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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR reacted to Novean-61657 in New planet being added: Talemai (with patch 1.2)   
    Very little of the old Talemai remains, so yes it's an old planet, but it went through extensive plastic surgery and currently has the value of a $5 hook...
     
    ps. We're still playing a beta... 😉
  2. Like
    GraXXoR reacted to Wyndle in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    Reference:
    https://dictionary.apa.org/gaslight
    https://www.merriam-webster.com/dictionary/agent provocateur (more polite than 'patsy')
    Prior evidence of insider knowledge resulting in blatant imbalances.
     
    I came to the table in good faith and offered input, suggestions, and value for the game and community.  Telling us how to jump through hoops with enough flame but not too much when we're not heaping praise upon you is a MAJOR RED FLAG. Every step along the way since launch that has been "mishandled" has been called out yet we get short notice for a single planet being released?  NQ has shaved the doubts balanced on Occam's Razer so thin that we're left with two equally horrible possible explanations; malfeasance or catastrophic incompetence.  Each patch has just enough "good enough" to temporarily pull attention away from consistent, repeated abuse of your community.  
     
    There seems to be tons of smoke billowing around every patch.  It couldn't possibly be someone's pants ablaze?  Nah, nothing to see here...
     

  3. Like
    GraXXoR reacted to Rokkur in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not.
    I acknowledge your view points and also want to express why posts are made in the nature they are.

    As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works.

    You seem to also believe that the communication breakdown is off topic of the OP's post but it is not.

    It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies.

    The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us.

    @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
     
  4. Like
    GraXXoR got a reaction from Hazaatan in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    Your dedication and belief in NQ is commendable, if misguided, but if NQ don't take this forum seriously, why should we? Heck, NQ barely even respond to tickets, let alone engage the wider customer base in constructive discourse.

    Without NQ taking part, though, there is no reason to waste time formulating insightful comments full of detail about how the game is broken. It's not like other people reading those comments will help NQ sort their shiite out.

    I have formulated careful posts in the past, collected and collated information into easily readable lists, helped other forum members and was once a very constructive member of the community. But that time is well and truly over. Other than taking our money, it's crystal clear that NQ have neither the will nor inclination to engage with us and haven't in any meaningful way since early alpha.

    This throwaway addition of a single planet, identical to previous planets with all their obvious problems intact is absolute proof they haven't learnt a thing.
     
    Periodically, heck even randomly rotating ores, making them far more common, removing the 15 minute timer and replacing it with a dowsing capability that simply points in the closest 45 or 90 degree segment of a compass towards the densest cluster if one exists within, say ten tiles (adjustable by skills and tier of the territory scanner). I don't know I'm not a game dev, but that seems like more fun than what we currently have and I just pulled that out of my arse.

    At the end of the day, fun should be the number 1 goal of any game, above every other goal.
  5. Like
    GraXXoR reacted to Kurosawa in Salvage >:(   
    oh and if you plan does not work, you acknowledge it, regroup and make a new plan strengthen by past knowledge.
    you do not just continue on the same track.
  6. Like
    GraXXoR reacted to MrTenneal in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    "
    I have said that also, that a fixed amount of ore pool along with a random rotation of ore.  Say you have tile A.  This week it has X amount of  T2 and once mined out that's it then next week it may have less, then the following week it may be gone altogether.  The following week later it may have a different T2 ore.   That way everyone can get access to the ore needed.
  7. Like
    GraXXoR reacted to Rokkur in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I believe a set it and forget it model to owning mineral resources is flawed.

    With the exception of Haven & Sanct which should remain roughly 100 L/h of each T1...

    All tiles outside of Haven/Sanct should do weekly rotations, not from a realism sense, but from a preventing monopoly style I have Parks Place you lose point.
    From a technical perspective, it is simply regenerating the tile resource heat map every Tuesday during maintenance. Each week players could then scan to find better tiles, pick up where they were or stay put. Thus giving back a utility to routine scanning for players.

