in banning the players in question. I for one think they have done the right thing. The idea of the beta is to play the game and help to iron out any bugs. Not to find a bug then abuse it for their own personal gain!
     
    Well done NQ, totally the right course of action taken!
  4. Like
    Haunty reacted to Samlow in RIP Market 15   
    Still didnt need to break down the market then brag about it. 
  5. Like
    Haunty got a reaction from Julius_de_Carnutie in “Marketplace Heist” Response   
    The devs are not players, their mistakes are just bugs. There was fair and broad warning before this: 
     
  6. Like
    Haunty got a reaction from Serula in “Marketplace Heist” Response   
    The devs are not players, their mistakes are just bugs. There was fair and broad warning before this: 
     
  7. Like
    Haunty got a reaction from vertex in “Marketplace Heist” Response   
    The devs are not players, their mistakes are just bugs. There was fair and broad warning before this: 
     
  8. Like
    Haunty got a reaction from Atmosph3rik in “Marketplace Heist” Response   
    The devs are not players, their mistakes are just bugs. There was fair and broad warning before this: 
     
  9. Like
    Haunty reacted to JohnnyTazer in “Marketplace Heist” Response   
    Grow up. All they had to do was report the bug. If you use bugs for gain without reporting I have no sympathy for those banned. Good riddance. 
  10. Like
    Haunty reacted to Zamiel7 in Repair is Too Punitive   
    If anything, repairing isn't punitive enough with the lack of element destruction. But yeah, being able to toggle the repair tool with middle mouse might be nice.
  11. Like
    Haunty reacted to Elrood in Warp drives kill PVP   
    No problem. Just after we remove possibility that one or two "2 persons XS ships" can kill any M or L ship regardless of how many crew / guns victim has. 
  12. Like
    Haunty reacted to Pyrrhus in Ship building guidelines   
    I just made my first hauler to go from Sicari with less gravity to Alcott. I used a small core, but Medium Elements. 2xM Wings, 2xM Ailerons, 6xM Hoover, 6xM V. Boosters, 6xM Space & Atmo Engines, built a box, and trimmed her with M Adjusters. Hoovers, Flies, and did the trip.
     
    So I loaded her up with 2xM Containers, 6xS Containers, and several XS. Dead weight. Fortunately in build mode the Flight Assist will tell you what is wrong. I needed Large Hoover, so I replaced them and added 3 flat hoovers underneath (they have fewer hp which is why I used the bigger ones) and she floats like a bee. Not enough Low Space Altitude Lift was solved by more Vertical Thrusters, I added another pair of 4xS Wings in the back, and she flew away.....right away. Those freighters take a lot of brakes, took 6xM Brakes. 
     
    Dual.sh has calculators and formula that can help you figure out the math, but I just winged it. So I just kept rolling with it until the Flight assist said I could fly with a full load - and they are right.....once you get your first interplanetary bird in the air hauling cash, it is a great feeling.
     
    Now it is time to build my Space Stations so I can haul more faster between the two and go up & down on my other accounts all at once, keeping the ore flowing.
     
    For the ore must flow.
  13. Like
    Haunty got a reaction from Shaman in New Docking mechanic   
    Jeez, people act like the docking feature is finished and NQ is never going to touch it again to improve it, you really think that's the case?
  14. Like
    Haunty got a reaction from DarkAster in Loss of materials   
    It happened to me once with a territory scanner. There was a maintenance/reboot to fix issues related to inventory/industry while I had one crafting, the resources were consumed but there was no element produced. There were no errors on the assembly line either, it was still crafting the 2nd one in the queue which had no issues.
  15. Like
    Haunty got a reaction from JohnnyTazer in Would you leave if they wiped before Launch   
    I think it is a myth that a wipe would bring in more new players than not having a wipe. Getting ahead isn't a good reason to join the game anyways, they should join so they can have fun playing.
  16. Like
    Haunty got a reaction from Atmosph3rik in New Docking mechanic   
    Jeez, people act like the docking feature is finished and NQ is never going to touch it again to improve it, you really think that's the case?
  17. Like
    Haunty got a reaction from Moosegun in New Docking mechanic   
    Jeez, people act like the docking feature is finished and NQ is never going to touch it again to improve it, you really think that's the case?
  18. Like
    Haunty got a reaction from Ven in Not Punishing Desolation was weak and poor from NQ   
    I'd agree more if this was release and not beta, but NQ should be quicker with declaring if something is an exploit before it goes on for weeks.
  19. Like
    Haunty got a reaction from Palad1n in Not Punishing Desolation was weak and poor from NQ   
    I'd agree more if this was release and not beta, but NQ should be quicker with declaring if something is an exploit before it goes on for weeks.
  20. Like
    Haunty got a reaction from nurocept in NQ, Griefers are a problem   
    If this happened on sanctuary there would be no way around it since you can't claim more than 1 tile and can't move. So NQ may opt to do something in safe zones only. Technically, all 6 of your neighbors could build high altitude walls on every side. This problem was already theorized years ago in these forums.
  21. Like
    Haunty got a reaction from Stan in Not Punishing Desolation was weak and poor from NQ   
    I'd agree more if this was release and not beta, but NQ should be quicker with declaring if something is an exploit before it goes on for weeks.
  22. Like
    Haunty got a reaction from Zamiel7 in Not Punishing Desolation was weak and poor from NQ   
    I'd agree more if this was release and not beta, but NQ should be quicker with declaring if something is an exploit before it goes on for weeks.
  23. Like
    Haunty reacted to Talonclaw in Waypoints - how to tell if on other side of planet   
    Could we make them slightly hazy if they're on the other side of the world?
    currently there's no way of knowing other than memorising distances or getting close and watching it move.
  24. Like
    Haunty reacted to NQ-Naerais in Clarification regarding Bug Exploits & Griefing   
    Hello Noveans, 
     
