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Everything posted by Haunty
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Welcomes Some info in video format that will occupy your time: https://www.youtube.com/playlist?list=PL2LK1bjuMG3zwX3u59ANlCQGzETQ557Vy
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In a kickstarter comment: http://dualuniverse.gamepedia.com/Archive:Kickstarter_Comments "The game will have a standalone version. It's possible that we will have a steam version at some point, but not before beta, and this is not 100% sure yet." One bad thing about Steam is the possibility of negative reviews for dumb/invalid reasons, like people not recommending because of the pay model, etc.
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Cool, I was wondering what all those orgs created by Soarnir were about. The Driller's Bar link needs to be fixed btw.
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Example: one thing I don't like about Space Engineers that breaks immersion is that you can cover the intake of an atmospheric engine without any negative effect. Also you can completely enclose any thruster inside of a ship. Would it be possible to not allow this on constructs in DU?
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Sounds like driving a boat
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I think hostile NPCs are unnecessary, but if they are put in game I just don't want them to be a grind or too common. Attacking animals should be rare enough to where it surprises you, and most animals should be elusive and afraid of people.
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One of my favorite sci-fi horror films, as I prefer supernatural horror over monster horror.
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Suppose they could make bombs that are essentially very slow missiles, mechanics-wise. Good idea if it can be balanced well.
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Looks interesting but not sure if I can get over the clunkiness of it.
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I guess I'm not concerned. I don't mind big updates to the game as long as they are valuable editions, I can adapt to those changes.
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Server Performance on Densely Populated Ships
Haunty replied to Lord_Void's topic in General Discussions
JC briefly mentioned the actor model in the Space Game Junkie interview. Around the 13 minute mark. -
[BTDT] Been There Done That, Recruiting
Haunty replied to GalloInfligo's topic in Org Updates & Announcements
Welcomes to DU o7 -
I'd like it if we could buy a DU t-shirt or other clothing. Some of that is backer rewards, but they can still be unique.
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From a kickstarter comment: "Yes, there will be a symmetry tool for voxel building. It's one remaining in the pipeline with the copy/paste tool" And: "If you're refering to Voxel Building (and not crafting) then yes a Mirror/Symmetry Plane tool is planned."
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Sounds like this org: https://community.dualthegame.com/organization/interstellar-transport
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Ideas and Inspiration (Taken from movies and such)
Haunty replied to mmyesrice's topic in Builder Forum
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The Ruby pledge has lifetime subscription, so you won't need to pay subscription if you get that.
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Fun Competition - Guess Alpha Testing Date
Haunty replied to maximpact's topic in General Discussions
I'll say May 23 -
Is dual universe going to be translated to spanish ?
Haunty replied to Teto3001's topic in General Discussions
I found a kickstarter comment from NQ: "At the moment, only English. But we are planning to localize the games in different other languages after the official release. The exact list isn't defined yet, but those considered at the moment are the following: German, French, Spanish, Polish and Russian." So it's a possibility after release if that is still their plan. -
I was actually just thinking about this yesterday. NQ did mention some copy-paste ability in an AMA. So as long as they have the functionality where you can attach pasted objects to another object...
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http://massivelyop.com/2017/01/10/mmos-chronicles-of-elyria-dual-universe-and-aq3d-were-among-top-crowdfunded-games-of-2016/
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Some community members do play that, as well as Space Engineers while we wait for DU
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- Gaming Community
- Tool to build
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I like the convenience of the Steam platform. It is also a good place for game discovery, maybe adding to the audience as Lemonsquid mentioned. Assuming the reviews aren't too harsh.
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Tenacity Gaming aka Tenacity Defence Fleet
Haunty replied to Zorodek's topic in Org Updates & Announcements
Welcomes Always good to see gaming communities come to DU. I may check out that SE server.