    Additionally it would encourage people to HQ tiles either for their aesthetic location, to build long term homes, or to simply wait with tile inactive until the RNG of the heatmap gives favorable resources worth the weekly taxes. In the future this rotation of resources would prevent orgs like Legion from snowballing their wins and driving everyone out of the best resource location on future pvp planets IF territory warfare ever comes. Thus also changing the dynamic of the battlefield, location of the fight, encouraging logistics, hauling etc.

    This is both technically pheasable and likely low hanging fruit for implementation, the only real problem is to get the community as a whole to agree it is the solution they want. That is unfortunately very unlikely as those that "have" want to maintain status quo, those that "have not" feel they never had a chance, and those that haven't come have no idea what they are missing out on and the advantages to owning such sizeable resources.

    P.S. I assume it is a heat map because ore distribution for tiles seems to remarkably resemble the mechanics for our mining unit heat maps for hot/cold spots.
  8. Like
    GraXXoR reacted to blundertwink in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I get what you're saying, but it's hard to take any conversation "seriously" when the chance of NQ engagement is near-zero.
     
    If people honestly believed their feedback might be seen by devs, the tone of this forum would likely be very different. There's thousands of posts that go into pages and pages and pages of detail, but communication has never been bi-directional. There's no reason to believe this will change after so many years.
     
    You might say that devs would come around more often if the tone was more serious and productive....but that's not how these things work. 
     
    You need to have a presence in the conversation if you want to control its tone and direction... 
     
    It isn't our job to make these forums a serious place for productive, detailed topics -- and there's no reason to assume that's NQ's goal, either.
     
    If it were, they should do the work to change the tone by showing people that they are in fact engaged, they are human beings trying their best, and they do indeed have a plan for the game. 
     
    What doesn't feel helpful in my opinion is the "cop" attitude where things must go in the proper threads and must stay on topic because "we have to be helpful for NQ". 
     
    If NQ valued this as a channel for comms, they'd spend even 10 minutes a day on posting or cleanup.
     
    I appreciate that you want polite, focused topics that are grouped into common threads, but to be blunt...I don't see how it's really any of your business how people use this forum, or if they don't put things into the threads you'd like, or don't adopt the tone or level of detail that you think would help NQ best. 
     
    The issue with the community being heard is not the tone or content! It's that NQ hasn't shown any shred of ability or interest in engagement. It's their job to be professionals, engage their customers, and control the tone and content of their own forum.
     
    Not mine. Not other players. Not yours, either. 
  9. Like
    GraXXoR got a reaction from Bazzy_505 in Salvage >:(   
    Ahhh, DU the game meant for a million but designed for a dozen. 
  10. Like
    GraXXoR got a reaction from TonyTones in Salvage >:(   
    Ahhh, DU the game meant for a million but designed for a dozen. 
  11. Like
    GraXXoR reacted to Pleione in Ore Availability and Distribution   
    By now you must realize most of the gameplay tables had at most one meeting to discuss.  Materials... transfer times... all feel like someone was given an afternoon to code the entire table - just placeholders you see - we will put in real values before launch...  What worse is they have added layers of code to "fix" things that are not correct in the tables, instead of just fixing the tables.  (Ref:  industry batch sizes which are suppose to take a minimum of 3 minutes to avoid excess CPU usage.  So now there are batches of batches and weirdness like being told your out of schematics when you still have 4 left.  Yet today I found a transfer unit running on a 22 second cycles - opps, forgot to layer that code onto transfer units too!  In the meantime, quick hacks have resulted in some items taking 41 minute to transfer but only 47 minutes to build (ex. numbers but close))
  12. Like
    GraXXoR got a reaction from Kezzle in Ore Availability and Distribution   
    As somone who spent eight years studying nanotech and metamaterials at university, this game’s chemistry and physics are just plain painful. Almost ans bad as Elite Dangerous’ absolute gobshite renditions of mass, gravity, ancceleration and energy that make no sense. 
     
    for me, it’s things like XS lights weighing 70kg which makes them about 25 tonnes per cubic metre, (even ignoring their rounded corners which basically makes them even denser). 
    think about that, one XS light weighs almost the same as a non American male. 
     
    these things are significantly heavier than an equivalent volume of solid gold yet they are made of much lighter materials. 