    We realize there is some confusion regarding whether certain scenarios occurring within the game world are permitted or not, and would like to clarify these points for everyone.  In short, we’d like to ask our community to use common sense when encountering issues in the game;  If it looks like an exploit, smells like an exploit (do pixels smell?), or sounds like an exploit, chances are it is an exploit. Don’t DU it! Report it. (support.dualthegame.com)
     
    We are in a testing phase, and reporting these bugs/issues is important. Abusing them may lead to sanctions against accounts, up to and including removal from the game. We will not take ignorance as an excuse, especially in the following list of scenarios. Please note this is not an exhaustive list, and we will continue to expand upon it as needed: 
     
     “ALT + F4 Emergency Brake”: We acknowledge this is not an intended game play loop that is being intentionally used by players. We do plan to counter this action in the future but do not consider it high priority at this time. At this time, we will not take action against an account for using such. [Allowed]  
    Parenting Ships - Dragged to PVP Space: This is a hot topic and one we wish to be very clear on. Intentionally parenting any construct without permission of the owner is not intended for game play. A fix has been rolled out that will address the ability to parent constructs together via the maneuver tool. As we have not previously clarified this point, we will not retroactively punish this abuse, as of this moment forward abusing similar bugs/tools to replicate this maneuver in its current state can result in disciplinary actions on an account. [Not Allowed]  
    Attacking PVP Zone from Safe Space: Our team has been investigating complaints of ships being attacked in the PVP zone from ships outside of the zone. Our investigations strongly point to sync issues between clients. We will continue to work with this feature, but recommend players consider the zone lines for PVP to be somewhat fluid and not absolute. Our version of the neutral zone! We ask that you continue to report cases with positions, but will not action accounts at this time, unless an additional exploit is discovered. [Allowed]  
    Overlapping engines with other elements (obscuring): A fix will be rolled out that will prevent this from occurring. No action will be taken, unless additional abuse is occurring. [Allowed]  
    Theft Via RDMS: RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. We can not get involved with permission based theft, whether as an individual or an organization. We encourage you to review your friends list each time you add or remove someone and ensure your construct permissions are set accordingly. The context menu options that set public access currently do not have a confirmation prompt, be careful as setting public access to said construct will allow every player in Dual Universe to go into build mode and remove/place elements and voxels.  [Allowed]
       
    Environmental Walls/Creations: Use of the environmental and voxel tools allows the manipulation of terrain on owned and unowned tiles. You may build walls or other structures up to the allowed height, however, said constructions must not:  Block access to market places or tutorials Must abide by our Community Standards (phallic/sexual, political, religious or otherwise offensive shapes are not permitted) Must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
       
    Marketplace Construct Parking: Players are permitted to park at marketplaces with their transport vehicles so long as they are not preventing use to other players or obstructing entry or exit points. Vehicles whose purpose is advertising (organization, service or otherwise) must abide by the following rules.  Organizations and individuals wishing to advertise at markets may have one advertising construct per district maximum Constructs may not be larger than “Small” sized Constructs may not block access to any building, entry points or dispensers Advertisements must not be placed/parented on constructs that don’t belong to you Constructs that violate these terms will be removed from the game without warning or compensation.
      Mass Manipulation in Transportation:  Players who utilize bugs to bypass the weight penalty of their inventory, other players, other constructs, etc to move mass through the game are not permitted. This includes: Adding additional mass to an already piloted ship [Fixed] Docking mass to an already piloted ship [Fixed] Circumventing linked container range [Fix Pending] [Not Allowed]  
    Item Duplication: Any method of duplicating items or resources (including quanta) is not allowed at any time. Any incidents of bugs of this nature must be reported to the support team at support.dualthegame.com [Not Allowed]
      Boarding without permission: As the deployment of the docking update is pending, the boarding of other players' constructs without consent will be considered an exploit. [Not Allowed]
     
    Offenders will be teleported away; repeat offenders may be subject to more serious repercussions.

    If you are boarded by another player and wish to have them removed, please report it either by creating a ticket here or by messaging @gm through the in-game Help channel.

    We do recommend you keep regular backups of your constructs in the form of blueprints in the case you lose a ship (through intended means (sale, give away etc),or undesired results such as in PVP, you can still recreate it later.    
     
    How to Blueprint (to save your ship/build):
    Enter build-mode on the construct, right click anywhere on the construct and click “Create Blueprint”. The blueprint will then be generated inside your currently active inventory. It is wise to keep hold of a copy of any of your blueprints inside your personal nanopack, as these are safe and not lost upon respawning.
     
    We realize this is not an exhaustive list, and we will expand upon it as time goes on. We also understand some members of our community feel that using a bug or exploit prior to acknowledgement by Novaquark is considered okay. We’d like to state that any intentional use of a  bug or exploit will be treated harshly going forward. This is the one and only warning we will issue on this topic. Please just don’t DU it! 

    On behalf of the entire team, we thank you for helping us make Dual Universe a better place! 
     
    Sincerely,
    The Novaquark Team
     
  25. Like
    Haunty got a reaction from Gerald_Deemer in Locked construct   
    Did you tokenize the construct? If so you should have a token in your inventory and you can activate it
×
×
  • Create New...