    I keep telling myself: the game is a metaphor. The game is a metaphor.
     Anything we don’t understand appears as magic to us. Anything we don’t understand appears as magic to us. 
  13. Like
    GraXXoR reacted to Novean-61657 in Ore Availability and Distribution   
    What? You still haven't gotten onboard with Dual Universe's NQnian physics? Go back to DU university you pleb! Weight increase in space fuel is due to Deck-chlorians physically manifesting after they have gorged on stem bolts... The reason why they can't be in the same fuel tank is obvious, the Natron stem bolt eating Deck-chlorians hate the Limestone stem bolt eating Deck-chlorians, etc. If you combine them in the same fuel tank, you'll get a clogged fuel tank at best or an exploding fuel tank at worst (due to the massive foodfight). Many testpilots also complained about highpitch voices shouting "Natron stem bolts are better!" giving them a headache...
     
    @NQ-Ripley We demand this be made cannon now! 😉
  14. Like
    GraXXoR got a reaction from CptCabalsky in Ore Availability and Distribution   
    New planets are a stopgap at best. If you think ore was found quickly up til now, imagine how quickly it will be found by groups who have already established fleets of scanning ships and efficient procedures. 
     
    each subsequent planet will be owned in days. 
     
    there needs to be a fundamental change in the overall game principle in order to support future growth / ingress of new players. 
  15. Like
    GraXXoR got a reaction from RudiGaterau in Ore Availability and Distribution   
    New planets are a stopgap at best. If you think ore was found quickly up til now, imagine how quickly it will be found by groups who have already established fleets of scanning ships and efficient procedures. 
     
    each subsequent planet will be owned in days. 
     
    there needs to be a fundamental change in the overall game principle in order to support future growth / ingress of new players. 
  16. Like
    GraXXoR reacted to Wyndle in Lack of roadmap kills motivation   
    With regard to the current roadmap and our current condition in relation there needs to be open communication.  Failure to communicate at this point only ensures further negative sentiment, if any.
     
    I personally have difficulty handling negative feedback; I get it.  The game industry is a tough beast to saddle and ride with the MMO being the bucking bull of the metaphor.
     
    If one can't deal with negative feedback then WTF is the thought behind developing a PvP anything?  Any project with any amount of niche or potential will hold sway over a small segment of dedicated players but will never rise to the level of MMO Community without communication.  Final call:  step up or quietly accept failure.
     
    This is meant as a tough love message to NQ.  You've already alienated major segments of your dedicated player base.  You've already blown your shot at attracting a big wave of new players via Steam.  You've already started the slide down the slope towards game death.  If you have any fuel left in the tanks it's better to dump your current DeltaV into escaping the gravity well of certain failure than to try to slow the process of crashing on an unforgiving hostile planet with no hope of escape.
  17. Like
    GraXXoR reacted to Rokkur in Ore Availability and Distribution   
    The frustrating thing is that T2 is needed for space fuel, and it is not casually accessible.

    For a good chance at T2 you need to basically sit and check your DSAT until an Uncommon pops on rumored for your planet. 
    (if you are on Thades, and it is AnotherPlanet Uncommon, you will be beat by people on that planet. Having to go maybe 100-150+SU vs. 40-60SU - more time/fuel)

    During a two hour cycle the asteroid may only be basic, not near your planet, or in pvp. Three things that work against a player to simply get fuel.

    I spent 6 hours this morning waiting for an Uncommon in Thades to pop up... this finally happened  at the end of my play time while I was in the shower, getting ready for work... RIP. I don't need to fly to Asteroids for T1, I can get that from my tile Haven & Sanct tiles, and unless I am first on a basic, T2 will be gone (as they ignore T1 until T2 is gone.)
     
    I don't mind coming home empty handed for T3 or greater, As long as I can recoup fuel.
    What I cannot risk is the fuel usage needed to quickly fly a DSAT, and not recover fuel cost.
     
    Obtaining ore via asteroid is becoming a lot like pvp, in which the risk of going to compete for a limited resource is almost not worth the fuel expense and game time required. The risk of going home empty handed is also significant and quiet the set back under the new economy.

    We shouldn't be forced into running missions, for stable income to buy fuel, cause we can't sit on DU for 6 hours a day to mine our own fuel ore.
    This problem will be made even worse by the new cloaking of an Asteroids rarity, and the further hoarding T2 tiles by a very few people.

    Of course if you are one of the minority of players that own one or more T2 flowers, your are immune to this issue, and get to troll everyone about being pathetic.


    JUST MAKE SPACE FUEL REQUIRE T1 TO CRAFT UNLESS YOU WANT TO CONTENT LOCK NEW PLAYERS TO PLANETS IF THEY DON'T WANT TO MISSION GRIND TO BUY FUEL.
     
    OH WAIT THE FASTEST WAY TO DO AILERON MISSION IS USE SPACE FUEL! 🤣
     
     
    BASICALLY UNLESS YOU HAVE T2 TILE...

    ONLY BUILD WITH T1 AND STAY ON PLANET! ☠️


     
  18. Like
    GraXXoR reacted to le_souriceau in Ore Availability and Distribution   
    In Dual Universe, you can for example:
    Build a giant space station the size of a moon with your friends Create an intergalactic political Empire Gather along with thousands of others in player-made cities Get hundreds of players inside space exploring ships Mass-produce your custom designed ships to sell them in-game Become a trader, a logistician or an industrialist Program complex behaviors for your constructions Live in a secret base 1km underground on a remote moon Make a name as a spaceship designer or outpost architect In other words, in Dual Universe, you can invent a new life for yourself in a world without limits, where almost anything is possible. We aim to make a massively multiplayer roleplaying sandbox on PC like never seen before.
     
    - DU Kickstarter
  19. Like
    GraXXoR got a reaction from pmota in Ore Availability and Distribution   
    New planets are a stopgap at best. If you think ore was found quickly up til now, imagine how quickly it will be found by groups who have already established fleets of scanning ships and efficient procedures. 
     
    each subsequent planet will be owned in days. 
     
    there needs to be a fundamental change in the overall game principle in order to support future growth / ingress of new players. 
  20. Like
    GraXXoR got a reaction from sHuRuLuNi in Terraforming new player tool or mod   
    Later in NQ dev HQ;
     

  21. Like
    GraXXoR reacted to Novean-61657 in 1.2 thoughts   
    Dude! That was a bad taco! 😉
  22. Like
    GraXXoR got a reaction from CptLoRes in Ore Availability and Distribution   
    New planets are a stopgap at best. If you think ore was found quickly up til now, imagine how quickly it will be found by groups who have already established fleets of scanning ships and efficient procedures. 
     
    each subsequent planet will be owned in days. 
     
    there needs to be a fundamental change in the overall game principle in order to support future growth / ingress of new players. 
  23. Like
    GraXXoR reacted to Zeddrick in NQ is "all in" on web3 -- so what's next for DU?   
    I have a random text generator which is more believable.
     
    Two dead end technologies rammed together with word salad does not a product make.  You might convince some naive people to invest money, but then their expectations will be that you can turn nonsense into money, which is a hard expectation to meet.
  24. Like
    GraXXoR got a reaction from Aaron Cain in 1.2 thoughts   
    Love you, Aaron, but most of those statements are ifs.  
     
    If Planets
    If end of missions 
    If end of schematics
    If warfare
    If community page
    If all scrapped features return…
     
    and most importantly. 
     
    ☺️
  25. Like
    GraXXoR reacted to Aaron Cain in 1.2 thoughts   
    Planets when?
    end of missions when?
    end of schematics when?
    warfare when?
    community page when?
    All scrapped features return, When?
     
    Revamp planets when? as they still all look like a 2000 mmo and nothing fancy
    Roadmap when?
    f2p when?
     
    ooh wait, learned we need to add a smiley, here it comes:
     

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